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I despise healers.

  • The_Sadist
    The_Sadist
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    Kos wrote: »
    I actually agree with OP's point. Healing feels unnatural, can you imagine real fight and someone trying to use bandages and other crap? Applying buffs, e.g. eating, popping pills or drinking energy drinks before fight etc seems reasonable, but healing? I know it's a fantasy game, but I don't think healing is making it more fun.

    I'm not sure if you're being serious and I honestly hope you're not. You're playing a fantasy online game with cat people, magic, tangible gods and mythical creatures.. surely you can get around the prospect of healing?

    Anyways, as I've already pointed out, this is a very amusing topic as a healing role is pretty apparently in most MMOs and appears in TES games under the restoration tree.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • TaffyIX
    TaffyIX
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    UlanX wrote: »
    Circuitous wrote: »
    THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.

    Also, I *am* the healer. Seriously, read the posts!

    The poooooooiiint is stupid though. It should be that a party requires a mixture of classes. What do you want to do? Just steam roll through with dps, no effort, no skill, no planning?

    That just sounds lazy or childish. If you want easy mode buy a Wii.

    Or go play LOTRO *snicker*
    Breton Templar
    Daggerfall Covenant
    EU Megaserver
    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
  • Circuitous
    Circuitous
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    UlanX wrote: »
    Circuitous wrote: »
    THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.

    Also, I *am* the healer. Seriously, read the posts!

    The poooooooiiint is stupid though. It should be that a party requires a mixture of classes. What do you want to do? Just steam roll through with dps, no effort, no skill, no planning?

    That just sounds lazy or childish. If you want easy mode buy a Wii.

    It's not about what I want, I'm clarifying the OP's points. Again, I play a healer in ESO. I enjoy it. Insulting me or providing asinine suggestions to cater to your baseless perception of my preferred playstyle is unnecessary.

    My point as devil's advocate is that encounters could be built in ways that don't mandate a healer there to compensate for large areas of unavoidable damage or other heals vs. damage races. Or that a hypothetical game could exist that had low or no healing and still could have meaningful encounter and dungeon design based on the inherent lethality of not being able to restore lost health easily, where it's far more important to strongly mitigate or outright avoid damage rather than just taking it on the chin and letting the medic handle the details.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • AlexDougherty
    AlexDougherty
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    dharbert wrote: »
    Spamming abilities in order to HEAL massive amounts of damage is just as valid a tactic as spamming abilities in order to CAUSE massive amounts of damage. L2P.

    I agree with the healing being a valid tactic, but the L2P on the end is uncalled for. It detracts from an otherwise perfect arguement.

    Healing is part of the games's mechanic, if it wasn't there, then everybody would be concentrating on dealing damage. Because who cares how long you can last if you can't kill the So&So who's damaging you.

    In which case their would be a million and one threads saying we need another class/skill line to make the game (and PVP) viable.
    People believe what they either want to be true or what they are afraid is true!
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  • PF1901
    PF1901
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    Circuitous wrote: »
    Crumpy wrote: »
    Circuitous wrote: »
    I'm amazed at how many people completely miss the point of the thread and try to act tough or make utterly stupid suggestions like "try playing the game without healers." That sentiment is actually the entire point of the OP. You can't play the game without healers: healers are too strong, and mechanics/encounters are designed around them being so strong.

    You can all clearly write, why can none of you read?

    If you wanna disagree with the point, that's fine, but make sure you're disagreeing with the right point before you post something unintentionally idiotic.

    Yeah? Well go try playing without a healer in your group.

    THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.

    Also, I *am* the healer. Seriously, read the posts!
    Maybe I missed the posting where you mentioned alternatives? COH was a game where they had a dedicated healer class as well but one was not dependent on having a healer around. That was because they had other classes that could cover that part but in different ways (controllers for example). I guess you see the point. These types of games usually rely on SUPPORT (I specifically don't write healer) classes. So your point above in caps does not make sense to me. But feel free to counter.

    Edit: having no support class (in whatever form) for these kind of games would result in a more or less "damage is king" game. Let's how boring that will be.
    On another not not sure if your (and op's) point is that in ESO basically everyone can heal (resto staff) without actually being a healer? Because that would be a bit of a different animal.
    Edited by PF1901 on August 30, 2014 10:53AM
  • AlexDougherty
    AlexDougherty
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    Kos wrote: »
    I actually agree with OP's point. Healing feels unnatural, can you imagine real fight and someone trying to use bandages and other crap?

    You mean like a combat medic, or someone using a first aid pack on a fallen comrade. No I can't imagine that at all, nor can I imagine that real armies would use such tactics.

    PS. Yes, I'm being Ironic, and sarcastic too.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Pseudonym
    Pseudonym
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    I hate healers, tanks and damage dealers. I want world peace. Hakuna Matata!
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I'm such a noob. I just now found out that sorcerers can convert their stamina pool to magicka, giving them double the magicka. This has caused me no end of frustration in pvp where I had sorcerers healing to full and doing good dps (and cc screw you crystal shards,) and apparently not running low on resources at all. Now that I know though, that's gonna stop. Every few seconds, mass hysteria, like clockwork.

    Also, I switched my non-warlock set pieces to seducer's. I should have a much harder time running out of resources now.
    Dear Sister, I do not spread rumors, I create them.
  • Magdalina
    Magdalina
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    Wait...what? You're kidding, right?o.O
    Personally what I see a lot in PvP are tanks outdoing everyone because they can survive longer than their enemies AND do some damage. So what? Btw, I know I suck in PvP, but as a good PvE healer I die all the time. I don't play in big groups, a bit shy for that, and I can't outheal more than two strong players attacking me at once on my own. And even with those 2 it means I gotta spam heals nonstop without a second to attack.

    I also get killed by surprise attacks from stealth before I can even heal and a few times my magicka and stamina got instantly drained, dunno which attack that was. To me it looks like PvP is about spamming more attacks for more damage than your enemy sometimes, too. Besides, every class has self heals, so restore staff isn't necessary for heals.

    If you wanna try somewhere where spamming AOE heals won't help - try veteran dungeons, especially Crypt of Hearts. That's where you're gonna need more than spamming Grand Healing from your healer.
  • Circuitous
    Circuitous
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    PF1901 wrote: »
    Maybe I missed the posting where you mentioned alternatives? COH was a game where they had a dedicated healer class as well but one was not dependent on having a healer around. That was because they had other classes that could cover that part but in different ways (controllers for example). I guess you see the point. These types of games usually rely on SUPPORT (I specifically don't write healer) classes. So your point above in caps does not make sense to me. But feel free to counter.

    Edit: having no support class (in whatever form) for these kind of games would result in a more or less "damage is king" game. Let's how boring that will be.
    On another not not sure if your (and op's) point is that in ESO basically everyone can heal (resto staff) without actually being a healer? Because that would be a bit of a different animal.

    I mentioned a few alternatives in passing, here they are.
    1 - 2 - 3
    But that's not really why I'm still in this thread. I thought the OP had a point and wanted to make sure people were actually seeing the point (whether or not they agreed with it) and weren't just skimming through, coming to a false conclusion, and posting pointless noise.

    I failed miserably, of course, but I tried.

    You're right, a well-fleshed-out support role would cover for the lack of a dedicated healer in an interesting way and could make for more interesting encounter design. (For the record, no, I don't think ESO needs this, though I would love to see more support in the game.)

    And no, this has nothing to do with everyone being able to heal. Actually, y'know what? There was a post on the PTS board that sums up what we're getting at.
    Hello everyone!

    We're looking to gather some specific feedback for the Serpent Trial. If you've had a chance to test out this new Trial, please answer the questions below. Also, if you plan on streaming your Trial runthrough, let us know! We'd love to watch, and will share good runs on our social media pages.
    1. How does the overall difficulty of this Trial compare to the Warrior and Mage Trials?
    2. Is the Trial more or less engaging than the prior Trials?
    3. First Boss:
      • Are you able to keep your tank alive through a portal rotation. IE: Can you keep your tank alive until the split group comes back?
      • The large AOE scales its damage each time it’s cast, how long has the fight gone on when you are dying from it?
      • How many healers are you using?
    Emphasis mine.

    The damage this first boss does is largely unavoidable, and keeps getting stronger and stronger, requiring the healer to be constantly active to deal with it. If that's not enough, they seem to imply that you need more healers.

    Is that fun or interesting? The rest of the boss apparently is, from what I've read of people's comments on it, but this particular aspect strikes me as really shallow and uninteresting.

    Obviously not all encounters are designed this way, but it's not all encounters that the OP is concerned about, just a select few that work like this and favor pumping out heals against damage rather than smart or skillful play (unless you consider doing a heal rotation skillful, which there's an argument for).

    So what I'm arguing for here isn't abolishing heals and making the game a pure DPS race, but designing more encounters to allow people to avoid or significantly reduce the damage they take through smart play, positioning, and coordination, letting the healers focus on buffs or doing damage themselves and only healing for the occasional huge attack that wasn't dodged or covering for mistakes. I feel like those encounters are a lot more interesting and are more rewarding to complete.
    Edited by Circuitous on August 30, 2014 11:25AM
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Selique
    Selique
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    Aw, I love being a healer. I play healer in every multiplayer game that I encounter (And Tank too!). I don't agree that its a flawed class. I think it works just fine. Especially in PvP.

    I've been on my alt (NB DPS) PvPing, and didn't have any healers multiple times and we could still defend or take keeps. Its not always about how much healing you have. Tactics still play a role (At least in PvP). I don't do much PvE as I find it to be as despicable as you find healers lol.
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  • Dovhakiin
    Dovhakiin
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    Ahaha,the main problem PvE failed in some MMOs is because ,all dungeons are a dps rush run, which sucks...they need some kind of strategy and Tank,DPS,Healer is a classic one.
  • SFBryan18
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    I think the problem in this game is that many abilities can be spammed over and over as if their spells were a machine gun. I don't care if someone can heal themselves, or hit someone with a powerful attack, or whatever, but button spamming is not very strategic. It's why bolt escape got nerfed. Why was it the only one? Nerf them all and make the game a challenge.
  • seneferab16_ESO
    seneferab16_ESO
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    Circuitous wrote: »
    The damage this first boss does is largely unavoidable, and keeps getting stronger and stronger, requiring the healer to be constantly active to deal with it. If that's not enough, they seem to imply that you need more healers.

    Is that fun or interesting? The rest of the boss apparently is, from what I've read of people's comments on it, but this particular aspect strikes me as really shallow and uninteresting.

    Obviously not all encounters are designed this way, but it's not all encounters that the OP is concerned about, just a select few that work like this and favor pumping out heals against damage rather than smart or skillful play (unless you consider doing a heal rotation skillful, which there's an argument for).

    So what I'm arguing for here isn't abolishing heals and making the game a pure DPS race, but designing more encounters to allow people to avoid or significantly reduce the damage they take through smart play, positioning, and coordination, letting the healers focus on buffs or doing damage themselves and only healing for the occasional huge attack that wasn't dodged or covering for mistakes. I feel like those encounters are a lot more interesting and are more rewarding to complete.


    I see your point and I somewhat agree with it. I can't talk about the end game PvE aspect of ESO since I am purely playing for PvP, but I played a healer in many other MMOs and healed my way through PvE encounters of various difficulties and size for the past 11 years.

    Personally I think a good dungeon design should have an encounter that is hard on the tank, at least one that is hard on the dps and one that is hard on the healer.

    What you linked seem to be an encounter designed for testing the healer/s of the group, much as other encounters are testing the dps (dps race) or tanks (interrupts). I agree with that it seems like a very lazy design to have unavoidable damage scale like that, and it problably is. On paper it seems like it could be countered with a good rotation, which is poo. Good healing intense encounters are when I have to be alert 100% of the time and react within milliseconds to the clues of when people are going to need massive healing. When those are over, the boss is dead and I'm full of adrenaline thinking "can't belive we survive that.. phew! I can breathe again!", that is when PvE healing is at it's best.


    Edit:
    I never got into ESO PvE because I feel the encounters here too lacking. The ones I have done have been very one dimensional and usually about only doing one thing: DEEPEEESS (moar dots). There's been a couple of fun ones, but for every fun one there is five boring yawnfests. In PvP, I am always on high alert.
    Edited by seneferab16_ESO on August 30, 2014 12:36PM
    Aerin Treerunner, pre dinner snack
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Dovhakiin wrote: »
    Ahaha,the main problem PvE failed in some MMOs is because ,all dungeons are a dps rush run, which sucks...they need some kind of strategy and Tank,DPS,Healer is a classic one.

    yea it seems like a lot of the trials are a dps check or race or whatever.

    When I did AA there didn't seem to be much in the way of complexity. -usually- it was stack on the boss, someone pop veil of blades, dps, one healer probably heals or something, they were doing a decent job as it was, keeping everyone up until the end.

    A lot of keeping out of red circles when you weren't stacked up.

    Coming from EQ, where the encounters could get pretty intense, were much longer, and required far more strategy, I found it very lacking,

    Don't get me wrong, I don't really want them to focus too hard on trials. But, for example, they are releasing one single trial for update 1.4, that should give them time to make a really interesting encounter with more depth to it, but I do not feel that is what will happen.

    Also, the best raid boss of all time was Hatchet. I wouldn't want something like that in eso because it would kill immersion, but it sure was fun.
    Dear Sister, I do not spread rumors, I create them.
  • Draxuul
    Draxuul
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    Personnaly i love playing a healer and i know a lot of other people love playing healers but i cannot say that i disagree the OP's point of view.

    A game without heals would be a game where player skill is much more relevant.But that doesn't mean that player skill is completly absent in this game . How many times have we seen people complain that templars should have better magicka sustainance in this forum?? WAY too many times i say. Yet i play Templar and i completly disagree with it . Which means that those who complain about it are people who do not wish to rely on skill but rather wish to have everything made easy for them. Yet the possibility to have good magicka sustaince as a Templar is there, it just requires a bit of work and saccrificing maybe some of your DPS or HP or Stamina in order to focus and improve your Magicka regen .

    The fact that you need to choose to saccrifice certain aspects of your character to make another aspect more powerful proves that player skill and player choices DO matter in this game .

    Now this game offers a class that has powerful heals as his class skills but also allows every other class to use a healing staff which means that everyone has access to powerful heals , no exception. The only difference is that Templars don't need to saccrifice a weapon slot to have access to heals.

    Again this forces players to make a choice and assume it , and again means that choices matter in this game and that player skill is required to make those choices count.

    Personnaly, if this game didn't have any form of magical healing available , i would most certainly find ways to make a character i love either way. Removing heals from this game would not make me hate it . I would actually enjoy the new challenge presented to me . But right now this game does offer heals and since i love using them, i will certainly keep taking advantage of them.

    Now if there is one thing i hate , that would be AoE's . Or should i say instant cast AoE's or instant cast AoE spamming . I hate them both for PvE and PvP. That is certainly something that ruins or even nullifies any form of challenge. But i'll leave it at that cuz i'm straying from the main subject here.

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Nox_Aeterna
    Nox_Aeterna
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    :P.

    Allow my templar now to hate sorcs for being able to blink over the hills and far away , hate NB for getting inv and bothering people with arrows from stealth and hate DK because they tank like hell and can area CC.

    Mind you , i wouldnt play a healer , but since i play a templar and i get an entire tree that they decided to make for this , all i have to say is , deal with it OP or give templars all the other classes tricks to make up for it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    :P.

    Allow my templar now to hate sorcs for being able to blink over the hills and far away , hate NB for getting inv and bothering people with arrows from stealth and hate DK because they tank like hell and can area CC.

    Mind you , i wouldnt play a healer , but since i play a templar and i get an entire tree that they decided to make for this , all i have to say is , deal with it OP or give templars all the other classes tricks to make up for it.

    the invisibility isn't really useful for snipe. I always popped out of it before the attack completed. What you are seeing is they are a good distance away from you, and can pop right back into sneak after the arrow fires but before it hits.

    Anyone can do that, and sorcerers are pretty damn effective at it as well.
    Dear Sister, I do not spread rumors, I create them.
  • technohic
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    Yeah, I just the other day discovered the set that gives me back magicka when I block a spell, then I used my Resto staff that also gives back Magicka when blocking a spell. Didn't bother with blazing shield, just blocked and cast instant heals while AOEing. Just watch the stamina. Debating on which restoring aura morph might help most on that.
  • GwaynLoki
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    PvE: I must be doing something seriously wrong when healing because while I may be able to keep an averagely skilled group alive, even completely draining my magicka pool can't save bad players who permanently stand in red circles. I can't talk about trials, but in veteran dungeons, there are lots of cases where not the healer but the individual player needs to take matters into his own hand to survive.
  • Wodwo
    Wodwo
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    I'm sorry- you hate on Templar Healers in PvP but thus far I have had no luck in finding a viable DPS build using class abilities. I constantly get one hit by Nightblades and Sorcs with crystal shards or some BS sneak ability where I can't even see the guy. I enjoy healing because it means I have a seperate challenge from everyone else, keeping them alive. I enjoy it because I have become bored of killing people in FPS and MMOs, healing in this game is one of the most engaging experiences of any game I have played. And yes in Trials the healing is just AOE spam and Siege Shield, but in Vet Dungeons healing can be really good fun and requires you to really think about your position and healing build. Add onto this the fact that healers sacrifice their DPS to allow others to use theirs, which makes solo player questing a lot harder. So please, shut up about healers in PvP. Just because something is "powerful" in PvP doesn't mean the rest of the PvE experience has to be ruined because of balance tweaks that don't make sense to an already underused role.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    GwaynLoki wrote: »
    PvE: I must be doing something seriously wrong when healing because while I may be able to keep an averagely skilled group alive, even completely draining my magicka pool can't save bad players who permanently stand in red circles. I can't talk about trials, but in veteran dungeons, there are lots of cases where not the healer but the individual player needs to take matters into his own hand to survive.

    they are obvious and red for a reason, people need to move out of them. A friend of mine that heals says he usually isn't bothered by dps doing it because they always stand in that ***, but I really think for this game, if you can't be bothered to move out of clearly marked areas that are going to do large amounts of damage to you, you are dragging the group down.

    It's one thing to screw it up once or twice, it's an entirely different beast if it is consistent behavior.

    Too bad smart healing is a thing, or you could forget to heal someone like that every time they do that ***.

    At any rate, that's when you have a chat with the person who doesn't know how to move. You are the healer so you probably have some weight to throw around, even against the tank, because most dungeons don't really need a tank.

    I've done vet Elden Hollow once, it took about an hour or two to get everyone on board with dodge rolling when the titan thing roared into the sky. We managed it on our last try, and it was great when we did it, but if it had been a pick up group I would have bailed long before.
    Dear Sister, I do not spread rumors, I create them.
  • Phantax
    Phantax
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    seanolan wrote: »
    OK. Nobody heal Elyna. Ever.

    There. Problem solved.

    Pretty much what I was thinking...lol No heals for you Elyna

    :p
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • SFBryan18
    SFBryan18
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    I would heal Elyna because I played a game called MAG where healing your teammates was done religiously, whether they like it or not. Numbers win battles, and I think most people can't see beyond the word 'hate' to actually understand what the OP is mad about.
  • eliisra
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    Heals only seem powerful in group PvP due to AoE caps. It's easy to get people back to full health, when only 6 players takes dmg from offensive spells.

    If something like 20+ players took dmg from your average ultimate or AoE nuke, healing wouldn't have this big of an impact.

    Keeping people healed up was really hard before the Craglorn patch 1.1, back when many AoE skills had infinite targets. You couldn't just stack in heavy enemy fire and have a few group members out heal it.

    Than again, self heals with drains and infinite targets where really overtuned, like Devouring Swarms (not asking for that one back). But actual ally/smart heals, like Resto staff, some NB Siphoning morphs and the strongest one of them all, Templars Restoring Light, where pretty balanced compared to today.
  • AlexDougherty
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    SFBryan18 wrote: »
    I would heal Elyna because I played a game called MAG where healing your teammates was done religiously, whether they like it or not. Numbers win battles, and I think most people can't see beyond the word 'hate' to actually understand what the OP is mad about.

    I disagree, I think we understand what the OP is angry about, we might not be expressing very well, but the fact is that if we removed healers, it would change the dynamic of the game so much it wouldn't work.

    Now removing NPC healers, that I could get behind. Also I would be very careful about the way I name in posts, Mods will give you a warning if you go too far.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • SFBryan18
    SFBryan18
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    SFBryan18 wrote: »
    I would heal Elyna because I played a game called MAG where healing your teammates was done religiously, whether they like it or not. Numbers win battles, and I think most people can't see beyond the word 'hate' to actually understand what the OP is mad about.

    I disagree, I think we understand what the OP is angry about, we might not be expressing very well, but the fact is that if we removed healers, it would change the dynamic of the game so much it wouldn't work.

    Now removing NPC healers, that I could get behind. Also I would be very careful about the way I name in posts, Mods will give you a warning if you go too far.

    Healing is a part of TES, but it might be too strong in this game. We can't spam potions like in past TES games, why can we spam and stack abilities? Just something I think is worth discussing.
  • Xehmnus_Rayne
    Xehmnus_Rayne
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    Yes, I get what the OP is saying. Unfortunately, for them, this game isn't going to get fully remodeled to not include healers so... it's pretty much either get on board, find a way to work around it, or get out.

    I only say get out cause if you "despise" it that much and don't find a way to work around or just plain get over it, you're just going to get more frustrated with it and not really enjoy the game as much as you could.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    dharbert wrote: »
    PvP players whine about healing abilities and healers because they think they should be able to slaughter anyone they encounter in 2.3 seconds. Sorry, but that's not how it is.

    No MMO ever has not had some type of healing abilities or a healing class. None.

    Was gw2 an mmo?
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    inspiral1 wrote: »
    Sounds like your bitter about a pvp fight lol so just use abilities that reduce healing taken to target, that way you nuke them and they have to use all the mana to heal then are oom in no time, snipe morph reduces healing my 60% combine that with mark, they cant out heal this.

    all classes have reduced healing spells.

    What mark reduces healing? I know the assassination ultimate does but I was unaware of a mark target morph that reduces healing.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
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