DenverRalphy wrote: »nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
To be fair... that's not entirely correct. Only if you're comparing the base item would a VR14 Blue be equivalent to a VR14 Legendary. But if VR14 has a new tier of enchantments (which is likely, since some have reported seeing VR14 glyphs), then the VR14 Blue would be better than VR12 Legendary. How much of an impact the next tier of enchantment makes would be may be debatable (less so with Infused trait items), but who knows... :shrug:
nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
nerevarine1138 wrote: »Second, you're describing Vanilla WoW as though there's a difference. VR12 and VR14 gear will be separated by less than 5% in terms of base stats. That means that VR12 gear will be fine for running Upper Craglorn content.
nerevarine1138 wrote: »Third, you're still factually wrong about the item level/quality discrepancy. You're engaging in the worst kind of hyperbole in order to try and make a non-existent point. Your gear will not become instantly obsolete. Will you probably want to replace it when you get something better? Of course. But that's how every MMO works.
nerevarine1138 wrote: »nerevarine1138 wrote: »I had to go in and check your numbers, because I wanted to be absolutely sure of how badly you were lying.
-The difference between VR10 and VR12 gear is less than 5% in terms of armor/damage. The difference in terms of enchanting is zero for armor/weapons, and about 2 points for jewelry.
You are missing the point. Every blue gear at VR14 will be better than the current gear available, no matter how hard/costly it was to achieve.nerevarine1138 wrote: »-This is exactly what happens in every MMO ever made. Gear you had becomes useless and needs to be replaced with better gear as the game grows. It's like a child asking their parents why they should shower if they're just going to get dirty again.
In vanilla WoW (can't speak for current WoW, haven't played it for ages), you had no business in BWL if you weren't wearing Tier 1 gear from Molten Core. So no, your gear didn't become useless, far from it. It actually meant something, unlike in this game (from the looks of it).nerevarine1138 wrote: »-Your gear isn't garbage. It's 5% away from the top-tier, fully-upgraded gear that will be available when 1.4 releases. And most people don't even have top-tier, fully-upgraded gear now. Those who do have likely already prepared for a new set of gear, because the people who acquire full sets of legendary gear understand that they will be replacing that set in the future.
As said, it is the same as VR14 blue gear (garbage). The crafted gear I have right now in ESO? I will deconstruct and craft new one the moment I hit VR14 with lots of gold, but little to no effort. All the trial hardmode stuff & rare PvP rewards will be harder to replace, as they will be outclassed by VR14 blues. Enough said.
Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
Second, you're describing Vanilla WoW as though there's a difference. VR12 and VR14 gear will be separated by less than 5% in terms of base stats. That means that VR12 gear will be fine for running Upper Craglorn content.
Third, you're still factually wrong about the item level/quality discrepancy. You're engaging in the worst kind of hyperbole in order to try and make a non-existent point. Your gear will not become instantly obsolete. Will you probably want to replace it when you get something better? Of course. But that's how every MMO works.
nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
I hate to argue, but VR14 blue gear will always be better than VR14 legendary gear, because you have the option of upgrading it to legendary. You cannot upgrade VR12 legendary gear past legendary. Period.nerevarine1138 wrote: »Second, you're describing Vanilla WoW as though there's a difference. VR12 and VR14 gear will be separated by less than 5% in terms of base stats. That means that VR12 gear will be fine for running Upper Craglorn content.
There is a difference. That 5% may be the 5% left on a boss healthbar (how many times has that ever happened?). That 5% may be the health your opponent has left in PvP when you are dead on the ground (again, fairly common)nerevarine1138 wrote: »Third, you're still factually wrong about the item level/quality discrepancy. You're engaging in the worst kind of hyperbole in order to try and make a non-existent point. Your gear will not become instantly obsolete. Will you probably want to replace it when you get something better? Of course. But that's how every MMO works.
Yes, first thing I will do is craft a blue set and behold, my hardmode Trials gear is replaced. That's not how every MMO works.
nerevarine1138 wrote: »nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
I hate to argue, but VR14 blue gear will always be better than VR14 legendary gear, because you have the option of upgrading it to legendary. You cannot upgrade VR12 legendary gear past legendary. Period.nerevarine1138 wrote: »Second, you're describing Vanilla WoW as though there's a difference. VR12 and VR14 gear will be separated by less than 5% in terms of base stats. That means that VR12 gear will be fine for running Upper Craglorn content.
There is a difference. That 5% may be the 5% left on a boss healthbar (how many times has that ever happened?). That 5% may be the health your opponent has left in PvP when you are dead on the ground (again, fairly common)nerevarine1138 wrote: »Third, you're still factually wrong about the item level/quality discrepancy. You're engaging in the worst kind of hyperbole in order to try and make a non-existent point. Your gear will not become instantly obsolete. Will you probably want to replace it when you get something better? Of course. But that's how every MMO works.
Yes, first thing I will do is craft a blue set and behold, my hardmode Trials gear is replaced. That's not how every MMO works.
That's not what you said at first, but fine. You can upgrade VR14 gear, which means that the upgraded gear will be better. Simply having the same stats with the potential for being upgraded doesn't actually make the gear better.
Ok, a 5% difference is a difference. The point was that you won't be locked out of content, and you won't be incapable of contributing. And it's worth noting that I said there was a 5% difference in base stats. Enchants, traits, etc. aren't affected by this. So it doesn't actually add up to a 5% difference in combat effectiveness. And if it did, it still doesn't matter when we're talking about immediate post-patch content.
And to go back to the first point: why would you only craft a blue set? If it's the same, that's just a waste of materials. If you plan on crafting new sets, then craft new sets that are better. If you aren't going to make your items better than what you have, you're simply proving my point.
nerevarine1138 wrote: »nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
I hate to argue, but VR14 blue gear will always be better than VR14 legendary gear, because you have the option of upgrading it to legendary. You cannot upgrade VR12 legendary gear past legendary. Period.nerevarine1138 wrote: »Second, you're describing Vanilla WoW as though there's a difference. VR12 and VR14 gear will be separated by less than 5% in terms of base stats. That means that VR12 gear will be fine for running Upper Craglorn content.
There is a difference. That 5% may be the 5% left on a boss healthbar (how many times has that ever happened?). That 5% may be the health your opponent has left in PvP when you are dead on the ground (again, fairly common)nerevarine1138 wrote: »Third, you're still factually wrong about the item level/quality discrepancy. You're engaging in the worst kind of hyperbole in order to try and make a non-existent point. Your gear will not become instantly obsolete. Will you probably want to replace it when you get something better? Of course. But that's how every MMO works.
Yes, first thing I will do is craft a blue set and behold, my hardmode Trials gear is replaced. That's not how every MMO works.
That's not what you said at first, but fine. You can upgrade VR14 gear, which means that the upgraded gear will be better. Simply having the same stats with the potential for being upgraded doesn't actually make the gear better.
Ok, a 5% difference is a difference. The point was that you won't be locked out of content, and you won't be incapable of contributing. And it's worth noting that I said there was a 5% difference in base stats. Enchants, traits, etc. aren't affected by this. So it doesn't actually add up to a 5% difference in combat effectiveness. And if it did, it still doesn't matter when we're talking about immediate post-patch content.
And to go back to the first point: why would you only craft a blue set? If it's the same, that's just a waste of materials. If you plan on crafting new sets, then craft new sets that are better. If you aren't going to make your items better than what you have, you're simply proving my point.
Actually the set bonuses also increase at higher levels. Not all of them but things like magicka on a set will most likely also give you a higher set bonus on a V14 set of the existing crafted gear.
Enchants will be affected as the current ones only go up to VR12.
5% might not seem like much but 5% keeps an MMO moving. It isn't as much about the 5% as it is getting the best that you can get. That is a huge portion of MMO players entire motivation. That is why you see people in other MMOs raid for months on end to gain a few points with an upgrade. It isn't about the 5% it is about needing something to work towards and achieving the goal of having the top end setup.
Also if I had 5% more stats right now that would be enough for me to change the way my gear is enchanted.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Wrong. Wrong. Wrong.
First, you're factually wrong (unless they changed the system dramatically in 1.4). Blue VR14 gear will be equivalent to legendary VR12 gear. Not better than. You'll need to get epic/legendary VR14 gear in order to be better than legendary VR12 sets.
I hate to argue, but VR14 blue gear will always be better than VR14 legendary gear, because you have the option of upgrading it to legendary. You cannot upgrade VR12 legendary gear past legendary. Period.nerevarine1138 wrote: »Second, you're describing Vanilla WoW as though there's a difference. VR12 and VR14 gear will be separated by less than 5% in terms of base stats. That means that VR12 gear will be fine for running Upper Craglorn content.
There is a difference. That 5% may be the 5% left on a boss healthbar (how many times has that ever happened?). That 5% may be the health your opponent has left in PvP when you are dead on the ground (again, fairly common)nerevarine1138 wrote: »Third, you're still factually wrong about the item level/quality discrepancy. You're engaging in the worst kind of hyperbole in order to try and make a non-existent point. Your gear will not become instantly obsolete. Will you probably want to replace it when you get something better? Of course. But that's how every MMO works.
Yes, first thing I will do is craft a blue set and behold, my hardmode Trials gear is replaced. That's not how every MMO works.
That's not what you said at first, but fine. You can upgrade VR14 gear, which means that the upgraded gear will be better. Simply having the same stats with the potential for being upgraded doesn't actually make the gear better.
Ok, a 5% difference is a difference. The point was that you won't be locked out of content, and you won't be incapable of contributing. And it's worth noting that I said there was a 5% difference in base stats. Enchants, traits, etc. aren't affected by this. So it doesn't actually add up to a 5% difference in combat effectiveness. And if it did, it still doesn't matter when we're talking about immediate post-patch content.
And to go back to the first point: why would you only craft a blue set? If it's the same, that's just a waste of materials. If you plan on crafting new sets, then craft new sets that are better. If you aren't going to make your items better than what you have, you're simply proving my point.
Actually the set bonuses also increase at higher levels. Not all of them but things like magicka on a set will most likely also give you a higher set bonus on a V14 set of the existing crafted gear.
Enchants will be affected as the current ones only go up to VR12.
5% might not seem like much but 5% keeps an MMO moving. It isn't as much about the 5% as it is getting the best that you can get. That is a huge portion of MMO players entire motivation. That is why you see people in other MMOs raid for months on end to gain a few points with an upgrade. It isn't about the 5% it is about needing something to work towards and achieving the goal of having the top end setup.
Also if I had 5% more stats right now that would be enough for me to change the way my gear is enchanted.
At no point have I claimed that you won't want to replace your VR12 gear with VR14 gear. All I've said is that you won't be at a significant disadvantage when the patch releases, and if you're one of the people who deeply cares about things like that, then you're one of the people who is going to have a whole set of VR14 gear by the end of the week.
nerevarine1138 wrote: »That's not what you said at first, but fine. You can upgrade VR14 gear, which means that the upgraded gear will be better. Simply having the same stats with the potential for being upgraded doesn't actually make the gear better.
nerevarine1138 wrote: »Ok, a 5% difference is a difference. The point was that you won't be locked out of content, and you won't be incapable of contributing. And it's worth noting that I said there was a 5% difference in base stats. Enchants, traits, etc. aren't affected by this. So it doesn't actually add up to a 5% difference in combat effectiveness. And if it did, it still doesn't matter when we're talking about immediate post-patch content.
nerevarine1138 wrote: »And to go back to the first point: why would you only craft a blue set? If it's the same, that's just a waste of materials. If you plan on crafting new sets, then craft new sets that are better. If you aren't going to make your items better than what you have, you're simply proving my point.
Which MMO raises the level cap every two months?DogFaceInBananaPatch wrote: »This is absolutely absurd all these posts about level caps being raised in an MMO.
j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
Its only significant to the 1 out of 10 - which is a very, very small.
The numbers speak for themselves, you cant say 10% is bigger than it is.
You don't accept the results - I get it.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
Its only significant to the 1 out of 10 - which is a very, very small.
The numbers speak for themselves, you cant say 10% is bigger than it is.
You don't accept the results - I get it.
And all the people who would have voted "yes" already quit. This is useless speculation.DogFaceInBananaPatch wrote: »j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
Its only significant to the 1 out of 10 - which is a very, very small.
The numbers speak for themselves, you cant say 10% is bigger than it is.
You don't accept the results - I get it.
Not only that but it's probably even smaller being all the people who would of voted No are playing and not on the forums. So 10% is most likely 1%, at best.
Edit: I'm having a double-negative conflict pre-coffee. lol
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »
1/10 is extremely significant.
Its only significant to the 1 out of 10 - which is a very, very small.
The numbers speak for themselves, you cant say 10% is bigger than it is.
You don't accept the results - I get it.
I'm saying if 10% left over an issue, that's a lot of players. I'd bet a lot of that is empty threats, but some players voted no and are still at least irritated. This poll doesn't give any indication of how many players dislike the change, but just how many seem to be on the final straw. Irritated players lose interest faster and every single time something changes around here, a significant portion of the players get irritated by it.