born2beagator wrote: »born2beagator wrote: »born2beagator wrote: »JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
Isn't that what most people on these forums do?
btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.
and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials
First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?
Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.
It's easy to play armchair dev when you have no idea how much or how little work something is going to require.
Don't blame me. he deserved it for not thinking before calling me out.
You quoted me, I never called you out. GG.
Sorry, was meant for the guy you quoted
they said at quake-con there would be one new group zone and one new solo zone; heck at this point they might raise the level cap once the solo zone comes out to VR15; which is a nice solid number; just hope they would explain their intents before it's too late.