If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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Agreed.
I'm tired of people complaining because they actually have to work towards an achievement. It's not really an accomplishment if everyone can get it instantly. It just becomes more junk.
Someone actually told me they are shortening research times soon which I hope isn't true. A master crafter (that has all traits researched) should be an uncommon thing. That person should feel accomplished that they spent the time and effort to become a master crafter. It shouldn't just be another pointless achievement that everyone already has.
I'm tired of people complaining because they actually have to work towards.
I'm tired of people complaining because they actually have to work towards.
Click button.
Log in 2 months later.
Click button.
Such hard work, master craftsman skill excellence number 1.
Leave it at the thirty days it hits at the 8th trait. That's more than enough considering you'll need it on multiple pieces.
I'm tired of people complaining because they actually have to work towards.
Click button.
Log in 2 months later.
Click button.
Such hard work, master craftsman skill excellence number 1.
Leave it at the thirty days it hits at the 8th trait. That's more than enough considering you'll need it on multiple pieces.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Let me spell it out for you. There is a reason there is a small population of players that have all the traits researched. It's because most players don't want to be bothered with keeping track of research times, getting the items required to research, waiting the long time it takes to research, etc.
If it was easy and the research times were significantly lowered then it wouldn't be considered work or an achievement anymore and most players would be "master crafters".
Because 30 days is "easy" and 51 is "hard".
No.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Let me spell it out for you. There is a reason there is a small population of players that have all the traits researched. It's because most players don't want to be bothered with keeping track of research times, getting the items required to research, waiting the long time it takes to research, etc.
If it was easy and the research times were significantly lowered then it wouldn't be considered work or an achievement anymore and most players would be "master crafters".
This exactly. Some players want everything handed to them with minimal effort.
I have one crafter that does Clothing and Woodworking. She has 5 traits in everything is running through the 6th Trait now. She is also carrying around more than 40 items to be researched. At this level, finding the specific items gets more and more difficult, so she has to carry them. And, will continue to carry these items in a diminishing rate for the next 45 days.
Now I have to grab another 16 items, and hold those for 9 more months to finish up those traits. This does not include my Blacksmither who is working on the 6th traits currently, so has to do the same thing for 7 and 8. He has about 20 items, and that is not all the traits I need to research.
No way am I going to chase a 9th trait, especially as the 8 Trait sets make me question the viability of completing the research grid as it stands now. I will probably stop at 6 Traits for all lines and not even bother with 7 and 8, much less 9.
AlexDougherty wrote: »Let me spell it out for you. There is a reason there is a small population of players that have all the traits researched. It's because most players don't want to be bothered with keeping track of research times, getting the items required to research, waiting the long time it takes to research, etc.
If it was easy and the research times were significantly lowered then it wouldn't be considered work or an achievement anymore and most players would be "master crafters".
This exactly. Some players want everything handed to them with minimal effort.
Not quite, I don't mind doing the research, I wouldn't mind if we had to actually do it manually (in game not literally, I'm not going to learn blacksmithing in real life).
What I object to is the degree of time for this last trait, 51 days per item, means 255 days to learn it on all my Blacksmithing or clothing items. Nearly nine months for it.
They should all be instant, free and crafts shouldn't cost skills points or materials. We should all be given everything whenever we ask for it, because that's how this entitled generation of gamers want it.
Someone mentioned earlier that just because EVE did it right, that doesn't mean to say it will work here. I couldn't disagree more; for crafting to have any real meaning, you need to be able to stand out from the crowd. In years to come I imagine there will only be a handful of people who can craft you a 14 trait item; and you'd need to visit a range of people to create an entire set.
I hope they carry on the way they are.
Stonesthrow wrote: »
Learn the ones your Main needs on your alts, or mules, at 6 hours a trait then just make the one(s) you know you will need next and throw them in your bank.
Don't the research perks have 4 tiers now? With the last one limiting research time to 30 days?
Hmmm....more perks to shorten research times is a good thing, but I'm fresh out of skyshards for skill points. Time to ramp up the questing I guess.nerevarine1138 wrote: »Don't the research perks have 4 tiers now? With the last one limiting research time to 30 days?
Yes.
I don't know how this thread even got started, but I'm even more amazed that it went this long before someone talked about the actual in-game mechanics. Please read, people. This additional tier to the research passive was brought up in every other thread on the 9th trait.
Agreed.
I'm tired of people complaining because they actually have to work towards an achievement. It's not really an accomplishment if everyone can get it instantly. It just becomes more junk.
Someone actually told me they are shortening research times soon which I hope isn't true. A master crafter (that has all traits researched) should be an uncommon thing. That person should feel accomplished that they spent the time and effort to become a master crafter. It shouldn't just be another pointless achievement that everyone already has.
nerevarine1138 wrote: »Don't the research perks have 4 tiers now? With the last one limiting research time to 30 days?
Yes.
I don't know how this thread even got started, but I'm even more amazed that it went this long before someone talked about the actual in-game mechanics. Please read, people. This additional tier to the research passive was brought up in every other thread on the 9th trait.
You are assuming you will find one of each item with the new trait right off the bat. Isn't it supposed to be pretty rare?
I'm still working on my 7th and 8th trait researches on most of my stuff.
Also, I had heard you could spend a skill point in research to bring the 51 days down to 30. Was that scrapped?