I somewhat agree . but the post launch managment , implementation, direction, armor imbalances, melee imbalances, exploits, and poor itemization lower craglorn brought. it's hard to applaud their decisions not the effort.Stonesthrow wrote: »How dare they give me more content, stupid MMO…
A couple more levels and new gear? New Mini-Trial? New half-a-zone? More quests, achieves, mobs, dungeons and loot? New trait and new matts maybe? Those jerks…. the nerve...
I wanted to wait a year before I had to do new stuff. WTF!!!
To think... I could have used up all my gold upgrade materials after they announced the Champion System is coming down the pike and then they reshuffled all the traits on the gear sets. I felt really confident that with Champion a few months away (probably) that the best thing I could do was use up at least a hundred grand in gold on matts to squeeeeeek out those few points of uber leetness. Seemed like the right move, sorry I didn't partake now. And if I had, I could have come to a forum and whined about it. Maybe even quit! Over gear… wow.
That said… I REALLY will have to uber upgrade my new VR14 goodies because that will really be it before Champion goes into play I bet… /facepalm
Where is my Rosin? Where is my Bow? I need to fiddle…
TLDR: To bad, not telling.
@ZOS… Keep up the good work! Looking forward to most of what you have stated is coming.
It sucks butt that they've raised the levels for a gear perspective. Although, it would not be so bad if your bound gear became unbound as soon as you leveled past it. You could need perhaps sell it on.
Yes, and my first reply to you was regarding that conversation, just wanted to clear some misconceptions. Here's the whole comment chain:j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
Its only significant to the 1 out of 10 - which is a very, very small.
The numbers speak for themselves, you cant say 10% is bigger than it is.
You don't accept the results - I get it.
If there are a million people playing 1/10 is $1.49 million a month, if 500k are playing it is $750,000 a month. Maybe you a a billionaire but if I was ZOS 750k-1.5 million a month would be a significant to me.
Keep 9 out of 10 happy? - Lots of money baby!
That 9 out of 10 don't quit over this issue doesn't mean that they are all happy. In fact, if you take a look at the other poll, most of the people are against the VR increase to 14.
But this is very much off-topic already
ZOS created a wonderful experience up until VR levels. Then they got lazy and created a gear centric grind that removed any focus around the journey and made it a race to get gear not evolve with the ride.
I have always maintained that progression kills great experiences as if people are gated from something or they are expected to do something that is not pleasurable to get to that experience well then it ruins the experience.
The easiest way i can get this across is instead of going through the whole process of adding two new VR levels, which includes scaling bosses, scaling gear, QA everything to make sure it works. why not spend the same effort on new public dungeons and getting imperial city out the door, you know actual experiences that players can enjoy.
Its a pretty simple answer and it evolves time and money! They want to make more money for the least amount of effort on their part and gear grinds and level caps are how you achieve that.
What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?deathmasterl_ESO wrote: »If by cancel my Sub over a few lvls, you mean rage quit, scream, cry, not get my way and having to change my gear to a new lvl that only provides a marginal increase at best, and I would still probably change either way down the road depending on what they come out with and how I update and expand my playstyle?
Then No sadly, maybe I'm smoking something, but imo nothing new to me. MMO's grow, expand, and change all the time, and while some things may seem like a step back, in the longer run they'll always be steps forward for the future development of the game.
Maverick827 wrote: »What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?deathmasterl_ESO wrote: »If by cancel my Sub over a few lvls, you mean rage quit, scream, cry, not get my way and having to change my gear to a new lvl that only provides a marginal increase at best, and I would still probably change either way down the road depending on what they come out with and how I update and expand my playstyle?
Then No sadly, maybe I'm smoking something, but imo nothing new to me. MMO's grow, expand, and change all the time, and while some things may seem like a step back, in the longer run they'll always be steps forward for the future development of the game.
j.murro2ub17_ESO wrote: »Yes, and my first reply to you was regarding that conversation, just wanted to clear some misconceptions. Here's the whole comment chain:j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
Its only significant to the 1 out of 10 - which is a very, very small.
The numbers speak for themselves, you cant say 10% is bigger than it is.
You don't accept the results - I get it.
If there are a million people playing 1/10 is $1.49 million a month, if 500k are playing it is $750,000 a month. Maybe you a a billionaire but if I was ZOS 750k-1.5 million a month would be a significant to me.
Keep 9 out of 10 happy? - Lots of money baby!
That 9 out of 10 don't quit over this issue doesn't mean that they are all happy. In fact, if you take a look at the other poll, most of the people are against the VR increase to 14.
But this is very much off-topic already
Guess your hand needs to be held on this. Its ok, I'll help you understand:
When I commented about keeping 9 out of 10 happy - we were talking about money. (another person - not you)
When I told you this poll was not about keeping people happy - we were talking about polls.
I know your having a real hard time understanding the concept. Read them over a few times, eventually it will click.
I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.
I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.
I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.
WOW lost 40% after WOTLK, did it change anything? No it didn't
MMOs don't need millions of subs to work, a few hundred k are more than enough
It's an MMO. You're never going to be at the end. Deal with it.
Im surprised at the results so far. I have already cancelled as I'm tired of the bugs and the crappy support for stam builds. The addition of a gear grind every 2 months has pushed me over the edge. Im not sure why MMOs do the whole gear grind thing instead of spending time creating great experiences.
I guess its easier to say here go sheep, go get these shiny objects and repeat everything you have been doing for weeks/months and low and behold as this poll shows the sheep follow and ZOS make money.
Until gamers change the developers wont, have fun with Elder Mages online grinding to your hearts content.
It's an MMO. You're never going to be at the end. Deal with it.
That's a paradox.
In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.
The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.
Hi all,
I rarely am one for rage-posts and in most cases I'm a fairly peaceful forum lurker, however this recent news of the incoming increase to VR ranks has really effected my desire to play this game any longer.
Many of us have already spoken our minds in other threads on this topic however I think it's important that ZOS understands how strongly some of us feel about this topic.
I will be cancelling my subscription if I feel that I am in any way forced to grind gear and/or further VR levels to competitively PvP.
What will you be doing and why?
Kewljag_66_ESO wrote: »Hi all,
I rarely am one for rage-posts and in most cases I'm a fairly peaceful forum lurker, however this recent news of the incoming increase to VR ranks has really effected my desire to play this game any longer.
Many of us have already spoken our minds in other threads on this topic however I think it's important that ZOS understands how strongly some of us feel about this topic.
I will be cancelling my subscription if I feel that I am in any way forced to grind gear and/or further VR levels to competitively PvP.
What will you be doing and why?
You do realize they are changing the system to the Champion System soon right? So until then V14 is giving us something to do to improve our character and will let us have the equivelent champion points of V14 when that system takes place.
It's an MMO. You're never going to be at the end. Deal with it.
That's a paradox.
In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.
The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.
Big expansions yes, but every time a new raid tier is added you must start from scratch.
I don't understand why this seems to be fine for some but actual new content wont?
At WOW you have three months to finish a raid tier, after this amount of time a new raid is released and your current gear becomes worthless. Especially in pvp this is a big issue, I hated that but also at PVE you will notice quite fast that you are no longer done but at the start again.
But its not all about items its also about content becoming obsolete. At WOW trying to do a raid or dungeon from the start of the expansion is impossible once the second tier is out. You simply put wont find anyone to run that dungeon with you, as its worthless.
With the VR system this wont happen as the content is level content and this everyone has to do. So if you are VR 10 in a year then you will still have people playing with you so that you can do Craglorn
It's an MMO. You're never going to be at the end. Deal with it.
That's a paradox.
In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.
The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.
Big expansions yes, but every time a new raid tier is added you must start from scratch.
I don't understand why this seems to be fine for some but actual new content wont?
At WOW you have three months to finish a raid tier, after this amount of time a new raid is released and your current gear becomes worthless. Especially in pvp this is a big issue, I hated that but also at PVE you will notice quite fast that you are no longer done but at the start again.
But its not all about items its also about content becoming obsolete. At WOW trying to do a raid or dungeon from the start of the expansion is impossible once the second tier is out. You simply put wont find anyone to run that dungeon with you, as its worthless.
With the VR system this wont happen as the content is level content and this everyone has to do. So if you are VR 10 in a year then you will still have people playing with you so that you can do Craglorn
That is simply not true.
Back in the days I played WoW (vanilla/TBC), you pretty much had to get Tier 1 gear to even have a shot at Tier 2 (BWL). Gear never became worthless, not until TBC was launched (which is when the level grind continued). You also had guilds running Molten Core just to get the gear to advance further in BWL. Also, it took the first guild 3 months (if I recall correctly) to clear Molten Core. Three months. In ESO Trials were cleared on the PTS, but this is off-topic.
Maverick827 wrote: »What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?