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1.4 Shafts Solo Players !

  • Aenra
    Aenra
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    I know it's pointless posting on rage threads that deteriorate further into a argument between just two people..

    but just in case this gets through,
    stop complaining about addition of content,
    when said content is logical and balanced in respect to the purpose it was made for..

    i am a 101% solo player. I am --HAPPY-- to see them adding. It means people get to stay subbed. It means no casino and store lockboxes in the near future.

    complain about imbalances, logic behind the implementation of something when parallel mechanics deem it irrational, and so on..

    don't complain just because someone else was served first
    Pride, honour and purity
  • Varicite
    Varicite
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    zso72 wrote: »
    Anastasia wrote: »
    And don't forget! All that yummy group content which ZOS designed for challenge and GROUPING --- welp after a hasty NERF to V+ 1-10, those who are solo centric got that given over to them as well.
    To oversimplify the VR nerf harder and with more bias would be impossible. After the first month- and the vast majority people who got to V10 grinded through them at breakneck speed- the Vet zones were ABANDONED, ghost towns countries. After Crag grinding debuted, it was often just the Wayshrine-hopping chat-spammers that kept me company for the most part. They were poorly designed to begin with, the HASTY NERF you welped about saved a good chunk of the player base- which shouldn't you care more about...as someone arguing so hard for group+++ difficulty+++?
    Anastasia wrote: »
    Solo-centric zones aside from a very few delves and dungeons, there is cradle-to the-endgame content DOORWAY. Solo content galore, with more coming in Wrothgar. You're all set. o:)
    Keep oversimplifying and falsely labeling others' play through 1-50(-v10) as solo-centric. For a solo player, if they walked through that "DOORWAY" of yours, they would smash face first into a brick wall and then die to the 5 groups that pulled with the door. -1 for metaphail
    Anastasia wrote: »
    How about a huge, hundreds-of-posts-in-length thread asking, begging, pleading, directing, demanding and holding ZOS accountable for FIXING THEIR GROUP FINDER, the PHASING, the GROUP E X P Bonus, and GIVING BETTER GROUP LOOT REWARDS for vet content??

    No? Oh, okay.
    If that is what's got you so sour, please, PLEASE. make the post yourself....but in its own thread. You are derailing the topic of solo content vs group content post-launch with your hate-rabble.


    Varicite wrote: »

    Okay, so what is it that you actually WANT exactly?

    Instead of getting so defensive about people not having any idea what it is you're looking for, why not... tell them?

    Firstly, I simply asked for less pro-solo bashing, which is pretty prevalent on page 1-3 of this thread. Just went on to state that the content has been added for groups, little to none for solo players. I want the largest and most diverse player base possible...because I love playing this game. Making content beyond a specific level/tier of the game group-only, type-only, any-exclusive-only will ----only lead to less diversity, less player base, and less fun for those who are not cookie-cuttered into the same mold as the rest. Is this not the place to DISCUSS? I'm on topic based on the first post, I do not WANT anything, except to state my insignificant, skewed opinion, just like everyone else. I'll include more rabble rabble next time, so you know exactly what I want.

    Sure, it's the place to discuss, but I've only seen 3 pages of people either complaining there's not enough solo content, or saying that there's more on the way.

    What I haven't seen is a single person who wants more solo content actually say what they'd like to see in the game; just complaining about what there is already.
  • zso72
    zso72
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    Varicite wrote: »
    Sure, it's the place to discuss, but I've only seen 3 pages of people either complaining there's not enough solo content, or saying that there's more on the way.

    What I haven't seen is a single person who wants more solo content actually say what they'd like to see in the game; just complaining about what there is already.

    So the issue you had with my post- was that I didn't pull some suggestion out of my Fort Ash and throw it into the mix, further derailing things? I trust the devs to develop, the writers to write. If there was a "SUGGESTIONS FOR FUTURE SOLO CONTENT" thread, then I'd sit down and think about it, but this thread's topic and tone is the disparity between group/solo content, and what you desire from me has no place in this thread.
  • Alphashado
    Alphashado
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    It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:

    I want to play your

    Massively
    Multiplayer
    Online
    Game

    all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!
    Edited by Alphashado on August 20, 2014 1:23AM
  • Varicite
    Varicite
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    zso72 wrote: »
    Varicite wrote: »
    Sure, it's the place to discuss, but I've only seen 3 pages of people either complaining there's not enough solo content, or saying that there's more on the way.

    What I haven't seen is a single person who wants more solo content actually say what they'd like to see in the game; just complaining about what there is already.

    So the issue you had with my post- was that I didn't pull some suggestion out of my Fort Ash and throw it into the mix, further derailing things? I trust the devs to develop, the writers to write. If there was a "SUGGESTIONS FOR FUTURE SOLO CONTENT" thread, then I'd sit down and think about it, but this thread's topic and tone is the disparity between group/solo content, and what you desire from me has no place in this thread.

    The thread's "topic and tone" is nothing but another whine thread. The entire OP is just a list of things coming in 1.4 that aren't for solo players, and then saying how ZOS "messed up".

    The following posts are talking about the solo content that is in the works.

    Not a single "solo only player" has acknowledged any of the upcoming or existing content as being "good enough".

    It seems only natural to follow this sentiment w/ a very simple question: What do you think would be "good enough" or "exciting" even?

    And no, I'm not posing this question to you personally, which you seem to be taking it as because I quoted you. It's really for anyone who is disgruntled about the preliminary update 4 notes not having enough for solo players and still unsatisfied w/ current and announced future solo content.
  • eliisra
    eliisra
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    Phantax wrote: »
    Really, have you been to Craglorn lately? Try going and just watching chat for a while.
    Trials groups specifically asking for DKs and NBs only, Dungeon groups wanting healers but saying no Sorcs? Hell I quit a guild yesterday, (well not exactly quit, I told the Guild leader to shove the guild up his ass). The guy was forming a group but doing the NB / DK only thing. How the [snip] is that sort of thing supposed to promote guild bonding and team spirit.
    If the mechanics that Zenimax have put in the game are restricting people from doing group content, then they should at leash have the brains to provide more solo content for those players !

    I dont have any huge problems finding trial dps spots on my sorcerer. But I get what you mean with the current NB/DK favouritism.

    Still way harder for me, close to impossible, to get my Templar a spot in trials. It's like this "sorry the heal spot is filled". The End.

    So yeah, they should probably sort out class discrimination, before they release new group content. When endgame is all about max dps and running a dps race, you cant afford to let classes get ahead of others. This is the result, players being excluded.
  • Braddass
    Braddass
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    Sallington wrote: »
    BBSooner wrote: »
    Enjoy a style of play (solo) - for sure. Don't confine yourself to only a fraction off the game though. Enjoy the group content that comes out as well.

    I agree. MMOs are made for group interaction. I don't understand why people want to avoid playing with other people in this type of game. I'm not bashing that style of play, I'm just curious as to what the draw is to a multiplayer game if you want to avoid other people.

    So, since everyone here is playing a MMORPG ... we all should be forced to roleplay, right? Seriously? You do realize the RPG stands for role playing game.

    The truth is that some people who play MMORPGs would not like to be forced to roleplay. And, by the same token, some people who play MMORPGs would not like to forced to group.

    Edited by Braddass on August 26, 2014 7:30PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I heard rumors that the Imperial City is coming soon, and it has placated me immensely. I'm not even remotely angry that this update is going to be group stuff only.
    Dear Sister, I do not spread rumors, I create them.
  • Morvoldo
    Morvoldo
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    it is annoying tho that everything after finishing the Cadwell quest is group only, i've just finished all and only vet 9 how can i level up the rest unless i can get into groups who will moan i'm not doing enough dps or some *** in craglorn or even read the NPC quest without being rushed as by the time i finish the thing we supose to kill is dead, its a bit unfair because i'm Not vet 12.
    and yes i'm only Vet 9 even tho i done all solo stuff,found all shards and dolmens.
    why cant craglorn be solo and just have dungeons and raids for endgame content, its how i like it cause raiding is for groups not normal quests.
    well time to start another character as i dont think i'll be staying long, if this is how new content is being done.
    Edited by Morvoldo on August 26, 2014 7:40PM
  • spinedoc
    spinedoc
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    thorntk421 wrote: »
    I'm a solo player and don't feel at all shafted. So, the next update is all group content(this is an MMO remember). Big Deal. It's not like there will never be anymore content..Play something else for a few weeks if you're bored of ESO. Or, change your play style.

    I wonder what Zenimax would think if all of their solo subs stopped paying for a few weeks.
  • spinedoc
    spinedoc
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    Phantax wrote: »
    So while technically it's not solo content, it's much more PUG friendly, which should go a long way to assuage PVE players.

    Really, have you been to Craglorn lately? Try going and just watching chat for a while.
    Trials groups specifically asking for DKs and NBs only, Dungeon groups wanting healers but saying no Sorcs? Hell I quit a guild yesterday, (well not exactly quit, I told the Guild leader to shove the guild up his ass). The guy was forming a group but doing the NB / DK only thing. How the [snip] is that sort of thing supposed to promote guild bonding and team spirit.
    If the mechanics that Zenimax have put in the game are restricting people from doing group content, then they should at leash have the brains to provide more solo content for those players !

    :(

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    Did something change with Craglorn? I can remember just recently NB's saying no one ever wanted them in a group because they wanted all sorcs for healing/dps and 1-2 dk's for tanking, are they now the fotm?
  • Krinaman
    Krinaman
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    Alphashado wrote: »
    It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:

    I want to play your

    Massively
    Multiplayer
    Online
    Game

    all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!

    Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.

    If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.

    But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.

    All they had to do was throw in some repeatable solo content for end game and problem solved.

  • R1ckyDaMan
    R1ckyDaMan
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    I have yet to hit the group content issue as I am still in the last vr zone, been taking my time since early access. I only have a handful of quests to do then I suppose I wil see what issues I have.

    What I will say though is that during my adventures I have stopped and helped countless random people, helped out at dolmens, which to me is what an mmo is about, not forced grouping.
    Edited by R1ckyDaMan on August 26, 2014 8:43PM
  • LonePirate
    LonePirate
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    In case anyone was unaware, the current 1.4 update on the PTS contains new one time only certification quests for all six crafting skills which new low level players and existing players (even VR12s) can complete as solo quests. VR (all?) layers also have three new repeatable crafting quests for Blacksmithing, Clothing and Woodworking which require the player to craft some gear and deliver it to Craglorn. The certification quests offer 47 gold, quest XP, crafting inspiration points and some crafting related items like hemming or water, for instance. The tea crafting quests pay 302 gold and offer quest XP. I am unsure if non-VR characters have alternatives to these gear crafting quests.
    Edited by LonePirate on August 27, 2014 1:25PM
  • aipex8_ESO
    aipex8_ESO
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    I would be pretty happy if the QUESTING portion of Craglorn and Upper Craglorn were solo-ish (maybe a mid and end chain event that is in a 4 person delve with NO phasing so you could run with others that have already completed it). Everything else could remain mostly the same. If there was at least a small amount of content that we could do solo that would make a huge difference to me. I'm not anti-social, I don't have anything against groups, and I know what MMO stands for.

    Grouping requires 3 or more dedicated hours of playtime with no family interruptions. I get to play like that maybe once a week... if that. I still play a lot (I did make it all the way to VR10 before the vet-nerf), it's just in small spurts with many interruptions. I'm older with a family and that's just how it is.

    In the end, I will still find stuff to do solo even if it isn't new content, but a few things for people to do solo between the longer, dedicated group sessions would be nice.
    Edited by aipex8_ESO on August 26, 2014 9:46PM
  • grimjim398
    grimjim398
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    Well, you know, it's always a good motivator to the dev to make your OP and subsequent posts as insulting as you can when you're asking for new content of any kind. I don't feel shafted by the 1.4 update at all. If guild leaders are restricting groups to certain classes, that's the guild leaders and not ZOS. I've played all the classes, three of them to veteran levels, and they're all very viable in the casual groups I've joined. People who form groups need to change their attitude, maybe, or else you need to start to form groups of your own. When I get around to doing the group content, that's what I will do.
    Edited by grimjim398 on August 26, 2014 10:21PM
  • Nox_Aeterna
    Nox_Aeterna
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    Krinaman wrote: »
    Alphashado wrote: »
    It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:

    I want to play your

    Massively
    Multiplayer
    Online
    Game

    all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!

    Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.

    If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.

    But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.

    All they had to do was throw in some repeatable solo content for end game and problem solved.

    Yeah , fun part about all this , is that in theory zen actually pays people that are "game designers".

    One must wonder what they actually are and if they even played a MMO before.
    Edited by Nox_Aeterna on August 26, 2014 10:37PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Elad13
    Elad13
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    You can do 2 things
    1. Keep paying $15 and keep hoping the game gets better.
    2. Unsub and come to terms that the sub is not worth it....If and when they make the game better...you can resub for 1 month and play all new content....so in about 6 months or so when they actually make the game worthwhile...you can pay to play what you feel is worth $15.

    The only way I'll come back is if they actually add drops equal to the effort....they fix werewolf....there's new fun solo content... they make grouping better....and balance all builds so anyone is welcome in groups again....

    based on what I think it will take and zos history that looks like never....oh the other 2 factors is if Destiny flops (highly doubtful) or they add console play and my friends change their minds and actually want to play eso.
  • Anastasia
    Anastasia
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    zso72 wrote: »
    Anastasia wrote: »
    And don't forget! All that yummy group content which ZOS designed for challenge and GROUPING --- welp after a hasty NERF to V+ 1-10, those who are solo centric got that given over to them as well.

    To oversimplify the VR nerf harder and with more bias would be impossible. After the first month- and the vast majority people who got to V10 grinded through them at breakneck speed- the Vet zones were ABANDONED, ghost towns countries. After Crag grinding debuted, it was often just the Wayshrine-hopping chat-spammers that kept me company for the most part. They were poorly designed to begin with, the HASTY NERF you welped about saved a good chunk of the player base- which shouldn't you care more about...as someone arguing so hard for group+++ difficulty+++?
    Anastasia wrote: »
    Solo-centric zones aside from a very few delves and dungeons, there is cradle-to the-endgame content DOORWAY. Solo content galore, with more coming in Wrothgar. You're all set. o:)
    Keep oversimplifying and falsely labeling others' play through 1-50(-v10) as solo-centric. For a solo player, if they walked through that "DOORWAY" of yours, they would smash face first into a brick wall and then die to the 5 groups that pulled with the door. -1 for metaphail
    Anastasia wrote: »
    How about a huge, hundreds-of-posts-in-length thread asking, begging, pleading, directing, demanding and holding ZOS accountable for FIXING THEIR GROUP FINDER, the PHASING, the GROUP E X P Bonus, and GIVING BETTER GROUP LOOT REWARDS for vet content??

    No? Oh, okay.
    If that is what's got you so sour, please, PLEASE. make the post yourself....but in its own thread. You are derailing the topic of solo content vs group content post-launch with your hate-rabble.


    Varicite wrote: »

    Okay, so what is it that you actually WANT exactly?

    Instead of getting so defensive about people not having any idea what it is you're looking for, why not... tell them?

    Firstly, I simply asked for less pro-solo bashing, which is pretty prevalent on page 1-3 of this thread. Just went on to state that the content has been added for groups, little to none for solo players. I want the largest and most diverse player base possible...because I love playing this game. Making content beyond a specific level/tier of the game group-only, type-only, any-exclusive-only will ----only lead to less diversity, less player base, and less fun for those who are not cookie-cuttered into the same mold as the rest. Is this not the place to DISCUSS? I'm on topic based on the first post, I do not WANT anything, except to state my insignificant, skewed opinion, just like everyone else. I'll include more rabble rabble next time, so you know exactly what I want.


    I sincerely believe to the extent this was true: " After the first month- and the vast majority people who got to V10 grinded through them at breakneck speed- the Vet zones were ABANDONED, ghost towns countries."...the trailing vacuum was the PvP guys who'd used PvE (*rightfully so since e x p in Cyr was so dismal) had gotten on up there and headed to PvP fun.

    There were NOT that many/as many PvE players there by that time. I do not believe there was a vacuum tbh. And whats more, I think its irrelevant now for us to surmise 'why' ZOS decided to NERF V+ 1-10. Why does it matter now? The damage to the quality of TESO endgame is already done, just as was easily predicted. Personally I'm hoping the newest content, along with atttention finally to the requests for STAM REGEN, more PvP e-x-p, getting the group finder to work, and eventually raising the group e-x-p and loot rewards will be key to getting TESO back on track.

    ZOS has more upcoming solo-centric content on the way. There is lots of soloing in this game alllll the way from the tutorial to V-10 save for what I call a 'few' delves and dungeons along the way.

    There should be a decent amount of soloing content. And its coming. There should NOT be all solo-all-the-way-through-the-whole-game at the EXPENSE of solid, challenging, satisfying GROUPING.

    Now, instead of pestering me, why don't you get some serious posts lined up asking ZOS to work on that fantasy easy-or-difficult lever for all content. See, that would be asking for something to be ADDED, not NERFED, unlike what happened when they made Vet+ 1-10 a place to skip through the daisies in.


    Edited by Anastasia on August 27, 2014 12:16AM
  • MercyKilling
    MercyKilling
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    I'm honestly sick of soloing the "normal" content from 1-50, and none of my characters have gotten above 33 yet.

    However, the only content people will group for is dungeons. This crap system of grouping and phasing just doesn't work for me and is mainly WHY none of my characters are into VR levels yet, despite playing since early access.

    I'm actually relieved that the higher levels are group content. It gives me something to look forward to.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Anastasia
    Anastasia
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    Krinaman wrote: »
    Alphashado wrote: »
    It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:

    I want to play your

    Massively
    Multiplayer
    Online
    Game

    all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!

    Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.

    If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.

    But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.

    All they had to do was throw in some repeatable solo content for end game and problem solved.


    Trying to 'redefine' what MMO means does nothing to justify why TESO devs should dramatically change one of the traditionally accepted and most pertinent features of many, many subscription MMO's.

    Pro-we-want-to-change-the-face-of-MMO's hasn't enough activists rallying overall in the industry yet. TESO offers varying content for lots of different playstyles, just not ALL playstyles in ALL zones, ALL the time.
  • sandschristierwb17_ESO
    Sallington wrote: »
    Phantax wrote: »
    Sallington wrote: »
    Sounds promising for solo players. Plus, almost the entire game 1-50 is a solo journey, and an awesome one at that.

    Where exactly then is the challenge in those for players that have already reached VR12? Damn we spent enough time being forced to play through other factions zones. Went through the hair pullingly tedious grind that was VR and now they expect us to go back there just to have a look at content we would faceroll !

    :(

    What kind of solo content are you looking for at max level? I can't think of anything outside of farming mats, going after achievements, working on crafting/making money, helping random lowbies, ganking in Cyrodil or helping your faction seige, roleplaying, daily quests if there are any or if they add some, etc.

    I guess they could try to develop harder solo content at the level cap, but I'm not sure how they would do it. I've always like the need to group at max level to tackle the challenging end-game PvE content, so maybe I'm a bit biased.

    The vr lvl is being increased to 14. Maybe it maybe good to quest to vr14 solo rather than group farm exp. Anything coming in future patches will be to late.
  • soyhodon
    soyhodon
    As a pure solo only player, I don't feel shafted at all. I have a great deal of time experimenting with new classes and skills while I wait for new solo content. I watch guild,zone chat and ignore alot of people, but at times I learn something new. ESO so far is a great game, sometimes frustrating for a player like myself (older, and Slower) but I really do have a great time. Also, the game is just absolutely beautiful even on my old laptop. So, either enjoy what we have while we wait for more content or find something other game for abit.
  • Phantax
    Phantax
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    Alphashado wrote: »
    It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:

    I want to play your

    Massively
    Multiplayer
    Online
    Game

    all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!
    [SNIP]
    Don't suppose you even remember Zenimax promoting the concept of "Play the Game the Way You Want"

    :(

    Krinaman wrote: »
    Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.

    If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.

    But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.

    All they had to do was throw in some repeatable solo content for end game and problem solved.
    Nice to see we have some players in the community that both understand what an MMO should truly be and care about the community as a whole !

    +1
    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    :agree:
    Edited by ZOS_SandraS on August 27, 2014 11:31AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Ojustaboo
    Ojustaboo
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    I think that many people, if they search for a friendly guild that welcomes casual players, will discover that group content is actually fun.

    I started playing mmos many years ago, I played EQ2 for a few years without ever joining a guild and very rarely grouping up. I hated grouping, random idiots running in, me not having a clue whats happening, me being kicked and not knowing why, people barking orders etc.

    So I played solo as much as I could and I loved it.

    I had never really looked into rotations or stats, I used what skill I liked and wore what I wanted.

    Then Lotro was released and being a Tolkien fan I jumped at it. I found grouping in it very similar but had to group to do the books etc, and I really did not enjoy the experience.

    Joining a random group, where a couple had high level friends, blasting their way through everything, me never getting time to read the quests or look at the scenery etc was zero fun.

    So I avoided it as much as I could. Then one day out in the Barrow Downs, I kept dying trying to do this quest. There were a couple of players nearby and they invited me to join their group. I declined then promptly died again.

    They invited me again and I reluctantly accepted. Nicest two people you could ever meet, took the time to explain what was happening and what skills could be used (and explained why) and I had a great time and learned more in those two hours than in about 5 years of online gaming.

    At the end, they invited me to their guild, while still apprehensive, I accepted.

    That completely changed my playing experience for the better, a bunch of friendly men and women that enjoyed having fun, weren't judgemental, everything made for other players was free and I gradually learnt how stats etc work and why you need to equip certain skills in certain situations.

    I went from hating grouping to loving it, but to this day I usually only group with my guild mates and never PUG (Pick Up Group, or group of random people) groups.

    I didn't log on and group all the time, most of us would log on and play solo, a couple of nights a week dungeon runs were organised for those that wanted, no pressure to attend. I might be playing solo, meet an elite mob I couldn't kill etc and other guild mates happily came to help, and likewise I started helping them.

    That didn't mean every time I logged on, if someone needed help, I would be expected to drop everything and go to their aid etc, there was zero pressure and it was a fun few years.

    Sadly they aren't into ESO so I needed to find a new guild.

    I wanted to find a good casual guild where fun was the main thing. I wrote a post on Tamriel Foundry's looking for a guild part of their forum explaining exactly what I was looking for.

    I was pleasantly surprised how many PMs I recieved and I visited the various guild web sites to have a read and settled on my current guild which I joined while ESO was still in beta.

    The point I'm trying to make is that had I not bumped into those particular Lotro players, I too would probably be complaining about the lack of solo content and would still detest the prospect of grouping.

    But I'm so glad I finally gave it a go and am convinced many current solo players if they found a decent guild (which are rarely found by joining random in game guilds), would have a whole new fun world opened up to them and I urge you to try it.
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    Phantax wrote: »
    Don't suppose you even remember Zenimax promoting the concept of "Play the Game the Way You Want"

    And yet, according to your signature....you have the required FotM build that everyone else and their brother uses at end game. So much for your supposed support of "play how you want."

    Credibility? Shot down in flames.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Phantax wrote: »
    Yes I'm sure I'm about to become the bad guy, yes I'm already waiting for all the half-witted comments about this is an MMO not a solo RPG blah blah...
    Anyway, now we have that out of our systems lets look at this -

    •New Trial - Group
    •Dragonstar - Group
    •6 New Group Delves
    •3 New Group Instances

    Really Zenimax, are you guys doing this on purpose? or does somebody there really not ever read anything from here on the forums ?
    YOUR PLAYER BASE DOESN'T JUST CONSIST OF GROUP PLAYERS !

    A new trial, great... people are liking them and doing them.
    Dragonstar, brilliant. Players have been waiting for this since you guys announced it !
    AND.... 6 new delves and 3 new instances and you make them ALL group only? Would it really have been so difficult for somebody to think "Hang on, maybe we should make just one of these a solo instance"?
    Why the hell did you put soloable instances in 1-50/VR1-10 zones then completely forget about it after end game is reached?

    You may as well have just flipped us the bird because guys... you screwed up !

    :(

    I am a solo player, but this is an online game, it is an MMO.

    Now, if they made grouping better, or if i pick up a quest and right click and "search for group" for that quest and it works...i dont mind. But it does not...
    mDKs still need a lot of love!
  • Draxuul
    Draxuul
    ✭✭✭
    You are reacting as if this was the last patch/update ever, This world will keep growing and growing an growing forever , this next update focuses on bringing in new content for groups and the one after might bring in something totally different .

    Now i get that you`re probably a hardcore player and that you probably played all classes and all factions all the way to Vr12 but how is it the Devs fault ?

    If you choose to rush through all the content as fast as you can and end up with nothing left to do after a few months then thats on you.

    More updates will come so just chillax a little and don`t go giving the devs *** for releasing an update that doesn`t suit your own personnal needs. There are a lot of people to please and only so much they can do between updates .

    I don`t think you realise the amount of work involved .

    Draxuul
    Edited by Draxuul on August 29, 2014 10:09AM
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Draxuul
    Draxuul
    ✭✭✭
    Phantax wrote: »
    So while technically it's not solo content, it's much more PUG friendly, which should go a long way to assuage PVE players.

    Really, have you been to Craglorn lately? Try going and just watching chat for a while.
    Trials groups specifically asking for DKs and NBs only, Dungeon groups wanting healers but saying no Sorcs? Hell I quit a guild yesterday, (well not exactly quit, I told the Guild leader to shove the guild up his ass). The guy was forming a group but doing the NB / DK only thing. How the [snip] is that sort of thing supposed to promote guild bonding and team spirit.
    If the mechanics that Zenimax have put in the game are restricting people from doing group content, then they should at leash have the brains to provide more solo content for those players !

    :(

    i don`t think that the Devs intended for people to act this way. I`m sure they did it thinking that everyone would give it a shot but things like these happen in all MMO`s .

    Some people make up a certain strategy that works and then they teach it to others and it doesn`t take long before everyone starts thinking it`s the only way to make things work . Then all those purists an elitists end up making it a rule an anyone who isn`t willing to play their way are being rejected from joining groups.

    They become the word of law . Personnaly i think thast BULL. There will always be more than one way to success but some people simply refuse to risk new strategies when they already know one that is proven to work.

    This is why those people are forming groups that only accept certain classes for certain roles and nothing else.

    I haven`t been to Craglorn yet, and from what i`m reading here in the forums, i`m not even tempted to go because of all that BULL. And i`m not tempted to go do PvP either for the exact same reason.

    I can`t stand elitists and purists who think they have the right to tell others how they should play their character .

    I`m more of a live and let live kinda guy.

    I play only with people who are willing to take my character along as is . People willing to let me prove that i can get the job done or at least give me a chance to try. But since this doesn`t seem to be the case from what i`ve been reading , i say [snip]... It .

    Draxuul

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on August 27, 2014 1:43PM
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • Phantax
    Phantax
    ✭✭✭✭✭
    Phantax wrote: »
    Don't suppose you even remember Zenimax promoting the concept of "Play the Game the Way You Want"

    And yet, according to your signature....you have the required FotM build that everyone else and their brother uses at end game. So much for your supposed support of "play how you want."

    Credibility? Shot down in flames.

    Not really, at 43 years of age I consider myself 'old school' back from the days when if you wanted to play a caster you always used cloth and a staff. Its only in more recent years all the whiners wanted to be able to cast using any armor and weapon !
    I am 'Playing the Game the Way I Want' ! ! !

    Oh and frack end-game, I was using this build in early Beta

    :p
    Edited by Phantax on August 27, 2014 10:46AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
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