Change blocking mechanics.

  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.

    2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
    If you run into someone who's able to block a lot....Guess what...They're built for blocking.

    3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.


    So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...

    So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?

    The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.

    This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.

    http://esohead.com/skills/35898-ambush
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.

    2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
    If you run into someone who's able to block a lot....Guess what...They're built for blocking.

    3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.


    So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...

    So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?

    The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.

    This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.

    http://esohead.com/skills/35898-ambush

    a. Anything that's got a cast time you cannot block while doing like I said, For example..Flawless Dawnbreaker.

    B. Yes, Its a pain in the ass to beat someone down while they have a shield, That's the whole point of having a shield and being built for blocking..... To make it harder to die when getting beat on. If you simply rolled through that person who has a shield with ease then there would be no reason to actually run a shield huh?

    But i can offer you a suggestion if you run into that 1 handed/shield user in a 1v1 fight. Its called Heated Blade and its in the Dual Wield line. Most people running 1 handed/shield are using things that are generally single target. For example on a DK..Chances are if you see a DK with 1 handed/shield he's doing 2 things, He's hitting you with Crippling Slash so he can immobilize you followed up by Flame Lash. Both of these are single target "melee" abilities. If you're fighting that DK in a 1v1 constantly keep up heated blade while doing light attacks to drop his stamina down. This is how i handled pretty much every single 1v1 I came across when running Dual Wield.

    C. They're not going to change massive amounts of in game mechanics because people have trouble killing tanks in PvP.
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    The problem isn't from killing tanks...tanks are already hard to kill and that's the way it should be. It's the Sorcs and NB's that put their staff or whatever in front of them and block everything at all degrees I hate and wish they would change. Blocking should be more of a skill rather than a mindless button you just hold down. If people want to keep 360 block in the game, then you should only get max mitigation or the max % possible for whatever attacks you block in front of you. At different angles then, you can still block some of the damage, but it won't be as much as if the attack were in front of you. So like a weak spot in the armor or defense mechanic. This would allow for more involved gameplay with proper positioning for both the attacker and person blocking needing both to be aware of where of the angle of attack.

    I think this is a fairly reasonable compromise that both parties (people wanting to keep and remove 360 block) should be OK with
    Edited by GRxKnight on August 15, 2014 1:00PM
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • KBKB
    KBKB
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
  • Persephonius
    Persephonius
    ✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    He has no good points in my honest opinion. He says he hates that people can block in 360 degree without even considering why it has to be like that, maybe he isnt .....thinking enough. He also has zero perception on the effect that would have on players making an effort to constantly face the right directions in pve and especially pvp. This isnt a job or a place for players to get headaches and whip lash trying to face the right direction in every engagement.

    Lastly, he wants a way to find weakpoints in players who are blocking. This is just more evidence that he isnt smart about this issue and hasnt grasped the existing mechanics of the game. The game already has skills and passives and penetration to combat blocking. Youll never get 360 degree block change, its just not going to happen. If it did, they would have to add collision on an already shaky unstable server. Think on that for a while and put it together. Bad idea and terrible approach with comments like "its not realistic". You can walk inside peoples bodies in this game....
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • KBKB
    KBKB
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    GRxKnight wrote: »
    The problem isn't from killing tanks...tanks are already hard to kill and that's the way it should be. It's the Sorcs and NB's that put their staff or whatever in front of them and block everything at all degrees I hate and wish they would change. Blocking should be more of a skill rather than a mindless button you just hold down. If people want to keep 360 block in the game, then you should only get max mitigation or the max % possible for whatever attacks you block in front of you. At different angles then, you can still block some of the damage, but it won't be as much as if the attack were in front of you. So like a weak spot in the armor or defense mechanic. This would allow for more involved gameplay with proper positioning for both the attacker and person blocking needing both to be aware of where of the angle of attack.

    I think this is a fairly reasonable compromise that both parties (people wanting to keep and remove 360 block) should be OK with

    There is even less of a reason to complain about Sorcs and NB's with staves blocking you then actual Tanks.

    Its 200ish stamina per hit if you're not built for blocking..200 stamina, If you try and block as a Sorc or NB in PvP with a staff for more then 5 seconds against 2+ people you'll have no stamina.

    God help them if its a Dual Wielder on them.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.
    Edited by Xsorus on August 15, 2014 2:06PM
  • KBKB
    KBKB
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.


    It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?

    @Thechemicals‌

    Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.


    It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?

    @Thechemicals‌

    Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.

    i don't find an issue with blocking, Because I know how to play against it.

  • KBKB
    KBKB
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.


    It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?

    @Thechemicals‌

    Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.

    i don't find an issue with blocking, Because I know how to play against it.


    Would you like a badge or a chest to pin it on?

    We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.

    Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.
  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.

    2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
    If you run into someone who's able to block a lot....Guess what...They're built for blocking.

    3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.


    So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...

    So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?

    The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.

    This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.

    http://esohead.com/skills/35898-ambush

    a. Anything that's got a cast time you cannot block while doing like I said, For example..Flawless Dawnbreaker.

    B. Yes, Its a pain in the ass to beat someone down while they have a shield, That's the whole point of having a shield and being built for blocking..... To make it harder to die when getting beat on. If you simply rolled through that person who has a shield with ease then there would be no reason to actually run a shield huh?

    But i can offer you a suggestion if you run into that 1 handed/shield user in a 1v1 fight. Its called Heated Blade and its in the Dual Wield line. Most people running 1 handed/shield are using things that are generally single target. For example on a DK..Chances are if you see a DK with 1 handed/shield he's doing 2 things, He's hitting you with Crippling Slash so he can immobilize you followed up by Flame Lash. Both of these are single target "melee" abilities. If you're fighting that DK in a 1v1 constantly keep up heated blade while doing light attacks to drop his stamina down. This is how i handled pretty much every single 1v1 I came across when running Dual Wield.

    C. They're not going to change massive amounts of in game mechanics because people have trouble killing tanks in PvP.

    Cut the crap we both know that save Crystal Frags 99% of abilities used in PvP are instant-cast.

    Also, the main problem people have isn't that you can pull out a shield and mitigate damage, it's that you can maintain FULL DPS while doing so. That and 360' block, neither of which make any damn sense from either a game balance perspective or a real world view.

    PvP is carebear enough without bringing PVE raid mechanics into the PvP balance discussion
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.

    2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
    If you run into someone who's able to block a lot....Guess what...They're built for blocking.

    3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.


    So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...

    So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?

    The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.

    This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.

    http://esohead.com/skills/35898-ambush

    a. Anything that's got a cast time you cannot block while doing like I said, For example..Flawless Dawnbreaker.

    B. Yes, Its a pain in the ass to beat someone down while they have a shield, That's the whole point of having a shield and being built for blocking..... To make it harder to die when getting beat on. If you simply rolled through that person who has a shield with ease then there would be no reason to actually run a shield huh?

    But i can offer you a suggestion if you run into that 1 handed/shield user in a 1v1 fight. Its called Heated Blade and its in the Dual Wield line. Most people running 1 handed/shield are using things that are generally single target. For example on a DK..Chances are if you see a DK with 1 handed/shield he's doing 2 things, He's hitting you with Crippling Slash so he can immobilize you followed up by Flame Lash. Both of these are single target "melee" abilities. If you're fighting that DK in a 1v1 constantly keep up heated blade while doing light attacks to drop his stamina down. This is how i handled pretty much every single 1v1 I came across when running Dual Wield.

    C. They're not going to change massive amounts of in game mechanics because people have trouble killing tanks in PvP.

    Cut the crap we both know that save Crystal Frags 99% of abilities used in PvP are instant-cast.

    Also, the main problem people have isn't that you can pull out a shield and mitigate damage, it's that you can maintain FULL DPS while doing so. That and 360' block, neither of which make any damn sense from either a game balance perspective or a real world view.

    PvP is carebear enough without bringing PVE raid mechanics into the PvP balance discussion

    You can't actually maintain full dps while doing so.

    The very fact that you can't weave attacks and your stamina drops while blocking (thus reducing the amount of damage you can do in the end) means you can't do full dps.

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.


    It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?

    @Thechemicals‌

    Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.

    i don't find an issue with blocking, Because I know how to play against it.


    Would you like a badge or a chest to pin it on?

    We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.

    Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.

    That's not really a problem with Blocking now is it..and more of a problem with Absorb Shields stacking.

  • KBKB
    KBKB
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.


    It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?

    @Thechemicals‌

    Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.

    i don't find an issue with blocking, Because I know how to play against it.


    Would you like a badge or a chest to pin it on?

    We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.

    Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.

    That's not really a problem with Blocking now is it..and more of a problem with Absorb Shields stacking.


    I think you are the biggest block fanboi of them all. There wouldn't be as many threads and as many complaints if something wasn't up.
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.

    It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.

    No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.

    Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".

    360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.

    Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.

    Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.
    Edited by Tamanous on August 15, 2014 7:03PM
  • Soliss
    Soliss
    ✭✭✭
    Blocking should be situational. It shouldn't be held on the entire time while fighting. There should be some opportunities when it works well and others when it is not as beneficial.

    They did something similar to bash making it beneficial to use during an interrupt but inefficient otherwise.

    This game actually needs more situational tactics. The current blocking meta is not. It is more beneficial to hold down block and instant cast under it for survivability than any other option.

    Requiring positional awareness (someone behind you), would add something to that mechanic. Sorry if you feel that you should be able to block people behind you. I personally do not feel that blocking should work that way. Similarly to how you cannot swing your sword or shoot your bow (in normal attacks) at people behind you.
  • Harnesh
    Harnesh
    ✭✭✭
    I hate how the block mechanic works right now ............not going to pretend I know what the right fix should be be but as it is now it really takes positioning out of a fight. I still find myself trying to circle in a 1v1 even though positioning doesn't matter. Timing either, its not about recognizing a really hard hitting ability is heading your way and blocking, people just lay on the block key.

    But if I'm Zenimax it wouldn't be that high on my to do list they have much bigger fish to fry as far as RvR goes.
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    Harnesh wrote: »
    I hate how the block mechanic works right now ............not going to pretend I know what the right fix should be be but as it is now it really takes positioning out of a fight. I still find myself trying to circle in a 1v1 even though positioning doesn't matter. Timing either, its not about recognizing a really hard hitting ability is heading your way and blocking, people just lay on the block key.

    But if I'm Zenimax it wouldn't be that high on my to do list they have much bigger fish to fry as far as RvR goes.

    Zerg balling, forward camps, and block are the top 3 game mechanics of PvP that are on high priority for them IMO.

    And to an extent people are right that block would be difficult to change because they need to find something that makes sense in both PvP aspect and PvE aspect. I realize that we're in the alliance war section here and it's all PvP but there is another half of the game out there that appeals to players. I really don't know if you can code a game mechanic to work one way in a certain area and a completely different way in another. I'm not a game programmer/code writer and I don't pretend to be one. I just like throwing out suggestions and see how people would react to them.

    Like the most recent one I suggested where we keep 360 block for simplicities sake, but have the damage mitigation be less when blocking something that isn't directly in front of you and continue to increase the % damage taken the closes the angle of attack approaches the back side (blind side) of the blocker (so lets say that you get 70% dmg reduction for attacks directly in front of you...for attacks directly behind you only 20% or some lower number and every other angle has a corresponding % of dmg mitigation...again just throwing numbers out as an example).
    Edited by GRxKnight on August 15, 2014 11:15PM
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tamanous wrote: »
    Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.

    It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.

    No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.

    Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".

    360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.

    Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.

    Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.

    1. Yes
    2. Yes
    3. Yes
    4. No
    5. Yes
    6. So you don't have a problem with it? Since that's exactly how it works.
    7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
    8. Because other then Block, there is very little actual Mitigation in this game.
    9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
    10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.

  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    Tamanous wrote: »
    Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.

    It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.

    No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.

    Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".

    360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.

    Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.

    Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.

    1. Yes
    2. Yes
    3. Yes
    4. No
    5. Yes
    6. So you don't have a problem with it? Since that's exactly how it works.
    7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
    8. Because other then Block, there is very little actual Mitigation in this game.
    9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
    10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.

    Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tamanous wrote: »
    Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.

    It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.

    No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.

    Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".

    360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.

    Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.

    Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.

    1. Yes
    2. Yes
    3. Yes
    4. No
    5. Yes
    6. So you don't have a problem with it? Since that's exactly how it works.
    7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
    8. Because other then Block, there is very little actual Mitigation in this game.
    9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
    10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.

    Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs

    they won't change it because a few people don't understand how the mechanic works.

    lawls
  • KBKB
    KBKB
    ✭✭✭✭✭
    Tamanous wrote: »
    Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.

    It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.

    No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.

    Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".

    360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.

    Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.

    Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.

    1. Yes
    2. Yes
    3. Yes
    4. No
    5. Yes
    6. So you don't have a problem with it? Since that's exactly how it works.
    7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
    8. Because other then Block, there is very little actual Mitigation in this game.
    9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
    10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.

    Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs

    they won't change it because a few people don't understand how the mechanic works.

    lawls

    Where did you learn to count?
  • krim
    krim
    ✭✭✭✭✭
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
    Black-Bird wrote: »
    Black-Bird wrote: »
    Stam should not regen while holding block, and you should not be able to attack while blocking

    =

    problem fixed.

    Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.

    I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?

    Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.

    A lot of people don't understand blocking, thus they make those silly type suggestions.

    Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.

    Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE


    You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.

    Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.

    I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^

    Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking

    Its starting to seem like this is something of a person issue then a game issue at this point.


    It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?

    @Thechemicals‌

    Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.

    i don't find an issue with blocking, Because I know how to play against it.


    Would you like a badge or a chest to pin it on?

    We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.

    Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.

    I wonder who the 1h/shield guys is.

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Black-Bird wrote: »
    Tamanous wrote: »
    Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.

    It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.

    No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.

    Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".

    360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.

    Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.

    Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.

    1. Yes
    2. Yes
    3. Yes
    4. No
    5. Yes
    6. So you don't have a problem with it? Since that's exactly how it works.
    7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
    8. Because other then Block, there is very little actual Mitigation in this game.
    9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
    10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.

    Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs

    they won't change it because a few people don't understand how the mechanic works.

    lawls

    Where did you learn to count?

    I could ask you the same question. Since you seem to think you make up a substantial population in the game.

    *grin*
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    1. Holding block should stop stamina regeneration or even drain it like stealth does. Let's be serious knights holding shields couldn't hold them up forever and if they tried their arms would steadily tire on them when they did.

    By this logic any light/heavy atk should burn stamina.
    2. Instead of making block another mitigation on top of armor and Spell resist if you hold your sheild up you should gain a slight increase in armor and Spell resist. As it is now if you have a Magicka based sheild (harness Magicka, healing ward, hardened ward, etc) your damage mitigation even vs a nightblade marking you is somewhere around 80%.
    Any other constructive thoughts welcomed.

    It is really easy to cap armor and spell resist , even more if you focus on it being a tank , therefore any and all tanks would just see no point in having a shield because it gives them nothing.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. Holding block should stop stamina regeneration or even drain it like stealth does. Let's be serious knights holding shields couldn't hold them up forever and if they tried their arms would steadily tire on them when they did.

    By this logic any light/heavy atk should burn stamina.
    2. Instead of making block another mitigation on top of armor and Spell resist if you hold your sheild up you should gain a slight increase in armor and Spell resist. As it is now if you have a Magicka based sheild (harness Magicka, healing ward, hardened ward, etc) your damage mitigation even vs a nightblade marking you is somewhere around 80%.
    Any other constructive thoughts welcomed.

    It is really easy to cap armor and spell resist , even more if you focus on it being a tank , therefore any and all tanks would just see no point in having a shield because it gives them nothing.

    Not to mention Light Armor would instantly become even more powerful then it already is since you just made the only form of mitigation in this game worth anything completely negated by someone with 7/7 Light and Spell pen on their weapon

  • KBKB
    KBKB
    ✭✭✭✭✭
    I really can't believe you guys think its cool to attack while blocking seriously flawed.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Black-Bird wrote: »
    I really can't believe you guys think its cool to attack while blocking seriously flawed.

    Its probably cause we actually understand how the game works, and know what would happen if they changed blocking to anyone of the terrible suggestions so displayed in this thread.

Sign In or Register to comment.