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Zeni, can we get a timeframe for new soloable content?

Pangnirtung
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I've played two characters and enjoyed what many call a grind getting them up to the veteran levels. On occasion I have grouped to finish a dungeon but have always found it less than rewarding. It's always been a case of keeping up with the group, clicking thru dialog without reading it and getting the accomplishment.

That works for many people. I think for a lot of players Zeni could save money and skip the story line and dialog and just have objectives. I like a story.

I have spent the last two weeks dabbling in Craglorn and trying to solo things without much success. The pleading and spam in zone chat LFG, etc., etc. says much about how group play has funneled players forcing them to find groups.

Aside from finishing achievements, (I don't want to slay another 500 ghosts for my undead badge) I am done.

For us solo players, can we get an APPROXIMATE timeline for the new solo content. I loved the first 50 levels and the veteran levels up to 10. There is nothing like that anymore until the new solo content comes out.

Is it worth maintaining a subscription in the hopes that the soloable content is on the way? Two months? Three months? Please give us solo players a reason to hang on.
  • theyancey
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    I am with you 100%. All of the content added so far has been PvP/group/raid/trials/cosmetic type stuff. Nothing for the solo PvE player anywhere. Having such content could give Zenimax the equivalent income of selling two stand alone games per year while using the existing game's base. I see no corporate downside to having just as much content for this group as to the others. If the polls done here in the past are any indication our interest group is quite large. Cater to us!
  • Sallington
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    https://youtube.com/watch?v=bqivTnEteG0

    dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

    Ctrl+F Wrothgar on second link.

    It's in the works. They desperately needed new group content first.
    Edited by Sallington on August 22, 2014 1:34PM
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  • TehMagnus
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    Who cares? This is not an RPG. It's not a solo game.
  • SantieClaws
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    Wrothgar was not even mentioned in the recent "Road Ahead" - which means it must be waaay down the list of upcoming things. After spellcrafting and the justice system and it seems those are a long way off. Also Wrothgar will probably be pitched at whatever the max level is then. Which means those of us who mostly solo will have no way of catching up on the (at least) four ranks of vet content that Craglorn is currently filling the gap for.
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  • leandro.800ub17_ESO
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    I like grouping for dungeons and quests problems is that no one else does group things even in group zone. Its actually funny
  • Pangnirtung
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    Please DO NOT take this as being anything against group content because it isn't. More power to those that enjoy doing it.

    This post is only asking about when we can expect new soloable content. Nothing more. Nothing less.

    @magnusnet, thank you for your helpful contribution to this discussion.
  • TehMagnus
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    Please DO NOT take this as being anything against group content because it isn't. More power to those that enjoy doing it.

    This post is only asking about when we can expect new soloable content. Nothing more. Nothing less.

    @magnusnet, thank you for your helpful contribution to this discussion.

    I just fail to understand why people ask for solo content in an MMORPG, do you like the idea to pay a monthly subscription to play a solo game? You still paid the game ~60 bucks and will have paid much more than 60 bucks when more "solo content" comes out. This means you'll have paid for more than 2 full games to have one full game with a small addition (equivalent of a DLC) to it.

    Do you still not see why this discussion shouldn't even happen in an MMOG? This game is not aimed to solo players, no MMORPG is, especially the paying ones.
  • SantieClaws
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    It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.
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  • Pangnirtung
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    @magnusnet, I don't see why how I like to play is any of your concern when I am saying, more power to the group players.

    I can choose to group when I want, that is an MMOG. Being forced to group in the higher levels of the game is not my choice. Not everyone here thinks the same way as you. I don't expect you to think the way that I do.
  • TehMagnus
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    @magnusnet, I don't see why how I like to play is any of your concern when I am saying, more power to the group players.

    I can choose to group when I want, that is an MMOG. Being forced to group in the higher levels of the game is not my choice. Not everyone here thinks the same way as you. I don't expect you to think the way that I do.

    Expecting to play everything in an MMORPG alone is unrealistic. IMO and in the minds of many there is too much solo content. Many of us had to grindfest to VR12 just to actually feel like we're playing an MMO. Don't want more of that, sorry and it's already a big mistake that the game is soloable till VR10.
    Edited by TehMagnus on August 22, 2014 2:13PM
  • TehMagnus
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    It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.

    I agree, but once again, if you wanted to make a game for solo players, you shouldn't make an MMORPG.

    Solo RPG players will never be happy playing in an MMORPG because they will never experience the entire game alone.

    The only thing that can happen is that by trying to please everyone, ZOS ends up pleasing no-one and the game fails. Leave the MMO to the MMO players and make a solo game for the solo players.
  • Audigy
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    It is an ES game though and you know that is going to bring in a substantial number of people who have played the single player ES games. In fact that world and lore is a substantial part of its appeal. They need to tread a very difficult line between the different player groups this game appeals to. I think it is almost a unique siuation in terms of an MMO and I don't envy them the balancing act.

    Its not unique, WOW is based on Warcraft which was a solo game ;)

    If you play WOW today then there is zero solo content at max level but raid after raid.

    In my opinion you can solo Craglorn the question is just do you want this? If you run around Craglorn then you can just play with passer byes, you don't need an invite to do the quests.

    Dungeons or trials are a different topic but you don't need them to level up.

    In my opinion do you suffer like many solo gamers under the "no group learning effect" that so many MMOs have.

    You never grouped until VR 10 and then you are told to group and you don't know the mechanics or have a f list for dungeons. This needs to be fixed by ZO, the answer is not solo zones or group zones as both things are not helping anyone.
    The answer is group and solo content from level one onwards so that people get to know each other and learn how to group.

    ESO has one of the best group systems of any MMO I played, its not about tagging mobs first but working together. Its just a shame that people don't know about this as they never group pre VR 10.
  • Soulshine
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    magnusnet wrote: »
    @magnusnet, I don't see why how I like to play is any of your concern when I am saying, more power to the group players.

    I can choose to group when I want, that is an MMOG. Being forced to group in the higher levels of the game is not my choice. Not everyone here thinks the same way as you. I don't expect you to think the way that I do.

    Expecting to play everything in an MMORPG alone is unrealistic. IMO and in the minds of many there is too much solo content. Many of us had to grindfest to VR12 just to actually feel like we're playing an MMO. Don't want more of that, sorry and it's already a big mistake that the game is soloable till VR10.

    Actually I dont get that impression from his question.. but by your own logic... it makes sense he would ask especially since there HAS been solo content available the entire way of the game up to lvl10, lol. To of a sudden not offer those players any for the forseeable - as yet, unspecified - future, is a fairly glaring contradiction, which is likely why so many are asking about it.

    For myself I am all to happy to raid into the next millenium, hehe. But not everyone in an MMO like that so I see nothing wrong with people wanting solo stuff as well - at vet levels too.
  • Tapio75
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    First PVE content for solo players should be (In my opinion) adding VR quests to enemy territories where you dont have to betray your own faction in order to keep playing after level 50. I have a mercenary character who will do just about anything for gold but others are loyal to death for their faction and they just cant continue to VR levels.

    Those territories allready have camps of opposing factions in them, it would serve well to add quest givers to these camps so we could continue aiding our faction in war efforts.

    All zones also have lots of bandit camps and such which also could be added to player as evil choice for character but these should be far in future.

    What i atleas desperately want and need is quests for my own faction on enemy territories.

    Also those gaps between zones should be opened for travel so you could travel to any place, anytime you want without need to teleport. These zones between factions could be full of VR 1 quests to do while on way to other areas. They could contain both solo and group content EQUALLY.

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  • LonePirate
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    A small bone is being thrown to solo players with 1.4.

    All players will now to be able to complete a one time only introductory quest for all six crafting skill lines. The quests are found in the first city in the first alliance zone after escaping The Wailing Prison.

    For all Veteran players, three new repeatable crafting quests have been added that require players to craft Blacksmithing, Clothing and Woodworking items. The quests can be initiated in the cities of Belkarth, Daggerfall, Davon's Watch and Vulkhel Guard.
  • SantieClaws
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    Do we know what these quests reward? Items or xp? I'll have to pop onto the PTS tommorow and take a little look at this. Thanks for the tip!
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  • Audigy
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    Do we know what these quests reward? Items or xp? I'll have to pop onto the PTS tommorow and take a little look at this. Thanks for the tip!

    You get XP and a bit of gold, you could say its an alternative to the quests at Craglorn.
  • SantieClaws
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    In that case - hooray for update 4 :D Except my vet is a provisioner and I have lower level alts that have specialised in the other crafting skills ...
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  • coryevans_3b14_ESO
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    magnusnet wrote: »
    @magnusnet, I don't see why how I like to play is any of your concern when I am saying, more power to the group players.

    I can choose to group when I want, that is an MMOG. Being forced to group in the higher levels of the game is not my choice. Not everyone here thinks the same way as you. I don't expect you to think the way that I do.

    Expecting to play everything in an MMORPG alone is unrealistic. IMO and in the minds of many there is too much solo content. Many of us had to grindfest to VR12 just to actually feel like we're playing an MMO. Don't want more of that, sorry and it's already a big mistake that the game is soloable till VR10.

    Name me a successful mmo that you CAN'T solo to max level.
  • Guppet
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    Wrothgar was not even mentioned in the recent "Road Ahead" - which means it must be waaay down the list of upcoming things. After spellcrafting and the justice system and it seems those are a long way off. Also Wrothgar will probably be pitched at whatever the max level is then. Which means those of us who mostly solo will have no way of catching up on the (at least) four ranks of vet content that Craglorn is currently filling the gap for.
    The max level will be 50, due to the champion system. So you won't have to grind all the VR levels first.
  • LonePirate
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    Do we know what these quests reward? Items or xp? I'll have to pop onto the PTS tommorow and take a little look at this. Thanks for the tip!

    The introductory crafting quests all reward 47 gold, 1,000 skill line inspiration points and another item like 1 hemming, honing stone or pitch or a chest with some provisioning ingredients or some solvents for alchemy or a glyph for enchanting. The standard quest XP/VP is rewarded for every quest. These quests can be completed regardless of your character's level or the skill level of the craft in the quest. VR12 characters at level 50 for all their skill lines will be able to complete these quests in the same way as a level 3 character with level 1 crafting skills.

    The writ quests reward Veteran XP/VP and 302 gold. You must be VR1 to start them as the player must travel to Craglorn to complete the quests which occurs in the safe confines of Belkarth and close to the wayshrine there.
    Edited by LonePirate on August 22, 2014 3:52PM
  • Garetth
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    magnusnet wrote: »
    Please DO NOT take this as being anything against group content because it isn't. More power to those that enjoy doing it.

    This post is only asking about when we can expect new soloable content. Nothing more. Nothing less.

    @magnusnet, thank you for your helpful contribution to this discussion.

    I just fail to understand why people ask for solo content in an MMORPG, do you like the idea to pay a monthly subscription to play a solo game? You still paid the game ~60 bucks and will have paid much more than 60 bucks when more "solo content" comes out. This means you'll have paid for more than 2 full games to have one full game with a small addition (equivalent of a DLC) to it.

    Do you still not see why this discussion shouldn't even happen in an MMOG? This game is not aimed to solo players, no MMORPG is, especially the paying ones.


    Why don't you actually read his post before responding.

    He is not asking for the entire game to be soloable, he is asking for "some" soloable content at end game V10+.

    I see nothing wrong with this request and don't see how that affects the MMO classification one bit.

    With the grouping system in this game stuck in the early 80's it's sometimes nice to just go off and do some solo content.

    I vote for more solo content!

  • Swampster
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    I'd say some are being deliberately obtuse on this issue; there are only "solo player's" and "group players" in their argument, which is a total nonsense to anybody with an ounce of objectivity.

    Who said anything about 100% of the game being available to solo players? Nobody did.. that's who! Well except those trying to build a rather flimsy straw-man.. for the sake of arguing the toss!

    There's a whole swathe of different hues between the 'black & white' caricatures of players.. some like to solo, some like to solo and group, some like to solo more, but don't mind grouping occasionally etc etc etc...

    The game has to cater for all those different hues if it's going to be long term successful, if all the 'soloists' cleared off right now to play x,y, or z then ESO would go into freefall.. and the F2P model would be whipped out by the beancounters faster than Sheogorath can say CHEESE!

    Nobody is suggesting the devs should produce entirely soloable content, but on the same token there shouldn't be only group content being developed either..

    There should never be a near complete block to character progression for solo players, or players who don't want to be forced to group.. there should always be viable alternatives. Unfortunately the way the game is headed for the time being there just aren't those options past VR10.
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  • DragonLane555
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    magnusnet wrote: »
    Please DO NOT take this as being anything against group content because it isn't. More power to those that enjoy doing it.

    This post is only asking about when we can expect new soloable content. Nothing more. Nothing less.

    @magnusnet, thank you for your helpful contribution to this discussion.

    I just fail to understand why people ask for solo content in an MMORPG, do you like the idea to pay a monthly subscription to play a solo game? You still paid the game ~60 bucks and will have paid much more than 60 bucks when more "solo content" comes out. This means you'll have paid for more than 2 full games to have one full game with a small addition (equivalent of a DLC) to it.

    Do you still not see why this discussion shouldn't even happen in an MMOG? This game is not aimed to solo players, no MMORPG is, especially the paying ones.

    @magnusnet If I like the game I would totally pay $15 a month for a solo game! The thing about MMOs is they never end, unlike most solo games where you play till the end then its over. So yeah if this game was 100% solo I would still be paying sub.

    To be honest if more solo content doesn't come out soon I may cancel. I like to quest alone, and run Dungeons in groups. I hate having to quest/Level as a group!
  • technohic
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    Are you really out of solo content? I mostly solo to level but I definitely wander off to PvP and will group up there, or if I run into someone doing the same stuff, I group up, not to mention every once in a while I will go grind Craglorn in the PvE zergs, so maybe it has something to do with it, but I am just now VR6 and still have a lot of my second faction quests to go through and all of the 3rd. Then I also have another character at level 14 I want to level as a different play style and been just now starting to look at crafting. I have a ton I want to do before I need to worry about running out of solo content.
  • crislevin
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    magnusnet wrote: »
    Please DO NOT take this as being anything against group content because it isn't. More power to those that enjoy doing it.

    This post is only asking about when we can expect new soloable content. Nothing more. Nothing less.

    @magnusnet, thank you for your helpful contribution to this discussion.

    I just fail to understand why people ask for solo content in an MMORPG

    because this game will lose 50% of the players w/o solo content? You can ask how many of the players are MMO players or TES players.
  • Enemy-of-Coldharbour
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    crislevin wrote: »
    magnusnet wrote: »
    Please DO NOT take this as being anything against group content because it isn't. More power to those that enjoy doing it.

    This post is only asking about when we can expect new soloable content. Nothing more. Nothing less.

    @magnusnet, thank you for your helpful contribution to this discussion.

    I just fail to understand why people ask for solo content in an MMORPG

    because this game will lose 50% of the players w/o solo content? You can ask how many of the players are MMO players or TES players.

    I would think more like 90+%.
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  • aipex8_ESO
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    More options are always better. I think group quests are a terrible idea, as I haven't been able to complete 1 in Craglorn! I don't see why the new adventure zones can't have solo quests (some repeatable quests would be nice too), 4 person delves/arenas and 12 person trials. Something for everyone.

    I have pretty much exhausted the solo content in this game and have very little reason to log in unless it's on the weekend and I have many hours to play. Playing group content increases the amount of time needed to play by a large factor. Finding a group takes a lot of time, group content usually takes longer and if you're in a good group you want to stay in it as long as possible. My average day allows me an hour or two in ESO, that just doesn't give me time to group.

  • Audigy
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    Not sure if everyone is aware of that but to do the quests you don't need to "group". You can do them with passer byes and don't need an invite to finish them.

    This is actually the good thing about ESO, there is no "invite me please" as everyone is automatically grouped if close by.

    That said the Trial and dungeon content can only be done with a premade / LFG group.
  • Laura
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    Most MMOs don't cater to solo players. Leveling is what you get usually, most people who enjoy solo games... play solo games.

    I wouldn't expect to to see a lot of solo content being introduced in a group oriented game...
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