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How about a Necromancer class?

  • GnatB
    GnatB
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    I would love to see the mage class actually have skill lines associated with the more traditional TES line of magicka:

    I find it amusing that you think there is a "the mage class".

    Edited by GnatB on August 20, 2014 9:31PM
    Achievements Suck
  • UrQuan
    UrQuan
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    Yes
    Lindur wrote: »
    Zsymon wrote: »
    There is already an evil caster class, i.e. Sorcerer, why would they make another one?

    I'd suggest more something like a nature type class, with builds such as Ranger (stamina) and Druid (magicka). That fits into the lore as well and isn't almost identical to something we already have. Of course I might be a little too heavily influenced by D&D. It's probably best they first focus on spellcrafting and another stamina world skill tree.

    sorcerer only has two summon abilities
    3 actually. They can summon a familiar or clannfear, a winged twilight, and a storm atronach.
    Caius Drusus Imperial DK (DC)
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    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
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    Svari Snake-Blood Nord DK (AD)
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    Vigbjorn the Wanderer Nord Warden (EP)
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    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • FunkheaD
    FunkheaD
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    No
    I've said no... In Elder scrolls, Vampires and werewolves were always figures of great disdain and generally shunned in town. The fact I can't walk up to a vampire in my alliance and stake the pale bugger in the chest irks me somewhat.

    If anything my experience is that necromancy is even more shunned in most of Tamriel society and the last thing I want to see is players raising zombies, draugr and bonelords from the dead in town and plain sight.

  • Srugzal
    Srugzal
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    Yes
    jrgray93 wrote: »
    Never trust a necromancer.

    ...and that's all the more reason to add the class. Mannimarco's Disciples, arise and take back Tamriel!
  • Srugzal
    Srugzal
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    Yes
    See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore

    Au contraire, it fits the lore precisely because it has been outlawed.
  • soulclaw
    soulclaw
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    Yes
    Yes, please, I love the necromancer concept.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • Daethz
    Daethz
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    No
    A necromancer specialization of some kind, maybe using the upcoming vet system, sure.

    New classes? I almost wish they would just.. get rid of them.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Spottswoode
    Spottswoode
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    Yes
    Lindur wrote: »
    jrgray93 wrote: »
    Never trust a necromancer.

    True, they might decide that your more useful dead than alive.

    In their defense, a dread zombie does deal more damage than the Adoring Fan.
    SkillzMFG wrote: »
    No since it would be lorebreaking, if I'm not mistaken you would get killed on sight everywhere in Tamriel except for Morrowind

    Mannimarco disagrees. While most of the Worm Cult ilk are most certainly readily identifiable evil, necromancers are not automatically killed on sight everywhere primarily because most unaffiliated necromancers aren't easily identified. I would also think that while most rulers might not approve of necromancy directly, as was likely the case with Varen Aquilarios in regards to Mannimarco, they would understand it has a certain practical value. It is used in several quest to gain beneficial information, and while it is disdained by most organizations, practically every alliance toys with the idea of using it for military purposes. It's certainly not without ethical conundrums though.


    I'd specifically like to see a turncoat amongst Mannimarco's ranks become the Soulless one. Having to earn one's trust back from people who have been horribly wronged by necromancers and prove that not all necromancers are evil (or at least not as evil as Mannimarco) would be a very interesting experience.
    Edited by Spottswoode on August 21, 2014 6:16AM
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  • SharranAes
    SharranAes
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    No
    Rather see those kind of spells made as part of the spellcrafting
  • Some_Jerk
    Some_Jerk
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    Yes
    I wouldn't play it, but I think this class would be a favourite for a lot of people so I say yes.
  • Laura
    Laura
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    Yes
    I'd like to see it come after the justice system. I think it would be fun if you joined a necromances cult that made you an enemy to all cities as long as you belonged to it.

    There would be necromancy camps and maybe a main coven somewhere that you had to use instead of cities. Make you really feel like you were a part of something.

    There should be challenges to be one of the shunned classes in this game.
  • Stx
    Stx
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    No
    There is no need to add a Necro class.

    You already have Nightblades and Sorcerers. Two very Necroish classes to build with. Add in a few spellcrafted skills like summons or dark magic, and perhaps even a world skill line for Necroing, and viola! You can be a Necromancer.
  • Lord_Hev
    Lord_Hev
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    Yes
    FunkheaD wrote: »

    If anything my experience is that necromancy is even more shunned in most of Tamriel society and the last thing I want to see is players raising zombies, draugr and bonelords from the dead in town and plain sight.


    And yet, you don't mind the hundred of summoned Daedra plaguing the bank in Auridon of the Altmer? Or the people running around in skeleton costumes.


    There are plenty of reasons for one to selfishly dislike and want to prevent others from getting a class they want.. But I hate to inform you, "lore" is not one of them. This is pure subjective reasoning.




    Oh and... http://esohead.com/books/1422-the-legend-of-vastarie


    87ab5f9197.jpg


    An Altmer that not only practiced Necromancy, achieved qausi-lichdom... but also worships a Daedric Prince, and of all the Princes she could worship as a necromancer... Azura... all the while she helps Azura oppose Molag Bal... even though she openly embraced the ideas and potential of necromancy. She used it responsibly, as a responsible wizard with good intentions in her heart.


    The world is not Black and White. TES is not Black and White. Some people around here need to stop thinking in Black and White terms for their argumentation.
    Qaevir/Qaevira Av Morilye/Molag
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  • Artis
    Artis
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    No
    NO. NEW. CLASSES.

    Even those that we already have.... Let's say, 3 of them shouldn't be in the game.
    New skill lines - yes. No classes - NO. Stop killing the elder scrolls feel. If I want a game with classes, I will cancel my subscription and go WoW... Or any other game that has the class system (more balanced than ESO btw).
  • KitLightning
    KitLightning
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    Artemis wrote: »
    NO. NEW. CLASSES.

    Even those that we already have.... Let's say, 3 of them shouldn't be in the game.
    New skill lines - yes. No classes - NO. Stop killing the elder scrolls feel. If I want a game with classes, I will cancel my subscription and go WoW... Or any other game that has the class system (more balanced than ESO btw).

    erh wuat! http://elderscrolls.wikia.com/wiki/Classes
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  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Yes
    Why not? You should be able to play "the other side" imo as long as it is an intelligent creature (i.e. You couldn't play a storm atronach or clannfear as they wouldn't have the intelligence required for play thru on quests to say nothing of the difference in sheer game mechanics due to size etc).

    Sort of off topic: I'm anxious for spellcraft. Would really like to see the entire spellcasting skill line expanded. I'd love to see new variations of spells. I know it's NWN, but Tenser's Transformation was a wicked spell that would look so cool in ESO. It basically made you like a foot taller, packed on 60 lbs of rock-solid muscle and turned you into a mindless berserker. Oh ya, and you also got the Tenser's sword for the duration of the spell, which in of it self is a godly weapon. That spell rocked without equal!

    RIP Gygax
    Edited by purple-magicb16_ESO on August 21, 2014 1:14PM
    I don't comment here often but when I do, I get [snip]
  • Tabbycat
    Tabbycat
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    No
    I would think that with spellcrafting you'd be able to turn a Sorcerer into a necromancer. Or even a NB that some people have already made into Warlocks.

    During Alpha we were supposed to have a Warden class that got scrapped because it was too similar to Templar and Sorcerer. I would imagine that a lot of Necromancer skills would be very similar to Sorcerer and not really warrant a new class being created.

    Remember, you'd have to come up with 3 unique skill trees that don't overlap what other classes can do.
    Edited by Tabbycat on August 21, 2014 1:00PM
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  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Yes
    Tabbycat wrote: »
    I would think that with spellcrafting you'd be able to turn a Sorcerer into a necromancer. Or even a NB that some people have already made into Warlocks.

    During Alpha we were supposed to have a Warden class that got scrapped because it was too similar to Templar and Sorcerer. I would imagine that a lot of Necromancer skills would be very similar to Sorcerer and not really warrant a new class being created.

    Remember, you'd have to come up with 3 unique skill trees that don't overlap what other classes can do.

    I'd be doubtful that they'd have requisite skill line tho. Turning a sorc into a necromancer thru spellcrafting would likely result in a hybrid that would not satisfy many players. IMO they need their own focussed skill line, not a sub-skill line in the same respect that templars have a separate skill line from sorcs but still base their skills on the use of magic. Rite now, summoning line is very limited and they would have to add a lot to it. Re: three skill trees , I think it could very easily be done and would be very distinct from sorcs.

    Unless they re-vamped (plz excuse pun) the entire system and did away with the class system entirely and just allowed players to select skills freely and not be categorized into either warrior(dk)/thief(nb)/magic user(sorc)/cleric(templar). This is not really an option at this point, its such a drastic change.
    Edited by purple-magicb16_ESO on August 21, 2014 2:47PM
    I don't comment here often but when I do, I get [snip]
  • Clansman2013
    Clansman2013
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    Yes
    Like others have said, I don't think it needs a class, just a skill line would be fine.
  • Clansman2013
    Clansman2013
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    Yes
    As far as lore is concerned, we can run around towns as Werewolves or Vampires, so no reason a Necromancer should be any different.
  • Tapio75
    Tapio75
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    No
    Less classes, more skill trees to be obtained. All i care the current classes can be removed and made those trees available to all so we can truly make our own class.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Tapio75
    Tapio75
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    No
    See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore

    These are so tiresome answer, excuse me.

    Necromancy fits lore just as well as Dark Brotherhood, Thieves guils, vampirism, lycanthropy etc. It does not matter if something is outlawed. That does not mean an evil character can not practice such thing.

    Game needs more evil options, in fact it could even use an alternate main story where you side with Molag bal or at least Mannimarco (Even if they will fail in the end it could be interesting). I mostly play carebear dogooders but just as in previous TES games, i always had evil character as well to get some difference in perspectives.

    Heck.. I assume that if we be in "Real" tamriel, all those daedra that players keep summoned everywhere would be killed as well as the summoner. At least by Fighters guild members.

    Edited by Tapio75 on August 21, 2014 3:43PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Lindur
    Lindur
    Yes
    To address the topic of spell crafting, we dont know when we will get it, so stop talking about that please. Besides, the devs could make the necro class as a side project and put it on the PTS and see how people like it.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Yes
    FunkheaD wrote: »
    I've said no... In Elder scrolls, Vampires and werewolves were always figures of great disdain and generally shunned in town. The fact I can't walk up to a vampire in my alliance and stake the pale bugger in the chest irks me somewhat.

    If anything my experience is that necromancy is even more shunned in most of Tamriel society and the last thing I want to see is players raising zombies, draugr and bonelords from the dead in town and plain sight.

    funny, I'm a vampire in oblivion, and no one gives me grief. I really only have problems with lighting on fire if I don't feed enough.
    Dear Sister, I do not spread rumors, I create them.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Yes
    Tapio75 wrote: »
    See while necro would fit the lore in a way, necromancy is still an outlawed form of magic so it really does not fit in the lore

    These are so tiresome answer, excuse me.

    Necromancy fits lore just as well as Dark Brotherhood, Thieves guils, vampirism, lycanthropy etc. It does not matter if something is outlawed. That does not mean an evil character can not practice such thing.

    Game needs more evil options, in fact it could even use an alternate main story where you side with Molag bal or at least Mannimarco (Even if they will fail in the end it could be interesting). I mostly play carebear dogooders but just as in previous TES games, i always had evil character as well to get some difference in perspectives.

    Heck.. I assume that if we be in "Real" tamriel, all those daedra that players keep summoned everywhere would be killed as well as the summoner. At least by Fighters guild members.

    ^ This, let me be the bad guy.
    Dear Sister, I do not spread rumors, I create them.
  • Drazhar14
    Drazhar14
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    No
    Adding a new class is a bad idea. I would not want to restart the whole game; I want to add to my existing character. Instead, there could be a new World skill-line for necromancy (or maybe spell crafting will cover it).

    Edit - saw the idea of a new evil storyline. If this was added, then it would add a huge reason to replay the game and the addition or a necromancer class might not be so bad. However, I'd rather they just add a new zone that grants evil options instead of redoing the whole game.
    Edited by Drazhar14 on August 23, 2014 12:32AM
  • GnatB
    GnatB
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    They don't need to add classes, they need to remove the existing ones. Elder scrolls has always been a skill based game, with the "classes" typically only affecting your *starting* skills, and which skills give you levels.

    Personally, I'm actually wondering if/when they're going to open up quests that allow you to learn the missing spell skill lines.

    (though to be honest, I strongly expect spell crafting will simply let you duplicate all the "missing" spells. Though that still leaves the passives.)
    Achievements Suck
  • Squeek
    Squeek
    Soul Shriven
    Yes
    Maybe not as a class, but a secret skill line would be cool.
  • circilion
    circilion
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    Yes
    Man, if they had a Necro Class from the get go I woulda rolled it... Now I hope they don't and just make it an available skill line.

    I'm a father and have a job. It took me from early release to just get to V4 lmao. I could never roll another character =(
    >:)
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