I love these 'every other MMO' posts that are plain wrong and simply show the poster's lack of a wide MMO experience.Alphashado wrote: »Every other MMO on the market just adds a bunch of instanced dungeons or raids for end game content. Many of them don't have near enough group content to keep people satisfied and they leave. Swtor is a prime example of this.
So ZOS decides to do something different. Instead of the same old "just add another dungeon mentality", they create entire zones with many different types of group activities to do.
We don't know for sure that Murkmire is coming before Wrothgar. Wrothgar may end up being released first. (Although I agree with your point that not everything in Craglorn/Murkmire should be group-only.)born2beagator wrote: »My point is we are getting two group ONLY (not oriented) zones before solo preferred players get any new content. This I think, is a terrible idea
EvilEmpire wrote: »what they should do is scale to difficulty per number of group members. That way if it's just 1-2 folks, it's a challenge, and if you have a group of 4+, it's a much harder challenge.
I play this game with my gf, and I am not part of any large guild. I gave up trying to do my crag quests and now to find out there's just another set of crag quests that are 4man group only is very disappointing to me.
born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
timidobserver wrote: »I am fine with it at long as they fix the quest step issue. My issue is with quest steps making groups harder to find not group quests as a whole.
This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.
Merlin13KAGL wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
@born2beagator, you can enter anywhere Solo. You may not survive, but you can enter. Even the group dungeons will allow you to walk in the door, you had just better be 4x the dungeon level if you plan to make it out the other side.timidobserver wrote: »I am fine with it at long as they fix the quest step issue. My issue is with quest steps making groups harder to find not group quests as a whole.
@timidobserver, if you look at the PTS notes (prequel for 1.4) they indicate they are adjusting grouping situations to correct phase outs and removing unnecessary steps that caused phasing issues. They are also adding group access to several quests that were mandatory solo before.This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.
@crislevin, have you finished all three zones and alll PvE content in Cyrodiil?
I would venture to say that most of the solo's out there have not yet.
They'll add more for the solo adventurer (I, too, am one quite often). I suspect it will come in alternate releases. I don't think they anticipated people to burn through Craiglorn and Trials as quickly as they did.

LMAO, how can you keep a straight face and label ANYTHING in Cyrodiil PVE?Merlin13KAGL wrote: »@crislevin, have you finished all three zones and alll PvE content in Cyrodiil?
smeeprocketnub19_ESO wrote: »Merlin13KAGL wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
@born2beagator, you can enter anywhere Solo. You may not survive, but you can enter. Even the group dungeons will allow you to walk in the door, you had just better be 4x the dungeon level if you plan to make it out the other side.timidobserver wrote: »I am fine with it at long as they fix the quest step issue. My issue is with quest steps making groups harder to find not group quests as a whole.
@timidobserver, if you look at the PTS notes (prequel for 1.4) they indicate they are adjusting grouping situations to correct phase outs and removing unnecessary steps that caused phasing issues. They are also adding group access to several quests that were mandatory solo before.This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.
@crislevin, have you finished all three zones and alll PvE content in Cyrodiil?
I would venture to say that most of the solo's out there have not yet.
They'll add more for the solo adventurer (I, too, am one quite often). I suspect it will come in alternate releases. I don't think they anticipated people to burn through Craiglorn and Trials as quickly as they did.
actually, because of heavy phasing and one quest requiring four people on that stage of the quest to stand in front of a door to open it, you can't just try to do the quests solo. You can't even really do them with PUGs.
That's my complaint, though I've been avoiding pve in general lately.
I will stop being unhappy about group content when those things go away and the lfg feature stops being awful.
fromtesonlineb16_ESO wrote: »I love these 'every other MMO' posts that are plain wrong and simply show the poster's lack of a wide MMO experience.Alphashado wrote: »Every other MMO on the market just adds a bunch of instanced dungeons or raids for end game content. Many of them don't have near enough group content to keep people satisfied and they leave. Swtor is a prime example of this.
So ZOS decides to do something different. Instead of the same old "just add another dungeon mentality", they create entire zones with many different types of group activities to do.
ZOS are by no means the first to add new zones and other non-dungeon stuff as 'free content updates'.
Try again.
smeeprocketnub19_ESO wrote: »actually, because of heavy phasing and one quest requiring four people on that stage of the quest to stand in front of a door to open it, you can't just try to do the quests solo. You can't even really do them with PUGs.
That's my complaint, though I've been avoiding pve in general lately.
I will stop being unhappy about group content when those things go away and the lfg feature stops being awful.
fromtesonlineb16_ESO wrote: »LMAO, how can you keep a straight face and label ANYTHING in Cyrodiil PVE?Merlin13KAGL wrote: »@crislevin, have you finished all three zones and alll PvE content in Cyrodiil?
Yes, it may not involve having to kill PCs but unless and until there's a PVP 'flag' Cyrodiil is ALL PVP.
born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
bearclawmcbainb16_ESO wrote: »Yes, and as I said to the other poster, you are welcome to solo (what you can), but you are going against the stream in a group oriented game.born2beagator wrote: »There is a difference between group oriented and group ONLY. There is already a group only zone. Believe it or not this game has people that like to do quests solo at their leisure. We don't need another entire zone already that throws a middle finger to players who don't want to group for everything.
That is your choice, and the developers cannot be held accountable for that.
Devs are accountable for losing subs, are they not?
I find people that miss the entire point of a thread obnoxious. I'm not campaigning against group content, this is an mmo. I'm campaigning against entire zones being group ONLY. Keyword is ONLY. I love group content. I do not like FORCED group OR solo content.I find the campaigns against group content to be obnoxious. Repeatable group content is something that really helps games and it is something that ESO has relatively little of - there are 300+ hours of effectively single player questing in the game, by way of comparison.
The point of the new zones is to have repeatable things to do, not one-and-done solo questing. If you want repeatable solo dungeons that's a diffferent matter, but they're a pain in the rear to make either challenging or balanced. I wouldn't mind adding these to a new adventure zone, but the last thing that this game needs is more solo one-time questing.
JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
Isn't that what most people on these forums do?
born2beagator wrote: »JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
Isn't that what most people on these forums do?
btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.
and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials
born2beagator wrote: »JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
Isn't that what most people on these forums do?
btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.
and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials
First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?
Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.
It's easy to play armchair dev when you have no idea how much or how little work something is going to require.
This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.
born2beagator wrote: »born2beagator wrote: »JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
Isn't that what most people on these forums do?
btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.
and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials
First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?
Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.
It's easy to play armchair dev when you have no idea how much or how little work something is going to require.
Don't blame me. he deserved it for not thinking before calling me out.
born2beagator wrote: »born2beagator wrote: »JessieColt wrote: »born2beagator wrote: »and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.
ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.
So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?
This is an MMORPG. There is going to be content for a wide variety of players and play styles.
Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).
Sixty damn levels worth of Single Player Content.
There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.
Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).
There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?
Isn't that what most people on these forums do?
btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.
and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials
First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?
Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.
It's easy to play armchair dev when you have no idea how much or how little work something is going to require.
Don't blame me. he deserved it for not thinking before calling me out.
You quoted me, I never called you out. GG.