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Change blocking mechanics.

  • Artemiisia
    Artemiisia
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    people that suggest this, really dont have any sense at all of the impact it has both in pvp and in pve, wake up and look at the bigger picture, instead of your own selfish needs.......
  • KBKB
    KBKB
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    Black-Bird wrote: »
    I really can't believe you guys think its cool to attack while blocking seriously flawed.

    Its probably cause we actually understand how the game works, and know what would happen if they changed blocking to anyone of the terrible suggestions so displayed in this thread.


    Elitism isn't an answer you think its ok to attack while blocking?

  • Artemiisia
    Artemiisia
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    no.gif
  • Xsorus
    Xsorus
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    Black-Bird wrote: »
    Black-Bird wrote: »
    I really can't believe you guys think its cool to attack while blocking seriously flawed.

    Its probably cause we actually understand how the game works, and know what would happen if they changed blocking to anyone of the terrible suggestions so displayed in this thread.


    Elitism isn't an answer you think its ok to attack while blocking?

    Considering i've said its ok multiple times and called you out for suggesting that it should be changed multiple times.

    I don't know why you'd be confused on my stance on this issue.

  • GRxKnight
    GRxKnight
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    People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • KBKB
    KBKB
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    I give up, congrats arguing with you and you and views is like fighting a brick wall. enjoy holding right click in every PvP fight you encounter its terribly skilful.
  • GRxKnight
    GRxKnight
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    I wonder if these people know that it's completely useless to hold down block when more than one or two people are hitting on you. That's generally why I rarely block because I'd rather use my stamina for dodge rolling and then getting away.

    Still needs to be addressed to ZOS no matter how much these guys whine about it killing PvP. I wonder if they know also that PvP is slowly dying out due to this and many other issues. Why do you think ZOS had to condense the number of campaigns? There are now 5 campaigns now and you still only see 2 active ones just like last rotation (Wabba and Dawnbreaker...now Chillrend and Thornblade). This is hardly a good sign and those wanting to keep this mechanic the way it is really aren't looking at the big picture and only wanting to keep their linear fighting style in tact.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Xsorus
    Xsorus
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    GRxKnight wrote: »
    People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.

    Going to post this here, So you understand why we're not taking you seriously.

    Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.

    First lets look at the numbers

    213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.

    153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.

    53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.

    Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.

    In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.

    The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.

    Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.

    In closing....This is a L2P Issue.
  • Durham
    Durham
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    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Great then eliminate PBAOE .. requires no target selection and is also 360.... Tanking / Stamina builds are insanely weak in pvp...
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
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    1v1 with a heavy tank .. if you did not take them out with surprise then you should be hard to take them down..... Keep in mind a stamina heavy build has a hard time with stamina and magicka ..
    Heavy builds have less then a 20% crit with 90% builds around 10%....Magicka will be sitting at 2100 with stamina close to 2000...keep in mind there will not be much if any spell power in the temp...

    Difference damage is staggering..Flame whip in stead of criting for 800-1k with a base damage of 480-500 with a light/medium magicka build stamina sits around 1500-1700 depending on the sets with potions... The lower stamina means less defense..An all out attack will suck the stamina right out of you....


    HEAVY STAMINA build has a base of the upper 380-410 with hardly any chance to crit.. Yes you can use your stamina styles but not when your blocking.... I would say you lose about 30-50% dps with this build...
    PVP DEADWAIT
    PVP The Unguildables
  • Rune_Relic
    Rune_Relic
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    GRxKnight wrote: »
    People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.

    Going to post this here, So you understand why we're not taking you seriously.

    Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.

    First lets look at the numbers

    213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.

    153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.

    53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.


    Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.

    In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.

    The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.

    Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.

    In closing....This is a L2P Issue.

    Thanks....an excellent heads up that explains the massive problem with the game mechanics.

    Light armour should be the most un encumbered mobile. So dodge rolls should get a distinct advantage hear. Medium armour is more encumbered with rigidity and some weight. Heavy is seriously encumbered with weight and absolutely limited mobility.

    Medium armour should allow the best blocking as it allows far more movement than heavy armour but offers far more protection than light armour to go with shield use.

    Heavy armour should have the highest armour rating. You shouldn't need to block...or dodge roll..your armour will take most of the damage anyway and you are incapable of fast reflexes for blocking and striking and movement in thick heavy armour.

    Light > high dodge + low armour rating + medium block (evasive)
    Medium > medium dodge + medium armour rating + high block (reflex blocking)
    Heavy > low dodge + high armour rating + low blocking

    ...and how do they balance.

    Defensive:
    light armour = enhance dodge skills
    medium armour = enhance block skill
    heavy armour = enhanced armour rating

    Offensive:
    Light armour = ranged weapons and small/dual weapons for maximum attack speed.
    Medium armour = medium1h weapons to suit increased mobility and speed with shield use.
    Heavy armour = 2h weapons to do max damage and make up for the slow encumbered movement and inability to block effectively.

    You se if you don't at least have some semblance to realism everything is just a crap shoot...as now.
    Edited by Rune_Relic on August 16, 2014 3:14PM
    Anything that can be exploited will be exploited
  • Gilvoth
    Gilvoth
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    i personaly dont see anything wrong with the 360 blocking and i love it just as it is. please dont change it, works as intended and is enjoyable for protection.
  • Harnesh
    Harnesh
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    I just want to point out that you can understand a game mechanic and still not like it. Not liking a game mechanic does not make it a L2p issue. Heck I use Hist Bark toss down cinder storm and hold block and my stamina can hold out a very long time even though magica is my primary stat. On side note I always play a more defensive tank type in any mmo I've played It's never optimal in PvP but it's what I like so I try to make it work. What I really dislike about the current mechanic is that it takes proper positioning out of the game for the most part.

    But with all that said Xsorus really does understand the mechanics of the game, with the way penetration works and armor mechanics you can't change the block mechanics without over hauling the entire system. That's why I said earlier in this debate I didn't think the blocking mechanic would be high on a list of PvP changes. Game mechanics do not exist in a vacuum you can't cherry pick the ones you don't like change them and it not have effects on 100 other things.

    Edited by Harnesh on August 16, 2014 4:01PM
  • GRxKnight
    GRxKnight
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    I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".

    The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.

    As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • pitdemon_ESO
    pitdemon_ESO
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    GRxKnight wrote: »
    People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.

    Going to post this here, So you understand why we're not taking you seriously.

    Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.

    First lets look at the numbers

    213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.

    153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.

    53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.

    Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.

    In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.

    The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.

    Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.

    In closing....This is a L2P Issue.

    So your entire argument hinges on the fact that I ONLY have to hit you 8+ times while you use your stamina bar as a secondary damage shield and you ALSO maintain full DPS.

    Sounds legit (and totally not something your defending because you know how broken it is).

    Nope, not one bit.


    Edited by pitdemon_ESO on August 16, 2014 5:35PM
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • grimjim398
    grimjim398
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    When I read threads like this one I always wonder what standard the poster has in his/her head that overrides the designers of the game and what they intend. Blocking is a good skill that everybody can use and therefore it can't be unbalancing the game. Anybody who overuses it quickly runs out of stamina. The notion that a fantasy game that includes magic attacks of all kinds means real-world sense is already in trouble from the start. My shield should give me a skill that lets me instantly cross space and knock my opponent senseless but it should not provide me with damage reduction all around my body? I can swim across rivers in full armor, never stopping to oil the armor or the weapon I carry, never worrying about rust, but there's some credibility problem with the block skill reducing damage and allowing me to launch quick attacks without dropping the skill? I am happy to play the game as designed; I'm not qualified to tell the designers what to do.
    Edited by grimjim398 on August 16, 2014 6:38PM
  • Xsorus
    Xsorus
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    GRxKnight wrote: »
    People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.

    Going to post this here, So you understand why we're not taking you seriously.

    Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.

    First lets look at the numbers

    213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.

    153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.

    53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.

    Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.

    In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.

    The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.

    Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.

    In closing....This is a L2P Issue.

    So your entire argument hinges on the fact that I ONLY have to hit you 8+ times while you use your stamina bar as a secondary damage shield and you ALSO maintain full DPS.

    Sounds legit (and totally not something your defending because you know how broken it is).

    Nope, not one bit.


    You're right, you should only have to hit them one time, and instantly kill them..I mean why make it challenging right?
  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    GRxKnight wrote: »
    People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.

    Going to post this here, So you understand why we're not taking you seriously.

    Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.

    First lets look at the numbers

    213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.

    153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.

    53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.

    Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.

    In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.

    The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.

    Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.

    In closing....This is a L2P Issue.

    So your entire argument hinges on the fact that I ONLY have to hit you 8+ times while you use your stamina bar as a secondary damage shield and you ALSO maintain full DPS.

    Sounds legit (and totally not something your defending because you know how broken it is).

    Nope, not one bit.


    You're right, you should only have to hit them one time, and instantly kill them..I mean why make it challenging right?

    How about we all realize how broken PvP is right now, how many people have left specifically because of broken mechanics such as this, and support ways to change it?


    Or, you know, defend the status quo until you're down to one deserted campaign
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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Glantris wrote: »
    I think personally that blocking is an issue in this game and needs to be adressed. When you can effectively negate 75% of all incoming damage in 360 degrees something is wrong. I understand the game is based in fantasy but people expect it to have realistic elements for combat I think. Don't they? So if you don't want to add lots of checks for position here are my thoughts.
    1. Holding block should stop stamina regeneration or even drain it like stealth does. Let's be serious knights holding shields couldn't hold them up forever and if they tried their arms would steadily tire on them when they did.
    2. Instead of making block another mitigation on top of armor and Spell resist if you hold your sheild up you should gain a slight increase in armor and Spell resist. As it is now if you have a Magicka based sheild (harness Magicka, healing ward, hardened ward, etc) your damage mitigation even vs a nightblade marking you is somewhere around 80%.
    Any other constructive thoughts welcomed.

    have you blocked before? every time you are hit while holding block, you lose stamina. it doesn't even matter what attack, which is why you can have a bit of fun poking perma-blockers with light attacks before actually wasting any resources on them. there's no point holding block unless you're being hit or about to be, so... i don't get your point.

    armour and spell resist do very little in the way of mitigation as well - find a friend on another faction and test different levels of spell pen/armour versus your attacks and you'll see what i mean. also, what is a magicka based shield? harness cuts incoming spell damage by around 50% - that's something unique to harness. none of your passive mitigation like armour or elemental resistances (or anti-mitigation, such as spell and armour penetration rating or mark) applies to the active mitigation of damage shields. it just eats up the damage regardless.

    360 degree blocking is a bad idea, and should be fixed, but i feel like people definitely are overestimating block. block is doing what it's meant to - what IS broken is people firing skills from underneath block.

    Weird you seem to.be chastising me for.thinking block shold be reaction based in fact my first bullet infers that but since you didn't read that from.what I proposed let me make myself clear. I am of the minority who thinks blocking should be reaction based not a static buff and that 360 blocking is a terrible idea.
    Edited by Luvsfuzzybunnies on August 16, 2014 6:18PM
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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    GRxKnight wrote: »
    I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".

    The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.

    As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.

    I've seen sorcs do it as well. Mostly vampires that take on massive numbers in my experience. Since there are no drawbacks to being a vampire.
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  • KBKB
    KBKB
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    GRxKnight wrote: »
    I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".

    The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.

    As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.

    I've seen sorcs do it as well. Mostly vampires that take on massive numbers in my experience. Since there are no drawbacks to being a vampire.

    Try getting hit by a fire treb or surprise oil from another vamp.
  • Rune_Relic
    Rune_Relic
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    GRxKnight wrote: »
    I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".

    The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.

    As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.

    ..but that requires collision detection...like shield walls ;)
    Edited by Rune_Relic on August 16, 2014 7:04PM
    Anything that can be exploited will be exploited
  • Domander
    Domander
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    I think the block mechanic is great. It's an integral part of the combat system.

    If you're not using a 1h and shield, it doesn't take long to run out of stamina.
    You can't run and block.

    I think rather than complaining about it you should learn how to use it and how to fight against it.


  • Xexpo
    Xexpo
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    All the "good" pvpers used to say L2block...
    Now that everyone learned .. they are saying blocking iz broken! nerf!
    lmao :trollface:
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  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    block in pvp is derp.... simple.
  • Rune_Relic
    Rune_Relic
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    block in pvp is derp.... simple.

    Yeah! Only noobs use block..
    ....eh ? wait...what ?
    Anything that can be exploited will be exploited
  • Morvul
    Morvul
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    Glantris wrote: »
    what IS broken is people firing skills from underneath block.
    exactly my thought on blocking.
    from a game-play perspective, I believe blocking would be fine if it would prevent you from executing skills (instead of just preventing cast-time / channeld skills - of which there are very few)
  • Tintinabula
    Tintinabula
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    Have you noticed how little those shields are? I'm a waitress and carry larger trays than that.!! I think I could hold up one of ZOS shields for an hour or so.
  • Siluen
    Siluen
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    For PvE, 360 degree blocking is rather mandatory, so even though I would like to be able to avoid blocking in PvP by standing behind someone, I feel that it is not the best solution.

    A better solution, in my humble oppinion, would be to make the -amount- of damage you can block, depend on the type of armor you are wearing. It feels somewhat unfair that currently, a person wearing cloth can block the same percentage of damage by holding up their staff, whilst standing around in their robe, as someone wearing fullplate and a shield. Not to mention that the guys in robes most oftenly have magica builds, so their damage output is hardly hurt at all by using all of their stamina to block.

    What I would suggest is... (I am just going to throw out some random numbers) Allow someone that is wearing heavy armor, to block 75% of incoming damage by blocking, and reduce this amount to 25% for a person wearing light. (And throw medium somehwere inbetween) This would give a huge survivability benefit when wearing heavy. And I suppose it would make a lot more sense as well! :)

    It might just be a bloody stupid idea when put into action, but it might give heavy armor another push in the right direction and dull down the use of light a little bit.
    Edited by Siluen on August 20, 2014 7:56AM
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Have you noticed how little those shields are? I'm a waitress and carry larger trays than that.!! I think I could hold up one of ZOS shields for an hour or so.

    Videos or I will never believe you. Go to.your local lumber store and pick up some hardwood. Then to a local foundry and pick up some strap steel fashion it together into a sheild of 2'X2' square affix all the binding and hand holds then post video of you holding up face height with 1 arm for 1 hour. I believe it would be difficult for a large majority of people.
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