I actually agree with OP's point. Healing feels unnatural, can you imagine real fight and someone trying to use bandages and other crap? Applying buffs, e.g. eating, popping pills or drinking energy drinks before fight etc seems reasonable, but healing? I know it's a fantasy game, but I don't think healing is making it more fun.
Circuitous wrote: »THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.
Also, I *am* the healer. Seriously, read the posts!
The poooooooiiint is stupid though. It should be that a party requires a mixture of classes. What do you want to do? Just steam roll through with dps, no effort, no skill, no planning?
That just sounds lazy or childish. If you want easy mode buy a Wii.
Circuitous wrote: »THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.
Also, I *am* the healer. Seriously, read the posts!
The poooooooiiint is stupid though. It should be that a party requires a mixture of classes. What do you want to do? Just steam roll through with dps, no effort, no skill, no planning?
That just sounds lazy or childish. If you want easy mode buy a Wii.
Spamming abilities in order to HEAL massive amounts of damage is just as valid a tactic as spamming abilities in order to CAUSE massive amounts of damage. L2P.
Maybe I missed the posting where you mentioned alternatives? COH was a game where they had a dedicated healer class as well but one was not dependent on having a healer around. That was because they had other classes that could cover that part but in different ways (controllers for example). I guess you see the point. These types of games usually rely on SUPPORT (I specifically don't write healer) classes. So your point above in caps does not make sense to me. But feel free to counter.Circuitous wrote: »Circuitous wrote: »I'm amazed at how many people completely miss the point of the thread and try to act tough or make utterly stupid suggestions like "try playing the game without healers." That sentiment is actually the entire point of the OP. You can't play the game without healers: healers are too strong, and mechanics/encounters are designed around them being so strong.
You can all clearly write, why can none of you read?
If you wanna disagree with the point, that's fine, but make sure you're disagreeing with the right point before you post something unintentionally idiotic.
Yeah? Well go try playing without a healer in your group.
THAT'S EXACTLY THE POOOOIIIIIIINT. YOU HAVE TO BECAUSE THE GAME IS DESIGNED AROUND HAVING A HEALER AROUND AT ALL TIMES.
Also, I *am* the healer. Seriously, read the posts!
I actually agree with OP's point. Healing feels unnatural, can you imagine real fight and someone trying to use bandages and other crap?
Maybe I missed the posting where you mentioned alternatives? COH was a game where they had a dedicated healer class as well but one was not dependent on having a healer around. That was because they had other classes that could cover that part but in different ways (controllers for example). I guess you see the point. These types of games usually rely on SUPPORT (I specifically don't write healer) classes. So your point above in caps does not make sense to me. But feel free to counter.
Edit: having no support class (in whatever form) for these kind of games would result in a more or less "damage is king" game. Let's how boring that will be.
On another not not sure if your (and op's) point is that in ESO basically everyone can heal (resto staff) without actually being a healer? Because that would be a bit of a different animal.
Emphasis mine.ZOS_GinaBruno wrote: »Hello everyone!
We're looking to gather some specific feedback for the Serpent Trial. If you've had a chance to test out this new Trial, please answer the questions below. Also, if you plan on streaming your Trial runthrough, let us know! We'd love to watch, and will share good runs on our social media pages.
- How does the overall difficulty of this Trial compare to the Warrior and Mage Trials?
- Is the Trial more or less engaging than the prior Trials?
- First Boss:
- Are you able to keep your tank alive through a portal rotation. IE: Can you keep your tank alive until the split group comes back?
- The large AOE scales its damage each time it’s cast, how long has the fight gone on when you are dying from it?
- How many healers are you using?
Circuitous wrote: »The damage this first boss does is largely unavoidable, and keeps getting stronger and stronger, requiring the healer to be constantly active to deal with it. If that's not enough, they seem to imply that you need more healers.
Is that fun or interesting? The rest of the boss apparently is, from what I've read of people's comments on it, but this particular aspect strikes me as really shallow and uninteresting.
Obviously not all encounters are designed this way, but it's not all encounters that the OP is concerned about, just a select few that work like this and favor pumping out heals against damage rather than smart or skillful play (unless you consider doing a heal rotation skillful, which there's an argument for).
So what I'm arguing for here isn't abolishing heals and making the game a pure DPS race, but designing more encounters to allow people to avoid or significantly reduce the damage they take through smart play, positioning, and coordination, letting the healers focus on buffs or doing damage themselves and only healing for the occasional huge attack that wasn't dodged or covering for mistakes. I feel like those encounters are a lot more interesting and are more rewarding to complete.
Ahaha,the main problem PvE failed in some MMOs is because ,all dungeons are a dps rush run, which sucks...they need some kind of strategy and Tank,DPS,Healer is a classic one.
Nox_Aeterna wrote: »:P.
Allow my templar now to hate sorcs for being able to blink over the hills and far away , hate NB for getting inv and bothering people with arrows from stealth and hate DK because they tank like hell and can area CC.
Mind you , i wouldnt play a healer , but since i play a templar and i get an entire tree that they decided to make for this , all i have to say is , deal with it OP or give templars all the other classes tricks to make up for it.
PvE: I must be doing something seriously wrong when healing because while I may be able to keep an averagely skilled group alive, even completely draining my magicka pool can't save bad players who permanently stand in red circles. I can't talk about trials, but in veteran dungeons, there are lots of cases where not the healer but the individual player needs to take matters into his own hand to survive.
OK. Nobody heal Elyna. Ever.
There. Problem solved.
I would heal Elyna because I played a game called MAG where healing your teammates was done religiously, whether they like it or not. Numbers win battles, and I think most people can't see beyond the word 'hate' to actually understand what the OP is mad about.
AlexDougherty wrote: »I would heal Elyna because I played a game called MAG where healing your teammates was done religiously, whether they like it or not. Numbers win battles, and I think most people can't see beyond the word 'hate' to actually understand what the OP is mad about.
I disagree, I think we understand what the OP is angry about, we might not be expressing very well, but the fact is that if we removed healers, it would change the dynamic of the game so much it wouldn't work.
Now removing NPC healers, that I could get behind. Also I would be very careful about the way I name in posts, Mods will give you a warning if you go too far.
PvP players whine about healing abilities and healers because they think they should be able to slaughter anyone they encounter in 2.3 seconds. Sorry, but that's not how it is.
No MMO ever has not had some type of healing abilities or a healing class. None.
Sounds like your bitter about a pvp fight lol so just use abilities that reduce healing taken to target, that way you nuke them and they have to use all the mana to heal then are oom in no time, snipe morph reduces healing my 60% combine that with mark, they cant out heal this.
all classes have reduced healing spells.