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So I just heard in my guild chat that Black marsh is coming out....

  • LtCrunch
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    An MMO focusing on group content? How bizarre! I mean honestly I love to do solo content as much as the next guy, but this is an MMO solo players are not the priority here. That being said Wrothgar is going to be a solo oriented zone. Oh and outer Black Marsh is already in the game in the form of Shadowfen, the new adventure zone is going to be in deep Black Marsh.
    Edited by LtCrunch on August 21, 2014 11:30AM
    NerdSauce Gaming
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  • Winnower
    Winnower
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    I just heard in my guild that they're releasing Skyrim and there will be blue & white polka-dot dragons that can go to Cyrodiil and let you sack a whole keep with just you and your Uber-dragon!

    Discuss.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
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    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • AlienSlof
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    If this really is the case of yet more group-only content, I'll not be renewing my sub when it expires.
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Alphashado wrote: »
    Every other MMO on the market just adds a bunch of instanced dungeons or raids for end game content. Many of them don't have near enough group content to keep people satisfied and they leave. Swtor is a prime example of this.

    So ZOS decides to do something different. Instead of the same old "just add another dungeon mentality", they create entire zones with many different types of group activities to do.
    I love these 'every other MMO' posts that are plain wrong and simply show the poster's lack of a wide MMO experience.

    ZOS are by no means the first to add new zones and other non-dungeon stuff as 'free content updates'.

    Try again.

    Edited by fromtesonlineb16_ESO on August 21, 2014 12:05PM
  • EvilEmpire
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    what they should do is scale to difficulty per number of group members. That way if it's just 1-2 folks, it's a challenge, and if you have a group of 4+, it's a much harder challenge.

    I play this game with my gf, and I am not part of any large guild. I gave up trying to do my crag quests and now to find out there's just another set of crag quests that are 4man group only is very disappointing to me.
  • JD2013
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    They are also bringing out Wrothgar - a new zone with Orsinium.

    Solo PVE.

    Just saying.
    Sweetrolls for all!

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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    yeah sucks, I also am hoping for more non-forced-group maps comming out, its not like you easilly find people to complete certain quets with when everyone is grinding

    like they added a *hard mode to trails, add an regular/solo mode to the group maps so if you want you can do it like you've played the rest of the game, solo, no fuss no drama, just solo
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • Tyr
    Tyr
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    Enodoc wrote: »
    My point is we are getting two group ONLY (not oriented) zones before solo preferred players get any new content. This I think, is a terrible idea
    We don't know for sure that Murkmire is coming before Wrothgar. Wrothgar may end up being released first. (Although I agree with your point that not everything in Craglorn/Murkmire should be group-only.)

    It is hard to tell what is coming first, but murkmire looks like it has a lot more complete art assets than wrothgar.
    Also even if wrothgar was coming first the earliest it would be out is march next year.
  • Tyr
    Tyr
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    JD2013 wrote: »
    They are also bringing out Wrothgar - a new zone with Orsinium.

    Solo PVE.

    Just saying.

    True, but you'll have to wait until march at least for it.
  • LtCrunch
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    Tyr wrote: »
    JD2013 wrote: »
    They are also bringing out Wrothgar - a new zone with Orsinium.

    Solo PVE.

    Just saying.

    True, but you'll have to wait until march at least for it.

    Any sources on that date or are you just pulling it out of your a**?

    NerdSauce Gaming
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  • Tyr
    Tyr
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    EvilEmpire wrote: »
    what they should do is scale to difficulty per number of group members. That way if it's just 1-2 folks, it's a challenge, and if you have a group of 4+, it's a much harder challenge.

    I play this game with my gf, and I am not part of any large guild. I gave up trying to do my crag quests and now to find out there's just another set of crag quests that are 4man group only is very disappointing to me.

    Well you can consider the entire craglorn zone to be a giant mutli-wing dungeon.
    So instead of having 10-20 additional 4-man dungeons, you've got craglorn.

    The tough part is the phasing for quests and that there is no alternative with the VR system to get to higher ranks.

    When they improve the phasing system, which is coming in 1.4 or 1.5, hopefully you'll be able to treat craglorn more like 4 man dungeons and do it in peices with PUGs like other 4-man dungeons.
  • Merlin13KAGL
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    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    @born2beagator‌, you can enter anywhere Solo. You may not survive, but you can enter. Even the group dungeons will allow you to walk in the door, you had just better be 4x the dungeon level if you plan to make it out the other side.
    I am fine with it at long as they fix the quest step issue. My issue is with quest steps making groups harder to find not group quests as a whole.

    @timidobserver‌, if you look at the PTS notes (prequel for 1.4) they indicate they are adjusting grouping situations to correct phase outs and removing unnecessary steps that caused phasing issues. They are also adding group access to several quests that were mandatory solo before.
    crislevin wrote: »
    This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.

    @crislevin‌, have you finished all three zones and alll PvE content in Cyrodiil?

    I would venture to say that most of the solo's out there have not yet.

    They'll add more for the solo adventurer (I, too, am one quite often). I suspect it will come in alternate releases. I don't think they anticipated people to burn through Craiglorn and Trials as quickly as they did.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    @born2beagator‌, you can enter anywhere Solo. You may not survive, but you can enter. Even the group dungeons will allow you to walk in the door, you had just better be 4x the dungeon level if you plan to make it out the other side.
    I am fine with it at long as they fix the quest step issue. My issue is with quest steps making groups harder to find not group quests as a whole.

    @timidobserver‌, if you look at the PTS notes (prequel for 1.4) they indicate they are adjusting grouping situations to correct phase outs and removing unnecessary steps that caused phasing issues. They are also adding group access to several quests that were mandatory solo before.
    crislevin wrote: »
    This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.

    @crislevin‌, have you finished all three zones and alll PvE content in Cyrodiil?

    I would venture to say that most of the solo's out there have not yet.

    They'll add more for the solo adventurer (I, too, am one quite often). I suspect it will come in alternate releases. I don't think they anticipated people to burn through Craiglorn and Trials as quickly as they did.

    actually, because of heavy phasing and one quest requiring four people on that stage of the quest to stand in front of a door to open it, you can't just try to do the quests solo. You can't even really do them with PUGs.

    That's my complaint, though I've been avoiding pve in general lately.

    I will stop being unhappy about group content when those things go away and the lfg feature stops being awful.
    Dear Sister, I do not spread rumors, I create them.
  • Zarman
    Zarman
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    New Adventure Zone: Murkmire
    Images: http://imgur.com/a/DEjyE
    Video: https://www.youtube.com/watch?v=OGANBTnrSHM
    Like Craglorn, supports 4 player content in overland and delves. Also have 12 player trials.
    Province of Black Marsh, under Shadowfen
    Swamp in the north, upland area in the middle, bog in the south.
    Dominant creature is Argonian.
    New non player character race called the Naga
    New monsters include a dreug variant, fire turtles, argonian behemoth that eats Naga

    New solo zone: Wrothgar
    Images: http://imgur.com/a/Bguai
    Shared by all 3 alliances. In it up north between High Rock and Skyrim. Originally given to the Orcs when they joined Daggerfall
    Orc’s ancestral capital, Orsinium, is in this province in the Black Mountain area.
    You are asked to help to rebuild Orsinium and determine the future of the Orcs there
    Female giant creature added
    Q&A

    http://www.reddit.com/r/elderscrollsonline/comments/2b3ca4/news_quakecon_the_future_of_eso_panel_notes/
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    @crislevin‌, have you finished all three zones and alll PvE content in Cyrodiil?
    LMAO, how can you keep a straight face and label ANYTHING in Cyrodiil PVE?

    Yes, it may not involve having to kill PCs but unless and until there's a PVP 'flag' Cyrodiil is ALL PVP.

    Edited by fromtesonlineb16_ESO on August 21, 2014 2:21PM
  • LtCrunch
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    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    @born2beagator‌, you can enter anywhere Solo. You may not survive, but you can enter. Even the group dungeons will allow you to walk in the door, you had just better be 4x the dungeon level if you plan to make it out the other side.
    I am fine with it at long as they fix the quest step issue. My issue is with quest steps making groups harder to find not group quests as a whole.

    @timidobserver‌, if you look at the PTS notes (prequel for 1.4) they indicate they are adjusting grouping situations to correct phase outs and removing unnecessary steps that caused phasing issues. They are also adding group access to several quests that were mandatory solo before.
    crislevin wrote: »
    This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.

    @crislevin‌, have you finished all three zones and alll PvE content in Cyrodiil?

    I would venture to say that most of the solo's out there have not yet.

    They'll add more for the solo adventurer (I, too, am one quite often). I suspect it will come in alternate releases. I don't think they anticipated people to burn through Craiglorn and Trials as quickly as they did.

    actually, because of heavy phasing and one quest requiring four people on that stage of the quest to stand in front of a door to open it, you can't just try to do the quests solo. You can't even really do them with PUGs.

    That's my complaint, though I've been avoiding pve in general lately.

    I will stop being unhappy about group content when those things go away and the lfg feature stops being awful.


    The LFG tool is just fine, the problem is people just don't use it.
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    ßrandalf - Light armor tanking since 03/03/15
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  • Alphashado
    Alphashado
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    Alphashado wrote: »
    Every other MMO on the market just adds a bunch of instanced dungeons or raids for end game content. Many of them don't have near enough group content to keep people satisfied and they leave. Swtor is a prime example of this.

    So ZOS decides to do something different. Instead of the same old "just add another dungeon mentality", they create entire zones with many different types of group activities to do.
    I love these 'every other MMO' posts that are plain wrong and simply show the poster's lack of a wide MMO experience.

    ZOS are by no means the first to add new zones and other non-dungeon stuff as 'free content updates'.

    Try again.

    Been playing MMOs for over 20 years. So maybe you should be the one to try again. Every successful MMO has a ton of endgame content that cannot be solo'd. Every one of them has multiple group instances either for small groups or raids. And none of those game forums are filled with people complaining because they aren't allowed to solo that content.

    Only ESO fans feel entitled enough to demand solo access to everything. Please feel free to explain why eso should deviate from a formula that has been proven successful time and time again.

    I challenge you, the so called master of MMO history to name me one MMO that designs their endgame group content to be solo'd as well.



  • Merlin13KAGL
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    actually, because of heavy phasing and one quest requiring four people on that stage of the quest to stand in front of a door to open it, you can't just try to do the quests solo. You can't even really do them with PUGs.

    That's my complaint, though I've been avoiding pve in general lately.

    I will stop being unhappy about group content when those things go away and the lfg feature stops being awful.

    @smeeprocketnub19_ESO‌, hopefully that's much of what 1.4 will correct. I don't expect it to be flawless yet, but at least your group members won't disappear on approach or be dying because you can't assist in a fight you don't see.

    I think the only proposed change for the LFG tool is the name. It will be known as the HLFG tool. (Hopelessly looking for group).

    Even if they'd add a filtering option (look only in friends list/guild list), it would be more useful than in the past.

    It's produced a few gems (added to friends and noted accordingly thereafter), but usually quite the opposite.
    @crislevin‌, have you finished all three zones and alll PvE content in Cyrodiil?
    LMAO, how can you keep a straight face and label ANYTHING in Cyrodiil PVE?

    Yes, it may not involve having to kill PCs but unless and until there's a PVP 'flag' Cyrodiil is ALL PVP.

    I know, @fromtesonlineb16_ESO‌, I never said it wasn't downright painful. It kills me personally (literally, sometimes), but it's (sorta) doable.

    My main point was, had @crislevin used up all the solo content already provided, or was he distressed that there was currently little in the immediate future.

    I'm sure it all comes down to the numbers - how many people are at what level and have completed what % of the content.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Wifeaggro13
    Wifeaggro13
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    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    It is an MMO you know. you have 18 zones of solo roughly 100 solo delves and most of the group ones which are 1 per zone are soloable in a dress. Even the VR zones were changed for the solo'r

    For the multi player options you have 1 zone 7 group instances, about 10 delves and 2 trials.

    You can explore every single inch of craglorn solo. solo trash in delves probably duo most of the delves.

    If your waiting for an entire solo Vr 12 or 14 zone with solo delves solo quests i would just replay sky rim or go back to single player games. Or just reroll and replay this game.

    But i agree the Az were poorly designed , the VR compounded it creating a better option of grinding. the reason people grind over the actual content comes down to Risk Vs reward. Its far better to group in 12 and ill bosses over and over and over then do the actuall content. Bosses in Delves drop the same bull crap the open world easy bosses do with out having to reset the zone.

    In all honesty the MMO player base has had a rear full of solo questing after doing all 18 zones. and if you look at the chat in craglorn people play their own faction zone and shone the other two and go straight from V1 to V 12 on grinding. they are doing this because they are tired of the single player game.
  • JessieColt
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    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


  • LtCrunch
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    JessieColt wrote: »
    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


    Isn't that what most people on these forums do? :/

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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Anastasia
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    crislevin wrote: »
    There is a difference between group oriented and group ONLY. There is already a group only zone. Believe it or not this game has people that like to do quests solo at their leisure. We don't need another entire zone already that throws a middle finger to players who don't want to group for everything.
    Yes, and as I said to the other poster, you are welcome to solo (what you can), but you are going against the stream in a group oriented game.
    That is your choice, and the developers cannot be held accountable for that.

    Devs are accountable for losing subs, are they not?

    ...SOLO-CENTRIC quests and zones <<<<<<<<that-a-way. You know back starting with the tutorial, throughout levels 1 - 50, and continuing ALLLLLLL the way into and through ALL that Vet+ 1 - 10 content that soloists campaigned hard to get NERFED. Otherwise you can explore v-e-r-y carefully around the edges of real GROUP content and keep on tippy-toe-ing until Wrothgar hits live o:)!
    Edited by Anastasia on August 21, 2014 4:55PM
  • born2beagator
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    Ohioastro wrote: »
    I find the campaigns against group content to be obnoxious. Repeatable group content is something that really helps games and it is something that ESO has relatively little of - there are 300+ hours of effectively single player questing in the game, by way of comparison.

    The point of the new zones is to have repeatable things to do, not one-and-done solo questing. If you want repeatable solo dungeons that's a diffferent matter, but they're a pain in the rear to make either challenging or balanced. I wouldn't mind adding these to a new adventure zone, but the last thing that this game needs is more solo one-time questing.
    I find people that miss the entire point of a thread obnoxious. I'm not campaigning against group content, this is an mmo. I'm campaigning against entire zones being group ONLY. Keyword is ONLY. I love group content. I do not like FORCED group OR solo content.
  • born2beagator
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    Brandalf wrote: »
    JessieColt wrote: »
    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


    Isn't that what most people on these forums do? :/

    btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.

    and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials
    Edited by born2beagator on August 21, 2014 10:45PM
  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    JessieColt wrote: »
    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


    Isn't that what most people on these forums do? :/

    btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.

    and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials

    First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?

    Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.

    It's easy to play armchair dev when you have no idea how much or how little work something is going to require.


    Edited by LtCrunch on August 21, 2014 10:53PM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • born2beagator
    born2beagator
    ✭✭✭✭
    Brandalf wrote: »
    Brandalf wrote: »
    JessieColt wrote: »
    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


    Isn't that what most people on these forums do? :/

    btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.

    and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials

    First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?

    Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.

    It's easy to play armchair dev when you have no idea how much or how little work something is going to require.


    Don't blame me. he deserved it for not thinking before calling me out.
  • mips_winnt
    mips_winnt
    ✭✭✭
    crislevin wrote: »
    This game is really screwing with solo players big time, it's like we are paying literally for nothing for 6 months. I guess we should think about sub one month every half year.

    I think that as way of protesting this situation all the solo players should join forces and solo together, that'll teach 'em...... :smile:
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Brandalf wrote: »
    Brandalf wrote: »
    JessieColt wrote: »
    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


    Isn't that what most people on these forums do? :/

    btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.

    and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials

    First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?

    Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.

    It's easy to play armchair dev when you have no idea how much or how little work something is going to require.


    Don't blame me. he deserved it for not thinking before calling me out.

    You quoted me, I never called you out. GG.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • PoseidonEvil
    PoseidonEvil
    ✭✭✭
    why would you want to play solo on ESO anyway lol..if you want solo go play Skyrim :p
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
  • born2beagator
    born2beagator
    ✭✭✭✭
    Brandalf wrote: »
    Brandalf wrote: »
    Brandalf wrote: »
    JessieColt wrote: »
    and its following the terrible model of making an entire zone unplayable without a group. Am I the only one about to fly into a rage over this? Black Marsh is the area I want to explore more of the most and the smart ones at ZOS are making it another group only? WHY? We already got a group only adventure zone and all its become is a grind zone.

    ZOS I know you don't care what we think when it comes to the new zones, but please by some miracle, reconsider giving another middle finger to those of us who want to quest but not have to group for EVERYTHING.

    So basically you head rumors about future content, and instead of investigating what information is out there regarding that future content, you instead chose to complain in the User Forums without having all of the details?

    This is an MMORPG. There is going to be content for a wide variety of players and play styles.

    Some will be PVE/Single Player (you know, levels 1-50. Then Levels VR1-6 and again with VR6-10).

    Sixty damn levels worth of Single Player Content.

    There is mixed grouping content within those 60 levels. Specifically the Group Dungeons, where you have to group.

    Everything else is Single Player or Single Player assist. (meaning more than one person can be doing the same content and helping each other out, but grouping is not required).

    There is 1/2 of 1 zone that requires grouping. Lower Craglorn. Are you seriously begrudging the fact that Group content consists of 1/2 of 1 zone while Single Player content consists of 18 zones?


    Isn't that what most people on these forums do? :/

    btw I DID look it up further before posting. I just first heard about it on guild, then went and did research. I DID have the details that were out. So think about that before you shoot your mouth off next time.

    and yes I am begrudging them for locking solo players out of zones because by the time these come out, I'll be done with all the old pve zones. again, I don't like forced SOLO or GROUP content. Give us an option and keep the forced to dungeons and trials

    First of all, let's be civil here shall we? Why do so many people resort to such chidlish antics on these forums?

    Secondly, I am fine with the outlook about scaling group zones such as Craglorn/Murkmire to the player(s) and it's a reasonable one, but the fact remains that this is an MMO and group oriented content is always and should always be the priority. That being said I think it would be great if zones like Craglorn or Murkmire scaled the difficulty based on how many people were in your group or lack of a group. However we have no idea how taxing this would be on the servers because it seems the only reliable way to do this would be instance the entire zone to the player or to the group they're in.

    It's easy to play armchair dev when you have no idea how much or how little work something is going to require.


    Don't blame me. he deserved it for not thinking before calling me out.

    You quoted me, I never called you out. GG.

    Sorry, was meant for the guy you quoted
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