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How about a Necromancer class?

  • Cyberdown
    Cyberdown
    ✭✭✭
    No
    I would want it, but it goes completely against the lore of the game, as well as the fact that most of the people you are trying to stop in game are necromancers...so right there kinda kills the chance of it being put in game.

    Now...if you were to say a Conjurer, well then that fits right in and has been in past games...infact sorcs already have a kind of semi-lore breakingish daedric pet summon.

    So instead of making polls begging for things that will never happen, like this and flying dragon mounts....

    Why not make an effort to see a return of existing TES classes instead? Would be far more productive.
  • Starwhite
    Starwhite
    ✭✭✭✭✭
    No
    No new class, new skill tree .... yes.
    Le cœur a ses raisons que la raison ne connaît pas.
  • Azraeel
    Azraeel
    ✭✭✭
    Yes
    Although I did say yes, but Sorcerer comes pretty close to Necromancers. They summon minions, and "siphon" health through critical surge. What I'd like to see, is something totally new, like a monk, or dragonborn.
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    Yes
    I'm not sure where all of this 'breaks lore' nonsense is coming from, at this point in time necromancy isn't banned if I recall correctly and the concept of fighting fire with fire definitely holds true. Lord knows half the time you're fighting off Necromancers from other factions while questing, so there's a degree of groundwork already there.
    Edited by The_Sadist on August 20, 2014 5:55AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • cuz_mike200
    cuz_mike200
    ✭✭✭
    Yes
    I guess necromancers would be cool, but sorcerers can already summon a few daedric beasts so necromancers could maybe summon a few undead beasts to give a hand in combat :)
  • ravenhartb14_ESO
    ravenhartb14_ESO
    ✭✭✭
    Yes
    Good god yes! I would love to play a necro!

    Skill lines I would like to see are Lifetaps, Disease based attacks, several DoTs that can be stacked.

    I never have been a huge fan of armies of minions. Having 1 permanent pet is more than enough. It would be cool if it started as a skeleton and you could level it to a skeletal knight on one morph or a wraith on another. A lich pet would be awesome too!
  • thodoris1008
    thodoris1008
    ✭✭
    Yes
    I would love to have a necromancer class into the game,however i dont think that Zenimax has any immediate plans to add new classes.I really hope that they will add some short of undead summon with the upcoming spell crafting system so we can at least have a taste of the necromancer class.
  • Stranglehands
    Stranglehands
    ✭✭✭✭
    I always thought that necromancers kill and probably enslave the reanimated corpses of other necromancers all the time, because they want to be top dog among necromancers. I dunno, I imagine necromancers as being completely uninterested in having friends. Maybe thinking that people are OK in theory, but much more likely to do as they're told when they're dead
    .kcoR gnillaF si noitadnuoF esohw ETIYREP oT
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    Yes
    1000x yes.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    Yes
    Might be one of the biggest gripes I have with this game, I can't play a proper summoner. A sorcerer summoning daedra just doesn't cut it.
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Yes
    Necromancy skill line for all!!
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • Phantax
    Phantax
    ✭✭✭✭✭
    Yes
    I've been asking/suggesting this since launch, so I have to agree !
    Necro is such a main part of TES lore and yet Zenimax seemed completely unaware and just forgot about this class !

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
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  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Yes
    I want black Soul Gems you can only fill in PVP.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    No
    No.

    Within; Without.
  • Fruitmass
    Fruitmass
    ✭✭✭✭
    No
    I'm gonna have to say no for right now. I'm not opposed to it really, I just think there are a lot of bug and balance issues with the classes we already have that need to be addressed before we can really consider adding anything new.
    Beware all ye who log on for here there be typos...
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    No
    No, given the era ESO is set in this would be entirely lore-breaking and have no basis in TES lore at all.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    No
    Haqikah wrote: »
    My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.

    Well, this goes for vampires as well, doesnt it? Yet theyre in game so...

    Anyway, Im all for variety but how about they fix and balance whats already there first?
    Edited by khele23eb17_ESO on August 20, 2014 8:07AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    Yes
    No, given the era ESO is set in this would be entirely lore-breaking and have no basis in TES lore at all.

    How would it be lore breaking when there are actual necromancers in the game as is?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    No
    The point is, in the era this game is set, there were VERY FEW Necromancers, and most of those hid from the rest of the world.

    Yes, in ESO ZOS have contrived to make necromancers common in the ranks of Bal's followers but the TES lore as it exists in TES 1-5 clearly shows that the side of 'light' had very few openly practicing necromancers.

    The idea of thousands of necromancers running around in the three factions is the huge lore-break I'm saying would be created.

    If ZOS did it this would be probably the biggest retcon ZOS have perpetrated, and God knows they've done several of those already.
    Edited by fromtesonlineb16_ESO on August 20, 2014 10:29AM
  • SkillzMFG
    SkillzMFG
    ✭✭✭✭
    No
    No since it would be lorebreaking, if I'm not mistaken you would get killed on sight everywhere in Tamriel except for Morrowind
    Edited by SkillzMFG on August 20, 2014 11:45AM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    No
    Haqikah wrote: »
    [quote="UrQuan;1211973Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.

    True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.

    [/quote]
    Haqikah wrote: »
    [quote="UrQuan;1211973Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.

    True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.

    [/quote]

    This is true yet not entirely correct. Each faction has been infiltrated by people serving daedric interests, and you often find those people at the tip of the spear in enemy territories, fomenting warfare. I just did another one of these missions a couple days ago in the ebonheart pact, where Aldmeri dissenters were killed by their own leader. This is all part of Molag Bal's evil plan, not Ayrenn, Emeric or Jorunn. The point of these bad individuals is to keep chaos going, and a lot of finger-pointing between the leaders in order to ensure warfare never ends.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
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    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    No
    I would much rather have many more available skills and skill lines. Additionally I think from the perspective of balance a class that focuses heavily on ice effects would be a lot more balancing and also cool. I just feel Necromancer is too much of a niche concept to be its own class to level up 1-50 with, and think it should be more of a spellcrafting or guild type thing.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Chuggernaut
    Chuggernaut
    ✭✭✭
    No
    Nah , while im not against them adding necro skills , i would rather have new skill trees , instead of a new class.

    Just add a quest chain and so on that allows every player to get said skills.

    With this said , probably necro skills will just be part of the spellcrafting.

    I'm against any new classes, and for new skill lines. Spell crafting should help a lot with all the "Caster" class requests.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • jackyd
    jackyd
    ✭✭
    No
    No Necromancer class, add a necromancy skill line with spellcrafting please
  • Lindur
    Lindur
    Yes
    To address all of this talk about necromancers being "lore breaking", who says they have to be the good guys?
  • Haqikah
    Haqikah
    ✭✭✭
    No
    Haqikah wrote: »
    My reason to vote NO is not that I won't fancy playing a necromancer. However looking at the setting a necromancer should automatically be outlawed the moment any guard notices you using a necromantic ability. Although this could be quite nice with the Justice system in mind, I fear allowing player necromancer totally breaks immersion.

    Well, this goes for vampires as well, doesnt it? Yet theyre in game so...

    Anyway, Im all for variety but how about they fix and balance whats already there first?

    To be honest, I'm not a big fan in the sun-loving vampires TESO has. Personally I fancy the Oblivion type of vampires a lot more, as they loved the night and died in sunlight (as I discovered back then in my first fast-travel attempt).

    While fixing and balancing an MMO should be ongoing business; I do not believe that alone will keep a game alive. People need new content to keep interested in a game. Which automatically indicates that a publisher needs to cater for various types of contents for their various types of customers (players).
    Personally I haven't chewed through all the content yet (only seen one faction: Ebonheart Pact, recently 'dinged' my first V1), and currently exploring the Ademeri Dominion with a fresh new toon.
  • Haqikah
    Haqikah
    ✭✭✭
    No
    Haqikah wrote: »
    UrQuan wrote: »
    Well, you'd think so, and yet it seems like all 3 factions make use of necromancers when they're sending forces to invade and otherwise make a nuisance of themselves in another faction's territory. It seems like every time I do a quest where it's "The Daggerfall Alliance/Ebonheart Pact/Aldmeri Dominion has sent a force that you need to stop" there's some sort of necromantic aspect to what I'm fighting.

    True, very true! Perhaps my interpretation is heavily clouded by Oblivion and Skyrim. In ESO it seems indeed that all factions use necromantic magic against one another. If in this Elder Scrolls setting necromancy is more or less accepted I stand corrected.

    This is true yet not entirely correct. Each faction has been infiltrated by people serving daedric interests, and you often find those people at the tip of the spear in enemy territories, fomenting warfare. I just did another one of these missions a couple days ago in the ebonheart pact, where Aldmeri dissenters were killed by their own leader. This is all part of Molag Bal's evil plan, not Ayrenn, Emeric or Jorunn. The point of these bad individuals is to keep chaos going, and a lot of finger-pointing between the leaders in order to ensure warfare never ends.

    While one can suspect that all the nefarious deeds of the enemy factions are executed by Molag Bal infiltrators, I think there is little evidence to support such a claim.
    For example: in the Ebonheart Pact, starter area you get to aid summon an undead creature to stop an Aldemeri invasion. The story of this action continues for other quests in the same area.
    Later in the very same area (if my memory serves me right) you get to choose to either enslave an army of wraiths or set them free. Both of these actions were performed under the authority of the Ebonheart Pact, while at the same time - pending on your choice of action - they do feel evil.

    While I can sympathise that the actual leaders of the factions are not themselves giving orders to use nefarious magics to achieve their goals, I can imagine their underlings to go 'the extra mile' to succeed in their assigned tasks. It is war after all.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    No. You get one class. A light armor staff wielding sorcerer. That's it end of story :disagree:

    In all seriousness I think it would make sense to have it in a guild tree like the dark brotherhood. not its own class
    Guild: STACK n BURN (gm) PC - NA
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  • Zsymon
    Zsymon
    ✭✭✭✭
    No
    There is already an evil caster class, i.e. Sorcerer, why would they make another one?

    I'd suggest more something like a nature type class, with builds such as Ranger (stamina) and Druid (magicka). That fits into the lore as well and isn't almost identical to something we already have. Of course I might be a little too heavily influenced by D&D. It's probably best they first focus on spellcrafting and another stamina world skill tree.
    Edited by Zsymon on August 20, 2014 9:03PM
  • Lindur
    Lindur
    Yes
    Zsymon wrote: »
    There is already an evil caster class, i.e. Sorcerer, why would they make another one?

    I'd suggest more something like a nature type class, with builds such as Ranger (stamina) and Druid (magicka). That fits into the lore as well and isn't almost identical to something we already have. Of course I might be a little too heavily influenced by D&D. It's probably best they first focus on spellcrafting and another stamina world skill tree.

    sorcerer only has two summon abilities
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