NakedSnake wrote: »How amazing is a nighblade when you ignore the burst from stealth strat?
I see more nbs then anything when im playing.. play stealth away from zergs and you will see them all over the place.... Usually they play in pairs ..mark u send pets then they assist you down no contest...
nerevarine1138 wrote: »p_tsakirisb16_ESO wrote: »
1- Enumerate that extense list of NB buffs pls.
2- Gl tryin to 2-shot any minimal competent player stacking full impen and/or perma-blocking-while-casting-skills-at-the-very-same-time.
3- After the initial burts, GAME OVER.
As someone else mentioned, a lot of the "buffing" involved bringing Dragonknights and Sorcerers down to more reasonable levels.
Nightblades are highly effective now, and if you're running trials, the group always needs a minimum of two to be viable. I don't know what else you want.
Trials? What are they good for?
Loot? Nope
Fun? Nope
I see no reason to do Trials.
PvP IS the end game, and its clearly dominated for DKs in the first place followed by Sorcs and Templars, leaving the NB class the last.
Good luck dueling with a NB.
With the most burst dps in the game from surprise you are crazy good..
Dueling is not the nb style... if you want to become a better dueling class you have to give up your nasty burst dps sorry but if you had that plus competitive in a duel and have your get away that would destroy pvp.... after the last patch nbs are good and i have seen some very good dueling restostaff nbs...
For stamina (DW/bow) NB, not amazing. But this build is a stealth build, so what do you expect?NakedSnake wrote: »How amazing is a nighblade when you ignore the burst from stealth strat?
https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_AApart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.
Patience has a limit.
Did you notice, he doesn't even have Invis on his bar?I'll just drop this in here,
Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.
p_tsakirisb16_ESO wrote: »
1- Enumerate that extense list of NB buffs pls.
2- Gl tryin to 2-shot any minimal competent player stacking full impen and/or perma-blocking-while-casting-skills-at-the-very-same-time.
3- After the initial burts, GAME OVER.
I'll just drop this in here,https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A
Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.
Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.
Patience has a limit.
lol, did you even watch the video? That is not a dress build, and is not a staff caster. It's a heavy armor build with sword and shield, and even says that in the title of the video.ferzalrwb17_ESO wrote: »I'll just drop this in here,https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A
Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.
You can make a caster anything ok there with a similar setup. Get your block on, get an ability to spam behind block and a heal (with NB that's 2 birds with one stone) and you're set.
The problem isn't so much the NB as stamina. NBs are screaming to be used with medium armour more than the other classes but stamina sucks so bad. You'll almost never enter a fight with full stamina and you'll be out of stamina within seconds if you don't use leech. And then you've nerfed your dps. Those 1v1's are more about surviving than dps. It's a totally different game for duels. None of those builds are going to come close to breaking any dps records.
Stamina NBs are very good.. from stealth.. for about 3 seconds. Then they're done. Cloak sometimes works to reset and try again.
Like everything in this game - it's about wands and skirts. S+S is also ok as long as you still wear a dress and build for magicka.
As in be able to use surprise/conceal reliably after Cloak/disguise...Greatfellow wrote: »Apart from hilarious minor buffs to a couple of useless skills you have done NOTHING in 3 months now.
Patience has a limit.
My NB is doing fine, thanks. I'm not talking bug-fixes that might be needed, but overall coolness factor and can seriously kill you, yeah it's doing good.
That said, I'd like some better CC, but honestly I'd feel guilty if I had that.
lol, did you even watch the video? That is not a dress build, and is not a staff caster. It's a heavy armor build with sword and shield, and even says that in the title of the video.ferzalrwb17_ESO wrote: »I'll just drop this in here,https://www.youtube.com/watch?v=HZ3855ByW4E&list=UUOlHSbEXKy0Bn7zQsG2ig_A
Check out his channel, and come again about NB's 1v1 abilities. I mean he dont even switch weapons.
You can make a caster anything ok there with a similar setup. Get your block on, get an ability to spam behind block and a heal (with NB that's 2 birds with one stone) and you're set.
The problem isn't so much the NB as stamina. NBs are screaming to be used with medium armour more than the other classes but stamina sucks so bad. You'll almost never enter a fight with full stamina and you'll be out of stamina within seconds if you don't use leech. And then you've nerfed your dps. Those 1v1's are more about surviving than dps. It's a totally different game for duels. None of those builds are going to come close to breaking any dps records.
Stamina NBs are very good.. from stealth.. for about 3 seconds. Then they're done. Cloak sometimes works to reset and try again.
Like everything in this game - it's about wands and skirts. S+S is also ok as long as you still wear a dress and build for magicka.
The video is good, and illustrates a lot about how you can play your NB.
To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.
Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.
My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.
Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.
Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.
And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.
TL;DR;
I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.
To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.
Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.
My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.
Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.
Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.
And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.
TL;DR;
I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.
I agree with most of this. If you spec for glass cannon, do not expect to outlast your enemy if the initial burst fails. I think too many NB's want that crazy burst yet still have the long sustain of a Templar. In all cases on a NB, you cannot have both. I understand some other classes can have great damage and sustain but that's isn't here nor there.
There is 1 thing you have me scratching my head on is the part I bolded. I'm curious to know exactly what you are referencing since I don't know of any skill that a NB has where we can heal to full if our bursts heal (unless I'm misreading what that paragraph is saying??)
To be honest, I'm getting sick of reading these NB whining post, while in reality their class is working just as well as other classes. It doesn't even matter when other NBs say so, some still don't understand. You have your pros and cons, but so does everyone else.
Firstly, I don't really understand what is so big deal about NBs and their cloak. It's excellent defense mechanism, and if it breaks because of your own DoTs, then don't use DoTs. Simple as that, or did I miss something? It would be quite unfair if you could stealth, but your opponent could not, because he's still in combat. I've met quite a many NBs in PVP that had zero problems of disappearing in the middle of the fight and stay hidden, so this is more like a choose your skills/spells better issue. I don't usually say this, but you can read that as L2P.
My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.
Also all these posts how NBs lack sustained this or that, which apparently every other class has, is quite irrelevant if they are specced for burst damage. If you go for burst, then it's hit and run tactics. You have cloak and we sorcerers have a bolt escape, and that's how glass cannons operate. If I spec for burst, I don't expect to last against a Templar if my initial burst fails. But of course that shouldn't be the case for Nightblades, oh noes, you just need more buffs.
Also not all classes except Nightblades can heal themselves to full asap when your initial burst fails. Sorcerer's self heal needs critical hits, but because most VR12 players are running with impenetrable set, that skill has become next to useless. We don't even have leeches like you have. Still NBs keep on claiming how they are on thin ice if their original gank fails. That might go for DKs and Templars, but honestly, if your initial burst fails, do you really think you should still have enough sustained DPS to wear them down? What's the point of such classes, if they are just cannon fodder for mighty Nighblades? In any case, you can still continue fight against sorcerers and other nightblades just fine. That's still 50% of classes, and neither of us has any insta heals or blazing/reflecting shields, so you should be safe. Oh, except Nightblades probably need a little buff here too, because other NBs and sorcerers can burst them back, and NBs are even better at this, since they don't have to rely on RNG to get a lucky proc.
And funniest illusion that these whiners seem to have is that all the other classes' skills are useful, working correctly and automatically deserve a slot in our skill bars. I haven't played all classes, but I still bet that all classes have a handful of core skills, and the rest are only at best situational. When it comes to skills not working correctly, I'm sure every class have their share of that. Fixing those skills for every class would be really nice, but Nightblades are not any kind of special case, or in need of extra buffs.
TL;DR;
I agree, that at game launch Nightblade class was a mess that needed developer attention, but currently you guys are on the same boat as every other class. Some skills work, others don't, and rest is working wonky. NBs are performing really well in trials and PVP, and if YOU still can't perform, I don't think any further buffs will really help. Honestly, it's time to try Tetris, and play a game with proper game balance where different blocks are not so overpowered....except that increasing speed probably needs a nerf.
I agree with most of this. If you spec for glass cannon, do not expect to outlast your enemy if the initial burst fails. I think too many NB's want that crazy burst yet still have the long sustain of a Templar. In all cases on a NB, you cannot have both. I understand some other classes can have great damage and sustain but that's isn't here nor there.
There is 1 thing you have me scratching my head on is the part I bolded. I'm curious to know exactly what you are referencing since I don't know of any skill that a NB has where we can heal to full if our bursts heal (unless I'm misreading what that paragraph is saying??)
I believe he is saying that nightblades are not the only class without a burst heal, as he goes on to talk about crit surge vs impenetrable. Just with sub-optimal grammar.
My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower.
1. My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it.
2. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.
tomiffseb17_ESO wrote: »Code2501. And do you think it is right for thoose spells to use weapon crit even if they are spells? Lore or not it is really hard to get both spell/weapon crit in a range where they do make a difference.
That's right. In ESO, all four classes are mages, basically, just different styles of mages. Due to this design, Stamina builds have trouble.ALL class "skills" are SPELLS.
tomiffseb17_ESO wrote: »Code2501. And do you think it is right for thoose spells to use weapon crit even if they are spells? Lore or not it is really hard to get both spell/weapon crit in a range where they do make a difference.
I do think its right.
As I mentioned, they are effectively touch spells, and the skill to hit with them critically is reflective of you managing to get your hand onto the targets body and discharging the spell in a spot that would hurt them more than touching say a padded/armored location. Its like needing karate skills to place the spell in the most vulnerable spot.
It is also mechanically possible to have a good crit chance for both.
e.g. Dual Wield precise daggers, with Blade & Blunt II passive
6% Spell & Weap crit from Traits
10% Weap crit from DW passive
4 piece Night Mothers Gaze =8% weap + 4% spell crit - I use 2x daggers and 2x armor pieces for this usually
Use 5 light 2 Med armor and you get another 10%/6% from passives.
Add thief mundus for another 5%.
That's 25% spell 35% weapon crit chance so far.
You still have your choice of 5 piece set bonus to pick from, which can net you up to another 8% or so in either. Plus there are several looted set items you can pick up 2/3 jewelry slots for another +4% weapon.
If you really want to go over the top on crit chance you can throw on innerlight also.
That's any class getting to around 45 crit chance in both Spell and Weapon.
Now specifically for Nightblades, Pressure Points nets 3% to both spell and weapon crit per assassin skill slotted. That can reasonably equate to a further 6% for both depending on your skill/ultimate load-out.
So while I don't recommend it, its perfectly possible for a NB to get to a quite decent crit rate (over 50%) in both spell and weapon at once. Just don't expect to hit 70% constant crit chance in both at once.
Now ignoring numbers and giving you my personal experience... weapon crit is not even necessary as a melee NB caster. For one, stealth is a guaranteed super crit opener for our touch spells (how many games let you get a spell sneak attack bonus) and after which Shadowy disguise (when its working) is a 100% crit rate for both spell and weapon ratings on demand.
Personally, the only time I could see you wanting to get a high weapon crit is if you plan on a hybrid or stamina build, in which case you can safely hit a 50% crit on both.
When I play my melee caster nightblade (vr5 atm) I usually only sit at around 20/10 crit, My stats are focused on base damage (spell damage/magicka) and wearing 5/2 light/heavy.
I don't miss the crit in pve because my concealed weapon open always stealth crits for 2k+, and well shadowy disguise = guaranteed crit on tap.
In pvp impenetrable stacking makes crit a risky stat investment anyhow.
So again, as a Nightblade player I see no problem with the way crit stats work for Nightblade spells. It may seem counter intuitive to traditional MMO players, but it makes perfect sense in Elder Scrolls, and the numbers still work well enough for players that really want an extreme crit focus.
1. My next gripe is how you think it's bad that some of your skills use wp/sp and stamina/mana, while as a sorcerer all my skills use mana and spellpower. If it's not clear which one your skills use, that is a serious problem and those tooltips really should be updated, but that's it.
2. If I choose to go stamina melee build, pretty much none of my skills support that. Oh, surge does. Play as you want, as ZOS advertised, and one of your class skills will support that. Pretty epic, eh? But poor nightblades, they have more possibilities, so they should get some buffs.
1. If I want to be in a stamina build and expect to be good with weapons... Isn't that just idiotic, that some of my skills scale from magicka, some - from weapons, but ALL of them cost magicka! Isn't it obvious, why I can't play stamina melee build as good as a caster?
2. Duh! Because you are a sorcerer. And we are talking about nightblades. You know, those guys who rely variously on stealth, blades, and speed according to what we were promised when we created our characters. And yes, we do have skills that could support this style. But we can't spam them if we invest in stamina. Also, they are really weak (numbers are too low) then. And weapon damage seems simply useless. At first levels you could see that one hit would take some considerable chunk of health... Now.. really? ~150 per hit? and concealed strike is about 300? idk, if it still depends on magicka how it used to tho. I have no points invested there. Can't afford any if I want enough stamina\hp and hoping that my attacks will deal more damage lol.