xsorusb14_ESO wrote: »Black-Bird wrote: »I really can't believe you guys think its cool to attack while blocking seriously flawed.
Its probably cause we actually understand how the game works, and know what would happen if they changed blocking to anyone of the terrible suggestions so displayed in this thread.
Black-Bird wrote: »xsorusb14_ESO wrote: »Black-Bird wrote: »I really can't believe you guys think its cool to attack while blocking seriously flawed.
Its probably cause we actually understand how the game works, and know what would happen if they changed blocking to anyone of the terrible suggestions so displayed in this thread.
Elitism isn't an answer you think its ok to attack while blocking?
People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.
Black-Bird wrote: »Stam should not regen while holding block, and you should not be able to attack while blocking
=
problem fixed.
xsorusb14_ESO wrote: »People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.
Going to post this here, So you understand why we're not taking you seriously.
Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.
First lets look at the numbers
213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.
153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.
53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.
Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.
In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.
The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.
Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.
In closing....This is a L2P Issue.
xsorusb14_ESO wrote: »People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.
Going to post this here, So you understand why we're not taking you seriously.
Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.
First lets look at the numbers
213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.
153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.
53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.
Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.
In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.
The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.
Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.
In closing....This is a L2P Issue.
pitdemon_ESO wrote: »xsorusb14_ESO wrote: »People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.
Going to post this here, So you understand why we're not taking you seriously.
Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.
First lets look at the numbers
213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.
153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.
53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.
Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.
In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.
The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.
Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.
In closing....This is a L2P Issue.
So your entire argument hinges on the fact that I ONLY have to hit you 8+ times while you use your stamina bar as a secondary damage shield and you ALSO maintain full DPS.
Sounds legit (and totally not something your defending because you know how broken it is).
Nope, not one bit.
xsorusb14_ESO wrote: »pitdemon_ESO wrote: »xsorusb14_ESO wrote: »People who are saying no to this are the people taking advantage of the block-while-casting problem that's causing a ton of issues for people and don't want to have to adapt or get real skill to actually kill people; hence why they're telling each and every one of us we're dumb. Oh well.
Going to post this here, So you understand why we're not taking you seriously.
Since we have a bunch of people that don't understand how blocking works in this game, I'll explain a few things and how you go about countering it.
First lets look at the numbers
213 - This is the amount of Stamina anyone you see in Light Armor (or Medium Armor) and a Staff (Or any weapon not a 1hd/shield) with no Blocking Glyphs is going to lose every time they block, This means any Multi hit ability is absolutely going to wreck anyone blocking while doing this. These people usually aren't built for stamina either, Things like Dodge Rolls and Break free is also going to wreck their stamina as well.
153 - This is the amount of Stamina anyone in Light/Medium Armor will use if they equip a 1hd/shield. Again remember these players are generally not build for Stamina usually, and if they're wearing things like light armor their Dodge Rolls and Break Free's cost a lot of Stamina. Same thing applies before. If someone is blocking like this just weaving light attacks in on any of your abilities or using Multi hit abilities absolutely wrecks people like this.
53 - This is how much Block cost if you equip 3 Legendary Block Cost Reduction Glyphs on your jewelry, Run Defensive Stance (Or its other morph), and equip 5 pieces of heavy armor. These guys are hard to bring down, But they're bloody suppose to be hard to bring down because they've built themselves that way.
Now with that said, Most of the time I see people complaining about Blocking, Its usually about the first 2 numbers above. Those are the people that are just really causing people so much trouble. Why? Because most people simply don't understand how to counter blocking.
In any Scenario involving a 1v1, If you see someone blocking and you're right next to them...don't Block...Start Beating the ever living crap out of them with Light attacks. Do this while circling the target as well. You will drain the stamina of the person you're blocking. Multi hit attacks also work as well. Even then that's not all you can do to fight Blocking, Any PBAE or AOE will damage the Blocker for 100% of the damage, This includes things like Impulse/Steel Tornado for example. Cone Effects will be blocked though so don't use them. Dual Wielders are esp powerful when dealing with Blockers in a 1v1 because they can do things like Heated Blade which basically means you can apply a 4 Second 100% miss debuff to a Dragon Knight for example that lets ya basically sit there and spam light attacks on the DK while he holds block. He will miss most of his abilities (Except for things like Fiery Breath or Talons). This is useful for draining the stamina of the light armored 1hd/shield dk's.
The absolute most powerful ANTI Block ability in the game comes in the form of the Nightblades Fear (Templars get an Anti Block ability as well, but i've not seen it used). This is a 4 second fear that goes through Block. Once you're hit with it you start running and you can be hit from behind while this is happening. You cannot Block while feared either. So you have 2 choices, You can either sit there and get hit for damage, or you can use Break Free, which is going to cost you a buttload of Stamina.
Now with that said, If you're coming across any player and you have multiple people with you, and they're holding Block...And they're anything but the last Number....You should have zero problem draining their stamina to nothing in a matter of seconds. People who are built for blocking will take a bit, But these are people who run things like 1hd/shield+3 block glyphs and usually Defensive Stance and/or Heavy Armor. They will always take a while but you have multiple ways to hurt them or stop them from Blocking.
In closing....This is a L2P Issue.
So your entire argument hinges on the fact that I ONLY have to hit you 8+ times while you use your stamina bar as a secondary damage shield and you ALSO maintain full DPS.
Sounds legit (and totally not something your defending because you know how broken it is).
Nope, not one bit.
You're right, you should only have to hit them one time, and instantly kill them..I mean why make it challenging right?
Luvsfuzzybunnies wrote: »I think personally that blocking is an issue in this game and needs to be adressed. When you can effectively negate 75% of all incoming damage in 360 degrees something is wrong. I understand the game is based in fantasy but people expect it to have realistic elements for combat I think. Don't they? So if you don't want to add lots of checks for position here are my thoughts.
1. Holding block should stop stamina regeneration or even drain it like stealth does. Let's be serious knights holding shields couldn't hold them up forever and if they tried their arms would steadily tire on them when they did.
2. Instead of making block another mitigation on top of armor and Spell resist if you hold your sheild up you should gain a slight increase in armor and Spell resist. As it is now if you have a Magicka based sheild (harness Magicka, healing ward, hardened ward, etc) your damage mitigation even vs a nightblade marking you is somewhere around 80%.
Any other constructive thoughts welcomed.
have you blocked before? every time you are hit while holding block, you lose stamina. it doesn't even matter what attack, which is why you can have a bit of fun poking perma-blockers with light attacks before actually wasting any resources on them. there's no point holding block unless you're being hit or about to be, so... i don't get your point.
armour and spell resist do very little in the way of mitigation as well - find a friend on another faction and test different levels of spell pen/armour versus your attacks and you'll see what i mean. also, what is a magicka based shield? harness cuts incoming spell damage by around 50% - that's something unique to harness. none of your passive mitigation like armour or elemental resistances (or anti-mitigation, such as spell and armour penetration rating or mark) applies to the active mitigation of damage shields. it just eats up the damage regardless.
360 degree blocking is a bad idea, and should be fixed, but i feel like people definitely are overestimating block. block is doing what it's meant to - what IS broken is people firing skills from underneath block.
I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".
The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.
As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.
Luvsfuzzybunnies wrote: »I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".
The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.
As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.
I've seen sorcs do it as well. Mostly vampires that take on massive numbers in my experience. Since there are no drawbacks to being a vampire.
I'm still sticking to what I've said about the blocking mechanic. It takes positioning, what I view as probably the most important aspect of any PvP mechanic (and not just in this game), and throws it out the window. Properly positioning yourself in a fight should give you the edge but with blocking it basically says "oh it's alright if you're not where you're supposed to be...just block and have a templar spam breath of life on you and you'll be alright".
The way I view 360 block in it's current state is a fail-safe. It babies you through those situations where you should be dead to rites. If 360 block is going to stay in the game then fine. However I would like to see an emphasis on the positioning so that you're not fully protected from every angle equally.
As an aside I find that DK's are the primary abusers of this 360 block thing. They can sit there, pop talons, pop GDB, spam talons, then standard, all while holding block. That's why they can 1v7 even in light armor. If you don't believe me when I say that DK's can 1v7 go and look it up. I haven't seen NB's 1v7 or sorc's 1v7. I have seen templars but they are few and far between, and never at the calibur of what DK's do.
zac_sooleprb18_ESO wrote: »block in pvp is derp.... simple.
exactly my thought on blocking.what IS broken is people firing skills from underneath block.
Tintinabula wrote: »Have you noticed how little those shields are? I'm a waitress and carry larger trays than that.!! I think I could hold up one of ZOS shields for an hour or so.