wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.
I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.
I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
MMORPG doesn't mean MUST GROUP OR DIE from the 1990's. It gives you the choice to interact with a whole world of players.
I want more Solo Content, I can't stand Trials/AA. I hate it. I hate the whole damn thing, some people are adrenaline junkies and those kids might love it, but making entire zones of it? That gives elite groupers what, 30 more skill points than everyone else?
So adding new perks to crafting lines, adding new skill lines, and the elite groupers can just do everything but if you aren't one of those types of players you have 30+ less options and no way into respectable gear.
It took me a long time to reach this point but after doing Trials/AA, I hate the level of elitism among grouping, I hate craglorn culture (and Murkmire will have the same). These players got their way by QQ and threatening to quit, and claiming they have nothing left to do.
We should start doing the same, if they want an MMO of adrenaline junkie tweenies let them have it.
I am DONE in November if something doesn't change. I don't care. The elite level of 6-12 man dungeons is not for me, and never will be. I want more content that I can play through with my easy going laid back friends who like me, move at a snails pace taking time to immerse ourselves in the game and not just running through it like hyperactive idiots.
There isn't enough content that is appealing to me being added and by the time there is, players like me will be 60+ Skill Points behind everyone else just to punish us for not being Elite Groupers. There is a lot of good in ESO but there IS a bait-and-switch involved. You are "allowed" to play how you want until endgame. Then you either have to change and become some elite hyperactive adrenaline junkie or you aren't ever going to advance again.
wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
Nox_Aeterna wrote: »wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
And that is your opinion , i know quite well how to group in this game and for the most part i avoid it at all cost.
To me it is annoying and a waste of my time AND patience on most cases.
There are times where i group , like in PvP, but that is mostly for zerging and not listening to others talk and so on , but that is it.
If anything , the only good part to me about the whole VR14 thing , is that i will be able to enter and solo even more group content since my char will become even stronger.
coryevans_3b14_ESO wrote: »Pangnirtung wrote: »@magnusnet, I don't see why how I like to play is any of your concern when I am saying, more power to the group players.
I can choose to group when I want, that is an MMOG. Being forced to group in the higher levels of the game is not my choice. Not everyone here thinks the same way as you. I don't expect you to think the way that I do.
Expecting to play everything in an MMORPG alone is unrealistic. IMO and in the minds of many there is too much solo content. Many of us had to grindfest to VR12 just to actually feel like we're playing an MMO. Don't want more of that, sorry and it's already a big mistake that the game is soloable till VR10.
Name me a successful mmo that you CAN'T solo to max level.
Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.
I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
Actually this is not correct. Most MMOs now have so much solo content that you can easily get to level cap doing only solo PvE. Some MMOs have also gone so far as to suggest that raiders in particular "no longer matter anyway" so they have even stopped producing group content altogether.
I don't like either extreme. There needs to be a reasonable balance of things, and variety for players to choose from. It is unfortunate that the timing of content released so far is not taking this need for balance into account.
Nox_Aeterna wrote: »wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
And that is your opinion , i know quite well how to group in this game and for the most part i avoid it at all cost.
To me it is annoying and a waste of my time AND patience on most cases.
There are times where i group , like in PvP, but that is mostly for zerging and not listening to others talk and so on , but that is it.
If anything , the only good part to me about the whole VR14 thing , is that i will be able to enter and solo even more group content since my char will become even stronger.
So because you avoid other players, other players must do the same? Don't you think you are very selfish there?
Seriously ZO gave you the chance to just tag along with passer byes and even this is against your rule of "I don't like others and avoid them"...
No offence but this attitude in an MMO just doesn't work out. Its like having that same attitude in RL while living in New York City.
People can choose what they want to do in life and if their choice goes hand in hand with meeting others, socializing with humans then they have to accept this or better said would be silly if they choose this knowing they are not up for it.
You cant marry yourself either, you need a second person for this this is how things are
Pangnirtung wrote: »@magnusnet, I don't see why how I like to play is any of your concern when I am saying, more power to the group players.
I can choose to group when I want, that is an MMOG. Being forced to group in the higher levels of the game is not my choice. Not everyone here thinks the same way as you. I don't expect you to think the way that I do.
Expecting to play everything in an MMORPG alone is unrealistic. IMO and in the minds of many there is too much solo content. Many of us had to grindfest to VR12 just to actually feel like we're playing an MMO. Don't want more of that, sorry and it's already a big mistake that the game is soloable till VR10.
Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.
I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
Nox_Aeterna wrote: »wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
And that is your opinion , i know quite well how to group in this game and for the most part i avoid it at all cost.
To me it is annoying and a waste of my time AND patience on most cases.
There are times where i group , like in PvP, but that is mostly for zerging and not listening to others talk and so on , but that is it.
If anything , the only good part to me about the whole VR14 thing , is that i will be able to enter and solo even more group content since my char will become even stronger.
So because you avoid other players, other players must do the same? Don't you think you are very selfish there?
Seriously ZO gave you the chance to just tag along with passer byes and even this is against your rule of "I don't like others and avoid them"... You don't even need to interact or talk, you can just stand by and watch while hitting the mob once or twice.
No offence but your "no others" attitude in an MMO just doesn't work out. Its like having that same attitude in RL while living in New York City.
People can choose what they want to do in life and if their choice goes hand in hand with meeting others, socializing with humans then they have to accept this or better said, they would be silly if they choose this activity / life knowing they are not up for it.
You cant marry yourself either, you need a second person for this this is how things are
Who cares? This is not an RPG. It's not a solo game.
Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.
I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
Actually this is not correct. Most MMOs now have so much solo content that you can easily get to level cap doing only solo PvE. Some MMOs have also gone so far as to suggest that raiders in particular "no longer matter anyway" so they have even stopped producing group content altogether.
I don't like either extreme. There needs to be a reasonable balance of things, and variety for players to choose from. It is unfortunate that the timing of content released so far is not taking this need for balance into account.
First of all, you can get to max level at ESO without any group activity involved. Level 50 is the maximum not VR 14. The VR system is just what players can do once they capped their char, its like the Elder system at WS.
Secondly, the crux with "solo to max level" is that people don't learn how to group or socialize. Therefore they will ultimately run into big trouble once they reached max level.
WOW is the best example for this. At Vanilla and partly TBC everyone that reached 60 or 70 had such a massive f list that he could theoretically run dungeons or raids 24/7. Besides that most players were in a very active guild.
If you play WOW today you get to level 90 and your f list stays empty and you are not in any active guild environment.
Do you see the problem there?
Once people are 90 they cant progress as they don't have the social skills and contacts for it.
What you describe as "good" is actually what ruins MMOs since about 6 years.
An MMO needs to encourage social activities right from level 1 so that everyone who is interested can learn about how to interact with other gamers.
The whole Elitism scene developed from that strong anti group content in MMOs, at Vanilla WOW or EQ nobody would ever ask for your GS because people were a community and played side by side for fun.
Today also at ESO its all about what class you play, the DPS you do or if you have TS. I think its sad that you guys wont see it, the devils you hate are the devils you brought on yourself actually. :'(
MMORPG doesn't mean MUST GROUP OR DIE from the 1990's. It gives you the choice to interact with a whole world of players.
I want more Solo Content, I can't stand Trials/AA. I hate it. I hate the whole damn thing, some people are adrenaline junkies and those kids might love it, but making entire zones of it? That gives elite groupers what, 30 more skill points than everyone else?
So adding new perks to crafting lines, adding new skill lines, and the elite groupers can just do everything but if you aren't one of those types of players you have 30+ less options and no way into respectable gear.
It took me a long time to reach this point but after doing Trials/AA, I hate the level of elitism among grouping, I hate craglorn culture (and Murkmire will have the same). These players got their way by QQ and threatening to quit, and claiming they have nothing left to do.
We should start doing the same, if they want an MMO of adrenaline junkie tweenies let them have it.
I am DONE in November if something doesn't change. I don't care. The elite level of 6-12 man dungeons is not for me, and never will be. I want more content that I can play through with my easy going laid back friends who like me, move at a snails pace taking time to immerse ourselves in the game and not just running through it like hyperactive idiots.
There isn't enough content that is appealing to me being added and by the time there is, players like me will be 60+ Skill Points behind everyone else just to punish us for not being Elite Groupers. There is a lot of good in ESO but there IS a bait-and-switch involved. You are "allowed" to play how you want until endgame. Then you either have to change and become some elite hyperactive adrenaline junkie or you aren't ever going to advance again.
Your opinion could be better stated, and certainly with less hostility.
Not everyone who enjoys Trials, Craglorn, and group content in this game is an "elite hyperactive adrenaline junkie." I most certainly am not and yet I enjoy and always will enjoy group play above all other things.
MMORPG doesn't mean MUST GROUP OR DIE from the 1990's. It gives you the choice to interact with a whole world of players.
I want more Solo Content, I can't stand Trials/AA. I hate it. I hate the whole damn thing, some people are adrenaline junkies and those kids might love it, but making entire zones of it? That gives elite groupers what, 30 more skill points than everyone else?
So adding new perks to crafting lines, adding new skill lines, and the elite groupers can just do everything but if you aren't one of those types of players you have 30+ less options and no way into respectable gear.
It took me a long time to reach this point but after doing Trials/AA, I hate the level of elitism among grouping, I hate craglorn culture (and Murkmire will have the same). These players got their way by QQ and threatening to quit, and claiming they have nothing left to do.
We should start doing the same, if they want an MMO of adrenaline junkie tweenies let them have it.
I am DONE in November if something doesn't change. I don't care. The elite level of 6-12 man dungeons is not for me, and never will be. I want more content that I can play through with my easy going laid back friends who like me, move at a snails pace taking time to immerse ourselves in the game and not just running through it like hyperactive idiots.
There isn't enough content that is appealing to me being added and by the time there is, players like me will be 60+ Skill Points behind everyone else just to punish us for not being Elite Groupers. There is a lot of good in ESO but there IS a bait-and-switch involved. You are "allowed" to play how you want until endgame. Then you either have to change and become some elite hyperactive adrenaline junkie or you aren't ever going to advance again.
Your opinion could be better stated, and certainly with less hostility.
Not everyone who enjoys Trials, Craglorn, and group content in this game is an "elite hyperactive adrenaline junkie." I most certainly am not and yet I enjoy and always will enjoy group play above all other things.
My post isn't hostile just like it isn't hostile to accuse people who complain about Bat Swarm of being newbs who just stand in AOE's and advising them to roll dodge.
I like Casual Grouping, and I don't mind listening to Teamspeak when I need to. What I don't like is the environment of Mad Max that Craglorn and some Vet Dungeons force you in. I don't like the constant forced running, where if even one person makes one error... or even one luck based thing happens... Negate runs out, or Barrier runs out, or Veil of Blades runs out and everyone is insta-wiped. You are 2 points too low on mana to cast Annulment or even if you do, the casting time lags a second and you are wiped.
Once in a while, I don't mind this, it can be refreshing to do. What I hate, is having 2 entire zones of Skill Points, Quests and Content locked away. New Skills (10 instead of 9) will likely soon be added to all crafting lines (as a choicenerf) and with new skill lines being added, people who don't do those zones will lose 15+ skill points. That means since you won't have the skill points to invest more points into doing what you already can do, you will be able to do less and have no ability to get back to where you were before, because its all locked behind this content. Let alone getting more.
I don't even mind that its one Zone. But 2-3? With new skill lines? That shuts too many players out of too much of the game.
Is that better?
I didn't use labels, I defined my stance. The choice words I used were selected because they describe how I feel about things. Use one descriptive term and get lectured at about generalizations and stereotypes.
Also, you will see hostile communication all over the forum, its a norm and its allowed when you are attacking a "complainer" so I don't see a problem with using hostile language when not targeting complainers. I am not attacking or pointing at anyone, no harm done.
No offense, but you have made 2 posts criticizing me without really saying anything about the content of my posts other than to argue semantics. If you have nothing to say about my points, then goodbye.
DragonLane555 wrote: »Nox_Aeterna wrote: »wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
And that is your opinion , i know quite well how to group in this game and for the most part i avoid it at all cost.
To me it is annoying and a waste of my time AND patience on most cases.
There are times where i group , like in PvP, but that is mostly for zerging and not listening to others talk and so on , but that is it.
If anything , the only good part to me about the whole VR14 thing , is that i will be able to enter and solo even more group content since my char will become even stronger.
So because you avoid other players, other players must do the same? Don't you think you are very selfish there?
Seriously ZO gave you the chance to just tag along with passer byes and even this is against your rule of "I don't like others and avoid them"... You don't even need to interact or talk, you can just stand by and watch while hitting the mob once or twice.
No offence but your "no others" attitude in an MMO just doesn't work out. Its like having that same attitude in RL while living in New York City.
People can choose what they want to do in life and if their choice goes hand in hand with meeting others, socializing with humans then they have to accept this or better said, they would be silly if they choose this activity / life knowing they are not up for it.
You cant marry yourself either, you need a second person for this this is how things are
@Audigy
You got to love posts like yours. "I dont want to have to play your way so you have to play my way" you do realize that that is what you just said in that post right? You dont want to play solo so he should have to play the way you like.
Nothing in this thread has said that there should be no group content, all its asking for is a way to get there solo as well.
If you ask me I think this is one of the things that SWTOR actually got right. you can do 90% of things in the game solo, even get end game gear, its just a lot faster, easier, and cheaper to do it in a group!
Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.
I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
Actually this is not correct. Most MMOs now have so much solo content that you can easily get to level cap doing only solo PvE. Some MMOs have also gone so far as to suggest that raiders in particular "no longer matter anyway" so they have even stopped producing group content altogether.
I don't like either extreme. There needs to be a reasonable balance of things, and variety for players to choose from. It is unfortunate that the timing of content released so far is not taking this need for balance into account.
First of all, you can get to max level at ESO without any group activity involved. Level 50 is the maximum not VR 14. The VR system is just what players can do once they capped their char, its like the Elder system at WS.
Secondly, the crux with "solo to max level" is that people don't learn how to group or socialize. Therefore they will ultimately run into big trouble once they reached max level.
WOW is the best example for this. At Vanilla and partly TBC everyone that reached 60 or 70 had such a massive f list that he could theoretically run dungeons or raids 24/7. Besides that most players were in a very active guild.
If you play WOW today you get to level 90 and your f list stays empty and you are not in any active guild environment.
Do you see the problem there?
Once people are 90 they cant progress as they don't have the social skills and contacts for it.
What you describe as "good" is actually what ruins MMOs since about 6 years.
An MMO needs to encourage social activities right from level 1 so that everyone who is interested can learn about how to interact with other gamers.
The whole Elitism scene developed from that strong anti group content in MMOs, at Vanilla WOW or EQ nobody would ever ask for your GS because people were a community and played side by side for fun.
Today also at ESO its all about what class you play, the DPS you do or if you have TS. I think its sad that you guys wont see it, the devils you hate are the devils you brought on yourself actually. :'(
To repeat eralier posts on this, I am not speaking on this thread because I personally have issues with group content. I have been playing MMOs for years. I have always raided in the games I played. That is what I enjoy. I do not need an education in the trends in those games; I was in them and experienced what happened to them first hand.
What I also know is that the more people insist on one type of content over another as more important, THAT is when the game goes to hell.
While I personally am happy about having more group content, hardmode added to Trials etc., because that is what I enjoy in ANY game I play, I am not going to ignore that there is a very large (possibly a majority of people) playing TESO that are here to explore the game solo, without completing group content of any kind - and to most certainly do so beyond level 50 and into veteran ranks. ZoS let that shipo sail already so to be surprised that some folks are asking why is pretty illogical.
I see nothing wrong with them being disappointed that there is no ETA on Wrothgar for example since that is apparently the most likely place that they will again get a full on solo questing zone.
DragonLane555 wrote: »Nox_Aeterna wrote: »wenxue2222b16_ESO wrote: »It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
Its not unique, WOW is based on Warcraft which was a solo game
If you play WOW today then there is zero solo content at max level but raid after raid.
In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.
Dungeons or trials are a different topic but you don't need them to level up.
In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.
You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.
ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
And that is your opinion , i know quite well how to group in this game and for the most part i avoid it at all cost.
To me it is annoying and a waste of my time AND patience on most cases.
There are times where i group , like in PvP, but that is mostly for zerging and not listening to others talk and so on , but that is it.
If anything , the only good part to me about the whole VR14 thing , is that i will be able to enter and solo even more group content since my char will become even stronger.
So because you avoid other players, other players must do the same? Don't you think you are very selfish there?
Seriously ZO gave you the chance to just tag along with passer byes and even this is against your rule of "I don't like others and avoid them"... You don't even need to interact or talk, you can just stand by and watch while hitting the mob once or twice.
No offence but your "no others" attitude in an MMO just doesn't work out. Its like having that same attitude in RL while living in New York City.
People can choose what they want to do in life and if their choice goes hand in hand with meeting others, socializing with humans then they have to accept this or better said, they would be silly if they choose this activity / life knowing they are not up for it.
You cant marry yourself either, you need a second person for this this is how things are
@Audigy
You got to love posts like yours. "I dont want to have to play your way so you have to play my way" you do realize that that is what you just said in that post right? You dont want to play solo so he should have to play the way you like.
Nothing in this thread has said that there should be no group content, all its asking for is a way to get there solo as well.
If you ask me I think this is one of the things that SWTOR actually got right. you can do 90% of things in the game solo, even get end game gear, its just a lot faster, easier, and cheaper to do it in a group!
Nowhere did I say that I don't want to play solo, what I said was that I don't want people like him destroy MMOs any further because they want everything solo without group activities.
1-50 was all solo and while I felt it was a mistake to have level up content fully focused on solo play I did accept this as there was the great VR content still available. But this wasn't enough for him, no he and the others supporting his view now demanded that also the VR content had to be solo and ZO did cater to their demands and destroyed VR 1-10.
You need to understand one thing, there are people playing MMOs who don't have the time or attitude to raid and for them all they got are those open world group activities to enjoy their MMO time.
Right now VR 12 and in future VR 14 is all that group oriented non raiders have. It is incredible selfish to demand that they lose all their content for even more solo content. No offence but 1-50 and VR 1-10 is already solo what else do these people want? They have the most content already in the game and still try to deny everyone else their content.
Its just greedy and this is something I can not support whether you like it or not