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Will you cancel your subscription if the VR14 change is launched?

  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Yes
    How dare they give me more content, stupid MMO…

    A couple more levels and new gear? New Mini-Trial? New half-a-zone? More quests, achieves, mobs, dungeons and loot? New trait and new matts maybe? Those jerks…. the nerve...

    I wanted to wait a year before I had to do new stuff. WTF!!!

    To think... I could have used up all my gold upgrade materials after they announced the Champion System is coming down the pike and then they reshuffled all the traits on the gear sets. I felt really confident that with Champion a few months away (probably) that the best thing I could do was use up at least a hundred grand in gold on matts to squeeeeeek out those few points of uber leetness. Seemed like the right move, sorry I didn't partake now. And if I had, I could have come to a forum and whined about it. Maybe even quit! Over gear… wow.

    That said… I REALLY will have to uber upgrade my new VR14 goodies because that will really be it before Champion goes into play I bet… /facepalm

    Where is my Rosin? Where is my Bow? I need to fiddle…

    TLDR: To bad, not telling.

    @ZOS… Keep up the good work! Looking forward to most of what you have stated is coming.
    I somewhat agree . but the post launch managment , implementation, direction, armor imbalances, melee imbalances, exploits, and poor itemization lower craglorn brought. it's hard to applaud their decisions not the effort.

    They need to implement what they talked about in june Scaling of Vr dungeons to leader and the rewards , reitemization of Vr dungeons to have the powerful non set double enchant gear.

    the problem is most of the content was already obsolete due to the reward system , balance. Crafted being far superior to everything aside from a few 5 piece blue set drops.

    something is wrong when the gear progression can happen with out actually playing the content. that does not work well for theme park. It's a great progression for sand box as it forces interatction amongst the crafting community and makes them dependent upon one another. this system is pretty baffling


  • Ghostbane
    Ghostbane
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    ✭✭✭
    It sucks butt that they've raised the levels for a gear perspective. Although, it would not be so bad if your bound gear became unbound as soon as you leveled past it. You could need perhaps sell it on.
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  • DDuke
    DDuke
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    Undecided
    Ghostbane wrote: »
    It sucks butt that they've raised the levels for a gear perspective. Although, it would not be so bad if your bound gear became unbound as soon as you leveled past it. You could need perhaps sell it on.

    And no one would buy it.

    Why? Simple, they'll rather just spend a day leveling & get VR14 gear.

  • rekina
    rekina
    ✭✭✭
    Yes
    I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.
  • bigzz03
    bigzz03
    ✭✭
    Yes
    Not like it matters what our opinions are on these type of things as ZoS will do what they want, but I figured i'd chime in on my thoughts...

    There is a strong chance this update will be the last for me. When I started ESO in beta, I enjoyed it a lot almost more than any other game I have played over the last 17 years. I knew there were a lot of bugs and issues with the game but said, "if they take this game in the right direction and correct a lot of these issues, this could be one of the best MMOs ever made".

    Over the last several months ZoS has made a tremendous amount of changes to the game, some bad, some good, and some that really didn't bother me. As time went on, more changes that I didn't like happened, and disappointed me. I continued to stand by and support it and adapt to the changes and adjust my play styles to fit the direction ESO was headed.

    After watching the Quakecon panel I was excited to see a few things in there I was wanting. Certain changes to pvp, the justice system, and a few other things. The champion system was weird, but looked like it could be cool. After learning more about the champion system, I was under the impression that the level increases would slow down and the champion system would give a more horizontal means to improving our toons.

    So when 1.3 was released I spent countless hours redoing all my gear sets (and being pissed raid gear was able to be traded) and figuring out what I wanted to do with my toon. For the first time in the game I decided to go all out with my gear and took 3 full sets of gear to legendary, with legendary enchants and everything. I dumped over 400k gold into my sets, and I figured the level cap wasn't going up for awhile, and with the massive changes to the gear sets they would probably stay that was for awhile.

    So here we are at update 1.4. The level cap is increasing and 1 new trial, and this arena thing comes out. First off the new arena is a joke, and was beat on PTS last night already. The new trial at first glance doesn't really seem that much different than the first 2 trials. There was also not much done on the pvp side. At this point, there just isn't enough in this game to continue to keep me entertained. Not to mention most of my friends from beta and launch have already quit the game and moved on...I'm afraid it's getting close to my time to move on as well.
    Edited by bigzz03 on August 20, 2014 6:16PM
  • Potenza
    Potenza
    ✭✭✭✭✭
    No
    DDuke wrote: »
    Yes, and my first reply to you was regarding that conversation, just wanted to clear some misconceptions. Here's the whole comment chain:
    DDuke wrote: »
    kitsinni wrote: »
    jrgray93 wrote: »
    jrgray93 wrote: »
    If nothing else, this thread has, admittedly unscientifically, shown that an alarming number of people are upset over this. ~10% might not sound like much, but that's a huge portion of the population to upset.

    Yea but its only 1 out of 10 - so not significant.

    1/10 is extremely significant.

    Its only significant to the 1 out of 10 - which is a very, very small.

    The numbers speak for themselves, you cant say 10% is bigger than it is.

    You don't accept the results - I get it.

    If there are a million people playing 1/10 is $1.49 million a month, if 500k are playing it is $750,000 a month. Maybe you a a billionaire but if I was ZOS 750k-1.5 million a month would be a significant to me.

    Keep 9 out of 10 happy? - Lots of money baby!

    That 9 out of 10 don't quit over this issue doesn't mean that they are all happy. In fact, if you take a look at the other poll, most of the people are against the VR increase to 14.

    But this is very much off-topic already :)

    Guess your hand needs to be held on this. Its ok, I'll help you understand:

    When I commented about keeping 9 out of 10 happy - we were talking about money. (another person - not you)

    When I told you this poll was not about keeping people happy - we were talking about polls.

    I know your having a real hard time understanding the concept. Read them over a few times, eventually it will click.
    Edited by Potenza on August 20, 2014 5:48PM
  • Exarch
    Exarch
    ✭✭✭
    No
    Rammi wrote: »

    ZOS created a wonderful experience up until VR levels. Then they got lazy and created a gear centric grind that removed any focus around the journey and made it a race to get gear not evolve with the ride.

    I have always maintained that progression kills great experiences as if people are gated from something or they are expected to do something that is not pleasurable to get to that experience well then it ruins the experience.

    The easiest way i can get this across is instead of going through the whole process of adding two new VR levels, which includes scaling bosses, scaling gear, QA everything to make sure it works. why not spend the same effort on new public dungeons and getting imperial city out the door, you know actual experiences that players can enjoy.

    Its a pretty simple answer and it evolves time and money! They want to make more money for the least amount of effort on their part and gear grinds and level caps are how you achieve that.

    You really think they sat in some design review meeting early this year and someone said "Well, those time and resource estimates for some amazing end-game system that will last until the expansion without being in any way gear-centric are completely feasible, but it sounds like too much work, let's do something easier so we can all go home early"? They only make more money if they attract new customers, you think their marketing department got the market research back and said "Hey, forget that shiny new content, what will totally get people who weren't interested before to buy the game is two new levels at the cap"?

    I'll be the first to acknowledge that software development can be an odd business, but it is generally run as a business; high-level design decisions usually aren't banged out half-assed because someone wanted to go to lunch early.




  • RedTalon
    RedTalon
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    No
    Nope its a online game so always expect to get level caps or vr increase, just wait till they do away with the vr stuff and make them new levels...then it will be even more of a grind.

    Even though I'm not playing has much due to being unwell in the summer time, I'm finding the increase in pvp experience has oddly helped me gained at-least two vr since the last patch went live.

    Go to a lively campaign and will have plenty to kill and do for xp.

    I'm not even done with the vr zones for pve still have repear's march and the rest of the zone before that then ep zones. So not worry about grinding, plus if you know a crafter gett9ing gear upgrades should be easy.
  • deathmasterl_ESO
    deathmasterl_ESO
    ✭✭✭
    No
    If by cancel my Sub over a few lvls, you mean rage quit, scream, cry, not get my way and having to change my gear to a new lvl that only provides a marginal increase at best, and I would still probably change either way down the road depending on what they come out with and how I update and expand my playstyle?

    Then No sadly, maybe I'm smoking something, but imo nothing new to me. MMO's grow, expand, and change all the time, and while some things may seem like a step back, in the longer run they'll always be steps forward for the future development of the game.
    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
  • kieso
    kieso
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    Undecided
    undecided but not directly related to the level cap but because ZOS keep bringing people stuff they aren't asking for.
  • Maverick827
    Maverick827
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    Yes
    If by cancel my Sub over a few lvls, you mean rage quit, scream, cry, not get my way and having to change my gear to a new lvl that only provides a marginal increase at best, and I would still probably change either way down the road depending on what they come out with and how I update and expand my playstyle?

    Then No sadly, maybe I'm smoking something, but imo nothing new to me. MMO's grow, expand, and change all the time, and while some things may seem like a step back, in the longer run they'll always be steps forward for the future development of the game.
    What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?
    Edited by Maverick827 on August 20, 2014 6:00PM
  • kitsinni
    kitsinni
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    If by cancel my Sub over a few lvls, you mean rage quit, scream, cry, not get my way and having to change my gear to a new lvl that only provides a marginal increase at best, and I would still probably change either way down the road depending on what they come out with and how I update and expand my playstyle?

    Then No sadly, maybe I'm smoking something, but imo nothing new to me. MMO's grow, expand, and change all the time, and while some things may seem like a step back, in the longer run they'll always be steps forward for the future development of the game.
    What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?

    None people just think they are very clever. They rage, scream and cry about other posters with no sense of irony lol.
  • Venereous44
    Venereous44
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    No
    I'm enjoying the ride to cap... so I don't have a problem with a longer ride. I don't get this materialistic bent on most complaints here... all I hear is how upset everyone will be because they'll eventually get new armor. Won't that same armor stay viable until your new cap where then you can start gathering a new set? Big deal.

    I was having fun in PVP too before even being VR..
  • DDuke
    DDuke
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    Undecided
    DDuke wrote: »
    Yes, and my first reply to you was regarding that conversation, just wanted to clear some misconceptions. Here's the whole comment chain:
    DDuke wrote: »
    kitsinni wrote: »
    jrgray93 wrote: »
    jrgray93 wrote: »
    If nothing else, this thread has, admittedly unscientifically, shown that an alarming number of people are upset over this. ~10% might not sound like much, but that's a huge portion of the population to upset.

    Yea but its only 1 out of 10 - so not significant.

    1/10 is extremely significant.

    Its only significant to the 1 out of 10 - which is a very, very small.

    The numbers speak for themselves, you cant say 10% is bigger than it is.

    You don't accept the results - I get it.

    If there are a million people playing 1/10 is $1.49 million a month, if 500k are playing it is $750,000 a month. Maybe you a a billionaire but if I was ZOS 750k-1.5 million a month would be a significant to me.

    Keep 9 out of 10 happy? - Lots of money baby!

    That 9 out of 10 don't quit over this issue doesn't mean that they are all happy. In fact, if you take a look at the other poll, most of the people are against the VR increase to 14.

    But this is very much off-topic already :)

    Guess your hand needs to be held on this. Its ok, I'll help you understand:

    When I commented about keeping 9 out of 10 happy - we were talking about money. (another person - not you)

    When I told you this poll was not about keeping people happy - we were talking about polls.

    I know your having a real hard time understanding the concept. Read them over a few times, eventually it will click.

    So 9 out of 10 people are happy because of... money? But in the end 9/10 of these people might not actually be happy because the poll isn't about keeping people happy.

    I'm so confused :confused:
  • NerfEverything
    NerfEverything
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    No
    lol wut?
    People really threatening to quit because they are adding two more levels and a bunch of content?

    Seems more like a bunch of children throwing a temper tantrum because they don't want to eat their vegetables....
  • Pallmor
    Pallmor
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    No
    It's an MMO. You're never going to be at the end. Deal with it.
  • Audigy
    Audigy
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    No
    rekina wrote: »
    I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.

    WOW lost 40% after WOTLK, did it change anything? No it didn't ;)

    MMOs don't need millions of subs to work, a few hundred k are more than enough :D
  • GaldorP
    GaldorP
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    No
    It would be nice to have some option (for a limited time maybe) to update gear that is currently VR 12 to VR 14. Not for free, of course, maybe for a fee per item, or for a certain amount of event *gear update* items that you will sometimes get while hunting monsters (maybe a drop chance of about 1-5%) and from every single *rewards for the worthy* bag you open in PvP. That way the people who worked hard to get a new set of legendary VR 12 items after patch 1.3.3. won't have to do the exact same thing again in update 4. The limited update event could maybe be run for about 2-3 weeks.

    That being said. The introduction of VR 14 is certainly not a reason for me to cancel my subscription.
  • txfeinbergsub17_ESO
    No
    rekina wrote: »
    I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.

    I am glad to see that 90% would not. Those 90% being the non-whiners. And given that some of that 10% are just BSing for the sake of the poll, I will bet it is a lot less - maybe just you.
  • jrgray93
    jrgray93
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    No
    Audigy wrote: »
    rekina wrote: »
    I'm so glad to see that at least there are 10% or more people would unsub with me upon vet 14 arrival. This might be not a huge financial damage to ZoS, but I'd like to give some at least for this mindless decision.

    WOW lost 40% after WOTLK, did it change anything? No it didn't ;)

    MMOs don't need millions of subs to work, a few hundred k are more than enough :D

    Maybe. Maybe not. WoW is hard to compare sub numbers because they could be actively putting out hits on their subscribers and still rake in more cash than any of us would know what to do with.
    EP: Slania Isara : Harambe Was an Inside Job
  • DDuke
    DDuke
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    Undecided
    Pallmor wrote: »
    It's an MMO. You're never going to be at the end. Deal with it.

    That's a paradox.

    In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.

    The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.
  • Csub
    Csub
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    No
    Rammi wrote: »
    Im surprised at the results so far. I have already cancelled as I'm tired of the bugs and the crappy support for stam builds. The addition of a gear grind every 2 months has pushed me over the edge. Im not sure why MMOs do the whole gear grind thing instead of spending time creating great experiences.

    I guess its easier to say here go sheep, go get these shiny objects and repeat everything you have been doing for weeks/months and low and behold as this poll shows the sheep follow and ZOS make money.

    Until gamers change the developers wont, have fun with Elder Mages online grinding to your hearts content.

    And I am surprised anyone would quit over this.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Hadria
    Hadria
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    No
    gotta be dumb to quit over something like this, everyone only wants to get to cap as fast as possible to pvp but no one wants to work for it. maybe if everyone didn't turn into grinding fools you'd have people to do quests and *** with but noooooo no one wants that.

    they just want max lvl, this is an mmo its going to be here for a long time its suppose to take time to get to the top. but people just wont have it will they. nope. but hey people will always find ways of getting to max lvl with the least effort and then it ruins it for everyone else.
  • Potenza
    Potenza
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    No

    So 9 out of 10 people are happy because of... money? But in the end 9/10 of these people might not actually be happy because the poll isn't about keeping people happy.

    I'm so confused :confused:
    [/quote]

    Your only mad because I dissed your comment - so you mince up my comments -- get over it already.
    -
    NEXT!
  • Audigy
    Audigy
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    ✭✭
    No
    DDuke wrote: »
    Pallmor wrote: »
    It's an MMO. You're never going to be at the end. Deal with it.

    That's a paradox.

    In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.

    The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.

    Big expansions yes, but every time a new raid tier is added you must start from scratch.

    I don't understand why this seems to be fine for some but actual new content wont?

    At WOW you have three months to finish a raid tier, after this amount of time a new raid is released and your current gear becomes worthless. Especially in pvp this is a big issue, I hated that but also at PVE you will notice quite fast that you are no longer done but at the start again.

    But its not all about items its also about content becoming obsolete. At WOW trying to do a raid or dungeon from the start of the expansion is impossible once the second tier is out. You simply put wont find anyone to run that dungeon with you, as its worthless.

    With the VR system this wont happen as the content is level content and this everyone has to do. So if you are VR 10 in a year then you will still have people playing with you so that you can do Craglorn ;)
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    No
    FunkheaD wrote: »
    Hi all,

    I rarely am one for rage-posts and in most cases I'm a fairly peaceful forum lurker, however this recent news of the incoming increase to VR ranks has really effected my desire to play this game any longer.

    Many of us have already spoken our minds in other threads on this topic however I think it's important that ZOS understands how strongly some of us feel about this topic.

    I will be cancelling my subscription if I feel that I am in any way forced to grind gear and/or further VR levels to competitively PvP.

    What will you be doing and why?

    You do realize they are changing the system to the Champion System soon right? So until then V14 is giving us something to do to improve our character and will let us have the equivelent champion points of V14 when that system takes place.
  • Hadria
    Hadria
    ✭✭✭✭
    No
    FunkheaD wrote: »
    Hi all,

    I rarely am one for rage-posts and in most cases I'm a fairly peaceful forum lurker, however this recent news of the incoming increase to VR ranks has really effected my desire to play this game any longer.

    Many of us have already spoken our minds in other threads on this topic however I think it's important that ZOS understands how strongly some of us feel about this topic.

    I will be cancelling my subscription if I feel that I am in any way forced to grind gear and/or further VR levels to competitively PvP.

    What will you be doing and why?

    You do realize they are changing the system to the Champion System soon right? So until then V14 is giving us something to do to improve our character and will let us have the equivelent champion points of V14 when that system takes place.

    whoa whoa get your logic outta here these people don't want to hear it
  • DDuke
    DDuke
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    Undecided
    Audigy wrote: »
    DDuke wrote: »
    Pallmor wrote: »
    It's an MMO. You're never going to be at the end. Deal with it.

    That's a paradox.

    In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.

    The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.

    Big expansions yes, but every time a new raid tier is added you must start from scratch.

    I don't understand why this seems to be fine for some but actual new content wont?

    At WOW you have three months to finish a raid tier, after this amount of time a new raid is released and your current gear becomes worthless. Especially in pvp this is a big issue, I hated that but also at PVE you will notice quite fast that you are no longer done but at the start again.

    But its not all about items its also about content becoming obsolete. At WOW trying to do a raid or dungeon from the start of the expansion is impossible once the second tier is out. You simply put wont find anyone to run that dungeon with you, as its worthless.

    With the VR system this wont happen as the content is level content and this everyone has to do. So if you are VR 10 in a year then you will still have people playing with you so that you can do Craglorn ;)

    That is simply not true.

    Back in the days I played WoW (vanilla/TBC), you pretty much had to get Tier 1 gear to even have a shot at Tier 2 (BWL). Gear never became worthless, not until TBC was launched (which is when the level grind continued). You also had guilds running Molten Core just to get the gear to advance further in BWL. Also, it took the first guild 3 months (if I recall correctly) to clear Molten Core. Three months. In ESO Trials were cleared on the PTS, but this is off-topic.

    With VR system, end-game content becoming obsolete happens even more than it would normally, because content that is not max lvl content cannot be considered end-game content. Who are you going to find to run AA/Hel Ra once VR14 is in? I don't think many people will be interested in grinding for VR12 items.
    Edited by DDuke on August 20, 2014 6:32PM
  • Audigy
    Audigy
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    ✭✭
    No
    DDuke wrote: »
    Audigy wrote: »
    DDuke wrote: »
    Pallmor wrote: »
    It's an MMO. You're never going to be at the end. Deal with it.

    That's a paradox.

    In most MMOs you'll be doing end-game content once you're finished leveling, so in a way you're at "the end", but then an expansion comes out with a new leveling period, so you're no longer at the end.

    The difference is, most MMOs release these big expansions/patches yearly, and they contain much, much more content than Craglorn.

    Big expansions yes, but every time a new raid tier is added you must start from scratch.

    I don't understand why this seems to be fine for some but actual new content wont?

    At WOW you have three months to finish a raid tier, after this amount of time a new raid is released and your current gear becomes worthless. Especially in pvp this is a big issue, I hated that but also at PVE you will notice quite fast that you are no longer done but at the start again.

    But its not all about items its also about content becoming obsolete. At WOW trying to do a raid or dungeon from the start of the expansion is impossible once the second tier is out. You simply put wont find anyone to run that dungeon with you, as its worthless.

    With the VR system this wont happen as the content is level content and this everyone has to do. So if you are VR 10 in a year then you will still have people playing with you so that you can do Craglorn ;)

    That is simply not true.

    Back in the days I played WoW (vanilla/TBC), you pretty much had to get Tier 1 gear to even have a shot at Tier 2 (BWL). Gear never became worthless, not until TBC was launched (which is when the level grind continued). You also had guilds running Molten Core just to get the gear to advance further in BWL. Also, it took the first guild 3 months (if I recall correctly) to clear Molten Core. Three months. In ESO Trials were cleared on the PTS, but this is off-topic.

    Vanilla and TBC yes, but Blizzard changed this system with WOTLK.

    I know very well what it meant to get items at Vanilla we worked our butts off at MC too, when we had our gear we could move on to BWL etc.

    This however was because of specific boni on the set pieces, mainly resistances. You also had to kill dragons for AQ resistance gear etc.

    Such a system however is very "newbie" unfriendly. It was incredible hard to find people for your guild that stood inside Naxx as there was no catch up system.

    It was a double edged sword so to speak. Content stayed current at any time, but it also was very hard to find people for your guild especially in the later tier.


    With WOTLK Blizzard changed this so that your gear that you raided for wasn't so important anymore. They released vendors that sold you that gear for a few gold or some points as soon a new raid was released. This lead to a big issue for those who wanted to experience that old content as simply put the greed was too strong with people so that they just bought that gear now instead of going to the dungeon or raid.

    ZO announced a similar system at Quakecon and this would lead to the same problem that WOW suffers under now.

    Therefore I see VR as a way to keep the content current at all times. In future and this is my hope, those VR levels will gate content so that people who are VR 10 will do Craglorn and not just go to a vendor and buy Craglorn gear so that they can skip it.

    If this is how it will work out? I don't know, its just what I hope.
  • deathmasterl_ESO
    deathmasterl_ESO
    ✭✭✭
    No
    What's another MMO that has increased the level cap twice and forced their players to replace end game gear three times in a four month period?

    Gear is just gear, yes you can make it shiny and great, but in the end that's all it is. Yes if you just spent everything you had to get a full set of Legendary Armor then hey more power to you, but 2 more lvls will hardly effect the stats on the armor that much. Only if you're a min/max player will you be angry at this. If I want to work on getting a new set of armor or weapon I'll work towards it because I want to play the game and I have fun doing it. Maybe I can try something different now, or maybe I could make the same thing point is no matter what gear can always change or be changed.

    As for changing the lvl cap so quickly and rapidly, idk, I've only played 4 mmo's and none of them have as much as ESO, actually none have period so in all of those other MMO's I'm sitting at max rank bored with nothing else to do except do more grind, and more grinds to maybe get some type of rare drop or lvl up a different type of skill or something because I have nothing else to do in them.

    I have no problems with what they're doing because at least they're giving me something to do and make me want to play the game. I don't see how that can be a problem.

    Saevus Messor Imperial Dragonknight Vr14 Aldmeri Dominion
    Talia Spiritus Imperial Nightblade Lv17 Aldmeri Dominion
    Naomi Athael Altmer Sorcerer Lv8 Aldmeri Dominion
    Nyanta Raimanni Khajiit Templar Lv4 Aldmeri Dominion
    Sina Nightwind Bosmer Dragonknight Lv4 Aldmeri Dominion
    Leader of the 1st Infiltration and Scouting Division
    Master Weapon and Armor Crafter
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