xsorusb14_ESO wrote: »1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.
2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
If you run into someone who's able to block a lot....Guess what...They're built for blocking.
3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.
So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...
pitdemon_ESO wrote: »xsorusb14_ESO wrote: »1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.
2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
If you run into someone who's able to block a lot....Guess what...They're built for blocking.
3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.
So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...
So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?
The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.
This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.
http://esohead.com/skills/35898-ambush
Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
The problem isn't from killing tanks...tanks are already hard to kill and that's the way it should be. It's the Sorcs and NB's that put their staff or whatever in front of them and block everything at all degrees I hate and wish they would change. Blocking should be more of a skill rather than a mindless button you just hold down. If people want to keep 360 block in the game, then you should only get max mitigation or the max % possible for whatever attacks you block in front of you. At different angles then, you can still block some of the damage, but it won't be as much as if the attack were in front of you. So like a weak spot in the armor or defense mechanic. This would allow for more involved gameplay with proper positioning for both the attacker and person blocking needing both to be aware of where of the angle of attack.
I think this is a fairly reasonable compromise that both parties (people wanting to keep and remove 360 block) should be OK with
Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
xsorusb14_ESO wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking
Its starting to seem like this is something of a person issue then a game issue at this point.
Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking
Its starting to seem like this is something of a person issue then a game issue at this point.
It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?
@Thechemicals
Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.
xsorusb14_ESO wrote: »Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking
Its starting to seem like this is something of a person issue then a game issue at this point.
It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?
@Thechemicals
Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.
i don't find an issue with blocking, Because I know how to play against it.
xsorusb14_ESO wrote: »pitdemon_ESO wrote: »xsorusb14_ESO wrote: »1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.
2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
If you run into someone who's able to block a lot....Guess what...They're built for blocking.
3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.
So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...
So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?
The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.
This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.
http://esohead.com/skills/35898-ambush
a. Anything that's got a cast time you cannot block while doing like I said, For example..Flawless Dawnbreaker.
B. Yes, Its a pain in the ass to beat someone down while they have a shield, That's the whole point of having a shield and being built for blocking..... To make it harder to die when getting beat on. If you simply rolled through that person who has a shield with ease then there would be no reason to actually run a shield huh?
But i can offer you a suggestion if you run into that 1 handed/shield user in a 1v1 fight. Its called Heated Blade and its in the Dual Wield line. Most people running 1 handed/shield are using things that are generally single target. For example on a DK..Chances are if you see a DK with 1 handed/shield he's doing 2 things, He's hitting you with Crippling Slash so he can immobilize you followed up by Flame Lash. Both of these are single target "melee" abilities. If you're fighting that DK in a 1v1 constantly keep up heated blade while doing light attacks to drop his stamina down. This is how i handled pretty much every single 1v1 I came across when running Dual Wield.
C. They're not going to change massive amounts of in game mechanics because people have trouble killing tanks in PvP.
pitdemon_ESO wrote: »xsorusb14_ESO wrote: »pitdemon_ESO wrote: »xsorusb14_ESO wrote: »1. You cannot cast while Blocking, this is a false statement. You can use instant cast abilities but anything that requires an actual cast time you will not block while doing it.
2. Most of the people you run into in PvP aren't running 5 Heavy, Aren't using Defensive Stance, aren't using block cost reduction jewelry or using anything but 1 handed and shield. Which means each time you hit them with any damage while they're blocking ...they lose 200 stamina.
If you run into someone who's able to block a lot....Guess what...They're built for blocking.
3. Removing 360 degree blocking would do only one thing, Break pretty much every melee class and make the PvP (and PvE) god awful. Anything a Melee class charged into a fight, He'd instantly be CCed and killed because someone could easily go behind him and hit him. Since Mitigation in this game is basically blocking you'd pretty much kill what little is in this game. The game would end up being either Zerg Balling Pbae groups, or Range Fest with nothing in between.
So in closing, If you're having trouble with that dress wearing guy with a staff blocking you..You clearly don't understand what is going on with the game. If you're not able to kill a dude who's blocking a bunch of people very quickly..Guess what..That dudes a tank...
So you can only block while using instants. Like all of the skills from the DK class trees and all but 2 from NB? Pretty much every skill anyone would use in PvP save Crystal Fragments?
The issue isn't that you can't beat someone with a shield, just that it's a pain in the ass to do when coupled with other damage nullifying/mitigating effects while getting DPS'd down at full efficiency the entire time.
This isn't a "nerf block in dungeons" thread, this is in the Alliance War section, yes? ZOS has tuned abilities to perform differently in PVE vs PVP already, and they can do it again.
http://esohead.com/skills/35898-ambush
a. Anything that's got a cast time you cannot block while doing like I said, For example..Flawless Dawnbreaker.
B. Yes, Its a pain in the ass to beat someone down while they have a shield, That's the whole point of having a shield and being built for blocking..... To make it harder to die when getting beat on. If you simply rolled through that person who has a shield with ease then there would be no reason to actually run a shield huh?
But i can offer you a suggestion if you run into that 1 handed/shield user in a 1v1 fight. Its called Heated Blade and its in the Dual Wield line. Most people running 1 handed/shield are using things that are generally single target. For example on a DK..Chances are if you see a DK with 1 handed/shield he's doing 2 things, He's hitting you with Crippling Slash so he can immobilize you followed up by Flame Lash. Both of these are single target "melee" abilities. If you're fighting that DK in a 1v1 constantly keep up heated blade while doing light attacks to drop his stamina down. This is how i handled pretty much every single 1v1 I came across when running Dual Wield.
C. They're not going to change massive amounts of in game mechanics because people have trouble killing tanks in PvP.
Cut the crap we both know that save Crystal Frags 99% of abilities used in PvP are instant-cast.
Also, the main problem people have isn't that you can pull out a shield and mitigate damage, it's that you can maintain FULL DPS while doing so. That and 360' block, neither of which make any damn sense from either a game balance perspective or a real world view.
PvP is carebear enough without bringing PVE raid mechanics into the PvP balance discussion
Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking
Its starting to seem like this is something of a person issue then a game issue at this point.
It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?
@Thechemicals
Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.
i don't find an issue with blocking, Because I know how to play against it.
Would you like a badge or a chest to pin it on?
We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.
Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.
xsorusb14_ESO wrote: »Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking
Its starting to seem like this is something of a person issue then a game issue at this point.
It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?
@Thechemicals
Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.
i don't find an issue with blocking, Because I know how to play against it.
Would you like a badge or a chest to pin it on?
We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.
Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.
That's not really a problem with Blocking now is it..and more of a problem with Absorb Shields stacking.
I hate how the block mechanic works right now ............not going to pretend I know what the right fix should be be but as it is now it really takes positioning out of a fight. I still find myself trying to circle in a 1v1 even though positioning doesn't matter. Timing either, its not about recognizing a really hard hitting ability is heading your way and blocking, people just lay on the block key.
But if I'm Zenimax it wouldn't be that high on my to do list they have much bigger fish to fry as far as RvR goes.
Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.
It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.
No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.
Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".
360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.
Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.
Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.
xsorusb14_ESO wrote: »Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.
It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.
No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.
Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".
360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.
Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.
Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.
1. Yes
2. Yes
3. Yes
4. No
5. Yes
6. So you don't have a problem with it? Since that's exactly how it works.
7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
8. Because other then Block, there is very little actual Mitigation in this game.
9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.
pitdemon_ESO wrote: »xsorusb14_ESO wrote: »Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.
It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.
No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.
Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".
360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.
Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.
Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.
1. Yes
2. Yes
3. Yes
4. No
5. Yes
6. So you don't have a problem with it? Since that's exactly how it works.
7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
8. Because other then Block, there is very little actual Mitigation in this game.
9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.
Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs
xsorusb14_ESO wrote: »pitdemon_ESO wrote: »xsorusb14_ESO wrote: »Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.
It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.
No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.
Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".
360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.
Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.
Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.
1. Yes
2. Yes
3. Yes
4. No
5. Yes
6. So you don't have a problem with it? Since that's exactly how it works.
7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
8. Because other then Block, there is very little actual Mitigation in this game.
9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.
Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs
they won't change it because a few people don't understand how the mechanic works.
lawls
Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.xsorusb14_ESO wrote: »Persephonius wrote: »Black-Bird wrote: »Persephonius wrote: »Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
Well, again, another thread with complete disregard for the PvE content of the game. Doing this will be very drastic for PvE tanking.
I'm sorry I must have forgot this was the Alliance war section. It would make people think about their blocks not just hold it 24/7 would the impact really be THAT bad for PvE?
Not being able to attack/cast/use an ability while blocking can be problematic. At the bare minimum you have to refresh your taunt before it expires. Usually there are several rotational abilities players would use while tanking, for example, keeping up green dragon blood. This would add another element where you would need to drop your shield momentarily to use any of these abilities, leaving you vulnerable. You do take very heavy hits in PvE that can knock you back if you don't block. Though usually there are very strong tells as to which are the heavy hits. Also stamina management is key. Particularly if the tank is needing to let the non status hits through (the ones that don't cause knock back for example) to sustain stamina for interrupts, blocks and taunts throughout the fight. The balance would be to minimize the number of unmitigated attacks through (the ones you don't block) while being able to have a sustainable stamina usage. Removing stamina recovery while blocking will shift this balance, you would have to let more hits through, as you can only recover your stamina while your shield is down. This increases stress on healers also. I believe it would make tanking in PvE more difficult than it currently is.
A lot of people don't understand blocking, thus they make those silly type suggestions.
Its kind of like AOE caps, People die to AOE's like they die to people blocking, So they're like...Its not me..Its AOE's thus lets put a Cap on AOE's so what could possibly go wrong.
Things like making you unable to do instant spells while blocking, or 360 degree blocking removed ect ect all of these would break the game dramatically in not only PvP but PvE
You have good points, regardless holding/using one ability 24/7 is not good game play or by any means skillful. It wouldn't be bad in PvE if you had to think instead of just holding right click down the entire time.
Well you don't just hold down block in PvE. You will likely burn your stamina by doing that.
I don't know why we are talking about PvE in the AW section at all. There are about 20+ threads all saying block needs to be looked at so clearly something isn't right. the easiest way as I stated above; don't allow use of abilities while blocking, and stop stamina regen while holding it I'm willing to compromise and say drop it to 25% or 50%. Just brain storming here maybe lock block the way it is to 1H & shield. Change all other weapons to parry and introduce what I said above ^^
Your first suggestion would break all forms of PvP and PVE in this game, so that's not going to happen, The second suggestion of stopping stamian regen while holding a weapon is moot since you already lose stamina at an alarming rate if you're being hit while blocking
Its starting to seem like this is something of a person issue then a game issue at this point.
It may not be completely broken but its borderline broken, wouldn't be so many threads/posts on the issue if that wasn't the case. Instead of shooting down others ideas do you have a suggestion?
@Thechemicals
Please note I'm fine with 360 degree blocking that was the other guy this skill does need a review though.
i don't find an issue with blocking, Because I know how to play against it.
Would you like a badge or a chest to pin it on?
We can all beat blockers make them drain stam but that's not the point. There is a certain AD sorc in a skele outfit whom roles harness magicka, hardened ward, exploding pet and vel curse I cant remember the other one with 1h/shield and constanta blocks. Anytime you run into this guy a 20 minute stalemate occurs.
Its at the point when you see a one button wonder block kid you just walk away because its a complete waste of time. Hence myself and many others calling for a review.
Black-Bird wrote: »xsorusb14_ESO wrote: »pitdemon_ESO wrote: »xsorusb14_ESO wrote: »Such narrow minded players. Defending broken mechanics because "the alternatives without them is worse" is NOT a defense. The entire point is to make the system work better.
It is FACT that blocking mechanics are being abused. A real fix would not just include nerfing the current mechanic but improving the game overall to make a more logical block mechanic fit. All I see here are people throwing twisted logic out in order to defend the current system. I even read that tanks are being defined by the ability to keep block up all the time. Really? So using attacks with perma-block up makes sense to you? Are other defenses in the game so feable that block is the ONLY method for tanks to live? Is someone in 7 pieces of light armor using a staff and jewelry to reduce blocking considered a tank now? Any class with any armor with any skill setup is considered a tank because they use sword & board because they also have blocking jewelry on? The very fact that players are trying to bypass the cost of defense in order to maintain uptime on blocking + full offense at the same time is proof of gaming the system. To defend such actions is gaming the system.
No. These people are abusing a mechanic and throwing warped semantics in your face to defend them. You cannot defend a system whilst choosing to ignore the issues behind it. The issues is what brought this thread up.
Open your eyes people and accept the faults that exist and work toward something better. If this were ONLY true tanks using block to it's current fullest potential then I would have limited issue with it. It is however being abused by every build who knows anything about how pvp works currently. It is the same as defending zerg balls "because the system allows it".
360 degree blocking may be a necessity for various mechanical reasons. The developers would know this more but the defense that melee would get destroyed is ridiculous. It is the MELEE asking for the change because positional attacks in this game is meaningless and a mage build can ignore their facing entirely and continue to defend 360 block to preserve their Pulsar zerg ball spam. It makes being the light armor + staff fotm even more appealing.
Melee players move ... it is demanded of them. Every other mmo a melee player must be aware of what is behind them at all times. Why has this changed now? Why does a mage not have to worry who is behind them when wearing light armor? 360 block benefits mage build more than melee. I am not even suggesting 180 ... it could be more but other defenses should have more impact so players wearing medium and heavy armor benefit more from in game. Turning the block argument on melee is nothing more than pbaoe spamming staff players defending their game play.
Something better can be implemented that helps all parties out. Stop ignoring all sides of the argument to further your own causes. To even suggest that turtling behind a defense mechanic with 100% uptime whilst still having 100% offense AT THE SAME TIME is absurd beyond reason. When you turtle ... you turtle and nothing else. It is a simple concept. This must be the first game that has block for many players because I have seen this exact same issue appear in nearly every game that allows blocking. It must be addressed.
1. Yes
2. Yes
3. Yes
4. No
5. Yes
6. So you don't have a problem with it? Since that's exactly how it works.
7. People don't generally hold down block in a Pulsar Zerg Ball Spam because its not generally needed.
8. Because other then Block, there is very little actual Mitigation in this game.
9. This isn't correct. Most Mages have some form of Range and other then Zerg Balls they don't usually charge in (unless they're a sorc doing streak spam)
10. Its not 100% offense, this has been pointed out numerous times by people. You choose to ignore it because you lack understanding of game mechanics.
Thank you for constantly bumping this thread so such a broken mechanic will get the needed attention from the devs
they won't change it because a few people don't understand how the mechanic works.
lawls
Where did you learn to count?
Luvsfuzzybunnies wrote: »1. Holding block should stop stamina regeneration or even drain it like stealth does. Let's be serious knights holding shields couldn't hold them up forever and if they tried their arms would steadily tire on them when they did.
Luvsfuzzybunnies wrote: »2. Instead of making block another mitigation on top of armor and Spell resist if you hold your sheild up you should gain a slight increase in armor and Spell resist. As it is now if you have a Magicka based sheild (harness Magicka, healing ward, hardened ward, etc) your damage mitigation even vs a nightblade marking you is somewhere around 80%.
Any other constructive thoughts welcomed.
Nox_Aeterna wrote: »Luvsfuzzybunnies wrote: »1. Holding block should stop stamina regeneration or even drain it like stealth does. Let's be serious knights holding shields couldn't hold them up forever and if they tried their arms would steadily tire on them when they did.
By this logic any light/heavy atk should burn stamina.Luvsfuzzybunnies wrote: »2. Instead of making block another mitigation on top of armor and Spell resist if you hold your sheild up you should gain a slight increase in armor and Spell resist. As it is now if you have a Magicka based sheild (harness Magicka, healing ward, hardened ward, etc) your damage mitigation even vs a nightblade marking you is somewhere around 80%.
Any other constructive thoughts welcomed.
It is really easy to cap armor and spell resist , even more if you focus on it being a tank , therefore any and all tanks would just see no point in having a shield because it gives them nothing.
Black-Bird wrote: »I really can't believe you guys think its cool to attack while blocking seriously flawed.