Thing is, no matter where they set the level cap, some players, perhaps most PvP players, will race to the cap.
While I like gaining new abilities and buffs over time, we don't need to have Levels to do this. We can gain new skills or perks or buffs that don't require levels at all to achieve.
Thing is, no matter where they set the level cap, some players, perhaps most PvP players, will race to the cap.
While I like gaining new abilities and buffs over time, we don't need to have Levels to do this. We can gain new skills or perks or buffs that don't require levels at all to achieve.
I agree with it being the pvpers racing to cap. They need to stop it! That is all.
But but play how I want blah blah this is what pvpers do and it ruins everything in every game.
Well guess I just invalidated your post. Cause I enjoy that they are adding levels, yes levels..I don't care that people dont call they levels and say that the max level is 50. I love constantly being able to level. So, I am glad they are continually adding more.
smeeprocketnub19_ESO wrote: »They have still not been clear on whether they will ultimately remove vet ranks or not.
No other games increases the level cap like this. Including games that are all about the grind. You get a 5 level increase once or twice a year. That's it. At that time you can grind up those levels and then upgrade your gear afterwards.
smeeprocketnub19_ESO wrote: »Constantly raising the level cap might appease what is left of the content locusts in the game but some of us want to enjoy playing instead of constantly being forced into this tedious treadmill.
smeeprocketnub19_ESO wrote: »I just stopped using legendary mats and started selling them because it is pointless to improve my gear. I'm starting to question making them purple either.
And with this increase we are not getting anymore crafted sets, while we get more and more pve achieved sets, all of which are relevant and preferable in pvp. You HAVE to pve currently to be viable in pvp and that is ***.
Well guess I just invalidated your post. Cause I enjoy that they are adding levels, yes levels..I don't care that people dont call they levels and say that the max level is 50. I love constantly being able to level. So, I am glad they are continually adding more.
Your post comes off so childishly beligerant that I can't even take it seriously. I hope either you didn't intend that, or you're 13 years old.
The constant level cap increases seem like a very lazy means of adding content to me.
I suppose that you could equate it to raiding tiers in other games. I don't know if the power increase of 2 vet ranks is way more than the increase of a tier of raid gear but I suspect it is.
Its the same with the storage system. They claim to use storage to limit our crafting, by making it tedious and boring. Nice. It just seems like some lazy design choices to me.
@IllumousNice that all you PvE players have gotten content in the last major patches and we've gotten none. That's fair.
I think that many of those who complain don't fully get the idea behind the raise and the new zone as you only know the WOW system where new gear is added every few months that you then grind in the same boring dungeon that you grinded the last set already.
Super_Sonico wrote: »Your argument based on PvP is invalid with the mechanism of level scaling. A race to the top is perceived as fun by many of the players.
@IllumousNice that all you PvE players have gotten content in the last major patches and we've gotten none. That's fair.
And here i thought the only guys i ever saw in Craglorn were people grinding to VR12 to get back into PvP as soon as possible.
Not sure what game you were playing but i hardly ever saw any PvE players in Craglorn at all and i don't expect that to be any different in upper, lower, middle or sideways Craglorn.
;-)
So your saying the developers made Craglorn with the intent of it being a grinding zone instead of a group PvE zone?
Yeah, this is pretty much MMO Endgame PvE 101 stuff. VR12 Craglorn content will be useless now, and most people haven't even stepped foot inside yet.The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
Maverick827 wrote: »Yeah, this is pretty much MMO Endgame PvE 101 stuff. VR12 Craglorn content will be useless now, and most people haven't even stepped foot inside yet.The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?
This is stuff that WoW got right from day one when the genre was still growing up. How someone manages to get it wrong a decade later is amazing in a bad way.
I honestly don't know what the logic behind increasing the level cap is in such small, but frequent stages, but I'm not seeing it. Every single person I've spoken to about it does not want this change. Moving from VR10, to VR 12, to VR 14 in less than six months is ridiculous. The reasons for this are numerous, especially in PVP:
PVP becomes a rat race once again, where people are scrambling to get to the top level, get the sky shards, complete the quests, get the skill points needed to make sure they and their faction doesn't lose the edge against others.
Upgrading gear, especially gear that is a drop chance, to top vet legendary level is nigh unto impossible in this period of time.
Upgrade mats are expensive, and for people that have more than one character upgraded to top Vet level with good gear, PVE or PVP, is a laborious task. Getting the skills, the upgrade mats through refining chance, hirelings, or buying the materials in open world trade (which you encourage) strips a large portion of the enjoyment away for people. One piece of gear requires eight legendary mats to upgrade, and assuming you buy even half, that's 12k per item, 60k for a complete set, not including weapons.
It is IMPOSSIBLE for someone who games, say, two to three hours a day.
Please, Zenimax, listen to your player base. Please stop increasing the level cap like that. Release your content, fine. Release areas and quests and whatever you want. But leave the level cap for AT LEAST six months at a time.
Please.
And player base, please voice your agreement.
The trouble with raising the level cap with every content release is that it makes all previous top tier content out of date. If you keep the level cap static for all but major expansions, then when you release new dungeons, trials etc. you broaden the endgame. As it is, the Devs are currently replacing one rather limited range of options with another.
Given, for example, the amount of time it takes for a team of programmers to create a trial, surely it is more sensible and economical NOT to make it obsolete within three months?