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Thornblade[NA]

  • kitsinni
    kitsinni
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    kitsinni wrote: »
    kitsinni wrote: »
    So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?

    In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.

    It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.

    I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.

    I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.

    Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.

    .. also each night is a bit of a stretch more like a handful of times since the campaign started.
  • Illuvatarr
    Illuvatarr
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    Tripwyr wrote: »
    AD will dominate as usual. Nothing to see here

    Zerg ball up....use gigantic population advantage to your advantage....spam aoes....come on the boards and display smug arrogance.
  • Skwor
    Skwor
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?

    In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.

    It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.

    I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.

    I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.

    Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.

    .. also each night is a bit of a stretch more like a handful of times since the campaign started.

    It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.

    Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.
    Edited by Skwor on August 22, 2014 4:49PM
  • Xsorus
    Xsorus
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    I posted this in another thread, but it applies here as well

    "This happened in DAOC as well, but it was less of a problem. Do you know why? Because DAOC didn't have this huge point system for everyone to see.

    Whenever game developers add a point system, the focus doesn't become on the day to day fights but in the end goal of winning the "match". Even if you won nothing for doing it people still hate be considered the loser if a population disparity exists.

    For example....Albion on Merlin in DAOC had a metric ton of people. Often times they could have a couple giant zergs on the map taking multiple things at once...But the realm I was in...Midgard often didn't lose hope because we only viewed it as a day to day fight..We didn't have this point system killing all moral down the road.

    This is one of those things ZOS copied from GW2....and that is never a good thing....For any future developer..Stop copying GW2 WvW system...it was awful."


    Basically....you wouldn't see mass exoduses probably when dealing with these offpeak players if there wasn't a point system designed to give them an inherent advantage.

    This is why after the first month of GW2, most actual good PvPers with any sense figured out how flawed the point system was in that game. I mean you can look at the the point system in GW2, and you'll see what is pretty much a direct copy of the population chart. If you have more population at more times of the day in these games, You're automatically going to have more points in the end of the match.
  • kitsinni
    kitsinni
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?

    In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.

    It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.

    I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.

    I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.

    Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.

    .. also each night is a bit of a stretch more like a handful of times since the campaign started.

    It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.

    Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.

    Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.

    Having more people that play on off-time is hardly a "manipulative play style" just get people to play against them at those times. It is a 24 hour campaign it is no ones fault that you guys don't have people during those times. I think it would be really funny if they decided to just start taking over the 14 day campaign at night though.
  • Krinaman
    Krinaman
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    Yes, we should all just quit our jobs and live on Aussie time just to compete with the faction that has a bigger population than the other two combined. You are just being ridiculous.
  • Skwor
    Skwor
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?

    In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.

    It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.

    I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.

    I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.

    Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.

    .. also each night is a bit of a stretch more like a handful of times since the campaign started.

    It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.

    Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.

    Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.

    Having more people that play on off-time is hardly a "manipulative play style" just get people to play against them at those times. It is a 24 hour campaign it is no ones fault that you guys don't have people during those times. I think it would be really funny if they decided to just start taking over the 14 day campaign at night though.

    Going from last to first by not PVPing but instead just playing when others are not online does not require or impart any skill. You may or may not be skillful but earning status that way in a PVP campiagn is not PVP. That you seem to think others should just be overjoyed that you can out-earn points because you happen to have more who play when few other can is really silly. Defending the practice speaks more about the person than anything I can say and it is not anything to brag about.
  • TheBull
    TheBull
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    Welp the Aussies really screwed this one up. What was a campaign separated by less than 1k points just 3 days ago is now sunk by early morning (NA) pve squads.
    Edited by TheBull on August 22, 2014 5:35PM
  • Minnesinger
    Minnesinger
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    EP isn´t even second but third. Well I thought it is DC vs AD anyways. The Forums is different story. EP might come on top. They do most of the excuses of all 3 alliances.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Aoe_Barbecue
    Aoe_Barbecue
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    EP isn´t even second but third. Well I thought it is DC vs AD anyways. The Forums is different story. EP might come on top. They do most of the excuses of all 3 alliances.

    We have no Oceanic presence and NM is mostly in North America and we have jobs and need to sleep ... sometimes. Thus we can't be on to farm AD PvE zergs until the wee hours of the morning. It would be nice if there were more DC and EP oceanic presence on Thornblade. I hear there's a pretty sizable EP oceanic presence over on Chillrend doing the same thing AD is doing on Thornblade. I think they should fight each other :)

    I don't blame the Aussies. What are they going to do, wait until U.S. primetime to play? I just wish most of them didn't join the National Sociali-*cough*-Aldmeri Dominion :p. Poplocked Yellow versus 1 bar Red and Blue at midnight PST is kind of silly.
    Edited by Aoe_Barbecue on August 22, 2014 5:45PM
  • Bramir
    Bramir
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    EP isn´t even second but third. Well I thought it is DC vs AD anyways. The Forums is different story. EP might come on top. They do most of the excuses of all 3 alliances.

    Our excuse for the first, and only fully contested campaign, was to win.
    Edited by Bramir on August 22, 2014 5:47PM
  • thelordoffelines
    thelordoffelines
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    [quote=" I hear there's a pretty sizable EP oceanic presence over on Chillrend doing the same thing AD is doing on Thornblade. I think they should fight each other :).

    the problem isnt oceanic players, its that all the ep on thornblade left to come to chillrend because ep was winning there. So now instead of two balanced campaigns, we have 2 dominated maps.
  • WebBull
    WebBull
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    [quote=" I hear there's a pretty sizable EP oceanic presence over on Chillrend doing the same thing AD is doing on Thornblade. I think they should fight each other :).

    the problem isnt oceanic players, its that all the ep on thornblade left to come to chillrend because ep was winning there. So now instead of two balanced campaigns, we have 2 dominated maps.

    When danger reared its ugly head, EP bravely turned their tail and fled
    Brave EP turned about
    And gallantly they chickened out
    Bravely taking to their feet
    They beat a very brave retreat

    Bravest of the brave EP

    Packing it in and packing it up
    And sneaking away and buggering off
    And chickening out and pissing off home
    Yes, bravely they are throwing in the sponge
  • Komma
    Komma
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    There are ways to help fight against what is going on.

    Suicide camps need to go. People should have to actually travel to go on the offensive. The camps could still be used if you die in the area they are placed.

    Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.

    They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Minnesinger
    Minnesinger
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    Komma wrote: »
    Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.

    They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.

    ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.

    I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*. :)
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Ifthir_ESO
    Ifthir_ESO
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    Its funny how quickly people forget EP won Wabbajack 1

  • kitsinni
    kitsinni
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    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?

    In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.

    It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.

    I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.

    I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.

    Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.

    .. also each night is a bit of a stretch more like a handful of times since the campaign started.

    It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.

    Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.

    Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.

    Having more people that play on off-time is hardly a "manipulative play style" just get people to play against them at those times. It is a 24 hour campaign it is no ones fault that you guys don't have people during those times. I think it would be really funny if they decided to just start taking over the 14 day campaign at night though.

    Going from last to first by not PVPing but instead just playing when others are not online does not require or impart any skill. You may or may not be skillful but earning status that way in a PVP campiagn is not PVP. That you seem to think others should just be overjoyed that you can out-earn points because you happen to have more who play when few other can is really silly. Defending the practice speaks more about the person than anything I can say and it is not anything to brag about.

    "not pvping" does not equal "going to the most popular campaign and your opponents failing to show up". I have no control over when the oceanic players decode to play on my faction or yours. There is nothing to defend, you simply have not supplied opponents.
  • Zintair
    Zintair
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    The EP who left are whiners and cry babies. It is what it is, they are fair weather players. No more fair weather than stacking an entire time zone on the most populated faction in the game either.

    We will still be on Thornblade having some great fights. Was fun as hell at Faregyl last night farming AD for 30-1hr. Then of course DC turned on us when we almost got EMP (Btw we took Roebeck so no idea about failing to take it is about?)

    Then DC starts trying to back cap us while AD pushes us... Oh wait is this where i cry Green Alliance? Who gives a *** everyone is working with everyone else and no one is working together.

    We are having some epic fights, scoreboard is probably out of reach for us since the EP turds are playing king of the hill in their gold fish bowl while we swim with sharks but hey, not everyone wants competition.
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Jaxom
    Jaxom
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    Zintair wrote: »
    The EP who left are whiners and cry babies. It is what it is, they are fair weather players. No more fair weather than stacking an entire time zone on the most populated faction in the game either.

    We will still be on Thornblade having some great fights. Was fun as hell at Faregyl last night farming AD for 30-1hr. Then of course DC turned on us when we almost got EMP (Btw we took Roebeck so no idea about failing to take it is about?)

    Then DC starts trying to back cap us while AD pushes us... Oh wait is this where i cry Green Alliance? Who gives a *** everyone is working with everyone else and no one is working together.

    We are having some epic fights, scoreboard is probably out of reach for us since the EP turds are playing king of the hill in their gold fish bowl while we swim with sharks but hey, not everyone wants competition.

    Faregyl was awesome. It was under attack for almost 1.5 hours. Was a decent defense tick when it was all said and done. Lot's of fun but lot's of lag.
  • Skwor
    Skwor
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    Komma wrote: »
    Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.

    They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.

    ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.

    I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*. :)

    It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.

    If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.

    To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.
  • kitsinni
    kitsinni
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    Komma wrote: »
    Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.

    They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.

    ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.

    I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*. :)

    It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.

    If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.

    To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.

    Then log on during oceanic times and give some resistance. What does it matter when the rest of your alliance is running to the 14 day during prime time anyway?
  • Ezareth
    Ezareth
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    Going from last to first by not PVPing but instead just playing when others are not online does not require or impart any skill. You may or may not be skillful but earning status that way in a PVP campiagn is not PVP. That you seem to think others should just be overjoyed that you can out-earn points because you happen to have more who play when few other can is really silly. Defending the practice speaks more about the person than anything I can say and it is not anything to brag about.

    I'd just like to point out in the last 3 days since Chillrend the EP Aussie zergfest server ended, my guild and I and many others switched to Thornblade which has helped shift the balance in ADs favor as well. Most of us play from 9-10PM until 6-8AM EST, and I live in EST.

    We moved to Thorn because it is/was the most balanced campaign left in the game.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • RedTalon
    RedTalon
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    nm
    Edited by RedTalon on August 22, 2014 8:00PM
  • Ifthir_ESO
    Ifthir_ESO
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    Thorn because it is/was the most balanced campaign left in the game.

    QFT

    and I even died to your group yesterday so its at my pain I say this

  • Ezareth
    Ezareth
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    It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.

    If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.

    To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.

    This isn't true. I play all night long every day and I've seen the AD Zerg on Thornblade and the EP Zerg on Chillrend and they are similarly sized. I haven't really seen a DC Zerg during this time anywhere but they put up a stiff defense last at their scroll around 6AM so they must have some aussies in the mix.

    The real issue is for whatever reason the aussies don't want to fight each other. If I was leading an Aussie guild from one faction I'd try to move to the same campaign as the Aussie guilds from the other factions. The EP from Chillrend need to come to Thornblade or the AD from Thornblade should move to Chillrend.
    Edited by Ezareth on August 22, 2014 8:08PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Skwor
    Skwor
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    It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.

    If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.

    To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.

    This isn't true. I play all night long every day and I've seen the AD Zerg on Thornblade and the EP Zerg on Chillrend and they are similarly sized. I haven't really seen a DC Zerg during this time anywhere but they put up a stiff defense last at their scroll around 6AM so they must have some aussies in the mix.

    The real issue is for whatever reason the aussies don't want to fight each other. If I was leading an Aussie guild from one faction I'd try to move to the same campaign as the Aussie guilds from the other factions. The EP from Chillrend need to come to Thornblade or the AD from Thornblade should move to Chillrend.

    I am a little confused, you said what I posted wasn't true but what you wrote actually says pretty much what I said. I agree I wish players with similar play-times would compete against each other as opposed to intentionally picking servers such that they gain a low population advantage. I believe this for all campaigns, not just TB
    Edited by Skwor on August 22, 2014 8:39PM
  • Skwor
    Skwor
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    kitsinni wrote: »
    Komma wrote: »
    Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.

    They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.

    ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.

    I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*. :)

    It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.

    If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.

    To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.

    Then log on during oceanic times and give some resistance. What does it matter when the rest of your alliance is running to the 14 day during prime time anyway?

    A very silly answer to an honest discussion. You know perfectly well why so many cannot do what you just told me to do. That you even state that shows how flippant you are being. There is no way to discuss this issue when you make such obviously in-your-face suggestions that any reasonable individual understands is not an option.

    A similar response from me might be to suggest you make your own server and get Zen to authorize it so you can play with others in your own timezone. Again everyone can see why that is a completely ignorant statement much like the one you just made.
  • Naw_Sunrest
    Naw_Sunrest
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    The real issue is for whatever reason the aussies don't want to fight each other. If I was leading an Aussie guild from one faction I'd try to move to the same campaign as the Aussie guilds from the other factions. The EP from Chillrend need to come to Thornblade or the AD from Thornblade should move to Chillrend.

    This needs to be repeated.
    Edited by Naw_Sunrest on August 22, 2014 8:47PM
  • frozywozy
    frozywozy
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    kitsinni wrote: »
    EP has no room to talk about people capping when no one is on. Most of yesterday AD/DC were locked while most of EP was in the 14 day and only had two bars in Thorn and was the only one locked in the 14. I mean you specifically went to the campaign that no one was on to dominate. It is one thing to go to the main campaign and be in a time zone the enemy doesn't have many players on, its another to pass up the full campaign for an empty one in prime time.

    Last night once EP finally came back to Thorn and got it locked to try to impulse zerg ball Roe (Blue is just better at this sorry) they basically once again only managed to allow blue to get a scroll and made no progress.

    We have only 3 organized guilds on Thornblade (15-20+ skilled players) who accomplished great things since the beginning of the campaign. One week ago, one of them switched to Chillrend for some reasons. That guild hasn't been playing everyday on Thornblade but they served us well when they did. One of the two last remaining guild is Vokundein, my guild. We run events 3 times a week so the average time we actually spend working for the campaign and achieving great objectives can vary from 6 to 10hours a week. It's not much but at least we manage to get from 15 to 40 players online at those times. Finally, the last guild and not the least is Imperator Rebelium which I am also a member. They have been the most active and devoted players for this campaign since day one. I don't want to give any details about their playtime because it is personal informations but let me tell you that they deserve alot of credits for the course of the campaign. Sadly, one week ago, me and several of the active players of IR had to slow down our playtime because we got burned out to carry the whole faction at night. Plus, alot of people, me included restarted school and had to reduce my playtime by more than the half of what I was used to.

    If you mix all of these factors together, it did made a huge difference to the resistance we used to have during night / early morning east hours. Result, alot of EP players got discouraged of the recent events and decided to switch to the easy mode campaign.

    This is very frustrating for me and probably for others too to realize that most people would rather have an easy win or ap farm or brag about their high pvp ranks rather than having a challenging battle, doing objectives and gaining ap all at the same time.
    kitsinni wrote: »
    So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?

    In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.

    Primetime = 8:00pm to 1:00am EST.

    AD starts his domination of the world for the rest of the day right after. Who cares to gain aps and complete quests for 5 hours when AD sits on you for the 19 hours left.
    Viracocha wrote: »
    At the end of the day, we all know that DC is the strongest primetime, AD has some good guilds doing work, but without the pvers in the off-hours, they would be below DC in points, and EP, EP just hopes noone notices them while they take dragonclaw.

    You cannot state with exactitude who the strongest faction is primetime. I participated in decades and decades of fights between NM and IR or NM and Vokundein and depending of the group composition, the number of players and the situation of the engagement (defending/assaulting keeps - open field battle), the situation has been very different everytime.

    For example, yesterday evening when we had to come back to defend Arrius after No Mercy capped Farragut, Vokundein wiped out No Mercy on Arrius east wall in 5 seconds, and we did it again 2 minutes later on Arrius mine. Our group composition yesterday was just better in my opinion. No Mercy didn't have the amount of sorcerers they are used to play with and we had more templars than we are used to run with. It's very situational and in the end, both teams are awesome.
    kitsinni wrote: »
    Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.

    If you think that AD only had a buff advantage the last couple days, you haven't played enough from 3:00am to noon EST. AD has been capping EP home keeps since almost 2weeks ago. They just started extending the period they keep them during the morning and even afternoon last 4 days.
    kitsinni wrote: »
    Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.

    The only reason why AD was still in last place three days ago is because DiE and TAW would farm Arrius mine rather than pvdoor the entire map. The results would be much different if they would have cared more about the campaign since day one. But who can blame them ? There is no fun to win the campaign if there isn't any challenge and I fully understand them.

    For all my fellow EP players out there, don't give up! Vokundein Fron! We will be there until the end no matter what happen. Even if there is absolutely no chance to win the campaign for the Pact, we will remain strong and won't stack the winning campaign like all the bunch of losers who went to Chillrend mid-campaign. Challenge or nothing, live together or die alone.
    Edited by frozywozy on August 22, 2014 9:22PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
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    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
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  • Aoe_Barbecue
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    For example, yesterday evening when we had to come back to defend Arrius after No Mercy capped Farragut, Vokundein wiped out No Mercy on Arrius east wall in 5 seconds, and we did it again 2 minutes later on Arrius mine. Our group composition yesterday was just better in my opinion. No Mercy didn't have the amount of sorcerers they are used to play with and we had more templars than we are used to run with. It's very situational and in the end, both teams are awesome.

    There were 12 of us homie. lol calm your [snip]. There was a point where we were split clean in half between Arrius and Farragut. Seeing one NM name in a group does not = NM wiped to you. I think every single time we've actually crashed your group you have folded like napkins.

    Excellent speech regarding winning. Please continue to back cap DC and push Aleswell while AD has your scroll and is pushing BRK! I won't confuse with collusion what can easily be attributed to foolishness.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_SilviaS on August 22, 2014 11:42PM
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