The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
Michael308 wrote: »Now I don't know how many people Zeni has employed but lets toss a guess of 200. That includes managers, artists, programmers, designers, secretarial staff, the whole shebang.
Michael308 wrote: »@Soulclaw perhaps I missed something but it sounds like you all handled that rather well, i.e posted a request then clarified it. Not sure how that supports the idea that rage is a solution. And I get that devs, service reps, the folks who come fix my cable TV - every company has employees that some times, or a lot of time, don't read, take their job as one big TL;DR event. But when we come back screaming "They lied to us" or other pretty nasty assertions, we're certainly no better. Who knows what sincere, hard-working dev in that building reads how "all devs suck" when they are busting their own butt and growing to hate their job for the beating they get? Not everybody is a stellar worker, not everybody sucks. Most fall in the middle where I do, trying hard, having a few great days and screwing the pooch once in a while. That doesn't mean I suck, it just means I'm human.
Here is one reason why people rage: game designers get treated like gods by fanbois and eventually begin to believe the ***. I will give two examples:
Back in DAOC the Thane class had a broken ability. People complained about it but the fabois scrambled to attack the complaints and the developers ignored the complaints for YEARS, saying that everything was working as intended. Eventually, however, after years of complaints, someone from Mythic went in and checked the deeply buried math and found out that the complainers had been correct all along, the skill was broken. It was finally fixed.
In UO in the first year of the game we had major lag, mind numbing server lag. The UO developers blamed it all on the the players, under the assumption that every single computer being used to play the game was sub-standard. We complained endlessly and raged and flamed. The UO team stood firm, there was no server lag. Then one day the oddest announcement went out: they had discovered that there was, in fact, server lag, and it was fixed in one update. The game went from almost unplayable to smooth as silk literally overnight.
The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
vestmanneb17_ESO wrote: »Yeah, I don't know... I think you might be overstating the importance of the rage posts in your anecdotes. In fact you've shown that the rage posts didn't work at all for YEARS. Perhaps a more mature approach would have worked better...
I really don't understand this belief that a community can be posting only rage posts or only constructive posts. I'd bet anything that there were a ton of constructive posts gone unanswered for the longest time, just like they are here, amid the "rage" posts, perhaps even before them.vestmanneb17_ESO wrote: »Here is one reason why people rage: game designers get treated like gods by fanbois and eventually begin to believe the ***. I will give two examples:
Back in DAOC the Thane class had a broken ability. People complained about it but the fabois scrambled to attack the complaints and the developers ignored the complaints for YEARS, saying that everything was working as intended. Eventually, however, after years of complaints, someone from Mythic went in and checked the deeply buried math and found out that the complainers had been correct all along, the skill was broken. It was finally fixed.
In UO in the first year of the game we had major lag, mind numbing server lag. The UO developers blamed it all on the the players, under the assumption that every single computer being used to play the game was sub-standard. We complained endlessly and raged and flamed. The UO team stood firm, there was no server lag. Then one day the oddest announcement went out: they had discovered that there was, in fact, server lag, and it was fixed in one update. The game went from almost unplayable to smooth as silk literally overnight.
The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
Yeah, I don't know... I think you might be overstating the importance of the rage posts in your anecdotes. In fact you've shown that the rage posts didn't work at all for YEARS. Perhaps a more mature approach would have worked better...
vestmanneb17_ESO wrote: »Yeah, I don't know... I think you might be overstating the importance of the rage posts in your anecdotes. In fact you've shown that the rage posts didn't work at all for YEARS. Perhaps a more mature approach would have worked better...
So it is your contention that the people who started off ignoring the problem and telling the players that they were wrong after the first quite reasonable posts came in would have changed their mind eventually?
Maverick827 wrote: »I really don't understand this belief that a community can be posting only rage posts or only constructive posts. I'd bet anything that there were a ton of constructive posts gone unanswered for the longest time, just like they are here, amid the "rage" posts, perhaps even before them.vestmanneb17_ESO wrote: »Here is one reason why people rage: game designers get treated like gods by fanbois and eventually begin to believe the ***. I will give two examples:
Back in DAOC the Thane class had a broken ability. People complained about it but the fabois scrambled to attack the complaints and the developers ignored the complaints for YEARS, saying that everything was working as intended. Eventually, however, after years of complaints, someone from Mythic went in and checked the deeply buried math and found out that the complainers had been correct all along, the skill was broken. It was finally fixed.
In UO in the first year of the game we had major lag, mind numbing server lag. The UO developers blamed it all on the the players, under the assumption that every single computer being used to play the game was sub-standard. We complained endlessly and raged and flamed. The UO team stood firm, there was no server lag. Then one day the oddest announcement went out: they had discovered that there was, in fact, server lag, and it was fixed in one update. The game went from almost unplayable to smooth as silk literally overnight.
The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
Yeah, I don't know... I think you might be overstating the importance of the rage posts in your anecdotes. In fact you've shown that the rage posts didn't work at all for YEARS. Perhaps a more mature approach would have worked better...
vestmanneb17_ESO wrote: »Yeah, I don't know... I think you might be overstating the importance of the rage posts in your anecdotes. In fact you've shown that the rage posts didn't work at all for YEARS. Perhaps a more mature approach would have worked better...
So it is your contention that the people who started off ignoring the problem and telling the players that they were wrong after the first quite reasonable posts came in would have changed their mind eventually?
vestmanneb17_ESO wrote: »So it is your contention that the people who started off ignoring the problem and telling the players that they were wrong after the first quite reasonable posts came in would have changed their mind eventually?
You have twice offered the assertion that staff, presumably at ZOS, have told players they were wrong for complaining. Can you point to a post where this took place?
Michael308 wrote: »The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
I did not play those games so I cannot comment from any point of experience, but I can offer this in sincere disagreement. I have never seen an environment where a problem was solved because people screamed and threw tantrums "long enough." That may bring some problems to some end to be sure, usually the fastest, half-baked end that could be tossed up to make the screamers shut up and go away.
More often, I've seen plenty of cases where rude behavior got the offender's file cycled to the bottom of the stack, and they wonder why their problems don't get fixed. I can only tell you that I know if somebody comes to me with a problem, I will go a lot farther, work a lot harder, to help somebody who treats me with simple kindness. I get that somebody may be having a bad day but the customer service rep did not write the code thats bugged, nor did they likely have any sort of hand in your problem's origin. You can choose to be angry, really mean nasty angry with people if you like, but they will most likely respond to you the way you'd respond to them if the roles were reversed. That seems like a poor way to go about solving a problem.
SavageHenry wrote: »The only real and lasting solution to the type of rude, angry, offensive or rage post is to take away people's anonymity. Not that it ever will or should happen, but when you can hide behind an alter ego and accountability does not seem to apply in any real sense, Then people will continue to behave in this way.
Not that I disagree with the sentiment of the OP, but I don't see this problem going away any time soon.
Michael308 wrote: »The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
I did not play those games so I cannot comment from any point of experience, but I can offer this in sincere disagreement. I have never seen an environment where a problem was solved because people screamed and threw tantrums "long enough." That may bring some problems to some end to be sure, usually the fastest, half-baked end that could be tossed up to make the screamers shut up and go away.
More often, I've seen plenty of cases where rude behavior got the offender's file cycled to the bottom of the stack, and they wonder why their problems don't get fixed. I can only tell you that I know if somebody comes to me with a problem, I will go a lot farther, work a lot harder, to help somebody who treats me with simple kindness. I get that somebody may be having a bad day but the customer service rep did not write the code thats bugged, nor did they likely have any sort of hand in your problem's origin. You can choose to be angry, really mean nasty angry with people if you like, but they will most likely respond to you the way you'd respond to them if the roles were reversed. That seems like a poor way to go about solving a problem.
SavageHenry wrote: »The only real and lasting solution to the type of rude, angry, offensive or rage post is to take away people's anonymity. Not that it ever will or should happen, but when you can hide behind an alter ego and accountability does not seem to apply in any real sense, Then people will continue to behave in this way.
Not that I disagree with the sentiment of the OP, but I don't see this problem going away any time soon.
The people who have authority here, the mods, can do their jobs with just the provided account information. They are the only people who even need to worry about holding other people accountable for their behavior.
In any professional environment you'll get better service if you're calm and polite. If you're being a total jerk, I don't care how professional the guy you're dealing with is, you'll still get worse service than someone else in the same situation who isn't being a jerk.Michael308 wrote: »The only reason these problems, and others over the years, got fixed is due to continued forum anger and rage posts and the like, because that is what it takes to get some game developers to sit up and take notice.
I did not play those games so I cannot comment from any point of experience, but I can offer this in sincere disagreement. I have never seen an environment where a problem was solved because people screamed and threw tantrums "long enough." That may bring some problems to some end to be sure, usually the fastest, half-baked end that could be tossed up to make the screamers shut up and go away.
More often, I've seen plenty of cases where rude behavior got the offender's file cycled to the bottom of the stack, and they wonder why their problems don't get fixed. I can only tell you that I know if somebody comes to me with a problem, I will go a lot farther, work a lot harder, to help somebody who treats me with simple kindness. I get that somebody may be having a bad day but the customer service rep did not write the code thats bugged, nor did they likely have any sort of hand in your problem's origin. You can choose to be angry, really mean nasty angry with people if you like, but they will most likely respond to you the way you'd respond to them if the roles were reversed. That seems like a poor way to go about solving a problem.
In a nonprofessional environment you can pick and choose who you help and how much, but if you want to retain customers and sell them on further services you can't treat them like that. I personally will not do business with some who treates any customer in that matter. If I see someone go above and beyond for a total jerk, then I know they truly care about what they are doing and I shop there. If I see somebody spit in a drink or push off service because they are not able to handle that interpersonal part of cs, I don't shop there.
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It's your kind of introspective and self-serving motivation that the OP is constructively admonishing. By responding in a pseudo manner of writing such as the OP has employed, you belittle your own intellect and our insight into your motives.
If you agree with the message, then don't shoot the messenger.