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~+~ PvP is a money sink ~+~

  • badmojo
    badmojo
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    hamon wrote: »
    badmojo wrote: »
    Varicite wrote: »
    There's absolutely no reason whatsoever that ZOS should give PvP'ers enough gold to cover using multiple stacks of each consumable every week. That's just asinine.

    Sure, I have no problem w/ the bags helping out w/ expenses, but the people in this thread that expect ZOS to just foot the bill entirely when they choose to use tons of the most expensive consumables in the game w/ impunity is just laughable.

    Yeah, I go through a ton of consumables too. But I'm not here saying that ZOS should just give them to me for free while everybody else has to fork over cash.

    That's essentially what's being said here: PvP should get free food, potions, soul gems while PvE has to pay through the nose for the same stuff. Right.

    But, they don't have to fork over cash. While questing it's extremely easy to pick up the provisioning ingredients and alchemy mats to cover your consumables.

    Maybe the solution would be to add more alchemy & provisioning nodes to Cyrodiil. It's not that PVP'ers want a free ride, they just want the chance to work for it. Currently, if you only PVP, you have no choice but to purchase mats or consumables for gold, if that was the situation in PvE land, you better believe people would be complaining about it.

    but folk who pve rarely feel popping a potion on every encounter is either desirable or necessary. and if they add lots of stuff like extra nodes in cyrodiil or more pve quests etc. then you just have folk running round cyrodiil picking flowers.
    but isnt it better if folk leave cyrodiil to pick flowers? after all someone might be waiting whos got a full bag of pots and food and is waiting to fight.

    In PvE you don't have to dedicate your time to only picking flowers, you can do it while you quest. Picking one or two flowers while doing a quest gives you 4 potions to use. If you keep your eyes open, invest a few points in Keen-eye and don't go crazy with the potions, you will always have a surplus.

    In contrast, playing PvP offers very little chance to pick any flowers while playing, they're so few and far between that while playing PvP you always end up hemorrhaging potions, unless you go without.

    The point of adding more nodes to Cyrodiil isn't to make it a desirable spot to farm flowers, the point is to make it viable to pick flowers while you pvp. People aren't going to run around Cyrodiil only picking flowers when they have the option to do it in the safety of a PvE zone, with nodes closer together.


    They could even do something crazy like adding alchemy nodes to the fields at the farms. That way the farming would be focused on what is already an objective in PvP. People could farm alchemy mats, while they farm player kills.
    [DC/NA]
  • Zubba
    Zubba
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    So. Am I correct that those against gold rewards in PvP, wants to sell us pots but dont want us to get gold for pvp?

    I am fine with buying pots from you (so you can make more gold). I am not fine having to PvE getting my gold so I can be competive in PvP.

    Anyway the subject is beaten dead, as the devs already said we will actually get gold rewards for PvP. I am very happy the devs agree with me. The only thing that would make me more happy, would be if they add loot drops so I can rip of Hamons loot bag while he's picking flowers :wink:
    Edited by Zubba on August 21, 2014 9:11AM
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • hamon
    hamon
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    Zubba wrote: »
    So. Am I correct that those against gold rewards in PvP, wants to sell us pots but dont want us to get gold for pvp?

    I am fine with buying pots from you (so you can make more gold). I am not fine having to PvE getting my gold so I can be competive in PvP.

    Anyway the subject is beaten dead, as the devs already said we will actually get gold rewards for PvP. I am very happy the devs agree with me. The only thing that would make me more happy, would be if they add loot drops so I can rip of Hamons loot bag while he's picking flowers :wink:

    you seem to lack in the reading comprehension department for a 50 year old. are your eyes what they once were? i have at no point said i'm against more money being added.
    what i did argue was that it will not have the effect you think it will. IE you will be able to afford your pots and stuff easier. I also explained why that was.

    I'll re-iterate just for you, it will just mean pots will rise in price cos folk can afford to pay more, this is because folk like you will feel no compulsion to go farm the stuff yourself and interupt your pew pew time, and so less pots get produced. while the damand from hungry (slightly wealtheir players) remains constant.

    this is classic precursors to inflation of prices.

    so in terms of solving the problem at hand adding more money is not the answer. does that mean i,m against it? NO cos it will benefit those who do take the time and trouble to get their own stuff. they win.
    Those to lazy who are the ones complaining at present will see no noticable benefit however past maybe a week or 2 till the effects become apparent.

  • Zubba
    Zubba
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    I read your posts and undertand. I just don't agree.

    And whatever you and I believe, the devs already decided that pvp will be rewarded with gold.
    Edited by Zubba on August 21, 2014 1:20PM
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Varicite
    Varicite
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    Zubba wrote: »
    I read your posts and undertand. I just don't agree.

    And whatever you and I believe, the devs already decided that pvp will be rewarded with gold.

    I have the distinct feeling you are going to be disappointed when you find out how much gold.
  • Zubba
    Zubba
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    Varicite wrote: »
    Zubba wrote: »
    I read your posts and undertand. I just don't agree.

    And whatever you and I believe, the devs already decided that pvp will be rewarded with gold.

    I have the distinct feeling you are going to be disappointed when you find out how much gold.

    I dont expect much. Just something compensating the current loss situation. And if it is like one gold per mail, I won't come here screaming about it.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    Correct me if I'm wrong but isn't one of the benefits of controlling Cyro having access to abundant resources? If I have time to kill between assaults (this is on Haderus mind you) I'll stop and pick flowers, or I'll go into a dungeon assuming 3 bananas don't pop up behind me and gank me. There's plenty of opportunity to harvest resources, I'm just seeing too many people who'd rather not put in any amount of effort to do anything but stab people in the face and get paid for it.

    If goodie bags end up rewarding about the same as you'd find in a land chest, say 50-60g, I wouldn't mind personally. Especially if it's a chance same as gems currently. But even then I can imagine there'll be people bawling and squalling about how come they're not getting gold handed to them on a platter.

    I hope Zeni doesn't cave in to these people who don't get off their duff. Just because you want PVP to be the only thing you do doesn't mean it should BE the ONLY thing you do.
  • apostate9
    apostate9
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    Engelin wrote: »
    Guys we have already established that by doing some form of PVE (dungeons, trials) farming mats or whatever it is possible to make gold, especially if you are a casual pvper. But what if you don't want to spend your time doing that, what if u HATE pve?

    I very much like that they are adding gold to reward chests, I just want to break even I'm not expecting to get rich.

    Then you are boned. Consider Mass Effect 3 Multiplayer? Or perhaps Natural Selection 2?

    ESO has PVE and PVP elements. They want you to do at least a tiny amount of both, and if you can't be arsed, then log off and take a walk or something.
  • apostate9
    apostate9
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    MurkMuffin wrote: »
    I would like to point out that this is an Elder Scrolls game. Isn't PvE what this game was designed around?

    No.
  • apostate9
    apostate9
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    badmojo wrote: »
    hamon wrote: »
    badmojo wrote: »
    Varicite wrote: »
    There's absolutely no reason whatsoever that ZOS should give PvP'ers enough gold to cover using multiple stacks of each consumable every week. That's just asinine.

    Sure, I have no problem w/ the bags helping out w/ expenses, but the people in this thread that expect ZOS to just foot the bill entirely when they choose to use tons of the most expensive consumables in the game w/ impunity is just laughable.

    Yeah, I go through a ton of consumables too. But I'm not here saying that ZOS should just give them to me for free while everybody else has to fork over cash.

    That's essentially what's being said here: PvP should get free food, potions, soul gems while PvE has to pay through the nose for the same stuff. Right.

    But, they don't have to fork over cash. While questing it's extremely easy to pick up the provisioning ingredients and alchemy mats to cover your consumables.

    Maybe the solution would be to add more alchemy & provisioning nodes to Cyrodiil. It's not that PVP'ers want a free ride, they just want the chance to work for it. Currently, if you only PVP, you have no choice but to purchase mats or consumables for gold, if that was the situation in PvE land, you better believe people would be complaining about it.

    but folk who pve rarely feel popping a potion on every encounter is either desirable or necessary. and if they add lots of stuff like extra nodes in cyrodiil or more pve quests etc. then you just have folk running round cyrodiil picking flowers.
    but isnt it better if folk leave cyrodiil to pick flowers? after all someone might be waiting whos got a full bag of pots and food and is waiting to fight.

    In PvE you don't have to dedicate your time to only picking flowers, you can do it while you quest. Picking one or two flowers while doing a quest gives you 4 potions to use. If you keep your eyes open, invest a few points in Keen-eye and don't go crazy with the potions, you will always have a surplus.

    In contrast, playing PvP offers very little chance to pick any flowers while playing, they're so few and far between that while playing PvP you always end up hemorrhaging potions, unless you go without.

    The point of adding more nodes to Cyrodiil isn't to make it a desirable spot to farm flowers, the point is to make it viable to pick flowers while you pvp. People aren't going to run around Cyrodiil only picking flowers when they have the option to do it in the safety of a PvE zone, with nodes closer together.


    They could even do something crazy like adding alchemy nodes to the fields at the farms. That way the farming would be focused on what is already an objective in PvP. People could farm alchemy mats, while they farm player kills.

    That is a great idea! The farms should have rows of partially pickable plats, the mines some ore nodes. Makes it feel like capturing them is something you might actually care about...
  • SBR_QuorTek
    SBR_QuorTek
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    Seek help then, even TESO has a help desk, it go alot like this one below here, soon people will learn to pick up flowers.. eat them.. learn their traits... then use them for making potions, but first got to learn the basics.

    https://www.youtube.com/watch?v=pQHX-SjgQvQ
    Edited by SBR_QuorTek on August 21, 2014 9:23PM
  • badmojo
    badmojo
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    I hope Zeni doesn't cave in to these people who don't get off their duff.

    What's with this notion that people who want more reward for PVP'ing are suddenly lazy players who want a free ride?

    If PvE players asked for increased gold in chests, I doubt many of us would call them lazy.

    It's nice that you feel like you're better than others because you play (what you believe is) the correct mix of PvE and PvP. But, we're all playing the game here. Nobody is being lazy or getting a free ride, we just chose to play this game differently, in fact that's a huge part of the draw of most Elder Scroll games.
    [DC/NA]
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    badmojo wrote: »
    I hope Zeni doesn't cave in to these people who don't get off their duff.

    What's with this notion that people who want more reward for PVP'ing are suddenly lazy players who want a free ride?

    If PvE players asked for increased gold in chests, I doubt many of us would call them lazy.

    It's nice that you feel like you're better than others because you play (what you believe is) the correct mix of PvE and PvP. But, we're all playing the game here. Nobody is being lazy or getting a free ride, we just chose to play this game differently, in fact that's a huge part of the draw of most Elder Scroll games.

    What all do you spend gold on in pvp? Soul gems, potions, and some siege equipment if you're strapped for points. Repairs are definitely not a factor. My worry is coming from 10 years in another mmo where whenever a population whined enough about something being 'too hard' or 'too complex' features ended up getting nerfed until it completely devalued the experience, and now the same whiners are complaining that the game is 'too boring' and 'too easy'.

    I imagine once Imperial City content gets added there'll be more options, but the point of having control of parts of Cyro is having access to resources and loot. I've seen people charge exorbitant amounts of gold for potions, and when I gave a stack freely to one person he almost paid me in vet 12 blues and epic mats, even though I intended it to be a fair trade for him to just get the potions. I practically trip over resources on route to a fort and more often than not I'll dismount to get a runestone or herb. I can afford to take that amount of time.

    If the amount of gold added in goodie bags is fairly modest, the same as you would get from treasure chests, fine. But if even that isn't enough to satisfy people then Zeni needs to dig their heels in. There's far worse problems going on in PVP they need to focus on first.
  • badmojo
    badmojo
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    What all do you spend gold on in pvp? Soul gems, potions, and some siege equipment if you're strapped for points. Repairs are definitely not a factor.

    The problem isn't that PVP is so expensive, the problem is that PvE is so profitable. There needs to be consistency between the two. If you can easily get 10k in x number of hours doing PvE, we shouldn't struggle to get half of that in the same time doing PvP. But, that's the situation we're in currently.

    The fact that a two week campaign rewards us the amount of gold I could get in an hour of farming alchemy mats is a giant red flag to me.

    It's not about making anything easier, it's about consistency.
    [DC/NA]
  • Varicite
    Varicite
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    badmojo wrote: »
    I hope Zeni doesn't cave in to these people who don't get off their duff.

    What's with this notion that people who want more reward for PVP'ing are suddenly lazy players who want a free ride?

    If PvE players asked for increased gold in chests, I doubt many of us would call them lazy.

    It's nice that you feel like you're better than others because you play (what you believe is) the correct mix of PvE and PvP. But, we're all playing the game here. Nobody is being lazy or getting a free ride, we just chose to play this game differently, in fact that's a huge part of the draw of most Elder Scroll games.

    The point is that top-end PvP players tend to consume FAR MORE than most PvE players on a daily basis.

    People asking to "break even" on their costs are really asking for Zenimax to just give them an exorbitant amount of gold, not because they are unable to obtain this gold currently, but because they don't want to.

    There are already plenty of avenues to make money; many people just don't want to use them, because they'd rather be doing something "fun" instead.

    There are 0 PvE players who expect the gold that they get from chests to cover all of their expenses in the game, btw. They have to pick flowers, make potions, sell consumables, vendor trash, etc. like everyone else. This is not PvE or PvP-centric, this is just what you do for money in the game.

    Why should ZOS simply hand out tens of thousands of gold to PvP players? That's like saying PvE players should get 20k every time they kill a boss, because reasons.
    Edited by Varicite on August 22, 2014 12:35AM
  • hamon
    hamon
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    badmojo wrote: »
    What all do you spend gold on in pvp? Soul gems, potions, and some siege equipment if you're strapped for points. Repairs are definitely not a factor.

    The problem isn't that PVP is so expensive, the problem is that PvE is so profitable. There needs to be consistency between the two. If you can easily get 10k in x number of hours doing PvE, we shouldn't struggle to get half of that in the same time doing PvP. But, that's the situation we're in currently.

    The fact that a two week campaign rewards us the amount of gold I could get in an hour of farming alchemy mats is a giant red flag to me.

    It's not about making anything easier, it's about consistency.

    PVP IS FREE
    lets get that straight. now it becomes a drain when you start taking buff stuff constantly. But how can ZOS balance rewards around potion and food use?

    1/ they would have to know how many potions and food you use , but that varys from person to person
    2/ the price of food and pots changes as well cos its player controlled.

    so where do you draw the line in order to even start balncing rewards?

    should they fund you enough for 10 potions a day and 3 food?

    or 100 potions a day and 20 food? should they make sure you can pop a crit potion on every fight so you can bang out constant crits?

    So its not pvp thats costing folk money its self buffs. and that is the issue. how can ZOS possibly fully compensate potion spammers without making non potion spammers very rich at the same time?



  • dbishop
    dbishop
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    Just adding in the expense of creating new VR14 gear as well. NFI how much that would cost but 100k to get a complete yellow set.
  • badmojo
    badmojo
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    Varicite wrote: »
    badmojo wrote: »
    I hope Zeni doesn't cave in to these people who don't get off their duff.

    What's with this notion that people who want more reward for PVP'ing are suddenly lazy players who want a free ride?

    If PvE players asked for increased gold in chests, I doubt many of us would call them lazy.

    It's nice that you feel like you're better than others because you play (what you believe is) the correct mix of PvE and PvP. But, we're all playing the game here. Nobody is being lazy or getting a free ride, we just chose to play this game differently, in fact that's a huge part of the draw of most Elder Scroll games.

    The point is that top-end PvP players tend to consume FAR MORE than most PvE players on a daily basis.

    People asking to "break even" on their costs are really asking for Zenimax to just give them an exorbitant amount of gold, not because they are unable to obtain this gold currently, but because they don't want to.

    There are already plenty of avenues to make money; many people just don't want to use them, because they'd rather be doing something "fun" instead.

    There are 0 PvE players who expect the gold that they get from chests to cover all of their expenses in the game, btw. They have to pick flowers, make potions, sell consumables, vendor trash, etc. like everyone else. This is not PvE or PvP-centric, this is just what you do for money in the game.

    Why should ZOS simply hand out tens of thousands of gold to PvP players? That's like saying PvE players should get 20k every time they kill a boss, because reasons.

    Actually it's more like saying PvE players should get gold every time they kill an enemy.

    Should they remove the dropped gold in PvE? After all, there are plenty of avenues to make money.
    [DC/NA]
  • Varicite
    Varicite
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    badmojo wrote: »
    Varicite wrote: »
    badmojo wrote: »
    I hope Zeni doesn't cave in to these people who don't get off their duff.

    What's with this notion that people who want more reward for PVP'ing are suddenly lazy players who want a free ride?

    If PvE players asked for increased gold in chests, I doubt many of us would call them lazy.

    It's nice that you feel like you're better than others because you play (what you believe is) the correct mix of PvE and PvP. But, we're all playing the game here. Nobody is being lazy or getting a free ride, we just chose to play this game differently, in fact that's a huge part of the draw of most Elder Scroll games.

    The point is that top-end PvP players tend to consume FAR MORE than most PvE players on a daily basis.

    People asking to "break even" on their costs are really asking for Zenimax to just give them an exorbitant amount of gold, not because they are unable to obtain this gold currently, but because they don't want to.

    There are already plenty of avenues to make money; many people just don't want to use them, because they'd rather be doing something "fun" instead.

    There are 0 PvE players who expect the gold that they get from chests to cover all of their expenses in the game, btw. They have to pick flowers, make potions, sell consumables, vendor trash, etc. like everyone else. This is not PvE or PvP-centric, this is just what you do for money in the game.

    Why should ZOS simply hand out tens of thousands of gold to PvP players? That's like saying PvE players should get 20k every time they kill a boss, because reasons.

    Actually it's more like saying PvE players should get gold every time they kill an enemy.

    Should they remove the dropped gold in PvE? After all, there are plenty of avenues to make money.

    I don't think anybody is going to miss the 2 gold per humanoid mob if they remove it.

    /shrug
  • badmojo
    badmojo
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    hamon wrote: »
    badmojo wrote: »
    What all do you spend gold on in pvp? Soul gems, potions, and some siege equipment if you're strapped for points. Repairs are definitely not a factor.

    The problem isn't that PVP is so expensive, the problem is that PvE is so profitable. There needs to be consistency between the two. If you can easily get 10k in x number of hours doing PvE, we shouldn't struggle to get half of that in the same time doing PvP. But, that's the situation we're in currently.

    The fact that a two week campaign rewards us the amount of gold I could get in an hour of farming alchemy mats is a giant red flag to me.

    It's not about making anything easier, it's about consistency.

    PVP IS FREE
    lets get that straight. now it becomes a drain when you start taking buff stuff constantly. But how can ZOS balance rewards around potion and food use?

    1/ they would have to know how many potions and food you use , but that varys from person to person
    2/ the price of food and pots changes as well cos its player controlled.

    so where do you draw the line in order to even start balncing rewards?

    should they fund you enough for 10 potions a day and 3 food?

    or 100 potions a day and 20 food? should they make sure you can pop a crit potion on every fight so you can bang out constant crits?

    So its not pvp thats costing folk money its self buffs. and that is the issue. how can ZOS possibly fully compensate potion spammers without making non potion spammers very rich at the same time?



    So the amount of gold and resources gained from PvE is because repair bills are so high? PvP might be free from repairs, but there is still a lot of costs associated with playing this game.

    Let's be realistic about the problem here. I'm not saying I play only PvP, but there is potential in this game to do that. A person could potentially level up to 10 and then go to Cyrodiil and never return. That person would have to rely heavily on the rewards from daily & mission board quests, along with selling most of their reward items. Things PvE players take for granted like plentiful jute nodes and lower level runes, would be even more drain on the PvPers already dwindling gold balance. Horses are a must in Cyrodiil, so there goes at least 17k right off the bat, more likely 42k. Plus the 250 a day to feed it. Since they're selling most of their rewards they won't be able to get much in the way of crafting skill, so again, they will rely on buying their gear or paying another player to make it. Blue & purple items drop from PvE monsters all the time, but in PvP the only way to get those upgrade mats would be from a hireling(which you won't have the skill for) or from refining the few raw ores you can find.

    Really, you can play PvE and never have to spend a gold piece on anything except for bag, bank & horse. The same cannot be said about only playing PvP. I don't exactly think spamming potions should be covered by more gold, but I don't think players should be forced to PvE if they don't want to.
    [DC/NA]
  • SBR_QuorTek
    SBR_QuorTek
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    dbishop wrote: »
    Just adding in the expense of creating new VR14 gear as well. NFI how much that would cost but 100k to get a complete yellow set.

    So... we get a new level cap... and you did not expect that there would be a new gear cap as well?

    Sorry but putting that up as an excuse is just plain silly, that is something that every other MMO has in common with each other pretty much.

    You want to stay on top, you got to work for it!! Didn't you or anyone else for that matter get the memo?

    In that case every or many of them is different as well in how to do such... we all had vr10 once that was max, then we got vr12 and now future vr14, but look at it like this, in between one had the time to prepare for it.

    We are thankfully not living in happy land with happy fairies giving us everything our heart desire without having to put up some kind of work.
  • dbishop
    dbishop
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    You want to stay on top, you got to work for it!! Didn't you or anyone else for that matter get the memo?

    Happy to work for it. I and others would just like some rewards for doing so. Perhaps we should tax the PVE players who enjoy the buffs but don't come and compete in PVP?

    I sure hope AD win this current Thornblade NA Camp to help pay for my upgrades.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    some on this thread make it sound like pve is one thing. its not. questing and leveling and reading the story is not the same as picking flowers all day so they can sell pots to YOU. people that sell you pots are doing it for profit, not because its fun to grind nodes. if they can just pvp and get that ammout of cash, why the **** would they wast their time making pots for others? are you suggesting pve players are gathering nodes just because its really fun? they arent, they are being a part of the economy.
  • Zubba
    Zubba
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    some on this thread make it sound like pve is one thing. its not. questing and leveling and reading the story is not the same as picking flowers all day so they can sell pots to YOU. people that sell you pots are doing it for profit, not because its fun to grind nodes. if they can just pvp and get that ammout of cash, why the **** would they wast their time making pots for others? are you suggesting pve players are gathering nodes just because its really fun? they arent, they are being a part of the economy.

    Nobody said they want the same amount of gold from PvP as if they were selling pots. Using pots and buying them from you is just as important part of the economy.
    Edited by Zubba on August 22, 2014 9:08AM
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Loyalty program....food,potions,gold,pets?
  • hamon
    hamon
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    Zubba wrote: »

    some on this thread make it sound like pve is one thing. its not. questing and leveling and reading the story is not the same as picking flowers all day so they can sell pots to YOU. people that sell you pots are doing it for profit, not because its fun to grind nodes. if they can just pvp and get that ammout of cash, why the **** would they wast their time making pots for others? are you suggesting pve players are gathering nodes just because its really fun? they arent, they are being a part of the economy.

    Nobody said they want the same amount of gold from PvP as if they were selling pots. Using pots and buying them from you is just as important part of the economy.

    yes it is. which is exactly why if the buyers have more money to spend the sellers want their cut. so prices rise.

    which is exactly why this whole notion of adding money won't solve anything. but it will make me richer cos i farm all my own stuff.

  • Zubba
    Zubba
    ✭✭✭
    hamon wrote: »
    Zubba wrote: »

    some on this thread make it sound like pve is one thing. its not. questing and leveling and reading the story is not the same as picking flowers all day so they can sell pots to YOU. people that sell you pots are doing it for profit, not because its fun to grind nodes. if they can just pvp and get that ammout of cash, why the **** would they wast their time making pots for others? are you suggesting pve players are gathering nodes just because its really fun? they arent, they are being a part of the economy.

    Nobody said they want the same amount of gold from PvP as if they were selling pots. Using pots and buying them from you is just as important part of the economy.

    yes it is. which is exactly why if the buyers have more money to spend the sellers want their cut. so prices rise.

    which is exactly why this whole notion of adding money won't solve anything. but it will make me richer cos i farm all my own stuff.

    The buyers wont have more Money. Thats one Point we disagree, not for misunderstanding.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • hamon
    hamon
    ✭✭✭✭✭
    Zubba wrote: »
    hamon wrote: »
    Zubba wrote: »

    some on this thread make it sound like pve is one thing. its not. questing and leveling and reading the story is not the same as picking flowers all day so they can sell pots to YOU. people that sell you pots are doing it for profit, not because its fun to grind nodes. if they can just pvp and get that ammout of cash, why the **** would they wast their time making pots for others? are you suggesting pve players are gathering nodes just because its really fun? they arent, they are being a part of the economy.

    Nobody said they want the same amount of gold from PvP as if they were selling pots. Using pots and buying them from you is just as important part of the economy.

    yes it is. which is exactly why if the buyers have more money to spend the sellers want their cut. so prices rise.

    which is exactly why this whole notion of adding money won't solve anything. but it will make me richer cos i farm all my own stuff.

    The buyers wont have more Money. Thats one Point we disagree, not for misunderstanding.

    em if you get money from bags you will have more money , how can it be otherwise? what you won't end up with is more buying power. cos that would be reliant on prices remaining static.

  • badmojo
    badmojo
    ✭✭✭✭✭
    @hamon‌
    Basically you're saying that PVP should continue to get next to nothing in the way of gold rewards, because the price of potions might go up.

    Who cares? You admittedly said you collect your own materials for potions, it wouldn't effect you at all, nor would it effect most people who play PvE. If anything, it would be a positive change for people like us, because now our potions are worth more if we decided to sell them.

    More gold in PvP Isn't going to raise the prices of horses, horse feed, bag & bank upgrades, soul gems, imperial ingredients. Potions aren't the only reason players need gold.
    Edited by badmojo on August 22, 2014 7:40PM
    [DC/NA]
  • Varicite
    Varicite
    ✭✭✭✭✭
    badmojo wrote: »
    @hamon‌
    Basically you're saying that PVP should continue to get next to nothing in the way of gold rewards, because the price of potions might go up.

    Who cares? You admittedly said you collect your own materials for potions, it wouldn't effect you at all, nor would it effect most people who play PvE. If anything, it would be a positive change for people like us, because now our potions are worth more if we decided to sell them.

    More gold in PvP Isn't going to raise the prices of horses, horse feed, bag & bank upgrades, soul gems, imperial ingredients. Potions aren't the only reason players need gold.

    What on earth do you need bag and bank upgrades for if you only PvP? o . O

    You may not want it for potions, but the majority of the people wanting more gold in this thread do want it for consumables.

    Heck, the third post in is talking about his 40k / week expenses that comes solely from consumables.
    Edited by Varicite on August 22, 2014 7:53PM
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