Kewljag_66_ESO wrote: »ArconSeptim wrote: »This OP is whiner, I had enourmuous count of NB encounter and they all got killed or run away from me, I'm a DK and this is not a template for others, they key is just knowing how to counter idiots with bows.
DK counter = Green Dragon blood, hold block can't be killed by physical damage. Not Rocket Surgery.
Until they run out of stamina, then blocking does nothing. DW flurry's combined with NB ability Dark Shades will drain a blocking DKs stamina pretty fast. If a DK is spending all his magika on heals he is not doing any damage to you or will have anything left to hurt you with. Basically with DKs you just have to empty their resource pools to beat them but it is much easier than you would think.
Kewljag_66_ESO wrote: »ArconSeptim wrote: »This OP is whiner, I had enourmuous count of NB encounter and they all got killed or run away from me, I'm a DK and this is not a template for others, they key is just knowing how to counter idiots with bows.
DK counter = Green Dragon blood, hold block can't be killed by physical damage. Not Rocket Surgery.
Until they run out of stamina, then blocking does nothing. DW flurry's combined with NB ability Dark Shades will drain a blocking DKs stamina pretty fast. If a DK is spending all his magika on heals he is not doing any damage to you or will have anything left to hurt you with. Basically with DKs you just have to empty their resource pools to beat them but it is much easier than you would think.
It actually takes quite a long time to run them out of stamina. Also Green Dragon Blood buffs stamina regen by 30%. By this point in the game most PvPers are eating the purple food that buffs all three stats. Even with no points in Stamina, no gear and no glyphs in it I hit over 1500 stam. Not to mention DK's have passives that restore stamina and they can get a ton back by using the cheapest ultimate in the game.
AlienDiplomat wrote: »
Nothing is stopping you from light attacking before any ability you use. Why don't YOU learn to play instead of crying for ZOS to change the way the game is built because you don't like how everyone ELSE is playing?
Just a thought.
AlienDiplomat wrote: »
Nothing is stopping you from light attacking before any ability you use. Why don't YOU learn to play instead of crying for ZOS to change the way the game is built because you don't like how everyone ELSE is playing?
Just a thought.
How about you learn how much of an impact animation cancelling is having on the game. It isn't something your should simply "learn" because it can be done. It is something causing massive balance issues and flat out negating specific mechanics in game. It makes haste pointless, TTK insanely low, some abilities completely pointless and impacts certain weapons and classes that do not have the perfect skills to maximize the tactic.
Animation cancelling is legal exploitation of the current system as it stands. It is the same as saying zerg balls and certain one skill "I win" spam are meant to be in game.
The game would be FAR better without it so players do not feel completely obligated to use it. GCD exists for a reason and the game can't be simply about how you can spam 1-2 most effective instant attacks with light attacks. That is horrific game design.
Animation cancelling is legal exploitation of the current system as it stands.
timidobserver wrote: »Or pick up a shield and lol @ lethal arrow. On about the 4-5th venom arrow start cc spamming. Their stam should be low at that point.
ArconSeptim wrote: »This OP is whiner, I had enourmuous count of NB encounter and they all got killed or run away from me, I'm a DK and this is not a template for others, they key is just knowing how to counter idiots with bows.
Kewljag_66_ESO wrote: »ArconSeptim wrote: »This OP is whiner, I had enourmuous count of NB encounter and they all got killed or run away from me, I'm a DK and this is not a template for others, they key is just knowing how to counter idiots with bows.
DK counter = Green Dragon blood, hold block can't be killed by physical damage. Not Rocket Surgery.
Until they run out of stamina, then blocking does nothing. DW flurry's combined with NB ability Dark Shades will drain a blocking DKs stamina pretty fast. If a DK is spending all his magika on heals he is not doing any damage to you or will have anything left to hurt you with. Basically with DKs you just have to empty their resource pools to beat them but it is much easier than you would think.
It actually takes quite a long time to run them out of stamina. Also Green Dragon Blood buffs stamina regen by 30%. By this point in the game most PvPers are eating the purple food that buffs all three stats. Even with no points in Stamina, no gear and no glyphs in it I hit over 1500 stam. Not to mention DK's have passives that restore stamina and they can get a ton back by using the cheapest ultimate in the game.
butterfly442 wrote: »
Or Zenimax could fix all this animation canceling and let people play the way they want to.
The game has been out 5 months. Pretty much every video and strategy guide have all mentioned it. It has been posted about hundreds of times on this forum and every ESO forum and reddit time and time again. ESO acknowledged that they know it is happening and is not an exploit. It is pretty much impossible to make the argument that ZOS doesn't know exactly how much it is used. Yet they have never put in anything to change it, have never mentioned any intent to change it and have never said anything negative about the use of it. How much more do you really need to know that ZOS knows it is used and doesn't care?
Strawman. I'm not saying that they're not aware of it. There are a whole load of issues that have been extant for the lifetime of this game that haven't been fixed yet. Champion System, Werewolves, stamina vs magicka balance, class balance... forgive them if they've got a lot on their plate to chew through. Sorting out animation cancelling is going to require a huge rewrite. I know I wouldn't go near it until I had a handle on the rest first. Given that, would you think it wise to even say "we're working on it"? They're already getting screamed at over the loyalty system promised in September, and we're only two days in.
butterfly442 wrote: »
Or Zenimax could fix all this animation canceling and let people play the way they want to.
The animation canceling is not the problem. It actually would be a problem if you weren`t able to cancel a move that you did accidently or something .
I remember watching a video from Beta on youtube and the guy was trying to figure out how to cancel drawing his bow and the attack just wouldn`t cancel and the arrow would get fired anyways and he would get pissed off because of it .
We need to keep being able to cancel an action mid way but the thing is, the attack itself needs to be canceled with the animation and not do damage.
Well said. I wish I could click agree and awesome.AlienDiplomat wrote: »This has nothing to do with weapon cancelling.
I don't even play a nightblade, or use bow, OR PVP, and even I know this is just another thread trying to get what they want by making generalizing assumptions about a playstyle they recently got killed by.
Rock: Nerf paper, scissors is fine.
Scissors: Nerf rock, paper is fine.
Paper: Nerf Scissors, rock is fine.
I am so sick of this crap, but mostly because ZOS more than any other gaming company in my 20 years of gaming seems to bend over backwards to cater to it, which just encourages more uninformed assumption threads like this. No offense OP.
A staff and light armor player could just as easily stack spell damage and magicka (more easily, actually), and hold block while spamming an instant cast ability after putting 3 or 4 shields on themselves.
"OMG! We should take away all instant cast abilities! Or give you a 3 second cooldown on being able to block after using an instant cast ability."
More amazing to me than the ridiculousness of this post is that ANY stamina user has managed to find ANY build that is even REMOTELY competitive in ANYTHING.
The balance between magicka and stamina users is sickeningly bad to the point of being a deal breaker in this game, for me, personally. Your mileage may vary.
Nothing is stopping you from light attacking before any ability you use. Why don't YOU learn to play instead of crying for ZOS to change the way the game is built because you don't like how everyone ELSE is playing?
Just a thought.
AlienDiplomat wrote: »ZOS said it wasn't anticipated people would use it the way it is being used. Obviously it was intended, to allow you to easily cancel an outbound action to react better to changing conditions in an active combat system.
Otherwise you would be sitting there like a derping idiot waiting for your long animation to hit while getting pummeled by a heavy attack to the face...
Can you imagine how terrible combat would be without the ability to adapt on the fly by cancelling abilities to block, bash, etc.? I am truly sorry if your brain doesn't move fast enough to enjoy the dynamic and adaptable combat system as it is...Sorry man, but that's pretty damn selfish.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
AlienDiplomat wrote: »ZOS said it wasn't anticipated people would use it the way it is being used. Obviously it was intended, to allow you to easily cancel an outbound action to react better to changing conditions in an active combat system.
Otherwise you would be sitting there like a derping idiot waiting for your long animation to hit while getting pummeled by a heavy attack to the face...
Can you imagine how terrible combat would be without the ability to adapt on the fly by cancelling abilities to block, bash, etc.? I am truly sorry if your brain doesn't move fast enough to enjoy the dynamic and adaptable combat system as it is...Sorry man, but that's pretty damn selfish.
Le sigh. One slow clap for you. I'm not gonna use the S word (I'm so very sick of the inane quibbling over what counts as what fallacy), but I never said that the ability to cancel attacks with blocks should be removed. Just a big ol' assumption on your part, but hey, you fit right in on these boards.
I'm saying that if your attack doesn't complete, you shouldn't get credit for it. Sure, if you're charging up a big ol' Crystal Shard, and someone comes out of nowhere with a greatsword aimed at your chops, feel free to drop what you're doing and put something inbetween the big metal thing and your face, but don't expect that Shard to continue of its own volition.
And besides, this isn't always about dropping to block and getting credit for a half-baked attack. In this thread, the weaving of Venom Arrow and Bow light attacks is mentioned often. How exactly would it harm dynamic combat by forcing each of those two attacks, and many others, to wait until the other has completed?
Then stop arguing what fallacies are you either are not as smart as you think you are or you need to take a few more classes before presenting your argument.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Knootewoot wrote: »oooooh myyyy goodness
I could never get the hand of animation cancelling. didn't know how to do it. I though it was like using snipe and cancel the attack with light attack so snipe took shorter to cast.
but i have been shooting rooting tooting all my life with spamming light attack and venom attack since beta. With high stamina regenarion i can shoot forever it seems and it looks like i have been animation cancelling all my TESO life without knowing it. I just assumed light attack was so fast i was legolassing in Cyyrodill. I was even trying to bunny hop with it which actually looks pretty funny.
Animation canceling is integral to just about every game I can think of that has a skill system. However only one of them that I can think of allows the player to complete a skill or action that is canceled, and that's ESO.
Cancelation should equal cancelation, not activation. Every player should freely be able to cancel his or her animation, and that cancelation should include the action performed. You attack but cancel with a block? The attack is canceled and you are blocking. You use an attack to cancel your block? The block is canceled and you attack. It's not complex or difficult to comprehend.
This is precisely how animation canceling is intended to work as designed by any self respecting professional game designer. The only way to justify this in ESO is to openly accept poor game design as integral to ESO...which judging by the state of the game as it has remained since well before launch, is likely the actual heart of the issue: justification for poor game design.
Animation canceling is integral to just about every game I can think of that has a skill system. However only one of them that I can think of allows the player to complete a skill or action that is canceled, and that's ESO.
Cancelation should equal cancelation, not activation. Every player should freely be able to cancel his or her animation, and that cancelation should include the action performed. You attack but cancel with a block? The attack is canceled and you are blocking. You use an attack to cancel your block? The block is canceled and you attack. It's not complex or difficult to comprehend.
This is precisely how animation canceling is intended to work as designed by any self respecting professional game designer. The only way to justify this in ESO is to openly accept poor game design as integral to ESO...which judging by the state of the game as it has remained since well before launch, is likely the actual heart of the issue: justification for poor game design.
If an attack is instant with no cooldown and no global cooldown you are not actually canceling the skill. How do you cancel something instant? The skill happened instantly. I also don't know of any other games with a block system like ESO either so that might explain why block functions differently than other games.
You're unsure how manipulation of unintended combat mechanics in a PvP game is hurting others? You sure you don't want to retype that?I'm curious exactly how animation cancelling is actually hurting you?
So I'm going to hit you with a stick, but it's okay, because at least I'm not using a hammer, right?Light attacks still have an internal timer that animation cancelling will not allow you to bypass (1.2 seconds for most attacks before any haste). Nobody is letting loose a barrage of attacks in under a second due to animation cancelling, outside of using some form of hack.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Every skill with an animation time needs an equivalent cast time. The reason casting animations exist is to provide the player a visual cue that they are casting. The present design of ESO with its animations defys this basic concept of game design. If the cast time is instant there should be no animation. If there is an animation the cast time should be identical to it. If a skill can be canceled in animation it should also be canceled in activation. It really truly is that simple and really truly is poor game design.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
You're unsure how manipulation of unintended combat mechanics in a PvP game is hurting others? You sure you don't want to retype that?I'm curious exactly how animation cancelling is actually hurting you?So I'm going to hit you with a stick, but it's okay, because at least I'm not using a hammer, right?Light attacks still have an internal timer that animation cancelling will not allow you to bypass (1.2 seconds for most attacks before any haste). Nobody is letting loose a barrage of attacks in under a second due to animation cancelling, outside of using some form of hack.