skwornub18_ESO wrote: »skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.
I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.
skwornub18_ESO wrote: »skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.
I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.
Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.
.. also each night is a bit of a stretch more like a handful of times since the campaign started.
skwornub18_ESO wrote: »skwornub18_ESO wrote: »skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.
I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.
Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.
.. also each night is a bit of a stretch more like a handful of times since the campaign started.
It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.
Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.
skwornub18_ESO wrote: »skwornub18_ESO wrote: »skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.
I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.
Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.
.. also each night is a bit of a stretch more like a handful of times since the campaign started.
It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.
Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.
Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.
Having more people that play on off-time is hardly a "manipulative play style" just get people to play against them at those times. It is a 24 hour campaign it is no ones fault that you guys don't have people during those times. I think it would be really funny if they decided to just start taking over the 14 day campaign at night though.
Minnesinger wrote: »EP isn´t even second but third. Well I thought it is DC vs AD anyways. The Forums is different story. EP might come on top. They do most of the excuses of all 3 alliances.
Minnesinger wrote: »EP isn´t even second but third. Well I thought it is DC vs AD anyways. The Forums is different story. EP might come on top. They do most of the excuses of all 3 alliances.
Aoe_Barbecue wrote: »[quote=" I hear there's a pretty sizable EP oceanic presence over on Chillrend doing the same thing AD is doing on Thornblade. I think they should fight each other.
thelordoffelines wrote: »Aoe_Barbecue wrote: »[quote=" I hear there's a pretty sizable EP oceanic presence over on Chillrend doing the same thing AD is doing on Thornblade. I think they should fight each other.
the problem isnt oceanic players, its that all the ep on thornblade left to come to chillrend because ep was winning there. So now instead of two balanced campaigns, we have 2 dominated maps.
Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.
They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.
skwornub18_ESO wrote: »skwornub18_ESO wrote: »skwornub18_ESO wrote: »skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.
I think we disagree on what is game changing, yes I agree often it is not such that a faction has everything, but not having your scrolls and the other side having emp and most all the map as a starting point each night does not encourage others to play. Add to that the reason for the unbalance is typically not hard fought PVP campaigns and people just stop caring imo.
Since most of red has gone to the 14 day to take over the entire map you guys actually have more buffs than AD does.
.. also each night is a bit of a stretch more like a handful of times since the campaign started.
It seems to me there was a lot of great competition up until there started to be a spread on points, a spread that was caused specifically by non PVP play during off hours for most of the population on TB. After that people started looking elsewhere. This is a recent event that we all just witnessed. It really can't get anymore obvious than that. We can all debate as much as we want, however this is what we are going on about and it is right in our face.
Asking people to play knowing it is a lost cause due to such manipulative game-play is telling them to play and have no fun so "we" can have fun taking advantage of you. Really it is no wonder people move on to other possibilities.
Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.
Having more people that play on off-time is hardly a "manipulative play style" just get people to play against them at those times. It is a 24 hour campaign it is no ones fault that you guys don't have people during those times. I think it would be really funny if they decided to just start taking over the 14 day campaign at night though.
Going from last to first by not PVPing but instead just playing when others are not online does not require or impart any skill. You may or may not be skillful but earning status that way in a PVP campiagn is not PVP. That you seem to think others should just be overjoyed that you can out-earn points because you happen to have more who play when few other can is really silly. Defending the practice speaks more about the person than anything I can say and it is not anything to brag about.
The EP who left are whiners and cry babies. It is what it is, they are fair weather players. No more fair weather than stacking an entire time zone on the most populated faction in the game either.
We will still be on Thornblade having some great fights. Was fun as hell at Faregyl last night farming AD for 30-1hr. Then of course DC turned on us when we almost got EMP (Btw we took Roebeck so no idea about failing to take it is about?)
Then DC starts trying to back cap us while AD pushes us... Oh wait is this where i cry Green Alliance? Who gives a *** everyone is working with everyone else and no one is working together.
We are having some epic fights, scoreboard is probably out of reach for us since the EP turds are playing king of the hill in their gold fish bowl while we swim with sharks but hey, not everyone wants competition.
Minnesinger wrote: »Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.
They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.
ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.
I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*.
skwornub18_ESO wrote: »Minnesinger wrote: »Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.
They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.
ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.
I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*.
It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.
If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.
To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.
skwornub18_ESO wrote: »
Going from last to first by not PVPing but instead just playing when others are not online does not require or impart any skill. You may or may not be skillful but earning status that way in a PVP campiagn is not PVP. That you seem to think others should just be overjoyed that you can out-earn points because you happen to have more who play when few other can is really silly. Defending the practice speaks more about the person than anything I can say and it is not anything to brag about.
ezareth_ESO wrote: »Thorn because it is/was the most balanced campaign left in the game.
skwornub18_ESO wrote: »
It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.
If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.
To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.
ezareth_ESO wrote: »skwornub18_ESO wrote: »
It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.
If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.
To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.
This isn't true. I play all night long every day and I've seen the AD Zerg on Thornblade and the EP Zerg on Chillrend and they are similarly sized. I haven't really seen a DC Zerg during this time anywhere but they put up a stiff defense last at their scroll around 6AM so they must have some aussies in the mix.
The real issue is for whatever reason the aussies don't want to fight each other. If I was leading an Aussie guild from one faction I'd try to move to the same campaign as the Aussie guilds from the other factions. The EP from Chillrend need to come to Thornblade or the AD from Thornblade should move to Chillrend.
skwornub18_ESO wrote: »Minnesinger wrote: »Only having points accumulate during the afternoon and evening is another. It's the NA server and while having people on at all times of the day is great, waking up and seeing the map one color is no fun no matter what side you fight for.
They should also buff scroll shrines to vr 14 during off peak hours and let us upgrade home keeps that don't have scrolls from an enemy alliance in them.
ESO is a world wide game with 2 mega servers. To satisfy the needs/ demands of the whole player base is the right way, Remember that we all pay for this game. Having some sort of discrimination based purely on time zones would take my money elsewhere.
I always thought it is great we have 24/7 player base. The last game is played was mostly inactive for the big part of the day. More people the better. Oh I must add except during those peak hours when I can´t get in *raises fist in anger*.
It is not a 24/7 player base, it is a 24/7 player base AD and a 12/7 player base DC , EP. If it was actually 24/7 player base all alliances then yes it would be great but it is not. This is obvious to everyone.
If there is any discrimination it is the discrimination against the NA players in the factions who do not have an oceanic presence to offset the full pop AD gets during non NA play hours. So i guess I agree with you there should be no discrimination.
To be honest I do not view this as any form of discrimination but those who play that card can and should have it thrown back at them. There is no discrimination in this game and limiting servers to specific timezones is not discrimination.
Then log on during oceanic times and give some resistance. What does it matter when the rest of your alliance is running to the 14 day during prime time anyway?
ezareth_ESO wrote: »The real issue is for whatever reason the aussies don't want to fight each other. If I was leading an Aussie guild from one faction I'd try to move to the same campaign as the Aussie guilds from the other factions. The EP from Chillrend need to come to Thornblade or the AD from Thornblade should move to Chillrend.
EP has no room to talk about people capping when no one is on. Most of yesterday AD/DC were locked while most of EP was in the 14 day and only had two bars in Thorn and was the only one locked in the 14. I mean you specifically went to the campaign that no one was on to dominate. It is one thing to go to the main campaign and be in a time zone the enemy doesn't have many players on, its another to pass up the full campaign for an empty one in prime time.
Last night once EP finally came back to Thorn and got it locked to try to impulse zerg ball Roe (Blue is just better at this sorry) they basically once again only managed to allow blue to get a scroll and made no progress.
So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
At the end of the day, we all know that DC is the strongest primetime, AD has some good guilds doing work, but without the pvers in the off-hours, they would be below DC in points, and EP, EP just hopes noone notices them while they take dragonclaw.
Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.
Yeah AD was in last place three days ago. I guess moving to a server where none of the other sides play is a way to "win the campaign" though. I still don't really get this huge bonus that winning gives you other than ego, and if you can get an ego boost from winning on a dead campaign that is kinda strange.
For example, yesterday evening when we had to come back to defend Arrius after No Mercy capped Farragut, Vokundein wiped out No Mercy on Arrius east wall in 5 seconds, and we did it again 2 minutes later on Arrius mine. Our group composition yesterday was just better in my opinion. No Mercy didn't have the amount of sorcerers they are used to play with and we had more templars than we are used to run with. It's very situational and in the end, both teams are awesome.