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1.4.0 Nerf incoming for Lightarmor and DragonKnight

  • sagitter
    sagitter
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    I think that dk is still op. That s why i stopped play my v12 nb and rerolled a dk light armor. Concentration: This passive will now provide 2%/4% spell penetration instead of 3%/6%1% , are you joking? 1% decrease is nothing lol and you call it a nerf -_- . Do you know what i think the most op of a dk is? reflective. You can t do a *** damage at distance to a dk light armorer that spam it. A class that can t get distance damage has no sense. It should be like 50% of dmg reduction and no 100% plus dmg reflected omg.
    Oh and the Burning Breath armor reduction is stacking atm and it is not intended, like many dk skills stack, so they fix it and no nerf.
    Edited by sagitter on August 20, 2014 3:39AM
  • UrQuan
    UrQuan
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    thorntk421 wrote: »
    I'm a DK and, think it's good idea. Armor debuff from BB shouldn't stack and, Light armor needs to be nerfed. Good step in the right direction.

    A what? lvl 10 DK? No high level player agrees to nerfs of their own class.
    Any player who cares about balance agrees to a nerf when it's for something that's obviously too powerful, and was probably a bug anyway. The only people who don't agree to a nerf in a situation like that are children who can't stand not having an insta-win button.
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  • kieso
    kieso
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    LA needs a bit more nerfing to make it as balanced as the other types..
  • murtugo
    murtugo
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    I disagree with the Light Armor nerf because it will not solve anything... the better solution should have been to improve/enhance Heavy and Medium armor.
    Edited by murtugo on August 20, 2014 6:12AM
  • Navuri
    Navuri
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    rusila22 wrote: »
    Quote :
    "Dragonknight

    Ardent Flame
    Burning Breath: The armor reduction debuff from this ability will no longer stack.

    Armor

    Light Armor
    Concentration: This passive will now provide 2%/4% spell penetration instead of 3%/6%."

    Currently (1.3.4) i really feel playing in DK light armor was good to play.

    well in 1.4.0 we'll have new trash monsters dealing more high damage so i don't understand why are you nerfing DK and light armor.

    Players of TESO what do you think about that ??

    So? Are we going to have these 'omg ZOS nerfed my class!!!' topic each and every time there are some patch notes? Can't these topics be removed? We can read the patch notes just fine for ourselves thank you very much.
  • killedbyping
    killedbyping
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    The DK were more likely FIXED, not nerfed. Why in the world would that skill stack with it self anyway ? Make no sense.
    LA Passive nerf ? Does any1 care about it untill Sharpened trait not fixed ?
    You care not about spell penetration in PVE, coz mobs have no armor or spell resist. You care not about spell penetration in PVP bcoz having a weapon with Spell penetration give you more then 100% of spell resistance penetration.

    So... nerf the useless ?

    If ofc they did not stealth fixed Sharpened trait meanwile.
  • xaraan
    xaraan
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    I'm glad to see the reduction to the Light Armor passive. Having that spell penetration is what makes it so OP vs. other armors. I know everyone wants everything buffed, not nerfed, but I think it's a good move.
    -- @xaraan --
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  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I do not see any nerf... They fix a broken DK ability to stack the debuff per hit.
    As you cannot stack bleed from Dual Axes and Twin Slash or Dot from Vampire Bane, why should stack the DK debuff?

    As for the light armour, I do not see where is the crying..... Most people have the ability to bypass 5000 magic resistance, with 2 LIGHT ARMOUR items and 1 weapon. With 7/7 and DW, the can bypass many times more magic resistance.

    How much is the softcapped resistance almost everyone has????? around 2100!!!!!!

    So stop QQ. Fell very lucky not to have the spell & armour penetration as STAT in game completely removed. And this is the only way of course to bring some balance in game.
  • TehMagnus
    TehMagnus
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    People have the burning breath morph? :open_mouth:
  • Ghenra
    Ghenra
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    OMG!!! Light armor player crying for a mini-nerf, I hope ZOS will nerf more the uberOP light armor and Magicka builds is boring to see all Cyrodiil with the same stupid gameplay: dress + staf for noobs.

    People want to play heavy armor and melee weapons and this is not possible at this moment in this ultraunbalanced game for lamers.
  • Kronosphere
    Kronosphere
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    rusila22 wrote: »
    @AshySamurai
    rusila22 wrote: »
    Quote :
    "Dragonknight

    Ardent Flame
    Burning Breath: The armor reduction debuff from this ability will no longer stack.

    Players of TESO what do you think about that ??

    I think it's not a nerf, but fix.

    Yes and no, ok i think it's good to nerf it for PVP but not for PVE.

    @Kronosphere
    "LOL please tell me you are trolling op. Someone take this guy to the shivering isles cuz he crazy. have u been living under a rock? light armor is so utterly and completely broken its not funny. its best for tanking, its best for dps, its best for healing. im so happy it finally gets a nerfing"

    Are you kidding me ??? Light armor means you take high damage but you do high dps sorry to tell you that but i can't agree with the nerf. Just up medium and heavy armor and the problem is done.

    Use a SINGLE armor buff spell which now cost u about 1 magicka after light armor passive. bam u now have equal or more armor than heavy WHILE having HIGHER spell resist. while being able to spam dps spells, and penetrating 40% of their spell resist (100% due to bug) AND regen magicka like a Altmer on skooma.

    here is proof not that its needed. a thread i made on peoples TANKING builds. you will note very few HEAVY armor tanks since its so underpowered in every way to light. take a read http://forums.elderscrollsonline.com/discussion/127384/tips-on-my-tanking-hotbar-and-tell-me-yours#latest

    alternatively search the words light armor in the forum. see how many threads prove how op light armor is. light armor and staff combo is literally the most powerful thing in the game right now and u are crying about it being nerfed?
    Edited by Kronosphere on August 20, 2014 10:57AM
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  • c0rp
    c0rp
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    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    LOL...the LA nerf is coming because of PVE. Magicka >>>>> Stamina in PVE, remember?

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Pmarsico9
    Pmarsico9
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    Don't play DK, so can't comment on that, but that Light Armor nerf matters........it doesn't.
  • Jermu73
    Jermu73
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    I think we all should just start running naked then they will not nerf everything for the PVP players.
    Why don't they give medium and heavy armor a decent buff...
    Edited by Jermu73 on August 20, 2014 1:49PM
  • CharmCityGaming
    In the end it's about making it a level playing field. 80% of the player base uses Light Armor because it's overpowered currently. Changes like this are meant to move all of the armor types closer to being on the same playing field. And let's be honest, leveling a new armor type isn't difficult. Put the new gear on, do things as you normally would, and have some patience.
    Edited by CharmCityGaming on August 20, 2014 1:51PM
  • CapuchinSeven
    CapuchinSeven
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    Akula wrote: »
    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    LOL if its a problem in PVP then it is a problem in PVE. Its just that MOBS dont bother complaining.

    I really dont understand the mental blockage pvers have understanding this simple concept.

    Agree SO many times.
  • CapuchinSeven
    CapuchinSeven
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    rusila22 wrote: »
    @theyancey quote
    theyancey wrote: »
    ZOS has said that in the future when this sort of thing goes down that your skill points will be returned. If that is indeed the case then I do not have a problem with it.

    Even if Zos allow us in the future to reset skillpoints for free do you really think people will be ready to grind hours of hours just to level up to lv50 medium/heavy or lightarmor ???

    Well i don't think so !

    ......lol! Who doesn't already have all the armours at full or close to full?! Honestly, people didn't consider this even slightly and throw on a heavy belt and medium gloves while levelling?!

    So much over reacting in this thread.
    Edited by CapuchinSeven on August 20, 2014 3:41PM
  • technohic
    technohic
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    Really? Over such slight change in LA?

    At any rate; I think they are doing it wrong. If anything in LA needs to nerfed, it should be something like how much it protects you. Really it should boost spell damage at a cost of both physical and spell defense, then medium should boost melee damage at more of a cost to spell resistance and less to physicall, while heavy should be top on both spell resist and physical, just with no boosts to damage.
  • tsvetan.dimitrov76cub18_ESO
    xaraan wrote: »
    I'm glad to see the reduction to the Light Armor passive. Having that spell penetration is what makes it so OP vs. other armors. I know everyone wants everything buffed, not nerfed, but I think it's a good move.

    I'm sorry but for PvE i don't agree. Mobs don't have high amount of spell resistance to make a difference. The thing that's is making light armor OP is the combination of Evocation and Recovery passives which make possible to have a sustained "rotation" so light armor is still going to be dominant. So I think the change is meant to somewhat balance PvP and will have no effect on PvE.
  • Animal_Mother
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    Varicite wrote: »
    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    The armor debuff stacking is clearly a bug.

    And while Light Armor is extremely prevalent in PvP, it's PvE where the vast majority of players are told to put a dress on or go home, at least for DPS.

    Sadly, Light Armor is the best for tanking and healing as well, making all other armor types a pretty moot point.

    But hey, you can blame PvP players, puppies, Martians, Dr. Who, or whatever else you like if that makes you feel better about yourself. : )

    Normally in an MMO, I play PVE and ignore PVP. ESO is quite different; I prefer PVP because I can "play as I want" - a stamina-heavy, support Templar, not wearing a dress.
  • rusila22
    rusila22
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    @jermu73
    I think we all should just start running naked then they will not nerf everything for the PVP players.
    Why don't they give medium and heavy armor a decent buff...
    "

    Well i agree with you :)
    Rusila CP :600
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  • GRxKnight
    GRxKnight
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    Clearly the PvE'ers haven't heard of the dress+stick or gtfo rule for trials. Only time I don't see this applied is either when you run with a guild or heavy armor tank.

    And it's become less of a problem in PVP with the buffs to hundings and people running shadow walker or hawk eye. However I still see people with dresses and resto staffs. Honestly i think cycle of life is another primary culprit and needs to be addressed. It makes no sense to boost damage with a non-offensive weapon.

    I think ZOS is slowly going in the right direction and upholding their promise that they made at quakecon
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  • ExiledKhallisi
    ExiledKhallisi
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    Did full trials run with heavy armor in random pug didnt get in TS......


    Lol....
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  • Sethriel
    Sethriel
    Wow OP, just wow. 2% reduction in crit chance is BARELY a nerf! And the debuff stacking, should never have stacked in the first place. You should see what a real nerf bat looks like...
  • Flexar
    Flexar
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    I'm a DK and I'm not hugely bothered about the nerf, since I never use burning breath because it's a *** ability. However, Zenimax shouldn't be making it even shittier. Light armour definitely needs nerfing, though.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    The dk nerf is probably because of pvp. The light armor nerf is because of both. You may like to see everyone at max level with the exact same armr with no choice but to go light armor if you want to compete in trials, but I don't bud. Play how you want? NOPE!!!.
  • RedTalon
    RedTalon
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    The light armor nerf is cause port to a vet zone sometime or pvp and you will see most people regardless of class using light armor, picture they are not done with armor reworking.

    Expecting a certian heavy armor skill to only work when your wearing a few pieces of armor soon.

    Personally going to find it more interesting now that some fighter guild skills will use stamina and not magicka for their power levels.
    Edited by RedTalon on August 20, 2014 5:50PM
  • Obscure
    Obscure
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    murtugo wrote: »
    I disagree with the Light Armor nerf because it will not solve anything... the better solution should have been to improve/enhance Heavy and Medium armor.

    I'm not sure if you can feel it, but I'm smashing your agree button as hard as I can ;)

    It actually harms armor hybrids, demanding they use more light armor to make up for the drop in spell penetration. Right now you're getting 16% from two pieces of light armor, when the patch hits you get 12% which means if you want to stay level with your existing spec you need 3 pieces. This reduces your builds viability in whatever set of medium or heavy you were using before, or you suck it up and just be nerfed, as if you're non completely dress wearing build needed to be nerfed.

    Buff the god*** medium and heavy armor lines and stop lazily swatting things with the Nerf hammer ZOS!
  • RedTalon
    RedTalon
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    The best way to grind armor levels is to put a full set on, enter pvp go defend a keep and stand on one of the walls holding block.
  • PBpsy
    PBpsy
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    The nerf herders happy for the the light armor penetration in this thread are so cute and funny.The Stamina magicka problem is only partly due to armor and it will not be solved by nerfing light to appease the stubborn and envious players wanting to play in freaking shiny gear.

    The only way to balance armor is to buff the resource management of the other two armors.

    Heavy should get more health regen, 3% cost reduction for stamina and 1% for magikca and a touch more power.

    Medium -should get 2% magicka cost reduction on top of the 2% stamina cost reduction. This would encourage hybrid builds a lot more , which are already pretty damn strong with medium.

    Light should get 1% stamina cost reduction.

    Also 5 piece bonuses should be removed and replaced with per piece bonus to encourage mixing.

    That would not change that in general 3 out of every five stamina skills are just lame but t would be a start.
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