To oversimplify the VR nerf harder and with more bias would be impossible. After the first month- and the vast majority people who got to V10 grinded through them at breakneck speed- the Vet zones were ABANDONED, ghost towns countries. After Crag grinding debuted, it was often just the Wayshrine-hopping chat-spammers that kept me company for the most part. They were poorly designed to begin with, the HASTY NERF you welped about saved a good chunk of the player base- which shouldn't you care more about...as someone arguing so hard for group+++ difficulty+++?And don't forget! All that yummy group content which ZOS designed for challenge and GROUPING --- welp after a hasty NERF to V+ 1-10, those who are solo centric got that given over to them as well.Keep oversimplifying and falsely labeling others' play through 1-50(-v10) as solo-centric. For a solo player, if they walked through that "DOORWAY" of yours, they would smash face first into a brick wall and then die to the 5 groups that pulled with the door. -1 for metaphailSolo-centric zones aside from a very few delves and dungeons, there is cradle-to the-endgame content DOORWAY. Solo content galore, with more coming in Wrothgar. You're all set.If that is what's got you so sour, please, PLEASE. make the post yourself....but in its own thread. You are derailing the topic of solo content vs group content post-launch with your hate-rabble.How about a huge, hundreds-of-posts-in-length thread asking, begging, pleading, directing, demanding and holding ZOS accountable for FIXING THEIR GROUP FINDER, the PHASING, the GROUP E X P Bonus, and GIVING BETTER GROUP LOOT REWARDS for vet content??
No? Oh, okay.
Okay, so what is it that you actually WANT exactly?
Instead of getting so defensive about people not having any idea what it is you're looking for, why not... tell them?
Firstly, I simply asked for less pro-solo bashing, which is pretty prevalent on page 1-3 of this thread. Just went on to state that the content has been added for groups, little to none for solo players. I want the largest and most diverse player base possible...because I love playing this game. Making content beyond a specific level/tier of the game group-only, type-only, any-exclusive-only will ----only lead to less diversity, less player base, and less fun for those who are not cookie-cuttered into the same mold as the rest. Is this not the place to DISCUSS? I'm on topic based on the first post, I do not WANT anything, except to state my insignificant, skewed opinion, just like everyone else. I'll include more rabble rabble next time, so you know exactly what I want.
Sure, it's the place to discuss, but I've only seen 3 pages of people either complaining there's not enough solo content, or saying that there's more on the way.
What I haven't seen is a single person who wants more solo content actually say what they'd like to see in the game; just complaining about what there is already.
Sure, it's the place to discuss, but I've only seen 3 pages of people either complaining there's not enough solo content, or saying that there's more on the way.
What I haven't seen is a single person who wants more solo content actually say what they'd like to see in the game; just complaining about what there is already.
So the issue you had with my post- was that I didn't pull some suggestion out of my Fort Ash and throw it into the mix, further derailing things? I trust the devs to develop, the writers to write. If there was a "SUGGESTIONS FOR FUTURE SOLO CONTENT" thread, then I'd sit down and think about it, but this thread's topic and tone is the disparity between group/solo content, and what you desire from me has no place in this thread.
Really, have you been to Craglorn lately? Try going and just watching chat for a while.
Trials groups specifically asking for DKs and NBs only, Dungeon groups wanting healers but saying no Sorcs? Hell I quit a guild yesterday, (well not exactly quit, I told the Guild leader to shove the guild up his ass). The guy was forming a group but doing the NB / DK only thing. How the [snip] is that sort of thing supposed to promote guild bonding and team spirit.
If the mechanics that Zenimax have put in the game are restricting people from doing group content, then they should at leash have the brains to provide more solo content for those players !
Sallington wrote: »Enjoy a style of play (solo) - for sure. Don't confine yourself to only a fraction off the game though. Enjoy the group content that comes out as well.
I agree. MMOs are made for group interaction. I don't understand why people want to avoid playing with other people in this type of game. I'm not bashing that style of play, I'm just curious as to what the draw is to a multiplayer game if you want to avoid other people.
thorntk421 wrote: »I'm a solo player and don't feel at all shafted. So, the next update is all group content(this is an MMO remember). Big Deal. It's not like there will never be anymore content..Play something else for a few weeks if you're bored of ESO. Or, change your play style.
DenverRalphy wrote: »So while technically it's not solo content, it's much more PUG friendly, which should go a long way to assuage PVE players.
Really, have you been to Craglorn lately? Try going and just watching chat for a while.
Trials groups specifically asking for DKs and NBs only, Dungeon groups wanting healers but saying no Sorcs? Hell I quit a guild yesterday, (well not exactly quit, I told the Guild leader to shove the guild up his ass). The guy was forming a group but doing the NB / DK only thing. How the [snip] is that sort of thing supposed to promote guild bonding and team spirit.
If the mechanics that Zenimax have put in the game are restricting people from doing group content, then they should at leash have the brains to provide more solo content for those players !
[Moderator Note: Edited per our rules on Cursing & Profanity]
Alphashado wrote: »It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:
I want to play your
Massively
Multiplayer
Online
Game
all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!
Alphashado wrote: »It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:
I want to play your
Massively
Multiplayer
Online
Game
all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!
Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.
If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.
But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.
All they had to do was throw in some repeatable solo content for end game and problem solved.
And don't forget! All that yummy group content which ZOS designed for challenge and GROUPING --- welp after a hasty NERF to V+ 1-10, those who are solo centric got that given over to them as well.
To oversimplify the VR nerf harder and with more bias would be impossible. After the first month- and the vast majority people who got to V10 grinded through them at breakneck speed- the Vet zones were ABANDONED, ghost towns countries. After Crag grinding debuted, it was often just the Wayshrine-hopping chat-spammers that kept me company for the most part. They were poorly designed to begin with, the HASTY NERF you welped about saved a good chunk of the player base- which shouldn't you care more about...as someone arguing so hard for group+++ difficulty+++?Keep oversimplifying and falsely labeling others' play through 1-50(-v10) as solo-centric. For a solo player, if they walked through that "DOORWAY" of yours, they would smash face first into a brick wall and then die to the 5 groups that pulled with the door. -1 for metaphailSolo-centric zones aside from a very few delves and dungeons, there is cradle-to the-endgame content DOORWAY. Solo content galore, with more coming in Wrothgar. You're all set.If that is what's got you so sour, please, PLEASE. make the post yourself....but in its own thread. You are derailing the topic of solo content vs group content post-launch with your hate-rabble.How about a huge, hundreds-of-posts-in-length thread asking, begging, pleading, directing, demanding and holding ZOS accountable for FIXING THEIR GROUP FINDER, the PHASING, the GROUP E X P Bonus, and GIVING BETTER GROUP LOOT REWARDS for vet content??
No? Oh, okay.
Okay, so what is it that you actually WANT exactly?
Instead of getting so defensive about people not having any idea what it is you're looking for, why not... tell them?
Firstly, I simply asked for less pro-solo bashing, which is pretty prevalent on page 1-3 of this thread. Just went on to state that the content has been added for groups, little to none for solo players. I want the largest and most diverse player base possible...because I love playing this game. Making content beyond a specific level/tier of the game group-only, type-only, any-exclusive-only will ----only lead to less diversity, less player base, and less fun for those who are not cookie-cuttered into the same mold as the rest. Is this not the place to DISCUSS? I'm on topic based on the first post, I do not WANT anything, except to state my insignificant, skewed opinion, just like everyone else. I'll include more rabble rabble next time, so you know exactly what I want.
Alphashado wrote: »It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:
I want to play your
Massively
Multiplayer
Online
Game
all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!
Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.
If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.
But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.
All they had to do was throw in some repeatable solo content for end game and problem solved.
Sallington wrote: »Sallington wrote: »Sounds promising for solo players. Plus, almost the entire game 1-50 is a solo journey, and an awesome one at that.
Where exactly then is the challenge in those for players that have already reached VR12? Damn we spent enough time being forced to play through other factions zones. Went through the hair pullingly tedious grind that was VR and now they expect us to go back there just to have a look at content we would faceroll !
What kind of solo content are you looking for at max level? I can't think of anything outside of farming mats, going after achievements, working on crafting/making money, helping random lowbies, ganking in Cyrodil or helping your faction seige, roleplaying, daily quests if there are any or if they add some, etc.
I guess they could try to develop harder solo content at the level cap, but I'm not sure how they would do it. I've always like the need to group at max level to tackle the challenging end-game PvE content, so maybe I'm a bit biased.
[SNIP]Alphashado wrote: »It's the same 3 people every other day starting a new thread about the exact same thing, and it goes like this:
I want to play your
Massively
Multiplayer
Online
Game
all by myself. I want access to every single bit of content all by myself and I want it right now. How dare you create a multiplayer game that requires multiple people for a full 5% of the content? The nerve!
Nice to see we have some players in the community that both understand what an MMO should truly be and care about the community as a whole !Nothing about being multiplayer requires being in a group. MMOG simply means a game where a large number of players share the same world.
If anything group content isn't MMOG by strict definition as it's instanced with a small number of players.
But back here in the real world where we deal with reality not semantics most MMOs offer solo and group content simply because players want both.
All they had to do was throw in some repeatable solo content for end game and problem solved.
Don't suppose you even remember Zenimax promoting the concept of "Play the Game the Way You Want"
Yes I'm sure I'm about to become the bad guy, yes I'm already waiting for all the half-witted comments about this is an MMO not a solo RPG blah blah...
Anyway, now we have that out of our systems lets look at this -
•New Trial - Group
•Dragonstar - Group
•6 New Group Delves
•3 New Group Instances
Really Zenimax, are you guys doing this on purpose? or does somebody there really not ever read anything from here on the forums ?
YOUR PLAYER BASE DOESN'T JUST CONSIST OF GROUP PLAYERS !
A new trial, great... people are liking them and doing them.
Dragonstar, brilliant. Players have been waiting for this since you guys announced it !
AND.... 6 new delves and 3 new instances and you make them ALL group only? Would it really have been so difficult for somebody to think "Hang on, maybe we should make just one of these a solo instance"?
Why the hell did you put soloable instances in 1-50/VR1-10 zones then completely forget about it after end game is reached?
You may as well have just flipped us the bird because guys... you screwed up !
DenverRalphy wrote: »So while technically it's not solo content, it's much more PUG friendly, which should go a long way to assuage PVE players.
Really, have you been to Craglorn lately? Try going and just watching chat for a while.
Trials groups specifically asking for DKs and NBs only, Dungeon groups wanting healers but saying no Sorcs? Hell I quit a guild yesterday, (well not exactly quit, I told the Guild leader to shove the guild up his ass). The guy was forming a group but doing the NB / DK only thing. How the [snip] is that sort of thing supposed to promote guild bonding and team spirit.
If the mechanics that Zenimax have put in the game are restricting people from doing group content, then they should at leash have the brains to provide more solo content for those players !
MercyKilling wrote: »Don't suppose you even remember Zenimax promoting the concept of "Play the Game the Way You Want"
And yet, according to your signature....you have the required FotM build that everyone else and their brother uses at end game. So much for your supposed support of "play how you want."
Credibility? Shot down in flames.