cuz_mike200 wrote: »I love heavy armour, that is the armour I strictly go for. I don't care about the bonuses and passives they give, they do help but they don't make much difference. I just wanna have a knight character, that's just the way I play ESO
The bold bit made me chuckle. It's Cyrodiil, chief. Are the folks killing bosses in pve jerks, too? Good times.
You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.
None is better than the other, mind you. Just different.
RandomGroupie wrote:We died to that boss again! Let's pull up the spreadsheet and see who wasn't performing at an optimal level!
Wifeaggro13 wrote: »
For end game VR group content Heavy armor is useable. its just not as good as Light its just the facts man. you can run armor buffs and have near 3.k armor plus all the spell resist of light, crit , spell reduction / regen. the difference between 2400 armor and 3.k armor is barely noticeable. but the difference in DPS, magica starvation, and over all performance is very very noticeable.
sure tanking for a nightblade is probably desirable to use heavy. but on the whole tthe other classes get phenomenal armor buffs.
The bold bit made me chuckle. It's Cyrodiil, chief. Are the folks killing bosses in pve jerks, too? Good times.
I think it's a safe bet that a person trying to kill you at a dolmen is a jerk, yes. It's the very definition of jerkhood. Should I call someone trying to kill me a best bro? No, I didn't think so. But PvE in Cyrodill is like that. Loving your enemy doesn't go very far.
But outside of Cyrodiil... you know as well as the next person that there are many, many ways to be a jerk in this game. We've seen them all, and new ones are invented every day. These games attract a kind of gleefully juvenile attitude (one which you seem to epitomize here). One puts up with that, too.
As you say, "good times." ;-)
The bold bit made me chuckle. It's Cyrodiil, chief. Are the folks killing bosses in pve jerks, too? Good times.
I think it's a safe bet that a person trying to kill you at a dolmen is a jerk, yes. It's the very definition of jerkhood. Should I call someone trying to kill me a best bro? No, I didn't think so. But PvE in Cyrodill is like that. Loving your enemy doesn't go very far.
But outside of Cyrodiil... you know as well as the next person that there are many, many ways to be a jerk in this game. We've seen them all, and new ones are invented every day. These games attract a kind of gleefully juvenile attitude (one which you seem to epitomize here). One puts up with that, too.
As you say, "good times." ;-)
So you port in to Cyrodiil, the open world pure pvp environment, and get attacked by another faction at a dolmen, and he's a "jerk." 'Kay. That makes perfect sense.
You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.
None is better than the other, mind you. Just different.
I really do have to agree with all of this. Mostly the part about the numbers making very little difference, especially when compared with the skill of said player. 4% here, 8% there, 3% somewhere else. If you're relying on those small percentages to see you through, you should really work on your skills.
Most of the time it's down to people failing and looking for something or someone to blame.RandomGroupie wrote:We died to that boss again! Let's pull up the spreadsheet and see who wasn't performing at an optimal level!
Crisscross wrote: »Finally, more directed at the person you quoted, I am someone who cares alot about the aesthetics of my character as well. The problem is, ESO is the only game where my "knight" characters are completely neutered. There are much older and much smaller games out there that made none of the promises of freedom and flexibility that ESO made, where I'm able to make the most basic of sword-wielding heavy armor characters and proceed with no problems. It's one of the main reasons that I, and I imagine a few others besides the "mathematicians", have been so frustrated with the armor imbalances.
@Lionxoft
That hasn't happened to me either (yet), how often does it occur? The reason I ask is because I hear a lot of people complain about it and I only pvp a couple of hours a week at most.
I like Heavy Armor in PvP. Especially with the cost reduction to Break free... its great.
Gargragrond wrote: »I have been using heavy quite successfully - soloed all world bosses and public dungeons including most in craglorn, and it's not terrible in pvp either. (Just make sure it's hist bark.) It does require a tankish playstyle, preferably with shield to get most out of it. Fights can be quite long due to low dps, but if you stay alive, you tend to win.
Besides bracing, I think the small bonus to healing is actually quite useful, and the recent change in constitution has made it a bit better. The good thing compared to light is that you save a ring and/or skill slot as you get to the soft caps without spells or rings - make good use of those.
All the tanks in my guild are running heavy armour we don't seem to have problems in pve. So it would seem as viable as the light armour one my contacts wear the same to both be able to take the hits and keep the boss taunted I think they are different means to the same end. Yet to see a medium armour tank yet. But imagine it's possible in fact I may test it later.
Crisscross wrote: »You and the mathematicians here are speaking a different language. All they care about is the numbers, and, ultimately, not even all of the numbers, just the ones that contribute to being unstoppable in PvP and getting on leaderboards in Trials. Some people (me included) are much more interested in the RP, in the aesthetics of the game. Ultimately some consideration of numbers has to go on; I'm sure you'll agree that even an RP-intensive player wants to make sensible, balanced choices. But we know that ultimately, what matters is the fun we're having, and how engaged we are with the world and growing our characters.
None is better than the other, mind you. Just different.
I really do have to agree with all of this. Mostly the part about the numbers making very little difference, especially when compared with the skill of said player. 4% here, 8% there, 3% somewhere else. If you're relying on those small percentages to see you through, you should really work on your skills.
Most of the time it's down to people failing and looking for something or someone to blame.RandomGroupie wrote:We died to that boss again! Let's pull up the spreadsheet and see who wasn't performing at an optimal level!
Actually the full story is that people fail, blame heavy armor, put on light armor then proceed to faceroll. That's the crux of the matter, that thanks to soft caps and damage reduction spells light armor can survive just as well as heavy armor yet is still able to put out more damage at the same time. I understand caring more about looks and RP, but I don't know how anyone can be so allergic to numbers that they can't realize the blatant imbalance going on here.
We aren't talking 8%, by the way. We're talking more in the ballpark of 21%. Remember the bonus is +% PER piece of armor equipped, and there are 7 slots available to the player. Color in how much more useful things like max magicka are to things like health regen, and that's not an advantage you can just make up for with proskillz.
Finally, more directed at the person you quoted, I am someone who cares alot about the aesthetics of my character as well. The problem is, ESO is the only game where my "knight" characters are completely neutered. There are much older and much smaller games out there that made none of the promises of freedom and flexibility that ESO made, where I'm able to make the most basic of sword-wielding heavy armor characters and proceed with no problems. It's one of the main reasons that I, and I imagine a few others besides the "mathematicians", have been so frustrated with the armor imbalances.
I just looked it up and the Footman's Ring ing is Robust, so kudos to Zenimax on that one. Healthy doesn't have the proper ratio so using Healthy rings is a loss of stats.leandro.800ub17_ESO wrote: »Is the best set for a tank after 1.4 hits this:
Footman's Fortune Set (5) + Hist Bark Set (5)
For now im using
Hist Bark Set (5) + Orgnum's Scales Set (4) + Unassailable Set (2 rings) + (+600 spell res Ring)
AtriasNaradan wrote: »2. Immovable is good to have, and even though it's heavy armor active, since it's available for all to use...well, why not
AtriasNaradan wrote: »2. Immovable is good to have, and even though it's heavy armor active, since it's available for all to use...well, why not
Don't you have to actually be wearing heavy armour for it to have any effect though?