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Sick of people bad mouthing heavy armour

  • Tigeracer
    Tigeracer
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    @Thralgaf‌
    I just say he was a jerk because he tried to get an easy kill from me. I'm not saying he did the wrong thing though, just annoying is all.
  • Srugzal
    Srugzal
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    I love heavy armour, that is the armour I strictly go for. I don't care about the bonuses and passives they give, they do help but they don't make much difference. I just wanna have a knight character, that's just the way I play ESO

    You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.

    None is better than the other, mind you. Just different.
  • Srugzal
    Srugzal
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    Thralgaf wrote: »
    The bold bit made me chuckle. It's Cyrodiil, chief. Are the folks killing bosses in pve jerks, too? Good times.

    I think it's a safe bet that a person trying to kill you at a dolmen is a jerk, yes. It's the very definition of jerkhood. Should I call someone trying to kill me a best bro? No, I didn't think so. But PvE in Cyrodill is like that. Loving your enemy doesn't go very far.

    But outside of Cyrodiil... you know as well as the next person that there are many, many ways to be a jerk in this game. We've seen them all, and new ones are invented every day. These games attract a kind of gleefully juvenile attitude (one which you seem to epitomize here). One puts up with that, too.

    As you say, "good times." ;-)
  • Pseudonym
    Pseudonym
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    Srugzal wrote: »
    You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.

    None is better than the other, mind you. Just different.

    I really do have to agree with all of this. Mostly the part about the numbers making very little difference, especially when compared with the skill of said player. 4% here, 8% there, 3% somewhere else. If you're relying on those small percentages to see you through, you should really work on your skills.

    Most of the time it's down to people failing and looking for something or someone to blame.
    We died to that boss again! Let's pull up the spreadsheet and see who wasn't performing at an optimal level!
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    For end game VR group content Heavy armor is useable. its just not as good as Light its just the facts man. you can run armor buffs and have near 3.k armor plus all the spell resist of light, crit , spell reduction / regen. the difference between 2400 armor and 3.k armor is barely noticeable. but the difference in DPS, magica starvation, and over all performance is very very noticeable.

    sure tanking for a nightblade is probably desirable to use heavy. but on the whole tthe other classes get phenomenal armor buffs.

    This sums things up very well.



    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Stx
    Stx
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    I like Heavy Armor in PvP. Especially with the cost reduction to Break free... its great.
  • Thralgaf
    Thralgaf
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    Srugzal wrote: »
    Thralgaf wrote: »
    The bold bit made me chuckle. It's Cyrodiil, chief. Are the folks killing bosses in pve jerks, too? Good times.

    I think it's a safe bet that a person trying to kill you at a dolmen is a jerk, yes. It's the very definition of jerkhood. Should I call someone trying to kill me a best bro? No, I didn't think so. But PvE in Cyrodill is like that. Loving your enemy doesn't go very far.

    But outside of Cyrodiil... you know as well as the next person that there are many, many ways to be a jerk in this game. We've seen them all, and new ones are invented every day. These games attract a kind of gleefully juvenile attitude (one which you seem to epitomize here). One puts up with that, too.

    As you say, "good times." ;-)

    So you port in to Cyrodiil, the open world pure pvp environment, and get attacked by another faction at a dolmen, and he's a "jerk." 'Kay. That makes perfect sense.
  • Srugzal
    Srugzal
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    Thralgaf wrote: »
    Srugzal wrote: »
    Thralgaf wrote: »
    The bold bit made me chuckle. It's Cyrodiil, chief. Are the folks killing bosses in pve jerks, too? Good times.

    I think it's a safe bet that a person trying to kill you at a dolmen is a jerk, yes. It's the very definition of jerkhood. Should I call someone trying to kill me a best bro? No, I didn't think so. But PvE in Cyrodill is like that. Loving your enemy doesn't go very far.

    But outside of Cyrodiil... you know as well as the next person that there are many, many ways to be a jerk in this game. We've seen them all, and new ones are invented every day. These games attract a kind of gleefully juvenile attitude (one which you seem to epitomize here). One puts up with that, too.

    As you say, "good times." ;-)

    So you port in to Cyrodiil, the open world pure pvp environment, and get attacked by another faction at a dolmen, and he's a "jerk." 'Kay. That makes perfect sense.

    Sure it does. We disagree, sure, I get it. Do you thank the people who gank you? Do you send them gold, free mats, do you offer to carry their pets for them?

    When someone ganks me, trust me, "jerk" is only the mildest word I use. And I did say such things were expected; you know, that part after the first sentence, the part it appears that you didn't bother to read. I can live with even the worst jerks in this game; that doesn't make them not jerks.

    Sometimes people just don't agree with you. Harsh, I know, but what can you do?

    Recall that guard someplace who says, "I forgive my enemies, but I remember their names." To my mind, that's the best way to deal with an attempted gank at a dolmen: revenge. There's nothing more fun, sometimes, than being a jerk in return.

    Have a nice day!
  • lathbury
    lathbury
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    All the tanks in my guild are running heavy armour we don't seem to have problems in pve. So it would seem as viable as the light armour one my contacts wear the same to both be able to take the hits and keep the boss taunted I think they are different means to the same end. Yet to see a medium armour tank yet. But imagine it's possible in fact I may test it later.
  • Crisscross
    Crisscross
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    Pseudonym wrote: »
    Srugzal wrote: »
    You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.

    None is better than the other, mind you. Just different.

    I really do have to agree with all of this. Mostly the part about the numbers making very little difference, especially when compared with the skill of said player. 4% here, 8% there, 3% somewhere else. If you're relying on those small percentages to see you through, you should really work on your skills.

    Most of the time it's down to people failing and looking for something or someone to blame.
    We died to that boss again! Let's pull up the spreadsheet and see who wasn't performing at an optimal level!

    Actually the full story is that people fail, blame heavy armor, put on light armor then proceed to faceroll. That's the crux of the matter, that thanks to soft caps and damage reduction spells light armor can survive just as well as heavy armor yet is still able to put out more damage at the same time. I understand caring more about looks and RP, but I don't know how anyone can be so allergic to numbers that they can't realize the blatant imbalance going on here.

    We aren't talking 8%, by the way. We're talking more in the ballpark of 21%. Remember the bonus is +% PER piece of armor equipped, and there are 7 slots available to the player. Color in how much more useful things like max magicka are to things like health regen, and that's not an advantage you can just make up for with proskillz.

    Finally, more directed at the person you quoted, I am someone who cares alot about the aesthetics of my character as well. The problem is, ESO is the only game where my "knight" characters are completely neutered. There are much older and much smaller games out there that made none of the promises of freedom and flexibility that ESO made, where I'm able to make the most basic of sword-wielding heavy armor characters and proceed with no problems. It's one of the main reasons that I, and I imagine a few others besides the "mathematicians", have been so frustrated with the armor imbalances.
  • Srugzal
    Srugzal
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    Crisscross wrote: »
    Finally, more directed at the person you quoted, I am someone who cares alot about the aesthetics of my character as well. The problem is, ESO is the only game where my "knight" characters are completely neutered. There are much older and much smaller games out there that made none of the promises of freedom and flexibility that ESO made, where I'm able to make the most basic of sword-wielding heavy armor characters and proceed with no problems. It's one of the main reasons that I, and I imagine a few others besides the "mathematicians", have been so frustrated with the armor imbalances.

    I've added emphasis on the part where you lost me. "Completely neutered." Really? If your knight character is completely ineffectual, this could actually be a L2P issue, as much as it pains me to say. Lots of people have reported that their Knights are managing quite nicely, thank you--mine being one of them. One just doesn't adopt lofty standards that exclude most of what is useful from consideration, just, well, out of hand like you're doing. It makes the game seem more one-sided than it actually is. My contention is that only at the highest levels does any of this really matter. You disagree. Fine.

    And really, if you want a real game, I think nearly everyone who has played one would agree that a pen and paper RPG with a top-notch DM is far better than anything on a computer screen. The problem with that assertion is that, however true it is, it isn't really relevant; neither is making assertions about "other" unnamed games. It doesn't really say anything interesting.

    And no, I don't think that anyone will dispute with you about balance issues, but that wasn't the point of what I said. It was that it is rather difficult to interject a comment in French into a conversation taking place in Swedish when neither understands the other's language. ;-)


    Edited by Srugzal on August 26, 2014 11:35AM
  • Lionxoft
    Lionxoft
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    Stx wrote: »
    I like Heavy Armor in PvP. Especially with the cost reduction to Break free... its great.

    Wait... Your break free works?

    YOU DON'T GET UNBREAKABLE CC?!?!

    WITCH! BURN IT!
  • Tigeracer
    Tigeracer
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    @Lionxoft‌

    That hasn't happened to me either (yet), how often does it occur? The reason I ask is because I hear a lot of people complain about it and I only pvp a couple of hours a week at most.
  • Lionxoft
    Lionxoft
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    Tigeracer wrote: »
    @Lionxoft‌

    That hasn't happened to me either (yet), how often does it occur? The reason I ask is because I hear a lot of people complain about it and I only pvp a couple of hours a week at most.

    Happens all the time and more often than not.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Stx wrote: »
    I like Heavy Armor in PvP. Especially with the cost reduction to Break free... its great.

    Sadly that affects interrupt CC only. Not roots like Talons, which we need dodge to break free.... And without any immunity timer on them, you run out of stamina fast with 2-3 Talons spammed on you. And the 4th will always get you.
  • Gargragrond
    Gargragrond
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    I have been using heavy quite successfully - soloed all world bosses and public dungeons including most in craglorn, and it's not terrible in pvp either. (Just make sure it's hist bark.) It does require a tankish playstyle, preferably with shield to get most out of it. Fights can be quite long due to low dps, but if you stay alive, you tend to win.

    Besides bracing, I think the small bonus to healing is actually quite useful, and the recent change in constitution has made it a bit better. The good thing compared to light is that you save a ring and/or skill slot as you get to the soft caps without spells or rings - make good use of those.
  • Chelos
    Chelos
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    @Tigeracer‌
    I can't send you a PM sadly.
    Could you be so kind as to tell me your build/equipment?
    I'd really like to make a good tank but have been failing as of yet...
    • Ich bin nicht merkwürdig ich bin eine limitierte Auflage!
    • I'm not weird I'm limited edition!
  • Wifeaggro13
    Wifeaggro13
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    I have been using heavy quite successfully - soloed all world bosses and public dungeons including most in craglorn, and it's not terrible in pvp either. (Just make sure it's hist bark.) It does require a tankish playstyle, preferably with shield to get most out of it. Fights can be quite long due to low dps, but if you stay alive, you tend to win.

    Besides bracing, I think the small bonus to healing is actually quite useful, and the recent change in constitution has made it a bit better. The good thing compared to light is that you save a ring and/or skill slot as you get to the soft caps without spells or rings - make good use of those.

    Depending on class you could wear 5 piece hist light 5 piece warlock and do far better in all reguards using armor buffs. To each his own i suppose
  • Tigeracer
    Tigeracer
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    @Chelos‌
    I use 5 song of lamae and 4 alessias bulwark. All heavy with shield and sword. I have 3 pieces of unassailable jewellery.
    Infused traits on the three big armour pieces and shield, impenetrable on the rest. My sword has defending trait.
    My abilities are:
    Inner light//sap essence//ransack//absorb magic//siphoning attacks/-/veil of blades.
    I put all 49 attribute points into magicka and all glyphs are in health.
    You can distribute the attribute points however you want though, I used to use 49 health and glyph for magicka. Just make sure you balance your attribute points with glyphs.
    You could probably use different armour sets if you like, but I just use the ones I do for the health and armour bonuses.
    In any case, if you followed my build, you could solo crag public dungeons too.
    I am also a khajiit, but you could tank with any race really.
  • Chelos
    Chelos
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    @Tigeracer‌ Thank you very much! I'll see what I can make of that
    (Sorry for everyone else to go off topic)
    • Ich bin nicht merkwürdig ich bin eine limitierte Auflage!
    • I'm not weird I'm limited edition!
  • AtriasNaradan
    AtriasNaradan
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    lathbury wrote: »
    All the tanks in my guild are running heavy armour we don't seem to have problems in pve. So it would seem as viable as the light armour one my contacts wear the same to both be able to take the hits and keep the boss taunted I think they are different means to the same end. Yet to see a medium armour tank yet. But imagine it's possible in fact I may test it later.

    Use Redguard/Imperial, Sword & Board, Immovable, 2 Armor/Spell resistance rings, Blocking discount necklace. I never actually use that, but i just imagined that to be good if you want to try Medium Armor tank.

    My reasons are....

    1. Redguard is good with S&B and got stamina friendly passives, so that's a plus for any stamina tank build. Imperial on the other hand, they have more health and stamina (as it says on character creation screen), which is also good for S&B tank.

    2. Immovable is good to have, and even though it's heavy armor active, since it's available for all to use...well, why not :)

    3. 2 Armor/Spell resistance rings will help adding more armor/spell resistance, of course...and blocking discount necklace, i'm sure you understand.

    I see that it's likely work good also because it opens for many skill slots options to try.
  • AtriasNaradan
    AtriasNaradan
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    On topic, the way i see it many see HA as sucks because most of them wants DPS. We can all agree that in any games there're, majority wants to deal heavy damages, as damages are still the most seen as badass factor. I also one of those who likes to deal heavy damages instead of tanking or healing tbh.

    The thing about HA on ESO though, it does needs some advance and considerate skill slotting for it to be effective. I for one use HA and still does fine on both PvE and PvP. I have LA as well, but i can only solo'd world boss using HA (probably due to how i set my skill slot, which utilized both stamina and magicka effectively). From my experience, it's hard to use effective HA skill slotting on LA, and vice versa.

    I actually do well enough using HA for both DPS and tank. For DPS, i always kept in mind that my focus is to deal damages before my enemies deal enough to kill me, hence i basically utillized more supportive skills with one or two DPS skills.

    As for tanking, i simply kept it in my mind that i would fight longer than when i'm a DPS, but since i'm tougher it doesn't really matter as long as i can kill my foes. When i tank, i utilize CC inducing skills if it's against fewer than 3 opponents. For PvE mobs more than 3, i simply charge using S&B, cast some AoE DOT skills and ultimate...while for PvP, well, i never tank alone...or i just simply run away or change to DPS.

    Using HA DPS i rarely lose in 1 on 1 context. Most of the time either my opponent died or they run away (NB often try for a second attempt after succesfull hiding).
  • TehMagnus
    TehMagnus
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    Heavy Armor is overrated, just do everything naked 8)
  • Pseudonym
    Pseudonym
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    Crisscross wrote: »
    Pseudonym wrote: »
    Srugzal wrote: »
    You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.

    None is better than the other, mind you. Just different.

    I really do have to agree with all of this. Mostly the part about the numbers making very little difference, especially when compared with the skill of said player. 4% here, 8% there, 3% somewhere else. If you're relying on those small percentages to see you through, you should really work on your skills.

    Most of the time it's down to people failing and looking for something or someone to blame.
    We died to that boss again! Let's pull up the spreadsheet and see who wasn't performing at an optimal level!

    Actually the full story is that people fail, blame heavy armor, put on light armor then proceed to faceroll. That's the crux of the matter, that thanks to soft caps and damage reduction spells light armor can survive just as well as heavy armor yet is still able to put out more damage at the same time. I understand caring more about looks and RP, but I don't know how anyone can be so allergic to numbers that they can't realize the blatant imbalance going on here.

    We aren't talking 8%, by the way. We're talking more in the ballpark of 21%. Remember the bonus is +% PER piece of armor equipped, and there are 7 slots available to the player. Color in how much more useful things like max magicka are to things like health regen, and that's not an advantage you can just make up for with proskillz.

    Finally, more directed at the person you quoted, I am someone who cares alot about the aesthetics of my character as well. The problem is, ESO is the only game where my "knight" characters are completely neutered. There are much older and much smaller games out there that made none of the promises of freedom and flexibility that ESO made, where I'm able to make the most basic of sword-wielding heavy armor characters and proceed with no problems. It's one of the main reasons that I, and I imagine a few others besides the "mathematicians", have been so frustrated with the armor imbalances.

    I'm wondering, and I'll back off if I see some numbers that high, but 21% really? Are these math wizards taking into account the stats they lose by also not equipping any other type of armour?

    I love my crit chance and stamina regeneration, so medium armour is the way to go for me, because it suits my build; though if I wanted to receive larger heals and block more effectively - I'd equip heavy armour. I understand that one armour type might be more effective than another as a whole, but nobody can deny that by equipping one armour, you lose the benefits of another.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Is the best set for a tank after 1.4 hits this:
    Footman's Fortune Set (5) + Hist Bark Set (5)

    For now im using
    Hist Bark Set (5) + Orgnum's Scales Set (4) + Unassailable Set (2 rings) + (+600 spell res Ring)

  • Maverick827
    Maverick827
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    Is the best set for a tank after 1.4 hits this:
    Footman's Fortune Set (5) + Hist Bark Set (5)

    For now im using
    Hist Bark Set (5) + Orgnum's Scales Set (4) + Unassailable Set (2 rings) + (+600 spell res Ring)
    I just looked it up and the Footman's Ring ing is Robust, so kudos to Zenimax on that one. Healthy doesn't have the proper ratio so using Healthy rings is a loss of stats.

    Here's hoping there's at least 2 pieces that have decent traits.
  • AngryNord
    AngryNord
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    2. Immovable is good to have, and even though it's heavy armor active, since it's available for all to use...well, why not :)

    Don't you have to actually be wearing heavy armour for it to have any effect though?

  • AtriasNaradan
    AtriasNaradan
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    AngryNord wrote: »
    2. Immovable is good to have, and even though it's heavy armor active, since it's available for all to use...well, why not :)

    Don't you have to actually be wearing heavy armour for it to have any effect though?

    tbh, i don't have immovable yet (i was thinking it was an ultimate, hence i see it as a waste of skill points...i know it's dumb)...but, i heard from others that anyone not using heavy armor can use it as well, making heavy armor usage becoming what many revered to as sucks, since not much real useful uniqueness left.
    Edited by AtriasNaradan on August 28, 2014 2:25PM
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