Maintenance for the week of April 6:
• [IN PROGRESS] ESO Store and Account System for maintenance – April 9, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)

Where are the buffs to NB you promised 3 months ago?

  • butterfly442
    butterfly442
    ✭✭✭
    They are in the same place the door knobs for postern doors are.
  • GwaynLoki
    GwaynLoki
    ✭✭✭
    NakedSnake wrote: »
    How amazing is a nighblade when you ignore the burst from stealth strat?

    You can currently either play an NB as a burst (hope enemy dies from bow or Ambush burst or pray your cloak decides to work for once) or you play caster: skirts'n'sticks to get some sustain and heal yourself. What the NB class lacks is a burst-heal. You don't want to get into melee with another class for an extended time since they can simply outlast you (and cloak helps you there as often as it hurts since it often just drops instantly after being casted and only drained your magicka). One of the main problems of lots of people who wanted their NB to be the archetypical thief with daggers and medium armor.
    Durham wrote: »
    I see more nbs then anything when im playing.. play stealth away from zergs and you will see them all over the place.... Usually they play in pairs ..mark u send pets then they assist you down no contest...

    2 players using Snipe to bring down one person - that's not specific to NB. Dks do it, templars do it. 2 NBs using Focused Aim to bring one person down can only do one thing better: They can get away with the cloak easier since it gives them more range and the cloak has no chance to break due to a DoT. For other NB playstyles though, see above.

    I am not saying the Snipe stuff is a good thing, but saying NB are fine because they have one way to get some cheap kills is a little bit too simple.
    Edited by GwaynLoki on August 25, 2014 12:29PM
  • Kafolarbear
    Kafolarbear
    ✭✭✭
    Durham wrote: »
    R0M2K wrote: »
    R0M2K wrote: »
    R0M2K wrote: »
    Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.

    Patience has a limit.

    More NB buffs? Seriously the game is broken already with all the QQ need buffs.

    Most NBs who know how to play, two shot any player in Cyrodiil.

    1- Enumerate that extense list of NB buffs pls.

    2- Gl tryin to 2-shot any minimal competent player stacking full impen and/or perma-blocking-while-casting-skills-at-the-very-same-time.

    3- After the initial burts, GAME OVER.

    As someone else mentioned, a lot of the "buffing" involved bringing Dragonknights and Sorcerers down to more reasonable levels.

    Nightblades are highly effective now, and if you're running trials, the group always needs a minimum of two to be viable. I don't know what else you want.


    Trials? What are they good for?
    Loot? Nope
    Fun? Nope

    I see no reason to do Trials.

    PvP IS the end game, and its clearly dominated for DKs in the first place followed by Sorcs and Templars, leaving the NB class the last.

    Good luck dueling with a NB.



    With the most burst dps in the game from surprise you are crazy good..
    Dueling is not the nb style... if you want to become a better dueling class you have to give up your nasty burst dps sorry but if you had that plus competitive in a duel and have your get away that would destroy pvp.... after the last patch nbs are good and i have seen some very good dueling restostaff nbs...

    In PvP I want to be a Nightblade stamina archer, only in groups do I ever want to use full light and dual resto staffs for healing.
    Veteran Rank 5 Khajiit Nightblade.

    For the Queen; for Elswyr!
  • williams226
    williams226
    ✭✭
    I will be honest here I only play a NB. I found over the last 6 weeks I barely logged in to play. Bit of frustration with bugs to NB and time becuase of work being busy. After patch 1.3.3 I was looking forward to changing build setup with the low cost respec but the patch killed the game for me.

    I just logged in this weekend, updated patch 1.3.4 and its been a breath of fresh air to my NB.

    Only had 1 freeze in a few hours, Cloak seemed to be working better and Impale did 0 damage only once which is fab.

    I am not sure what I missed as regards to patch notes but the game seemd to be alot better than previously.

    To the OP, If you havnt logged in to try out the game and are relying on info from the patch notes all I can say is log in and try it. They abviously fix things but dont mention everything in the patch notes.

    And wording is important, NB perhaps dont need Buffs as much as they need bug fixes. Only when the bugs have been fixed and they have sorted out the stamina fixes that they can then look at all classes and work on nerfs / buffs to bring them inline. Reduced the difficulty in Veterna Levels was a way to appease players and improving stamina regen cos I was able to run forever with shift held down and I dont know if its my imagination but I was deffinately sneaking faster and I am not a Vamp, nor have any sneak bonus so they have deff done something there.

    And please will people stop crying that NB are OP cos they can Ambush, SA, Impale from out of combat and kill someone. Its their only way to kill successfully and if they miss that they are dead. Get over it :smiley:

  • Aeratus
    Aeratus
    ✭✭✭✭✭
    NakedSnake wrote: »
    How amazing is a nighblade when you ignore the burst from stealth strat?
    For stamina (DW/bow) NB, not amazing. But this build is a stealth build, so what do you expect?

    For caster NBs, they have the highest sustained long-range dps in group-oriented combat. Sorc does not reach the sustained ranged dps that caster NBs can get, especially since crystal fragments is fairly easy to dodge in long range fights. Also, with funnel health, it's easy to get over 500 total heals per second in large fights.
    Edited by Aeratus on August 25, 2014 3:12PM
  • c0rp
    c0rp
    ✭✭✭✭✭
    BUFF NB? AHAH..if you think NBs need buffed you aren't doing it right.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    I think the OP means ZOS still hasn't done a full "How to play NB" tutorial... but hey, there are many 3rd party guides out there that show you how to play... that should take care of it.
  • Debile
    Debile
    Soul Shriven
    I'll just drop this in here,
    https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A

    Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.
  • heyguyslol
    heyguyslol
    ✭✭✭
    R0M2K wrote: »
    Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.

    Patience has a limit.

    lol NB are fine L2P.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • TheBull
    TheBull
    ✭✭✭✭✭
    *** wrote: »
    I'll just drop this in here,

    Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.
    Did you notice, he doesn't even have Invis on his bar?
    Edited by TheBull on August 25, 2014 3:09PM
  • heyguyslol
    heyguyslol
    ✭✭✭
    R0M2K wrote: »
    R0M2K wrote: »
    Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.

    Patience has a limit.

    More NB buffs? Seriously the game is broken already with all the QQ need buffs.

    Most NBs who know how to play, two shot any player in Cyrodiil.

    1- Enumerate that extense list of NB buffs pls.

    2- Gl tryin to 2-shot any minimal competent player stacking full impen and/or perma-blocking-while-casting-skills-at-the-very-same-time.

    3- After the initial burts, GAME OVER.

    use shades to kill their stamina and they're as good as dead, L2P.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    *** wrote: »
    I'll just drop this in here,
    https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A

    Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.

    You can make a caster anything ok there with a similar setup. Get your block on, get an ability to spam behind block and a heal (with NB that's 2 birds with one stone) and you're set.

    The problem isn't so much the NB as stamina. NBs are screaming to be used with medium armour more than the other classes but stamina sucks so bad. You'll almost never enter a fight with full stamina and you'll be out of stamina within seconds if you don't use leech. And then you've nerfed your dps. Those 1v1's are more about surviving than dps. It's a totally different game for duels. None of those builds are going to come close to breaking any dps records.

    Stamina NBs are very good.. from stealth.. for about 3 seconds. Then they're done. Cloak sometimes works to reset and try again.

    Like everything in this game - it's about wands and skirts. S+S is also ok as long as you still wear a dress and build for magicka.

  • Greatfellow
    Greatfellow
    ✭✭✭
    R0M2K wrote: »
    Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.

    Patience has a limit.

    My NB is doing fine, thanks. I'm not talking bug-fixes that might be needed, but overall coolness factor and can seriously kill you, yeah it's doing good.

    That said, I'd like some better CC, but honestly I'd feel guilty if I had that.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    *** wrote: »
    I'll just drop this in here,
    https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A

    Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.

    You can make a caster anything ok there with a similar setup. Get your block on, get an ability to spam behind block and a heal (with NB that's 2 birds with one stone) and you're set.

    The problem isn't so much the NB as stamina. NBs are screaming to be used with medium armour more than the other classes but stamina sucks so bad. You'll almost never enter a fight with full stamina and you'll be out of stamina within seconds if you don't use leech. And then you've nerfed your dps. Those 1v1's are more about surviving than dps. It's a totally different game for duels. None of those builds are going to come close to breaking any dps records.

    Stamina NBs are very good.. from stealth.. for about 3 seconds. Then they're done. Cloak sometimes works to reset and try again.

    Like everything in this game - it's about wands and skirts. S+S is also ok as long as you still wear a dress and build for magicka.
    lol, did you even watch the video? That is not a dress build, and is not a staff caster. It's a heavy armor build with sword and shield, and even says that in the title of the video.

    The video is good, and illustrates a lot about how you can play your NB.
  • TheBull
    TheBull
    ✭✭✭✭✭
    R0M2K wrote: »
    Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.

    Patience has a limit.

    My NB is doing fine, thanks. I'm not talking bug-fixes that might be needed, but overall coolness factor and can seriously kill you, yeah it's doing good.

    That said, I'd like some better CC, but honestly I'd feel guilty if I had that.
    As in be able to use surprise/conceal reliably after Cloak/disguise...
  • Mendoze
    Mendoze
    ✭✭✭
    To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.

    Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.

    My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.

    Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.

    Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.

    And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.

    TL;DR;
    I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
    ✭✭✭✭✭
    Aeratus wrote: »
    *** wrote: »
    I'll just drop this in here,
    https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A

    Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.

    You can make a caster anything ok there with a similar setup. Get your block on, get an ability to spam behind block and a heal (with NB that's 2 birds with one stone) and you're set.

    The problem isn't so much the NB as stamina. NBs are screaming to be used with medium armour more than the other classes but stamina sucks so bad. You'll almost never enter a fight with full stamina and you'll be out of stamina within seconds if you don't use leech. And then you've nerfed your dps. Those 1v1's are more about surviving than dps. It's a totally different game for duels. None of those builds are going to come close to breaking any dps records.

    Stamina NBs are very good.. from stealth.. for about 3 seconds. Then they're done. Cloak sometimes works to reset and try again.

    Like everything in this game - it's about wands and skirts. S+S is also ok as long as you still wear a dress and build for magicka.
    lol, did you even watch the video? That is not a dress build, and is not a staff caster. It's a heavy armor build with sword and shield, and even says that in the title of the video.

    The video is good, and illustrates a lot about how you can play your NB.

    No I didn't. Have now. Interesting but it is a caster build (note I did mention S+S was also fine).

    My main point was stamina builds suck yes? That video reinforces the point but it is an interesting point of difference that I don't see much any more - a heavy armoured caster. Like I also said.. those duels are a different game. Perhaps you can mix it up there more. My lag and my skills suck too bad for me to join them unfortunately.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    @Mendoze‌, you receive this nightblades agree trophy of +10 awesomes.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    @Mendoze awesome post mate.

    I would like to add, that someone was complaining the other day why when he stacks stamina his NB abilities are doing less damage, than with magicka!!!! And because of that NB class is broken. (I can post link).

    5 months later, someone has to explain to him that all class abilities are magicka based!! Still couldn't get it.

    My NB wears 5HA/2LA and is a beast. I need to get him to VR12, but already from level 48 terrorises all VR12 found on his path.
    Edited by p_tsakirisb16_ESO on August 25, 2014 4:40PM
  • Jaxom
    Jaxom
    ✭✭✭✭
    Mendoze wrote: »
    To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.

    Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.

    My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.

    Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.

    Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.

    And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.

    TL;DR;
    I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.

    I agree with most of this. If you spec for glass cannon, do not expect to outlast your enemy if the initial burst fails. I think too many NB's want that crazy burst yet still have the long sustain of a Templar. In all cases on a NB, you cannot have both. I understand some other classes can have great damage and sustain but that's isn't here nor there.

    There is 1 thing you have me scratching my head on is the part I bolded. I'm curious to know exactly what you are referencing since I don't know of any skill that a NB has where we can heal to full if our bursts heal (unless I'm misreading what that paragraph is saying??)
    Edited by Jaxom on August 25, 2014 4:42PM
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Jaxom wrote: »
    Mendoze wrote: »
    To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.

    Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.

    My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.

    Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.

    Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.

    And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.

    TL;DR;
    I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.

    I agree with most of this. If you spec for glass cannon, do not expect to outlast your enemy if the initial burst fails. I think too many NB's want that crazy burst yet still have the long sustain of a Templar. In all cases on a NB, you cannot have both. I understand some other classes can have great damage and sustain but that's isn't here nor there.

    There is 1 thing you have me scratching my head on is the part I bolded. I'm curious to know exactly what you are referencing since I don't know of any skill that a NB has where we can heal to full if our bursts heal (unless I'm misreading what that paragraph is saying??)

    I believe he is saying that nightblades are not the only class without a burst heal, as he goes on to talk about crit surge vs impenetrable. Just with sub-optimal grammar.

    We do have a 40%-60% burst heal, but it relies on being able to burst the enemy down in the first place. Therefore, mark target is not a reliable burst heal. Not like GDB at least. (It can also be a bit buggy)
    Edited by Shunravi on August 25, 2014 4:59PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Jaxom
    Jaxom
    ✭✭✭✭
    Shunravi wrote: »
    Jaxom wrote: »
    Mendoze wrote: »
    To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.

    Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.

    My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.

    Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.

    Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.

    And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.

    TL;DR;
    I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.

    I agree with most of this. If you spec for glass cannon, do not expect to outlast your enemy if the initial burst fails. I think too many NB's want that crazy burst yet still have the long sustain of a Templar. In all cases on a NB, you cannot have both. I understand some other classes can have great damage and sustain but that's isn't here nor there.

    There is 1 thing you have me scratching my head on is the part I bolded. I'm curious to know exactly what you are referencing since I don't know of any skill that a NB has where we can heal to full if our bursts heal (unless I'm misreading what that paragraph is saying??)

    I believe he is saying that nightblades are not the only class without a burst heal, as he goes on to talk about crit surge vs impenetrable. Just with sub-optimal grammar.

    Ahh, that make sense. I reread that paragraph a few times and couldn't really tell what he/she was trying to say. Yeah, If I'm caught out of position, there are numerous times I'm able to escape but I do it all without the use of Cloak since it's too unreliable. NB's can be very elusive when specced for it, unfortunately, too many of them do not think for themselves. We have quite a few good skills which are deemed (awful), even myself in some cases, before I had time to fully play around with them.

    With all that said, there are still far too many broken skills and passives. ZOS needs to be careful with how they change our skills because the second Stamina builds are viable in Trials pulling 1k+ dps, is the second they will nerf NB's with all the crying from PvP. This always comes down to "how do I balance PvE and not break PvP and vice versa"
  • tomiffseb17_ESO
    Mendoze wrote: »
    My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower.

    But i am pretty sure they also check spell crit not weapon crits!

    Dont get me wrong, i do not want buffs or i do not say we are weak, it is just the only thing that bothers me but apart from this, i am fine with my choice. It is what i expected even in pvp and pve.


    Balance, as they stated is something you cant do within a few hours, and to be honest it is maybe something that does not even exist entirely. Also the other MMOs i played still adjusted/balanced things even years after launch.

    But maybe they should just delete 2 armor types, 3 classes and a lot of weapon lines to make everyone use the same abilities with the same setup. That would be balanced.

  • Artis
    Artis
    ✭✭✭✭✭
    Mendoze wrote: »
    1. My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it.

    2. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.

    1. If I want to be in a stamina build and expect to be good with weapons... Isn't that just idiotic, that some of my skills scale from magicka, some - from weapons, but ALL of them cost magicka! Isn't it obvious, why I can't play stamina melee build as good as a caster?

    2. Duh! Because you are a sorcerer. And we are talking about nightblades. You know, those guys who rely variously on stealth, blades, and speed according to what we were promised when we created our characters. And yes, we do have skills that could support this style. But we can't spam them if we invest in stamina. Also, they are really weak (numbers are too low) then. And weapon damage seems simply useless. At first levels you could see that one hit would take some considerable chunk of health... Now.. really? ~150 per hit? and concealed strike is about 300? idk, if it still depends on magicka how it used to tho. I have no points invested there. Can't afford any if I want enough stamina\hp and hoping that my attacks will deal more damage lol.
  • Code2501
    Code2501
    ✭✭✭✭
    I'm sure you have heard it before, and I still don't understand why people can't grasp the concept... NB spell damage all scales off Magicka and Spell Damage, they are spells. ALL class "skills" are SPELLS. Classes are just a collection of non-universal spells, they in no way represent archetypes because Elderscrolls games are and have always been about your character being built up by the skills you use.

    "Classes" are not classes as you would expect them to be defined in a typical MMO.

    It should be perfectly possible for a player to pick the "Templar class" and play as a rouge. The "Templar class" simply defines a preset list of spells they can learn and use. Now this might be a difficult concept to grasp, since ZOS launched the game without thief skills, but when the thieves guild launches I fully expect to see "Sorceror" rouges. When the Dark Brotherhood is released I expect to see "Dragon Knight" assasins.
    My point is, A Nightblade is not a rouge/assasin. Its a bunch of spells, which happen to loosely match the kind of spells that NB's in lore would have used (Illusion/Destruction with a hint of mysticism for siphons)

    When your using a nightblade skill your actually casting a spell, some are ranged, some are touch (aka melee). If you have ever played an ES game before skyrim, think of touch based destruction spells that do non-elemental magic damage, they existed in abundance in arena, daggerfall, morrowind and oblivion. Its the way magicka worked all through Elder Scrolls history, right up till Skyrim, when they gutted magic of its spell creation system and gave us a dumbed-down glitter fest.

    Here is a perfect example of what your nightblade spells actually represent:
    http://www.uesp.net/wiki/Morrowind:Destruction_Spells#Damage_Health
    look at the spell Spirit Knife, or Heart Bite. Those are the kind of destruction spell that Nightblades specialised in, per lore. They are non-elemental, on touch, health damaging spells. Now combine Spirit Knife woven with some illusion magic and a dash of mysticism and you have a spell that teleports you through the shadows, magically damages the target on touch and then debuffs the enemy... AKA Ambush from ESO.

    When your casting class spells, the only "weapon" stat your ever using is crit, and then its only for the touch based "melee" spells.
    If you actually think about it "weapon crit" is more about your ability to land a physical contact strike in a critical location rather than in a protected location, which actually makes some sense for touch spells.

    All ranged or AoE damage spells use magicka/spell damage/spell crit. Its only "melee" range touch spells that use "weapon" crit. in addition to Magicka and Spell Damage.

    If you want to specialise in stamina for your attack, then use weapon skill attacks and not nightblade spell attacks. Its that simple.
    If you want to use nightblade spell attacks, then you should expect your spells to be doing less damage then a nightblade that has focused more on magicka/spell damage, because they are spells.

    You can play a Stamina build NB, but they would be using weapon skills for their attacks not NB spells. A stamina build NB will typically mix 3-4 stamina based skills utils with 1-2 NB utility spells.
    A Hybrid build will mix 2-3 of each stamina skills and NB spells.
    A Magicka based NB would have 4-5 NB/staff/other spells. And maybe one stamina dump skill from a weapon or fighters guild line.

    And to pre-empt the question, yes I do think ESO could have communicated this better. They always approached this game as an Elder Scrolls MMO, so those of us that actually have some history with the 5 Elder Scrolls game from the past can more easily understand the Magicka/Stamina "conundrum" for how it is intended to work. I get the impression that alot of MMO players, some of whome may have played Skyrim and possibly Oblivion, expect this game to play like any other MMO out there.
    ESO is obviously looking across all 5 elder scrolls games for inspiration and Skyrim, whilst pretty, was actually a significant departure from the entirety of the elder scrolls history.
    Seriously, do yourself a favour, download Morrowind, mod the graphics and give it a whirl. If you can stand the dated graphics, try out Daggerfall, its free. This is the game world that ZoS are trying to emulate, albeit in an MMO. Understanding this history will help you understand ESO.
    Edited by Code2501 on August 26, 2014 10:07AM
  • tomiffseb17_ESO
    Code2501. And do you think it is right for thoose spells to use weapon crit even if they are spells? Lore or not it is really hard to get both spell/weapon crit in a range where they do make a difference.
  • Code2501
    Code2501
    ✭✭✭✭
    Code2501. And do you think it is right for thoose spells to use weapon crit even if they are spells? Lore or not it is really hard to get both spell/weapon crit in a range where they do make a difference.

    I do think its right.
    As I mentioned, they are effectively touch spells, and the skill to hit with them critically is reflective of you managing to get your hand onto the targets body and discharging the spell in a spot that would hurt them more than touching say a padded/armored location. Its like needing karate skills to place the spell in the most vulnerable spot.

    It is also mechanically possible to have a good crit chance for both.
    e.g. Dual Wield precise daggers, with Blade & Blunt II passive
    6% Spell & Weap crit from Traits
    10% Weap crit from DW passive
    4 piece Night Mothers Gaze =8% weap + 4% spell crit - I use 2x daggers and 2x armor pieces for this usually
    Use 5 light 2 Med armor and you get another 10%/6% from passives.
    Add thief mundus for another 5%.

    That's 25% spell 35% weapon crit chance so far.

    You still have your choice of 5 piece set bonus to pick from, which can net you up to another 8% or so in either. Plus there are several looted set items you can pick up 2/3 jewelry slots for another +4% weapon.
    If you really want to go over the top on crit chance you can throw on innerlight also.
    That's any class getting to around 45 crit chance in both Spell and Weapon.

    Now specifically for Nightblades, Pressure Points nets 3% to both spell and weapon crit per assassin skill slotted. That can reasonably equate to a further 6% for both depending on your skill/ultimate load-out.

    So while I don't recommend it, its perfectly possible for a NB to get to a quite decent crit rate (over 50%) in both spell and weapon at once. Just don't expect to hit 70% constant crit chance in both at once.

    Now ignoring numbers and giving you my personal experience... weapon crit is not even necessary as a melee NB caster. For one, stealth is a guaranteed super crit opener for our touch spells (how many games let you get a spell sneak attack bonus) and after which Shadowy disguise (when its working) is a 100% crit rate for both spell and weapon ratings on demand.

    Personally, the only time I could see you wanting to get a high weapon crit is if you plan on a hybrid or stamina build, in which case you can safely hit a 50% crit on both.

    When I play my melee caster nightblade (vr5 atm) I usually only sit at around 20/10 crit, My stats are focused on base damage (spell damage/magicka) and wearing 5/2 light/heavy.
    I don't miss the crit in pve because my concealed weapon open always stealth crits for 2k+, and well shadowy disguise = guaranteed crit on tap.
    In pvp impenetrable stacking makes crit a risky stat investment anyhow.

    So again, as a Nightblade player I see no problem with the way crit stats work for Nightblade spells. It may seem counter intuitive to traditional MMO players, but it makes perfect sense in Elder Scrolls, and the numbers still work well enough for players that really want an extreme crit focus.
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    Code2501 wrote: »
    ALL class "skills" are SPELLS.
    That's right. In ESO, all four classes are mages, basically, just different styles of mages. Due to this design, Stamina builds have trouble.

    In TES Oblivion, Rogue, Assassin, and Nightblade were each separate classes. The difference is that Nightblade was much magic oriented compared to Rogue and Assassin.
    Edited by Aeratus on August 26, 2014 1:21PM
  • tomiffseb17_ESO
    Code2501 wrote: »
    Code2501. And do you think it is right for thoose spells to use weapon crit even if they are spells? Lore or not it is really hard to get both spell/weapon crit in a range where they do make a difference.

    I do think its right.
    As I mentioned, they are effectively touch spells, and the skill to hit with them critically is reflective of you managing to get your hand onto the targets body and discharging the spell in a spot that would hurt them more than touching say a padded/armored location. Its like needing karate skills to place the spell in the most vulnerable spot.

    It is also mechanically possible to have a good crit chance for both.
    e.g. Dual Wield precise daggers, with Blade & Blunt II passive
    6% Spell & Weap crit from Traits
    10% Weap crit from DW passive
    4 piece Night Mothers Gaze =8% weap + 4% spell crit - I use 2x daggers and 2x armor pieces for this usually
    Use 5 light 2 Med armor and you get another 10%/6% from passives.
    Add thief mundus for another 5%.

    That's 25% spell 35% weapon crit chance so far.

    You still have your choice of 5 piece set bonus to pick from, which can net you up to another 8% or so in either. Plus there are several looted set items you can pick up 2/3 jewelry slots for another +4% weapon.
    If you really want to go over the top on crit chance you can throw on innerlight also.
    That's any class getting to around 45 crit chance in both Spell and Weapon.

    Now specifically for Nightblades, Pressure Points nets 3% to both spell and weapon crit per assassin skill slotted. That can reasonably equate to a further 6% for both depending on your skill/ultimate load-out.

    So while I don't recommend it, its perfectly possible for a NB to get to a quite decent crit rate (over 50%) in both spell and weapon at once. Just don't expect to hit 70% constant crit chance in both at once.

    Now ignoring numbers and giving you my personal experience... weapon crit is not even necessary as a melee NB caster. For one, stealth is a guaranteed super crit opener for our touch spells (how many games let you get a spell sneak attack bonus) and after which Shadowy disguise (when its working) is a 100% crit rate for both spell and weapon ratings on demand.

    Personally, the only time I could see you wanting to get a high weapon crit is if you plan on a hybrid or stamina build, in which case you can safely hit a 50% crit on both.

    When I play my melee caster nightblade (vr5 atm) I usually only sit at around 20/10 crit, My stats are focused on base damage (spell damage/magicka) and wearing 5/2 light/heavy.
    I don't miss the crit in pve because my concealed weapon open always stealth crits for 2k+, and well shadowy disguise = guaranteed crit on tap.
    In pvp impenetrable stacking makes crit a risky stat investment anyhow.

    So again, as a Nightblade player I see no problem with the way crit stats work for Nightblade spells. It may seem counter intuitive to traditional MMO players, but it makes perfect sense in Elder Scrolls, and the numbers still work well enough for players that really want an extreme crit focus.

    While what u said is actually making sense doing so would pretty much limit what abilities you slot and use. I do not want to and tbh i can not even argue with your points because you stated it pretty clear. And i thank you for this. Not much comments around that actually makes sense but this was an explanation i can accept. So afterall i have no more question. :) Have a nice day!
  • Mendoze
    Mendoze
    ✭✭✭
    Artemis wrote: »
    Mendoze wrote: »
    1. My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it.

    2. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.

    1. If I want to be in a stamina build and expect to be good with weapons... Isn't that just idiotic, that some of my skills scale from magicka, some - from weapons, but ALL of them cost magicka! Isn't it obvious, why I can't play stamina melee build as good as a caster?

    2. Duh! Because you are a sorcerer. And we are talking about nightblades. You know, those guys who rely variously on stealth, blades, and speed according to what we were promised when we created our characters. And yes, we do have skills that could support this style. But we can't spam them if we invest in stamina. Also, they are really weak (numbers are too low) then. And weapon damage seems simply useless. At first levels you could see that one hit would take some considerable chunk of health... Now.. really? ~150 per hit? and concealed strike is about 300? idk, if it still depends on magicka how it used to tho. I have no points invested there. Can't afford any if I want enough stamina\hp and hoping that my attacks will deal more damage lol.

    Duh, this is going to be another long post it seems :blush:

    First of all, class skills use magicka, and weapon skill lines use stamina. It's the same for every class. If I want to try stamina using melee sorcerer, my crystal fragments is still using and scaling power with mana. So yes, I won't be able to do the same damage with my class abilities as I used to, but surprise surprise, I can do more damage with a 2-handed sword. Who would have guessed that? Also DKs and Templars use mana with their class specific skills too unless I'm mistaken. I just don't really understand what is so idiotic about that, since to me it looks really simple. Sure, I'd love to see all our skills scaling with whatever is the highest stat, but until that happens for everybody, I don't see any reason why Nightblades should be a special case.

    Second of all, Battlemage is a real thing in Elder Scrolls lore. Sorcerers really should be able to swing sword if we choose that path. But enough of that, this is a thread about Nightblades. I'm sorry that you feel that your low level Nighblade hits like a wet noodle, and I can feel your pain, I really do. Fortunately there's a forum for new player questions if you need some specific help, and maybe somebody there can help you.

    I'm not really an expert, and maybe Nightblades really need help in those first levels, but at max level your class is still very strong and supports stamina and mana based builds just fine. I read Tamriel Foundry site a lot, and I immediately found a 1k DPS stamina build for end game raiding for Nightblades. There's blades and speed for you, but unfortunately stealth part is missing. Maybe you could live without stealth, or just make your own build that suits your needs better. Anyways, here's the link for that build:
    tamrielfoundry.com/topic/nightblade-stamina-based-dps-build-dw-viable-and-trials-ready/.

    In the same site's nightblade theorycrafting section, there's also leveling, PVP and AOE grinding builds, and of course lots of info you should read. At least I've gotten lots of info from sorcerer theorycrafting section for my class. Also YouTube is full of very entertaining videos where Nightblades are shining in PVP, so maybe you can find some pointers from there too. I have always liked those videos, because I have played rogue classes myself in other MMOs, and more than likely will roll a Nightblade here too.

    I know it takes time and effort to get to know your class and the game, but in the end it will be worth it. I have seen so many NBs in PVP, that I can guarantee the class is already very much capable of doing all that fancy assassination stuff. I don't do much PVE myself, but I've read that NB is a very good class in PVE world too. Of course you shouldn't believe an "enemy class" player, but when other high level Nightblades are telling that the class is doing fine, some even post proven builds for you to use, and YouTube is also full of videos showing how good players are doing with your class, maybe it's finally time to take a look in the mirror. Maybe, just maybe, the problem is not the class this time?

    No offense to anyone, and I know this sounds harsh, but to me it looks like the only major problem NBs currently have left, are some lazy players, who don't bother to learn their own class or just have unrealistic expectations. Like I said earlier, ZOS should fix broken skills, but asking buffs for an already powerful class is just plain wrong. Good NBs are already killing people in few seconds in PVP ( and I admit that I don't want them to get any stronger than that ), and are also shining in PVE raids, so what more could you possible want? That facerolling your keyboard while running with whatever random build you can come up with is enough to destroy everyone and everything? I really do hope that's not going to happen, because I simply refuse to take any "Magicka man's burden" to further compensate any problems NBs or stamina builds had at launch.

    PS: English is not my native language, so I apologize to those who found my earlier healing ramblings hard to understand ( or any other part of my posts ). I just meant that not all classes are capable of burst healing, so it's not end of the world if your initial burst DPS fails. You still have the upper hand against sorcerers and other nightblades when you make the jump. Good Templars and DKs are probably out of our reach if we fail to nuke them down fast, but both our classes still have ability to escape when things don't go as planned :smile:
    Edited by Mendoze on August 26, 2014 4:36PM
Sign In or Register to comment.