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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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How about a Necromancer class?

Lindur
Lindur
My ideas would be lots of minions, siphons and buffs. Leave your ideas in the comments.
Edited by Lindur on August 19, 2014 8:13PM

How about a Necromancer class? 205 votes

Yes
60%
SrugzalalienmeatfirekittenLauramw8472_ESOSolarikenNhinesGilvothNivzruo_ESOAnrikClansman2013h1roshim4_ESOSG_Celerrimusjaybo1727LongHammeramm7sb14_ESOBraidasDemiraIllumousGravis 125 votes
No
39%
Tabbycatpotato404Rohnedodgehopper_ESOmilesrodneymcneely2_ESOArtisrlfields71_ESOStxDaethzSockmunkeyRatatouilleSigtricDogFaceInBananaPatchResuehtc0rpKaynehuskyzdkazzFunkheaDGrileenorguybrushtb16_ESO 80 votes
  • h1roshim4_ESO
    h1roshim4_ESO
    ✭✭
    Yes
    It fits with the lore, and I would play it.. So yeah.
  • Lindur
    Lindur
    Yes
    Also, if you want a new class, but not this one, please leave your ideas in the comments.
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    Never trust a necromancer.
    EP: Slania Isara : Harambe Was an Inside Job
  • Lindur
    Lindur
    Yes
    jrgray93 wrote: »
    Never trust a necromancer.

    True, they might decide that your more useful dead than alive.
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    Lol that's actually an inside joke with my friends. We all did a dungeon together and one of our friends repeated that after reading it from NPC dialogue. It's the first thing said in the video and it's kinda loud, so... well this doesn't sound at all funny when I type it out. We just tell him that a lot now.
    EP: Slania Isara : Harambe Was an Inside Job
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    No
    Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.

    Just add a quest chain and so on that allows every player to get said skills.

    With this said , probably necro skills will just be part of the spellcrafting.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    I'd really like a Necromancer Guild or World line for my Nightblade to join.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Lindur
    Lindur
    Yes
    Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.

    Just add a quest chain and so on that allows every player to get said skills.

    With this said , probably necro skills will just be part of the spellcrafting.

    While I partially agree with that, I think adding a new class would give more diversity and availability for what class spells and passives to put in.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    It fits with the lore, but I'd almost rather see it as a skill line that anyone can gain in-game, like the guild skill lines. A new class could work too, but then I'd need ZOS to increase the number of characters you can have per account, because I'd need new necromancer alts :D
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    Neesha Stalks-Shadows Argonian NB (EP)
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    Manut Redguard Temp (AD)
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    Someone stole my sweetroll
  • Venereous44
    Venereous44
    ✭✭✭
    Yes
    Yes, though I'm not sure more summoned creatures would go over so well. Nothing with wings, please? A hunched back zombie or ten would be cool. ;-)
  • jrgray93
    jrgray93
    ✭✭✭✭✭
    ✭✭
    Yeah, I'd vote yes on the basis of new cool skills but no on the basis of more classes. I'd prefer more universally available skill lines. Those make balancing easier and keep the game along the intended goal of playing how you want.
    EP: Slania Isara : Harambe Was an Inside Job
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    No
    Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.

    Just add a quest chain and so on that allows every player to get said skills.

    With this said , probably necro skills will just be part of the spellcrafting.

    This, if it was a skill tree it would also be more likely to open up player interaction via justice system. It would make sense for them to be treated similar to vampires or werewolves by the general populace given it being taboo or outlawed. Even likely hunted by the fighters guild (or mages guild if ESO takes a cue from oblivion).
    Edited by BBSooner on August 19, 2014 8:30PM
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    No
    BBSooner wrote: »
    Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.

    Just add a quest chain and so on that allows every player to get said skills.

    With this said , probably necro skills will just be part of the spellcrafting.

    This, if it was a skill tree it would also be more likely to open up player interaction via justice system. It would make sense for them to be treated similar to vampires or werewolves by the general populace given it being taboo or outlawed. Even likely hunted by the fighters guild (or mages guild if ESO takes a cue from oblivion).

    The justice system doesnt really allow you to hunt vampires or WW at all.

    The PvP part of it is limited to those that not only steal/kill... , but even then only to those that reach a certain bounty cap. (assuming they keep their words on how this will work ofc)

    I would not count on zen adding anything that even nearly forces player into PvP.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Anvos
    Anvos
    ✭✭✭
    No
    A world skill tree or a guild could maybe work, a class not really.
  • ThoradinBloodfire
    ThoradinBloodfire
    ✭✭✭
    Yes
    DO IT...
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • Haqikah
    Haqikah
    ✭✭✭
    No
    My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Haqikah wrote: »
    My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.
    Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Haqikah
    Haqikah
    ✭✭✭
    No
    [quote="UrQuan;1211973Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.
    [/quote]

    True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.

  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    No
    Haqikah wrote: »
    UrQuan wrote: »
    Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.

    True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.

    Clouded by oblivion/skyrim?

    If anything it is in ESO that player go out of their way to hate necros , necro magic is something allowed to player since lvl 1 in both of those games , actually , in oblivion you will see NPCs selling(teaching) you the spells even in the imperial city. In skyrim you need to find a mage capable , but they exist and are not hunted just because they perform necromancy.
    Edited by Nox_Aeterna on August 19, 2014 9:06PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    No
    BBSooner wrote: »
    Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.

    Just add a quest chain and so on that allows every player to get said skills.

    With this said , probably necro skills will just be part of the spellcrafting.

    This, if it was a skill tree it would also be more likely to open up player interaction via justice system. It would make sense for them to be treated similar to vampires or werewolves by the general populace given it being taboo or outlawed. Even likely hunted by the fighters guild (or mages guild if ESO takes a cue from oblivion).

    The justice system doesnt really allow you to hunt vampires or WW at all.

    The PvP part of it is limited to those that not only steal/kill... , but even then only to those that reach a certain bounty cap. (assuming they keep their words on how this will work ofc)

    I would not count on zen adding anything that even nearly forces player into PvP.

    For the time being, true. We have no idea how far the justice system will go, especially when we know nothing about the social updates to vamp/WW. Granted, it's speculation, but nothing is set in stone, and they made the call that participating in theft/murder is a choice (a choice that that may dictate whether players experience thieves guild/brotherhood eventually). They could view becoming vampire/ww as a 'choice' and put rules based on feeding/shape changing to become eligible to be hunted.

    Anyway, relating to necromancy, The same social aspects applied to vamp/ww with their social updates (regardless of affiliation to the justice system) could likely be applied to necromancers: NPC fear/hatred or leniency if you're talking to somebody of your 'affiliation'.

    It's those possibilities why I hope they make necromancy a skill tree.
  • BugCollector
    BugCollector
    ✭✭✭✭
    Yes
    Yes, but only if we can change our class for some gold.
    May knowledge guide you to enlightenment
  • Super_Sonico
    Super_Sonico
    ✭✭✭✭
    Yes
    I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:

    Alteration
    Altering the physical world: Feather spells, Open lock spells, Shield spells

    Conjuration
    Summoning creatures, creating magical weapons and armor, and repelling the undead: Bound Armors, Turn Undead, Create ward

    Destruction
    Inflicting damage on enemies: Shocking touch, Damage health, Disintegrate armor, Drain stamina, Drain magicka

    Illusion
    Create effects that enhance capabilities and confuse enemies: Chameleon, Light, Night eye

    Mysticism
    Controlling aspects of magicka use: Reflect spell, Dispal magicka, Sense life, Bind soul, Detect life, Telekinesis, Fortify magicka

    Restoration
    Magical healing: Heal minor wounds, Cure disease, Fortify health, Fortify stamina

    Necromancy
    Controlling undead and death magicka: Summon undead, Magical poison, Curse

    It seems ZOS went the direction of having what were traditionally skill lines just encompassed in staff abilities (like restoration). So now, any non-mage can access powerful lines of magic just by holding the stick. That makes me shudder with how off it feels from the original TES world.
  • sotonin
    sotonin
    ✭✭✭
    Yes
    Yes. and i also want an unarmed skill line or monk class!
    Edited by sotonin on August 19, 2014 9:28PM
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:
    Spellcrafting is introducing the traditional TES magicka schools. The basic idea behind it is that this is a period in Tamriel's history in which those schools aren't well understood (they were previously understood by the Ayleids I believe, but that knowledge has been largely lost), and spellcrafting is linked to a rediscovery of them.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Carnagan
    Carnagan
    ✭✭✭
    No
    I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:

    Alteration
    Altering the physical world: Feather spells, Open lock spells, Shield spells

    Conjuration
    Summoning creatures, creating magical weapons and armor, and repelling the undead: Bound Armors, Turn Undead, Create ward

    Destruction
    Inflicting damage on enemies: Shocking touch, Damage health, Disintegrate armor, Drain stamina, Drain magicka

    Illusion
    Create effects that enhance capabilities and confuse enemies: Chameleon, Light, Night eye

    Mysticism
    Controlling aspects of magicka use: Reflect spell, Dispal magicka, Sense life, Bind soul, Detect life, Telekinesis, Fortify magicka

    Restoration
    Magical healing: Heal minor wounds, Cure disease, Fortify health, Fortify stamina

    Necromancy
    Controlling undead and death magicka: Summon undead, Magical poison, Curse

    It seems ZOS went the direction of having what were traditionally skill lines just encompassed in staff abilities (like restoration). So now, any non-mage can access powerful lines of magic just by holding the stick. That makes me shudder with how off it feels from the original TES world.

    Remember, they're re-introducing the magical schools when they put in Spellmaking.
    "You dream of the Moon and a man who is less than a man."
    Proud explorer of Tamriel since 1996
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Yes
    http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept#latest

    *cough*

    I really need to sit down and finish the last tree.. but life :c.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Aldarenn
    Aldarenn
    ✭✭✭
    No
    Sounds like a Bloodmage using spellcrafted conjuration spells.
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  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I voted no because I would rather it be a skill line available to anyone rather than a class.

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  • aronothub17_ESO
    aronothub17_ESO
    ✭✭✭
    No
    See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore
  • Lindur
    Lindur
    Yes
    See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore

    But the mages guild is still young and necromancy has not been wholly outlawed everywhere.
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