skwornub18_ESO wrote: »LMAO I have been posting about the night-capping NON PVP play in the campaigns for weeks if not months. Here we are seeing the slow death because of it.
As I have repeatedly said, servers need timezone locked or keeps need super-buffed to minimize / prevent rewarding NON PVP play on off hours. Actually I don't care what the solution is we just need something to discourage night-capping through PVE play. PVP campaigns are utterly stupid when off hour players PVE the server keeps.
I know of several players who have just walked away because of the pointless work in trying to cap so many resources that were just PVE'd in the early morning hours and will be again the next early morning.
Bottom line, make PVP campiagns actually require PVPing to win. Right now the campaigns are typically won by whatever faction happens to have the largest off hours population to PVE all the resources when the other factions are asleep. The biggest joke are the people who try to defend the practice.
skwornub18_ESO wrote: »LMAO I have been posting about the night-capping NON PVP play in the campaigns for weeks if not months. Here we are seeing the slow death because of it.
As I have repeatedly said, servers need timezone locked or keeps need super-buffed to minimize / prevent rewarding NON PVP play on off hours. Actually I don't care what the solution is we just need something to discourage night-capping through PVE play. PVP campaigns are utterly stupid when off hour players PVE the server keeps.
I know of several players who have just walked away because of the pointless work in trying to cap so many resources that were just PVE'd in the early morning hours and will be again the next early morning.
Bottom line, make PVP campiagns actually require PVPing to win. Right now the campaigns are typically won by whatever faction happens to have the largest off hours population to PVE all the resources when the other factions are asleep. The biggest joke are the people who try to defend the practice.
Don't expect that happen the goal of the new campaigns was to condense the playerbase to help prevent that. Think in the end ESO lacks numbers NA side
Think just two campaigns for na would work best.
Pixysticks wrote: »
Conclusion: EP complains as much as AD and DC combined.
skwornub18_ESO wrote: »skwornub18_ESO wrote: »LMAO I have been posting about the night-capping NON PVP play in the campaigns for weeks if not months. Here we are seeing the slow death because of it.
As I have repeatedly said, servers need timezone locked or keeps need super-buffed to minimize / prevent rewarding NON PVP play on off hours. Actually I don't care what the solution is we just need something to discourage night-capping through PVE play. PVP campaigns are utterly stupid when off hour players PVE the server keeps.
I know of several players who have just walked away because of the pointless work in trying to cap so many resources that were just PVE'd in the early morning hours and will be again the next early morning.
Bottom line, make PVP campiagns actually require PVPing to win. Right now the campaigns are typically won by whatever faction happens to have the largest off hours population to PVE all the resources when the other factions are asleep. The biggest joke are the people who try to defend the practice.
Don't expect that happen the goal of the new campaigns was to condense the playerbase to help prevent that. Think in the end ESO lacks numbers NA side
Think just two campaigns for na would work best.
As I said, anything to limit night-capping. Have a sever actually played 24/7 by all factions would be be nice
more like you and your faction cant field any decent players
xsorusb14_ESO wrote: »Pixysticks wrote: »serenenightmare wrote: »ezareth_ESO wrote: »Chillrend = EP Aussie Zerg.
Thornblade = AD Aussie Zerg.
Which campaign does the DC Aussie Zerg reside on? Why can't they all pick the same campaign and fight each other there instead of all the PVE/repair rotation that appears to go on every night. I know it ruined Chillrend, and after seeing it tonight on AD it will ruin Thornblade.
I wish we had an Aussie crowd on DC. It is a common repeating theme on Thorn, AD dominates at night and takes over the map. Come morning for most US players, DC takes the scrolls, dethrones, and etc.Aoe_Barbecue wrote: »DC has EGL to zerg all throughout the day. When EGL logs on while the Oceanic team is online, they get crushed. EGL has enough numbers to crash the campaign, Oceanic AD does not. Analyze this as you will.
Before I logged out yesterday to get some sleep, AD was poplocked while EP and DC were at one bar :x
I don't blame Aussies for playing when they're awake though. What else are they supposed to do? Wait for U.S. primetime? I just wish they were more evenly spread out between factions so we don't have to try and make up score differences during U.S. primetime.
DC: Wahhhhh aussie zergs win the campaign for you
AD: Wahhhhh EG lags everyone out in the campaign and zergs it for you
EP: Wahhhhh DC zergs everyone and AD has aussies.
Conclusion: EP complains as much as AD and DC combined.
i'm not sure how AD can really whine about EG...since when EG is on in full force, AD is population capped as well.
"Damn you DC for having equal numbers to us, log off so we can farm your doors!"
if you ever entered a keep you would know what theyre talking about, but you just sit in between keeps picking off scrubs on horses and claiming your group is leet on the forums.
trying going to a keep that EG is lagging out by spamming their bs springs, you cant use any abilities or kill anyone, ive only seen one other group on the server do it, and it was some AD pug once
serenenightmare wrote: »ezareth_ESO wrote: »Chillrend = EP Aussie Zerg.
Thornblade = AD Aussie Zerg.
Which campaign does the DC Aussie Zerg reside on? Why can't they all pick the same campaign and fight each other there instead of all the PVE/repair rotation that appears to go on every night. I know it ruined Chillrend, and after seeing it tonight on AD it will ruin Thornblade.
I wish we had an Aussie crowd on DC. It is a common repeating theme on Thorn, AD dominates at night and takes over the map. Come morning for most US players, DC takes the scrolls, dethrones, and etc.
serenenightmare wrote: »ezareth_ESO wrote: »Chillrend = EP Aussie Zerg.
Thornblade = AD Aussie Zerg.
Which campaign does the DC Aussie Zerg reside on? Why can't they all pick the same campaign and fight each other there instead of all the PVE/repair rotation that appears to go on every night. I know it ruined Chillrend, and after seeing it tonight on AD it will ruin Thornblade.
I wish we had an Aussie crowd on DC. It is a common repeating theme on Thorn, AD dominates at night and takes over the map. Come morning for most US players, DC takes the scrolls, dethrones, and etc.
Who want to have a bunch of people trying to be british?
Let the Aussies play only mages and think they are important
ViciousWayz wrote: »And tonight, AD took back Emperor. In an obliterating fashion nonetheless. Yellow all over your purple.
serenenightmare wrote: »ViciousWayz wrote: »And tonight, AD took back Emperor. In an obliterating fashion nonetheless. Yellow all over your purple.
Good job with poplocked AD vs 1-2 bar DC and EP? Lol.
serenenightmare wrote: »ViciousWayz wrote: »And tonight, AD took back Emperor. In an obliterating fashion nonetheless. Yellow all over your purple.
Good job with poplocked AD vs 1-2 bar DC and EP? Lol.
As I keep repeating daycapping makes PvP a joke. What is the point of campaigns when one faction comes in with everyone is awake and face-rolls all the keeps.
This isn't PvP. The campaigns need to be timezone matched with keeps outside normal play hours either locked or super-buffed.
Zen you are making a small monatary gain now but in time players will stop playing because being anything other than the daycapping faction becomes pointless.
serenenightmare wrote: »ViciousWayz wrote: »And tonight, AD took back Emperor. In an obliterating fashion nonetheless. Yellow all over your purple.
Good job with poplocked AD vs 1-2 bar DC and EP? Lol.
ViciousWayz wrote: »And tonight, AD took back Emperor. In an obliterating fashion nonetheless. Yellow all over your purple.
Strategy to win by each alliance...
DC-Send everyone at a keep and lag it out sometimes causing the zone to crash.
AD-Take everything after other alliances get low.
EP-Move to Chillrend
Bout raps it up imo.
So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
The problem is many people are playing to win the campaign, not farm AP. For those folks there's not a lot of fun playing to win something knowing you have no chance of winning.
skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
skwornub18_ESO wrote: »So at the end of the campaign you might get a little less gold but what else does losing the campaign really matter?
In the current setup during prime time yellow is the biggest target for blue and red with both assaulting yellow from every direction. This makes it so yellow can't defend against both alliances and you actually get more AP during your play time. You get to do the scroll quests, the keep take quests etc and siege far more keeps while yellow is scattering around the map trying to defend every angle. Ok you lose the amount of gold you can get farming for an hour or two but gain a ton of AP.
It doesn't quite work like that. What happens is one side has all the buffs and EMP, they are also POP locked at prime time so all the lower pop alliances end up doing is feeding the super-buffed POP locked side AP. The power balance shifts to hard in this game with scroll buffs and EMP all on one side. Especially when that same side still has the largest population.
I don't think there has been a time during this campaign that AD had "all the buffs". The most i have seen is offensive II and defensive I. That is what 5% spell power, 5% weapon power and 5% armor and emperor and as soon as prime time hits those start going away and usually emperor is dropped by 7:00 pm est the few times AD has even had them. Honestly AD has only really had a buff advantage the last couple days. While those are nice buffs it isn't game changing, especially with two entire alliance attacking opposite keeps and sometimes 3-4 keeps at once. There is not "largest population" during prime time everyone is locked, unless red is running to the 14 day.