The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
What you say is not true.
Have you played WOW in the past 6 years? Every three or four months Blizzard releases a new raid tier. Everything else then automatically turns dead and becomes a ghost town and all items become useless.
I was trying to do a raid at Cata as I wanted the achievement and guess what... nobody was up for it because the new raid tier was already released.
At the VR system this wont happen that fast. You can do the VR1 or 10 or the 12 or the 14 and you will always have players around as its the level content that everyone has to go through.
"Endgame" has never been bright or large at WOW, it was always about 1 raid and nothing else.
Super_Sonico wrote: »smeeprocketnub19_ESO wrote: »They have still not been clear on whether they will ultimately remove vet ranks or not.
No other games increases the level cap like this. Including games that are all about the grind. You get a 5 level increase once or twice a year. That's it. At that time you can grind up those levels and then upgrade your gear afterwards.
Then go play another game. I'm glad this game is different. I want evolving content.smeeprocketnub19_ESO wrote: »Constantly raising the level cap might appease what is left of the content locusts in the game but some of us want to enjoy playing instead of constantly being forced into this tedious treadmill.
It's your choice to view it as a 'tedious treadmill'. It's actually not for a lot of players. We enjoy the content by playing the game, just like we did with every other game in the TES series.smeeprocketnub19_ESO wrote: »I just stopped using legendary mats and started selling them because it is pointless to improve my gear. I'm starting to question making them purple either.
And with this increase we are not getting anymore crafted sets, while we get more and more pve achieved sets, all of which are relevant and preferable in pvp. You HAVE to pve currently to be viable in pvp and that is ***.
This game is not based on PvP play. PvP is an extension from a base game built on The Elder Scrolls series which has much more to it. If you want a game based on PvP, go play WoW or CoD. The heart of this game is the Elder Scrolls content, which is not centered in PvP but in PvE. It really sounds like you should go back to WoW.
I honestly don't know what the logic behind increasing the level cap is in such small, but frequent stages, but I'm not seeing it. Every single person I've spoken to about it does not want this change. Moving from VR10, to VR 12, to VR 14 in less than six months is ridiculous. The reasons for this are numerous, especially in PVP:
PVP becomes a rat race once again, where people are scrambling to get to the top level, get the sky shards, complete the quests, get the skill points needed to make sure they and their faction doesn't lose the edge against others.
Upgrading gear, especially gear that is a drop chance, to top vet legendary level is nigh unto impossible in this period of time.
Upgrade mats are expensive, and for people that have more than one character upgraded to top Vet level with good gear, PVE or PVP, is a laborious task. Getting the skills, the upgrade mats through refining chance, hirelings, or buying the materials in open world trade (which you encourage) strips a large portion of the enjoyment away for people. One piece of gear requires eight legendary mats to upgrade, and assuming you buy even half, that's 12k per item, 60k for a complete set, not including weapons.
It is IMPOSSIBLE for someone who games, say, two to three hours a day.
Please, Zenimax, listen to your player base. Please stop increasing the level cap like that. Release your content, fine. Release areas and quests and whatever you want. But leave the level cap for AT LEAST six months at a time.
Please.
And player base, please voice your agreement.
Maverick827 wrote: »Yeah, this is pretty much MMO Endgame PvE 101 stuff. VR12 Craglorn content will be useless now, and most people haven't even stepped foot inside yet.The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
This is stuff that WoW got right from day one when the genre was still growing up. How someone manages to get it wrong a decade later is amazing in a bad way.
Agreed. I really hope the Champion system will introduce this kind of progression (and soon, preferably pre-Murkmire).
I was somewhat anticipating a VR cap increase with this patch, but some small part of me kept the hope alive that they'd just add another layer of gear progression. Those hopes were brutally crushed
Wifeaggro13 wrote: »The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
What you say is not true.
Have you played WOW in the past 6 years? Every three or four months Blizzard releases a new raid tier. Everything else then automatically turns dead and becomes a ghost town and all items become useless.
I was trying to do a raid at Cata as I wanted the achievement and guess what... nobody was up for it because the new raid tier was already released.
At the VR system this wont happen that fast. You can do the VR1 or 10 or the 12 or the 14 and you will always have players around as its the level content that everyone has to go through.
"Endgame" has never been bright or large at WOW, it was always about 1 raid and nothing else.
The problem is there are no VR 14 dungeons lol. your gonna get *** designed closet delves and a new trial . Bravo....... they could have just done what they said they were gonna do months ago and scale all the Vr dungeons to leader lvl . and reitemize the Vr dungeons so they had usefull items.
Having a little "14" in the corner of your screen is just as much "nothing" as getting gear. The problem is with the frequency of forcing players back to the tedious grind of veteran leveling and legendary material farming.Wifeaggro13 wrote: »The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
What you say is not true.
Have you played WOW in the past 6 years? Every three or four months Blizzard releases a new raid tier. Everything else then automatically turns dead and becomes a ghost town and all items become useless.
I was trying to do a raid at Cata as I wanted the achievement and guess what... nobody was up for it because the new raid tier was already released.
At the VR system this wont happen that fast. You can do the VR1 or 10 or the 12 or the 14 and you will always have players around as its the level content that everyone has to go through.
"Endgame" has never been bright or large at WOW, it was always about 1 raid and nothing else.
The problem is there are no VR 14 dungeons lol. your gonna get *** designed closet delves and a new trial . Bravo....... they could have just done what they said they were gonna do months ago and scale all the Vr dungeons to leader lvl . and reitemize the Vr dungeons so they had usefull items.
I have not yet seen the new "zone" for VR 14 so I cant really judge what we get there. In the end I am sure we both agree that such a new level zone should be accessible for everyone with new adventures, stories, dungeons, world bosses and quests or even world pvp.
What I always disliked in the recent WOW years was that "here a new raid, old gear useless get new one and progress three different gear tiers from LFR to HC or in my case from normal to HC". My char however wasn't changed once I reached HC, it was exactly as any other Char that just dinged with the exception of achievements and the gear of course.
While the VR system needs adjustments and the champion system is required to make it fully functionally, I honestly never want to play an MMO again that works like WOW. It takes so much time and you get nothing in return
Maverick827 wrote: »Having a little "14" in the corner of your screen is just as much "nothing" as getting gear. The problem is with the frequency of forcing players back to the tedious grind of veteran leveling and legendary material farming.Wifeaggro13 wrote: »The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
What you say is not true.
Have you played WOW in the past 6 years? Every three or four months Blizzard releases a new raid tier. Everything else then automatically turns dead and becomes a ghost town and all items become useless.
I was trying to do a raid at Cata as I wanted the achievement and guess what... nobody was up for it because the new raid tier was already released.
At the VR system this wont happen that fast. You can do the VR1 or 10 or the 12 or the 14 and you will always have players around as its the level content that everyone has to go through.
"Endgame" has never been bright or large at WOW, it was always about 1 raid and nothing else.
The problem is there are no VR 14 dungeons lol. your gonna get *** designed closet delves and a new trial . Bravo....... they could have just done what they said they were gonna do months ago and scale all the Vr dungeons to leader lvl . and reitemize the Vr dungeons so they had usefull items.
I have not yet seen the new "zone" for VR 14 so I cant really judge what we get there. In the end I am sure we both agree that such a new level zone should be accessible for everyone with new adventures, stories, dungeons, world bosses and quests or even world pvp.
What I always disliked in the recent WOW years was that "here a new raid, old gear useless get new one and progress three different gear tiers from LFR to HC or in my case from normal to HC". My char however wasn't changed once I reached HC, it was exactly as any other Char that just dinged with the exception of achievements and the gear of course.
While the VR system needs adjustments and the champion system is required to make it fully functionally, I honestly never want to play an MMO again that works like WOW. It takes so much time and you get nothing in return
KhajitFurTrader wrote: »Strange, last thing I heard was that VR will go away completely and be replaced by the Champion system. So, in a sense, they've already decided to stop. Now what? ^_^
This, however WOW adds new gear tires every 3rd month. gear tires who brings more problems: You can just get them a few ways like raids or buy for reward points.Sorry OP but I disagree with you.
I am tired of raid or die MMOs so everything that actually changes that pattern is more than welcome.
By adding new VR ranks, the Champion levels in future or new zones those of us who don't raid have something to do and this is just as important as your raid content.
WOW offers all you want, sit at the same progress for two years and count the days until 5 more levels are added just to be bored again after a few weeks - no thanks
TheSojourner wrote: »Is it just me or does the redundancy of the thread title annoy anyone else as much as the thread itself?
What I always disliked in the recent WOW years was that "here a new raid, old gear useless get new one and progress three different gear tiers from LFR to HC or in my case from normal to HC". My char however wasn't changed once I reached HC, it was exactly as any other Char that just dinged with the exception of achievements and the gear of course.
You're deluded, after 50 there IS NO CHARACTER PROGRESSION, stats stay the same, skills stay the same, a naked VR1 is no different naked at VR12 (and now VR14) the only this that this stupid level cap rise does it allow a character's clothes to be more powerful .. for me that's entirely not a fun way to 'progress'.Super_Sonico wrote: »I want this change.
I want experience and level increases as rewards for engaging new content. I like to see my character advance and grow as she faces new challenges.
Same could be said for WOW raid tiers .. you're trying to make out ESO is entirely different from WOW by using skewed and sometimes outright baseless assertions.At the VR system this wont happen that fast. You can do the VR1 or 10 or the 12 or the 14 and you will always have players around as its the level content that everyone has to go through.
Less frequent level updates where the increase are more substantial. I really hate the 2 ranks every 2-3 months... It's too frequent, especially as a PvP player.
The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
What you say is not true.
Have you played WOW in the past 6 years? Every three or four months Blizzard releases a new raid tier. Everything else then automatically turns dead and becomes a ghost town and all items become useless.
I was trying to do a raid at Cata as I wanted the achievement and guess what... nobody was up for it because the new raid tier was already released.
At the VR system this wont happen that fast. You can do the VR1 or 10 or the 12 or the 14 and you will always have players around as its the level content that everyone has to go through.
"Endgame" has never been bright or large at WOW, it was always about 1 raid and nothing else.