Nox_Aeterna wrote: »Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.
Just add a quest chain and so on that allows every player to get said skills.
With this said , probably necro skills will just be part of the spellcrafting.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Nox_Aeterna wrote: »Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.
Just add a quest chain and so on that allows every player to get said skills.
With this said , probably necro skills will just be part of the spellcrafting.
Nox_Aeterna wrote: »Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.
Just add a quest chain and so on that allows every player to get said skills.
With this said , probably necro skills will just be part of the spellcrafting.
This, if it was a skill tree it would also be more likely to open up player interaction via justice system. It would make sense for them to be treated similar to vampires or werewolves by the general populace given it being taboo or outlawed. Even likely hunted by the fighters guild (or mages guild if ESO takes a cue from oblivion).
Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.
True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.
Nox_Aeterna wrote: »Nox_Aeterna wrote: »Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.
Just add a quest chain and so on that allows every player to get said skills.
With this said , probably necro skills will just be part of the spellcrafting.
This, if it was a skill tree it would also be more likely to open up player interaction via justice system. It would make sense for them to be treated similar to vampires or werewolves by the general populace given it being taboo or outlawed. Even likely hunted by the fighters guild (or mages guild if ESO takes a cue from oblivion).
The justice system doesnt really allow you to hunt vampires or WW at all.
The PvP part of it is limited to those that not only steal/kill... , but even then only to those that reach a certain bounty cap. (assuming they keep their words on how this will work ofc)
I would not count on zen adding anything that even nearly forces player into PvP.
Spellcrafting is introducing the traditional TES magicka schools. The basic idea behind it is that this is a period in Tamriel's history in which those schools aren't well understood (they were previously understood by the Ayleids I believe, but that knowledge has been largely lost), and spellcrafting is linked to a rediscovery of them.Super_Sonico wrote: »I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Super_Sonico wrote: »I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:
Alteration
Altering the physical world: Feather spells, Open lock spells, Shield spells
Conjuration
Summoning creatures, creating magical weapons and armor, and repelling the undead: Bound Armors, Turn Undead, Create ward
Destruction
Inflicting damage on enemies: Shocking touch, Damage health, Disintegrate armor, Drain stamina, Drain magicka
Illusion
Create effects that enhance capabilities and confuse enemies: Chameleon, Light, Night eye
Mysticism
Controlling aspects of magicka use: Reflect spell, Dispal magicka, Sense life, Bind soul, Detect life, Telekinesis, Fortify magicka
Restoration
Magical healing: Heal minor wounds, Cure disease, Fortify health, Fortify stamina
Necromancy
Controlling undead and death magicka: Summon undead, Magical poison, Curse
It seems ZOS went the direction of having what were traditionally skill lines just encompassed in staff abilities (like restoration). So now, any non-mage can access powerful lines of magic just by holding the stick. That makes me shudder with how off it feels from the original TES world.
aronothub17_ESO wrote: »See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore