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1.4.0 Nerf incoming for Lightarmor and DragonKnight

rusila22
rusila22
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Quote :
"Dragonknight

Ardent Flame
Burning Breath: The armor reduction debuff from this ability will no longer stack.

Armor

Light Armor
Concentration: This passive will now provide 2%/4% spell penetration instead of 3%/6%."

Currently (1.3.4) i really feel playing in DK light armor was good to play.

well in 1.4.0 we'll have new trash monsters dealing more high damage so i don't understand why are you nerfing DK and light armor.

Players of TESO what do you think about that ??
Rusila CP :600
Title : Monster Hunter
Currently : Beta Tester in Morrowind
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Why are they nerfing light armor??? Have you noticed how 80% of people wear light armor? how light armor lets you have more damage and a better defense in most cases?
  • NerfEverything
    NerfEverything
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    Both nerfs are long over-due. Not sure how any rational objective player can have a problem with these...
  • Nova Sky
    Nova Sky
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    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.
    "Wheresoever you go, go with all of your heart."
  • thorntk421
    thorntk421
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    I'm a DK and, think it's good idea. Armor debuff from BB shouldn't stack and, Light armor needs to be nerfed. Good step in the right direction.
  • apostate9
    apostate9
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    I don't see a problem here.
  • Cyberdown
    Cyberdown
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    im a sorc main.

    so ill still have the mana regens, just hit a couple percent lower in the damage department...

    ill live..

    will this make people stop complaining? If so im very happy.
  • Akula
    Akula
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    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    LOL if its a problem in PVP then it is a problem in PVE. Its just that MOBS dont bother complaining.

    I really dont understand the mental blockage pvers have understanding this simple concept.
  • rusila22
    rusila22
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    @Kewljag_66_ESO of course i've noticed but in Endgame people wouldn't change lightarmor for Full medium(5) or heavy armor(5).

    Okay maybe they can nerf it it in pvp but not in PVE. i really disagree.
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • Obscure
    Obscure
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    Both nerfs are long over-due. Not sure how any rational objective player can have a problem with these...

    QFT

    fail thread is fail.

    They should've given medium armor a 2%/4% armor bypass, and increased the damage on Juggernaut to 15%.

    ZOS is making stupid design decisions, but this isn't one of them. If anything it's halfassed and they should've done more to reign in the imbalance...At least I'll have Destiny to play after I grind to VR14 and just wait for update 5.
  • Stx
    Stx
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    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    All they are doing is balancing the game, don't blame PvP for this, it has nothing to do with it. I'm sure there are other games out there where balance never happens and you can play the most OP combo imaginable.

    Light armor is way too good atm, glad it is getting a nerf. I don't know much about DK's, so I won't comment on that change.
  • DieAlteHexe
    DieAlteHexe
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    Eh, I'll adapt if it's noticeable. Been playing MMOs long enough to know that, eventually, changes'll get made that are, well, not beneficial. :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Nova Sky
    Nova Sky
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    Stx wrote: »
    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    All they are doing is balancing the game, don't blame PvP for this, it has nothing to do with it. I'm sure there are other games out there where balance never happens and you can play the most OP combo imaginable.

    Light armor is way too good atm, glad it is getting a nerf. I don't know much about DK's, so I won't comment on that change.

    You make the mistake of assuming I've played other MMO games where this sort of thing has happened or is currently happening (OP equipment/armor/weapons). I have not. ESO is my first MMO, and thus every experience I have had in it is "virginal," so to speak.

    The experience has, more or less, been largely positive so far. I'd like to keep it that way, but it seems PvP concerns are intruding more and more upon the PvE sphere.

    Hmm. I imagine, coding-wise, it'd be too difficult for ESO programmers to "gate" some changes to the PvP areas of ESO. This latest change, for instance: I'd be fine with it if it activated only upon entering Cyrodiil.
    "Wheresoever you go, go with all of your heart."
  • andre.roques.3b14_ESO
    Obscure wrote: »
    They should've given medium armor a 2%/4% armor bypass, and increased the damage on Juggernaut to 15%.

    I was think the same except without really doing number crunching are the current speed and crit bonuses from medium not adding up in terms of balancing the spell penetration provided by light? Adding armor penetration to medium looks analogous, but is it considering the other current bonuses.

    NA MegaServer
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  • GnatB
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    rusila22 wrote: »
    @Kewljag_66_ESO of course i've noticed but in Endgame people wouldn't change lightarmor for Full medium(5) or heavy armor(5).

    Okay maybe they can nerf it it in pvp but not in PVE. i really disagree.

    Of course they wouldn't change light for medium or heavy. Light's ridiculously superior. Which is why they are fixing it. If somebody wants to play the heavily armored paladin type, they shouldn't be gimped for choosing to do so.

    Achievements Suck
  • Ridicularded
    Ridicularded
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    Maybe now I'll get to see people using different setups/gear/weapons instead of everyone prowling around wearing dresses spamming impulse. With that said, 3/6% down to 2/4% doesn't seem like that big of a nerf to warrant that. Oh well, wishful thinking I guess.
  • Stx
    Stx
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    Nova Sky wrote: »
    Stx wrote: »
    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    All they are doing is balancing the game, don't blame PvP for this, it has nothing to do with it. I'm sure there are other games out there where balance never happens and you can play the most OP combo imaginable.

    Light armor is way too good atm, glad it is getting a nerf. I don't know much about DK's, so I won't comment on that change.

    You make the mistake of assuming I've played other MMO games where this sort of thing has happened or is currently happening (OP equipment/armor/weapons). I have not. ESO is my first MMO, and thus every experience I have had in it is "virginal," so to speak.

    The experience has, more or less, been largely positive so far. I'd like to keep it that way, but it seems PvP concerns are intruding more and more upon the PvE sphere.

    Hmm. I imagine, coding-wise, it'd be too difficult for ESO programmers to "gate" some changes to the PvP areas of ESO. This latest change, for instance: I'd be fine with it if it activated only upon entering Cyrodiil.

    If this is your first MMO then I have a hard time understanding how you have a position to complain about PvP effecting PvE balance...

    And like I said, these changes aren't due to PvP. Light armor is by far the best armor class for any role in PvE...

    I also get annoyed when PvEr's blame PvP for ANY balance change that happens in MMO's... I mean balance happens both ways. Sometimes PvE changes have an impact on PvP, sometimes its the other way around. Its all for the good of the game... no reason to complain just because the class you chose was too powerful. (I understand that sometimes classes that were once too powerful can be overnerfed, but I see no evidence that this is one of those scenarios).

  • Vahrokh
    Vahrokh
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    Akula wrote: »
    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    LOL if its a problem in PVP then it is a problem in PVE. Its just that MOBS dont bother complaining.

    I really dont understand the mental blockage pvers have understanding this simple concept.

    Only reason to bring in a sorc in a trial is because of their ultimate that silences soft enrages. Their DPS is so subpar that we cancel trials where there are too few NBs and other classes, sorcs without super-top gear fail DPS checks while the other classes don't.

    With the nerf, their subpar damage get lower. But hey, they kill stuff in PvP so they have to suck at PvE, shouldn't they?
    Edited by Vahrokh on August 19, 2014 8:32PM
  • Vahrokh
    Vahrokh
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    GnatB wrote: »
    rusila22 wrote: »
    @Kewljag_66_ESO of course i've noticed but in Endgame people wouldn't change lightarmor for Full medium(5) or heavy armor(5).

    Okay maybe they can nerf it it in pvp but not in PVE. i really disagree.

    Of course they wouldn't change light for medium or heavy. Light's ridiculously superior. Which is why they are fixing it. If somebody wants to play the heavily armored paladin type, they shouldn't be gimped for choosing to do so.

    They should allow only sorcs to wear light armor. ZoS did choose (wrongly imo) to create classes, moreover those classes are not as good at everything so they already come up somewhat specialized. I.e. I can't hope to ever heal as strong as a templar... and I am fine with that. Else I'd have rolled a templar. But I want my class defining traits (staff, light armor) to benefit my class much more than the others.
    Otherwise we end like today: every class benefits off them and all transform themselves into "better sorcs"... and then they become so good they earn a nerf... to the real sorcs through nerfind their class defining gear.
  • SFBryan18
    SFBryan18
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    Over exaggerate much OP?
  • Stx
    Stx
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    Vahrokh wrote: »
    Akula wrote: »
    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    LOL if its a problem in PVP then it is a problem in PVE. Its just that MOBS dont bother complaining.

    I really dont understand the mental blockage pvers have understanding this simple concept.

    Only reason to bring in a sorc in a trial is because of their ultimate that silences soft enrages. Their DPS is so subpar that we cancel trials where there are too few NBs and other classes, sorcs without super-top gear fail DPS checks while the other classes don't.

    With the nerf, their subpar damage get lower. But hey, they kill stuff in PvP so they have to suck at PvE, shouldn't they?

    Okay but Sorc's being lower on the dps has nothing to do with Light armor... since all classes use it.

    Any nerf to light armor is good for the game currently. Personally I would rather they buff the other armors but this nerf is good because having that much spell pen passive is ridiculous.
  • Iorail
    Iorail
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    Nova Sky wrote: »
    Does this come about because some PvP folks were complaining? If so, once again a PvP issue screws up the game for players who primarily focus on PvE, particularly if new "trash" monsters are going to be dealing higher damage.

    Are you kidding me? This change, for once. is because all the PVE *** that won't even allow you in a trial run unless you are wearing a friking dress and a staff, whatever class you play. Don't blame PVP on this one, the blame is on the entire game and ZOS for allowing Light Armor to be better choice than anything else. They needed this change a long time ago and not only the L.A. but also medium and Heavy.
  • Scyrinal
    Scyrinal
    Praise the sun, they are doing something right.... mostly.
  • theyancey
    theyancey
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    ZOS has said that in the future when this sort of thing goes down that your skill points will be returned. If that is indeed the case then I do not have a problem with it.
  • Obscure
    Obscure
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    Obscure wrote: »
    They should've given medium armor a 2%/4% armor bypass, and increased the damage on Juggernaut to 15%.

    I was think the same except without really doing number crunching are the current speed and crit bonuses from medium not adding up in terms of balancing the spell penetration provided by light? Adding armor penetration to medium looks analogous, but is it considering the other current bonuses.

    Due to the high opportunity costs with the stamina resource (CC breaks, Dodges, Blocking, etc.), lower damage potential of stamina skills, and lower sustainability of stamina, adding armor bypass would be a small step in the right direction. We'd also need some weapon specific stamina efficiency passives such as that employed by One Handed and Shield (Fortress and Deadly Bash). For example Balanced Blade passive in Two-Handed should also reduce the cost of CC breaking as well as lengthen the granted immunity to CC afterwards. The Ranger Passive should also reduce the cost of dodging and increase the distance one can dodge. The Controlled Fury passive should reduce the cost of sprinting and increase movement speed (mostly because the skill line lacks a gap closer).

    Generally speaking stamina builds needs to be more efficient. Bursting is all they're good at, but even then a Sorc or Nightblade spec'd for spell damage and crit, in full light, loaded up for magicka sustain, will burst harder and have sustain. This slight reduction to the spell penetration is a baby step in the right direction, but much more work needs to be done to make anything stamina based optimal in the meta. Viable sure, but not in any way optimal.
  • UrQuan
    UrQuan
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    My main is a Dragonknight, and I fully support the DK nerf listed above. That should never have stacked.

    Light armour is currently far superior to medium or heavy. Anyone who denies this is trolling or completely in denial.

    So yeah, I don't see the problem (except that in PVP the light armour nerf might not lead to a reduction in light armour because of the magic resistance side of things).
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  • rusila22
    rusila22
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    @Iorail Is it really hard for ZOS to up medium and heavy armor without nerfing lightarmor well we all already know the answer.
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • rusila22
    rusila22
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    @theyancey quote
    theyancey wrote: »
    ZOS has said that in the future when this sort of thing goes down that your skill points will be returned. If that is indeed the case then I do not have a problem with it.

    Even if Zos allow us in the future to reset skillpoints for free do you really think people will be ready to grind hours of hours just to level up to lv50 medium/heavy or lightarmor ???

    Well i don't think so !

    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • Skafsgaard
    Skafsgaard
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    rusila22 wrote: »
    @theyancey quote
    theyancey wrote: »
    ZOS has said that in the future when this sort of thing goes down that your skill points will be returned. If that is indeed the case then I do not have a problem with it.

    Even if Zos allow us in the future to reset skillpoints for free do you really think people will be ready to grind hours of hours just to level up to lv50 medium/heavy or lightarmor ???

    Well i don't think so !

    They are already levelled (any who didnt on their wait to vr12 can blame themselves). I was just forced to go with light, seeing i didnt want to gimp myself.
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  • BBSooner
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    Looks good to me. There is clearly a problem being addressed by these balances.
  • UrQuan
    UrQuan
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    rusila22 wrote: »
    @theyancey quote
    theyancey wrote: »
    ZOS has said that in the future when this sort of thing goes down that your skill points will be returned. If that is indeed the case then I do not have a problem with it.

    Even if Zos allow us in the future to reset skillpoints for free do you really think people will be ready to grind hours of hours just to level up to lv50 medium/heavy or lightarmor ???

    Well i don't think so !
    If you didn't level all 3 on your way to VR then that's kind of on you. Most of us have (I didn't with my main, but that's totally on me, and I haven't repeated that mistake with my alts).

    Even if you didn't level the other ones, put some gear on with the training trait and you'll level it in no time. That's what I did with light armour for my main (who was heavy armour the whole way to VR).
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