Xehmnus_Rayne wrote: »Don't be hatin on the healers yo!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »I figured this was a WWII parady post.
"If those damned medics didn't keep fixing people up and sending them back out the fight, <insert army here> would've won!"
After reading the post, my response is now: don't fight health-shield templars, don't try and solo a dragonsblood dragonknight, and try and bring friends to multiplayer games, because it can't always be about doing damage.
Irony is, I'm having this exact same argument on the Battlefield 4 forums. "I hate medics." I'm a health-bag gun toting shock paddles medic. Kill you while rezzing the five guys you just solo'd, and getting away with 100% life while we're at it.
Funny, in FPS's I always end up the combat medic, but I can't stand being a healer in an MMO. I think it's because of the mentality of so many MMO healers, or maybe the assumptions about MMO healers. Don't know. It just doesn't fit me.
Sounds like your bitter about a pvp fight lol so just use abilities that reduce healing taken to target, that way you nuke them and they have to use all the mana to heal then are oom in no time, snipe morph reduces healing my 60% combine that with mark, they cant out heal this.
all classes have reduced healing spells.
Spottswoode wrote: »Your complaint that healers ruin pvp suggests you enjoy the COD type of pvp, which no MMORPG player wants to remotely engage in.
Circuitous wrote: »
Strongly disagree! I definitely think there's a market for MMO PVP with a visceral, all-or-nothing feel without self-healing. Where two characters can duke it out at length and not patch themselves back up to full in an instant.
I dont understand why healer classes are such a staple in games. They ruin PvP, and encourage developers to make lame boss mechanics.
PvP
I have yet to see a 1v1 fight that didnt revolve around "who can spam the most heals." Healing in PvP is less about who can outwit or outplay the other, but who has the biggest mana pool for healing and shields. Massive sheilds and heals effectively remove any sort of meaningful fights. Numerous times would I see people get the jump on someone, only to have the victim heal himself to full with a massive sheild and begin spamming AOE attacks winning the entire fight because he had more mana to spam heals. Is this what we call good design?.
Spottswoode wrote: »Circuitous wrote: »
Strongly disagree! I definitely think there's a market for MMO PVP with a visceral, all-or-nothing feel without self-healing. Where two characters can duke it out at length and not patch themselves back up to full in an instant.
Yeah, we call those fighting games. What you want is Soul Calibur Online. If you can't heal, it's not an RPG. It's an RPG lite.
Yes, there are also shooters that have healers. Not the point.Circuitous wrote: »
I actually already play fighting games. Did you know some characters can heal in fighting games? It's true!
A low-magic setting MMO would be awesome and wouldn't have much in the way of healing. You can go ahead and dismiss my opinion if that makes you feel better, but it's a thing that can exist and might actually be awesome.
Not my fault theyre a fundamentally flawed class that ruin everything they touch.
Spottswoode wrote: »Low magic does not remove healers. No magic does not remove healers. Such things do exist, they are indeed awesome. But if you remove healing mechanics, you are not playing an RPG. If you only have weak item based healing mechanics, (pickups only, for example) you are most likely not playing an RPG. One shot or die games are quite common in many RPG circles.
JoffyToffy69 wrote: »I dont understand why healer classes are such a staple in games. They ruin PvP, and encourage developers to make lame boss mechanics.
PvP
I have yet to see a 1v1 fight that didnt revolve around "who can spam the most heals." Healing in PvP is less about who can outwit or outplay the other, but who has the biggest mana pool for healing and shields. Massive sheilds and heals effectively remove any sort of meaningful fights. Numerous times would I see people get the jump on someone, only to have the victim heal himself to full with a massive sheild and begin spamming AOE attacks winning the entire fight because he had more mana to spam heals. Is this what we call good design?.
Sounds like you're pathetic at pvp.
If you can't deal out enough damage to drop a player, you must be terrible.
And if you surprise attack someone and you can't drop them either, maybe change your tactics. They may have been higher level etc.
Maybe you should use more stuns, knock backs and other cc.
Clearly you are a terrible player, or just a sore loser.
If you did surprise attack a healer, they can easily be dropped if you do enough dps, which I doubt you do
Than please explain to me what I was supposed to do when they instantly CC break my stun and heal themselves to full with a 75% hp shield?