My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.
fromtesonlineb16_ESO wrote: »No, given the era ESO is set in this would be entirely lore-breaking and have no basis in TES lore at all.
[quote="UrQuan;1211973Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.
[quote="UrQuan;1211973Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.
Nox_Aeterna wrote: »Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.
Just add a quest chain and so on that allows every player to get said skills.
With this said , probably necro skills will just be part of the spellcrafting.
khele23eb17_ESO wrote: »My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.
Well, this goes for vampires as well, doesnt it? Yet theyre in game so...
Anyway, Im all for variety but how about they fix and balance whats already there first?
dodgehopper_ESO wrote: »Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.
True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.
This is true yet not entirely correct. Each faction has been infiltrated by people serving daedric interests, and you often find those people at the tip of the spear in enemy territories, fomenting warfare. I just did another one of these missions a couple days ago in the ebonheart pact, where Aldmeri dissenters were killed by their own leader. This is all part of Molag Bal's evil plan, not Ayrenn, Emeric or Jorunn. The point of these bad individuals is to keep chaos going, and a lot of finger-pointing between the leaders in order to ensure warfare never ends.
There is already an evil caster class, i.e. Sorcerer, why would they make another one?
I'd suggest more something like a nature type class, with builds such as Ranger (stamina) and Druid (magicka). That fits into the lore as well and isn't almost identical to something we already have. Of course I might be a little too heavily influenced by D&D. It's probably best they first focus on spellcrafting and another stamina world skill tree.