Super_Sonico wrote: »I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:
3 actually. They can summon a familiar or clannfear, a winged twilight, and a storm atronach.There is already an evil caster class, i.e. Sorcerer, why would they make another one?
I'd suggest more something like a nature type class, with builds such as Ranger (stamina) and Druid (magicka). That fits into the lore as well and isn't almost identical to something we already have. Of course I might be a little too heavily influenced by D&D. It's probably best they first focus on spellcrafting and another stamina world skill tree.
sorcerer only has two summon abilities
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
aronothub17_ESO wrote: »See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore
No since it would be lorebreaking, if I'm not mistaken you would get killed on sight everywhere in Tamriel except for Morrowind
If anything my experience is that necromancy is even more shunned in most of Tamriel society and the last thing I want to see is players raising zombies, draugr and bonelords from the dead in town and plain sight.

NO. NEW. CLASSES.
Even those that we already have.... Let's say, 3 of them shouldn't be in the game.
New skill lines - yes. No classes - NO. Stop killing the elder scrolls feel. If I want a game with classes, I will cancel my subscription and go WoW... Or any other game that has the class system (more balanced than ESO btw).
I would think that with spellcrafting you'd be able to turn a Sorcerer into a necromancer. Or even a NB that some people have already made into Warlocks.
During Alpha we were supposed to have a Warden class that got scrapped because it was too similar to Templar and Sorcerer. I would imagine that a lot of Necromancer skills would be very similar to Sorcerer and not really warrant a new class being created.
Remember, you'd have to come up with 3 unique skill trees that don't overlap what other classes can do.
aronothub17_ESO wrote: »See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore
I've said no... In Elder scrolls, Vampires and werewolves were always figures of great disdain and generally shunned in town. The fact I can't walk up to a vampire in my alliance and stake the pale bugger in the chest irks me somewhat.
If anything my experience is that necromancy is even more shunned in most of Tamriel society and the last thing I want to see is players raising zombies, draugr and bonelords from the dead in town and plain sight.
aronothub17_ESO wrote: »See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore
These are so tiresome answer, excuse me.
Necromancy fits lore just as well as Dark Brotherhood, Thieves guils, vampirism, lycanthropy etc. It does not matter if something is outlawed. That does not mean an evil character can not practice such thing.
Game needs more evil options, in fact it could even use an alternate main story where you side with Molag bal or at least Mannimarco (Even if they will fail in the end it could be interesting). I mostly play carebear dogooders but just as in previous TES games, i always had evil character as well to get some difference in perspectives.
Heck.. I assume that if we be in "Real" tamriel, all those daedra that players keep summoned everywhere would be killed as well as the summoner. At least by Fighters guild members.