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Another week, still no resource management improvement for Templars

david.haypreub18_ESO
david.haypreub18_ESO
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On June 19th, in a thread devoted to fixing the Templar class, ZOS said the following:
ZOS_JessicaFolsomZOS_JessicaFolsom admin
June 19 Staff Post
Hi folks,

We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.

The question now is, what did you come up with? Because it has now been more than two months, and nothing has been done.

I know some people will argue that Templars are fine. I agree they have good survivability and are viable healers. I would also argue that Templars clearly have the worst DPS and the worst magicka management in the game, and as a result are the least represented class in trials. But this thread is not about that.

This thread is just a request for a clarification: Will ZOS be doing anything for Templar resource management or will they not? It has now been more than two months, and nothing has been done. So is that it for Templars' resource management? Should we not be expecting any improvements in the future, and does ZOS now consider the issues with the Templar class resolved?

If they can't fix the issue, then I think the least ZOS can do is clarify whether they will ever be addressing it, as they said they would, or whether they have given up entirely and won't actually be addressing it, so we can plan our builds accordingly. Two months at the bottom of the endgame PvE food chain is more than enough for any class.
Edited by david.haypreub18_ESO on August 25, 2014 5:28PM
Templars are 'just slower... by design'
Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
VR 16 Templar (retired until Templars get fixed)
VR 16 Sorcerer
38 Nightblade
24 DK
  • ExiledKhallisi
    ExiledKhallisi
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    If the devs actually played the game they would know better...but it seems the devs of today's dev's (not just ESO) dont really play their games. Look at videos of Dev's demoing new games at Quake or E3... they are terrible.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Nox_Aeterna
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    Yeap , well atleast we get one of these every week to remind them.

    Not that they appear to care or even TRY to change anything.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    It is getting a little ridiculous. Two months now, and nothing but silence.

    Interestingly, after Jessica made that statement, ten pages of suggestions followed from Templar players and others on how to address the issue of magicka management. It appears that the passive Restoring Spirit was nerfed in beta because it was deemed too strong, so my personal choice would be to add an active skill in the Restoring Light line, such as changing Repentance to restore magicka and health rather than stamina and health. Really, Templars have a lot of skills that can restore health... it is the magicka that is the problem.

    Anyhoo, I just wanted to note there have been tons of suggestions on how to fix the issue-- literally 10 pages of suggestions in the Templar thread alone. So there is no lack of ideas... what there seems to be is a lack of will, or at least communication, on ZoS part that is really quite disappointing.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • jrgray93
    jrgray93
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    They said they want to do balance changes very gradually, so as not to drastically change the way the game plays.

    So, we can expect to see some tweaks in two years when an expansion comes out.

    Ahhh, I can see it already:

    - Decreased the magicka cost of Rune Focus and its morphs by 5%

    "WE WON! WE DID IT! TEMPLARS ARE SAVED!" - ZOS
    EP: Slania Isara : Harambe Was an Inside Job
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    jrgray93 wrote: »

    Ahhh, I can see it already:

    - Decreased the magicka cost of Rune Focus and its morphs by 5%

    "WE WON! WE DID IT! TEMPLARS ARE SAVED!" - ZOS

    LOL. That is so totally the sort of thing I am expecting!

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • fastolfv_ESO
    fastolfv_ESO
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    im not really sure what this issue is? i have a much much harder time managing resources on my dk than my templar. Though i suppose if your comparing everything to the sorc then yes everybody has an issue not just templars
  • Nox_Aeterna
    Nox_Aeterna
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    im not really sure what this issue is? i have a much much harder time managing resources on my dk than my templar. Though i suppose if your comparing everything to the sorc then yes everybody has an issue not just templars

    Yeah the DK class has better tools to do this mate , if you are having a worse time well ...
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • SoulScream
    SoulScream
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    It has been long enough now that I parked my Templar for now and rolled a DK.
  • Ziz
    Ziz
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    Are you all kidding, my vr3 Templar is a little over soft capped for Magicka recovery and with the regen spell hes at softcap for health and stamina recovery.

    He's also over 3600 health, 2000 magicka and 21% lower spell cost. Oh and additional 4% lower every cost from Templar passive
    Edited by Ziz on August 25, 2014 6:39PM
  • Nox_Aeterna
    Nox_Aeterna
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    Ziz wrote: »
    Are you all kidding, my vr3 Templar is a little over soft capped for Magicka recovery and with the regen spell hes at softcap for health and stamina recovery.

    He's also over 3600 health, 2000 magicka and 21% lower spell cost. Oh and additional 4% lower every cost from Templar passive

    ... so your gear is doing everything it does for the other classes , BUT not like them you only get a 4% lower cost from one passive to manage your magicka , thanks for making our point more valid.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Ziz
    Ziz
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    What does Dragonknight have to lower the costs?
    Edited by Ziz on August 25, 2014 6:53PM
  • Xsorus
    Xsorus
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    lol at people still whining Templars aren't powerful enough.

  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Ziz wrote: »
    Are you all kidding, my vr3 Templar is a little over soft capped for Magicka recovery and with the regen spell hes at softcap for health and stamina recovery.

    He's also over 3600 health, 2000 magicka and 21% lower spell cost. Oh and additional 4% lower every cost from Templar passive

    Of the things you mentioned, the only Templar ability that is helping you is the 4% passive. All the rest are from your gear and attributes. That 4% used to be much better-- on par with the other classes-- until it was nerfed into oblivion during beta, and has never recovered.

    The problem for the Templars is that other classes have both much better DPS and ways to regain magicka, which is why Templars can't do the DPS the other classes can: they simply can't sustain the damage.

    I'm not saying templars are broken, and in fact in many aspects of the game they are fine. Engame PvE, however, is a diffrent matter entirely, with the Templars clearly at the bottom of the barrel.

    For more detailed descriptions of why Templars lack in mana management, please see the thread in the 'Developer Discussions' section of these forums. That's the thread where ZOS admitted Templar mana recovery was a problem and said they would look into it. The numbers presented there give a much better explanation of the discrepancies between the classes than I could here.

    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Stx
    Stx
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    I have no magicka issues whatsoever on my Templar. But I use light armor and a resto staff.

    I am not sure why Templar players think they should have the same level of resource management as Sorcerers and Nightblades... those classes don't have the bomb heals that Templars have, or Blazing shield type defenses... its called a trade off? /shrug
  • Vencenzo
    Vencenzo
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    Seems like your specifically targeting pve dps. People are stuck too stuck on magika, templars now have the best stam management of the 4 classes.

    Use your magika only for restoration aura and power of the light.
    Level up medium and get 2x pvp axes that proc power.
    Get 3 potion speed glyphs and enjoy the super cheap price of wep power pots.
    Infinite twin lash->power of the light->flurry.

    The tank will also appreciate 80% stam regen at all times for blocking.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Ziz wrote: »
    What does Dragonknight have to lower the costs?

    Draw Essence and Battle Roar help with costs and recovery.

    Sea of Flames also restores some, but costs it too.

    Reflective Scales, in conjunction with Syrabane set, was also an issue.

    Edited by david.haypreub18_ESO on August 25, 2014 7:31PM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
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