They must have fixed NB Shadow Cloak right?

Erock25
Erock25
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There still seems to be endless complaining from NBs about shadowcloak, but lately it seems as if it is working pretty damn well if you ask me. Granted, I'm not running detect pots or magelight, but it seems if I can't follow the immediate shadow/mist trail then they are gone and easily back into regular hide. What are the actual issues NB are having with shadowcloak? Is it just dots that screw it up? Is it working better after 1.3.4?
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  • Jaxom
    Jaxom
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    Not for me. Still breaks out in combat. I've all but given up on it and pulled it off my bar since what's the point of wasting Magicka on it.
  • Soloeus
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    I have had moments where I hit Nightblades with Fire Ring, or Crushing Shock or Endless Fury and they take the damage but poof out until they make their next crit venom arrow for eternal stun.

    They just run around invincible.
    Edited by Soloeus on August 19, 2014 3:50PM

    Within; Without.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Here are the bugs as they now stand:
    1. Shadowy disguise will not grant the crit bonus if you use it while in stealth. So you have to leave stealth and then use it to get the crit bonus.
    2. If you use a dot on an enemy (we get several just from our class abilities) you will be forced out of stealth as soon as you enter rendering it useless for stealth attacks.
    Edited by eventide03b14a_ESO on August 19, 2014 3:51PM
    :trollin:
  • Wahee
    Wahee
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    Cloak breaks if:
    -the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)
    -if you shoot a slow projectile and cloak before it reaches the target
    -if a slow moving enemy projectile is fired before you cloak and hits you after you cloak
    -if you get clipped by aoe
    -if a dot ticks on you (cleanse morph doesn't always remove all dots)
    -magelight
    -detect potion
    -mark target morph
    -in PVE some mobs see right through it

    That's a lot of ways to make a key class ability unreliable. Keep in mind the very high cost. Wasting a big chunk of magicka for absolutely nothing is very frustrating.

    At the very least crippling grasp needs to be fixed. Having two completely incompatible class skills due to a bug is unacceptable. This bug was mentioned as a known issue two patches ago, has existed since launch, and has yet to be fixed.
    Edited by Wahee on August 19, 2014 3:59PM
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  • kieso
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    shadowy disguise is so short in this game it honestly should not even break until its 2.5 sec's are up. I'd even go so far as to say it should be immune to Magelight and potion invis detect.
  • CapuchinSeven
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    Erock25 wrote: »
    There still seems to be endless complaining from NBs about shadowcloak, but lately it seems as if it is working pretty damn well if you ask me. Granted, I'm not running detect pots or magelight, but it seems if I can't follow the immediate shadow/mist trail then they are gone and easily back into regular hide. What are the actual issues NB are having with shadowcloak? Is it just dots that screw it up? Is it working better after 1.3.4?

    What you're basically seeing is it working, it's just that it's really unreliable and you can't depend on it.
    kieso wrote: »
    shadowy disguise is so short in this game it honestly should not even break until its 2.5 sec's are up. I'd even go so far as to say it should be immune to Magelight and potion invis detect.

    This, the fact is breaks just simply when you're near someone when our main class stun requires you to use it and... be near someone... is pretty damn face palming.

    I'd rather it cost more with every use like Bolt Escape than have to deal with the constant breaking. When you use it, you should get 2.5 secs of invisibility, even when taking DOT damage.
  • Super_Sonico
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    Here are the bugs as they now stand:
    1. Shadowy disguise will not grant the crit bonus if you use it while in stealth. So you have to leave stealth and then use it to get the crit bonus.

    Curious. I'm seeing the exact opposite. If I use shadowy disguise I never get the crit bonus unless I'm stealthed. So it's only good for that first hit in the attack. If there's 2 or more enemies, I can't use shadowy disguise to get behind a 2nd bad guy and get the crit from my sneak attack because I can't crouch and get stealth again. When I just stealth and sneak attack, I'll often get the crit anyway making me think that the crit for shadowy disguise is just altogether not working.
  • Erock25
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    -if a slow moving enemy projectile is fired before you cloak and hits you after you cloak

    As a Sorc throwing around a lot of slow moving crystal frag today .... I can assure you that this above is not an issue. Countless times today I have cast on a nightblade only to have them disappear while my projectile was mid flight.
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  • Samadhi
    Samadhi
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    Here are the bugs as they now stand:
    1. Shadowy disguise will not grant the crit bonus if you use it while in stealth. So you have to leave stealth and then use it to get the crit bonus.

    Curious. I'm seeing the exact opposite. If I use shadowy disguise I never get the crit bonus unless I'm stealthed. So it's only good for that first hit in the attack. If there's 2 or more enemies, I can't use shadowy disguise to get behind a 2nd bad guy and get the crit from my sneak attack because I can't crouch and get stealth again. When I just stealth and sneak attack, I'll often get the crit anyway making me think that the crit for shadowy disguise is just altogether not working.

    If I am standing, buff with Shadowy Disguise, and open my Character Sheet it shows 100% added to both Spell Crit and Weapon Crit.
    If I am crouched, buff with Shadowy Disguise, and open my Character Sheet it shows no added critical rating.

    Shadowy Disguise does not need to be cast to crit on a Sneak Attack opener. Sneak Attacks auto-crit, and provide a roughly 3x multiplier (so 3x the skill's regular crit value) as long as they are executed properly.
    This function is available to all classes; however, the bonus does not apply to spells (so a Nightblade can't Sneak Attack with Strife, for example).
    Shadowy Disguise does not provide the 3x damage multiplier; it only provides the regular crit damage.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • MmmmTofu
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    Here are the bugs as they now stand:
    1. Shadowy disguise will not grant the crit bonus if you use it while in stealth. So you have to leave stealth and then use it to get the crit bonus.

    would you mind to clarify? shadowy disguise seems to be working fine for me in the crit part though.

    crouched attack is an auto-crit with a huge multiplier (~3 times), regular crit has only 1.5 multiplier. Crouched attach can only be done if out of combat and approach from behind stealthed; regular crit can be done during combat by casting SD -- attack.

    I have been using SD--attack--SD--attack--SD--attack for quite a while, every one of those attacks are crits and the numbers work out correctly according to the addon.

    I have also been using crouch stealth--approach--SD--attack from behind, this one gives me 3X bonus; crouch stealth--approach--SD--frontal attack, this one gives me 1.5X bonus as it should.

    so what is the part that does not work?





    Edited by MmmmTofu on August 19, 2014 11:19PM
  • Samadhi
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    MmmmTofu wrote: »
    ...
    so what is the part that does not work?

    Try this out, and check your results:
    Samadhi wrote: »
    If I am standing, buff with Shadowy Disguise, and open my Character Sheet it shows 100% added to both Spell Crit and Weapon Crit.
    If I am crouched, buff with Shadowy Disguise, and open my Character Sheet it shows no added critical rating.
    ...

    The bug is relatively innocuous in terms of effect, but it is still present.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • PlagueMonk
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    Here are the bugs as they now stand:
    1. Shadowy disguise will not grant the crit bonus if you use it while in stealth. So you have to leave stealth and then use it to get the crit bonus.
    2. If you use a dot on an enemy (we get several just from our class abilities) you will be forced out of stealth as soon as you enter rendering it useless for stealth attacks.

    Well I'm glad I'm not the only one who knows this! I thought I was going crazy this last week trying to crit mobs from invisibility and.....zippo. BUT if I crouch *BAM* half life or insta dead. WTF is that all about?

    And neither cloak morph will allow a crit.

    Also have to just why SD will not remove Reaper's Mark but purge will? Last time I looked Reapers was negative effect and a NB skill to boot so we should be able to remove it before a general skill! Whatever.

  • Soloeus
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    Cloak breaks if:
    -the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)
    -if you shoot a slow projectile and cloak before it reaches the target
    -if a slow moving enemy projectile is fired before you cloak and hits you after you cloak
    -if you get clipped by aoe
    -if a dot ticks on you (cleanse morph doesn't always remove all dots)
    -magelight
    -detect potion
    -mark target morph
    -in PVE some mobs see right through it

    1. If you shoot a fast one, it doesn't. Oh, and the stun + crit from it?
    2. Not true, I have fired slow and fast and watched my shot "hit nothing" and deal no damage and not uncloak the NB.
    3. Not True either and even then you can just re-cloak immediately.
    4. Also not true, I have placed Dots on NB's and this didn't happen.
    5. Not True, by the time you see them they are right next to you, the moment the move 3m, they are gone.
    6. As above.
    7. Some PVE mobs are immune to all CC.

    Within; Without.
  • RoyMallis
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    I haven't used shadow cloak since early on in the game, I stopped using it because it didn't fit my play style and I think it still won't. I do however have a question regarding it's functionality in a specific fashion.

    Start: stealth>hidden
    Opening attack: crit hit>break stealth
    Second attack: knock back/cc (ie: bow attack - scatter shot)>cloak
    During cloak: go stealth>hidden
    repeat

    Given opponent fails to properly counter during your second attack will you be able to get away or repeat this process or will this process even work past opening attack?

    edit: I'm not particularly concerned about buffs from cloak, just returning to stealth.
    Edited by RoyMallis on August 19, 2014 11:44PM
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • MmmmTofu
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    Samadhi wrote: »
    MmmmTofu wrote: »
    ...
    so what is the part that does not work?

    Try this out, and check your results:
    Samadhi wrote: »
    If I am standing, buff with Shadowy Disguise, and open my Character Sheet it shows 100% added to both Spell Crit and Weapon Crit.
    If I am crouched, buff with Shadowy Disguise, and open my Character Sheet it shows no added critical rating.
    ...

    The bug is relatively innocuous in terms of effect, but it is still present.

    Hmm... yes I see that if I go stealth -- SD there is no 100%+ crit chance showing on my character sheet, but soon as I hit mob, I still get stealth attack bonus though, just like I said above:

    I have also been using crouch stealth--approach--SD--attack from behind, this one gives me 3X bonus

    So it might be an cosmetic bug on character sheet.
  • Phinix1
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    Been broken since launch.

    Basically only useful for sneaking to the Sky Shard in group dungeons.
    Edited by Phinix1 on August 19, 2014 11:47PM
  • MmmmTofu
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    RoyMallis wrote: »
    I haven't used shadow cloak since early on in the game, I stopped using it because it didn't fit my play style and I think it still won't. I do however have a question regarding it's functionality in a specific fashion.

    Start: stealth>hidden
    Opening attack: crit hit>break stealth
    Second attack: knock back/cc (ie: bow attack - scatter shot)>cloak
    During cloak: go stealth>hidden
    repeat

    Given opponent fails to properly counter during your second attack will you be able to get away or repeat this process or will this process even work past opening attack?

    edit: I'm not particularly concerned about buffs from cloak, just returning to stealth.

    you will have a hard time to get hidden again after your scatter shot. to get hidden you need to break out of combat. mobs will come to you soon as you pop out of cloak and keep you in combat.

  • Samadhi
    Samadhi
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    MmmmTofu wrote: »
    Samadhi wrote: »
    MmmmTofu wrote: »
    ...
    so what is the part that does not work?

    Try this out, and check your results:
    Samadhi wrote: »
    If I am standing, buff with Shadowy Disguise, and open my Character Sheet it shows 100% added to both Spell Crit and Weapon Crit.
    If I am crouched, buff with Shadowy Disguise, and open my Character Sheet it shows no added critical rating.
    ...

    The bug is relatively innocuous in terms of effect, but it is still present.

    Hmm... yes I see that if I go stealth -- SD there is no 100%+ crit chance showing on my character sheet, but soon as I hit mob, I still get stealth attack bonus though, just like I said above:

    I have also been using crouch stealth--approach--SD--attack from behind, this one gives me 3X bonus

    So it might be an cosmetic bug on character sheet.

    Excellent observation, just checked this and surely enough I consistently crit anyway.
    Seems to be just an issue with character sheet after all. :)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Erock25
    Erock25
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    Another night of pvp and again the were multiple encounters (10+) where I was running around like a chicken with my head cut off trying to find NB shadow cloakers. It seems they appear for a fraction of a second, i cast either endless fury or crystal frag proc on them and they're gone again before the spell connects. They can also keep this up for cast after cast after cast. I'm starting to think people who say it doesn't work are just not using it right.
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Erock25 wrote: »
    Another night of pvp and again the were multiple encounters (10+) where I was running around like a chicken with my head cut off trying to find NB shadow cloakers. It seems they appear for a fraction of a second, i cast either endless fury or crystal frag proc on them and they're gone again before the spell connects. They can also keep this up for cast after cast after cast. I'm starting to think people who say it doesn't work are just not using it right.

    That's odd, since every time I use it I get popped out of it immediately. I've tried to chain it while running away before and I am only successful about 1/3 of the time (number not actually tested, but whevs) When I use it,I don't really expect it to work. I have more success with poison mist and I am visible as a dark cloud in that and still targetable.
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  • Xanthro
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    Many people don't seem to understand how SD works and why it sometimes fails.
    When you take damage, this does not automatically make SD fail. What happens is your detect range increase by a large amount, and if there is a player or NPC within the detect range, you appear.
    So, as long as you are farther from any PC or NPC than your detection range, you can't be seen even if you take damage.
    Some races have a bonus to decrease detection range, some sets decrease detection range, medium armor skills decreases detection range.
    If you a Bosmer with medium armor and sets to decrease detection range and you attack someone with a bow, you can be very hard to spot.
    I can actually mark people from range and never drop stealth. Marking doesn't drop you from stealth, it just increases you detection range.
  • Erock25
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    @Xanthro‌

    I didn't think detection range had anything to do with Shadow Cloak. I can literally be standing on top of a NB as he cloaks, follow the little cloud that is visible for a split second and the NB will stay hidden. I thought Shadow Cloak invis was undetectable besides using detect potions or mage light.
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  • Samadhi
    Samadhi
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    Erock25 wrote: »
    Another night of pvp and again the were multiple encounters (10+) where I was running around like a chicken with my head cut off trying to find NB shadow cloakers. It seems they appear for a fraction of a second, i cast either endless fury or crystal frag proc on them and they're gone again before the spell connects. They can also keep this up for cast after cast after cast. I'm starting to think people who say it doesn't work are just not using it right.

    Drink a Detection Potion and as long as they are within range you will see them each time they Cloak, and be able to attack freely.
    Nightblades in Cloak appear as black and red and translucent on my screen whenever I drink my potion. It has the same effect against Nightblades as Magelight does, but at an effectively larger range.

    Since it also provides me with 24 Spell Damage and recovers my Magicka (triple effect potion) it makes Cloaked Nightblades exceedingly easy to deal with; they're burning large amounts of Magicka with relatively no gain.
    Erock25 wrote: »
    Another night of pvp and again the were multiple encounters (10+) where I was running around like a chicken with my head cut off trying to find NB shadow cloakers. It seems they appear for a fraction of a second, i cast either endless fury or crystal frag proc on them and they're gone again before the spell connects. They can also keep this up for cast after cast after cast. I'm starting to think people who say it doesn't work are just not using it right.

    That's odd, since every time I use it I get popped out of it immediately. I've tried to chain it while running away before and I am only successful about 1/3 of the time (number not actually tested, but whevs) When I use it,I don't really expect it to work. I have more success with poison mist and I am visible as a dark cloud in that and still targetable.

    I can chain-cast it when out of combat easily; in combat I view it as a buff to increase my damage on selected hits.
    Elusive Mist is my escape skill, because I can effectively rely on it to get away.
    I'll also use Invisibility + Speed potions for escape. They last .1 of a second longer and are more reliable than Cloak.
    Xanthro wrote: »
    ...
    I can actually mark people from range and never drop stealth. Marking doesn't drop you from stealth, it just increases you detection range.

    Piercing Mark simply makes it so that whoever is Marked with it is visible to the Nightblade that Marked them, but not to anyone else.

    Nightblade has a number of non-damaging skills that can be cast from Sneak without interrupting Sneak.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Xanthro
    Xanthro
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    Erock25 wrote: »
    @Xanthro‌

    I didn't think detection range had anything to do with Shadow Cloak.
    I'm a Nightblade who is built around stealth and speed. It's works how I stated.
    I can literally be standing on top of a NB as he cloaks, follow the little cloud that is visible for a split second and the NB will stay hidden.
    Of course you can, if you don't have damage on him, or he hasn't done something to increase detection range. I can literally be standing right by you and you can't see me. I've burned down camps surrounded by the enemy, and they don't see me until the camp is on fire. I've burned down siege it the middle of the enemy.
    Properly set up, at the expense of damage and survivablity, a Nightblade can be very very hard to detect.
    What you need to do is quickly cast AOE when they are near you and go invis.
    I thought Shadow Cloak invis was undetectable besides using detect potions or mage light.
    It's quite detectable, but it is based on distance. For example, if someone finds me in stealth from behind, and I hit SC right away, I'll instantly pop out because I'm too close. I have to dodge roll, get some distance, then hit SC.
    Sometimes I can get away when I have a group on me, but it's rare, and I have to be proactive in casting SC. I can't wait until I've been hit. Even then, the number of times I've hit SC and had no damage on me, and suddenly a charge hits me and knocks me to the ground is uncountable.
    It's why you see more and more Nightblades using bow instead of DW. The latter, with Ambush, concealed weapon, impale will take down most people, but if there are others nearby you are almost certain to get killed unless they react very slowly.

  • Tavore1138
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    Still broke, I just use Nightshade set in PvE and invisibility/unstoppable potions in PvP.
  • LtCrunch
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    Cloak breaks if:
    -the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)
    -if you shoot a slow projectile and cloak before it reaches the target
    -if a slow moving enemy projectile is fired before you cloak and hits you after you cloak

    -if you get clipped by aoe
    -if a dot ticks on you (cleanse morph doesn't always remove all dots)
    -magelight
    -detect potion

    -mark target morph
    -in PVE some mobs see right through it

    That's a lot of ways to make a key class ability unreliable. Keep in mind the very high cost. Wasting a big chunk of magicka for absolutely nothing is very frustrating.

    At the very least crippling grasp needs to be fixed. Having two completely incompatible class skills due to a bug is unacceptable. This bug was mentioned as a known issue two patches ago, has existed since launch, and has yet to be fixed.

    These are not bugs of any sort, hell some of them are specifically designed as a counter to the cloak/stealth mechanics of the game. If you get hit by an AOE while in stealth/cloak you should be taken out of stealth. It should not be a guaranteed escape no matter what, there have to be counters/downsides.

    That being said Things like "-the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)" or "-if a dot ticks on you (cleanse morph doesn't always remove all dots)" are indeed things that should be addressed and fixed and have been issues for quite some time now.
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  • Samadhi
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    Brandalf wrote: »
    ...
    That being said Things like "-the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)" or "-if a dot ticks on you (cleanse morph doesn't always remove all dots)" are indeed things that should be addressed and fixed and have been issues for quite some time now.

    In particular, the DoT issues have been acknowledged by ZOS back in May, and have supposed to have been due to receive a fix.
    Incoming Fixes & Improvements
    We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.
    ...
    Outstanding Known Issues
    Patch 1.1.2 fixed many outstanding Nightblade issues, but below are some that we are either actively investigating, working on fixes for now, or have recently fixed and will push in a future patch. Please note this list does not reflect every reported Nightblade issue we are currently investigating.

    General: Currently, a Nightblade’s own residual outgoing damage-over-time ticks break his or her invisibility. This is not intended, and will be fixed in a future patch.

    Dark Cloak (Shadow Cloak morph): Dark Cloak is not currently removing damage-over-time (DoT) debuffs as it should be. We’re currently investigating this issue to determine which DoTs are not being removed by Dark Cloak.
    ...
    http://forums.elderscrollsonline.com/discussion/100627/nightblade-update/p1

    Still waiting on these fixes though.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Super_Sonico
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    Samadhi wrote: »
    If I am standing, buff with Shadowy Disguise, and open my Character Sheet it shows 100% added to both Spell Crit and Weapon Crit.
    If I am crouched, buff with Shadowy Disguise, and open my Character Sheet it shows no added critical rating.

    Shadowy Disguise does not need to be cast to crit on a Sneak Attack opener. Sneak Attacks auto-crit, and provide a roughly 3x multiplier (so 3x the skill's regular crit value) as long as they are executed properly.
    This function is available to all classes; however, the bonus does not apply to spells (so a Nightblade can't Sneak Attack with Strife, for example).
    Shadowy Disguise does not provide the 3x damage multiplier; it only provides the regular crit damage.

    Ok, I'll give this a shot when I get home and see what happens.
  • Tavore1138
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    Brandalf wrote: »
    Cloak breaks if:
    -the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)
    -if you shoot a slow projectile and cloak before it reaches the target
    -if a slow moving enemy projectile is fired before you cloak and hits you after you cloak

    -if you get clipped by aoe
    -if a dot ticks on you (cleanse morph doesn't always remove all dots)
    -magelight
    -detect potion

    -mark target morph
    -in PVE some mobs see right through it

    That's a lot of ways to make a key class ability unreliable. Keep in mind the very high cost. Wasting a big chunk of magicka for absolutely nothing is very frustrating.

    At the very least crippling grasp needs to be fixed. Having two completely incompatible class skills due to a bug is unacceptable. This bug was mentioned as a known issue two patches ago, has existed since launch, and has yet to be fixed.

    These are not bugs of any sort, hell some of them are specifically designed as a counter to the cloak/stealth mechanics of the game. If you get hit by an AOE while in stealth/cloak you should be taken out of stealth. It should not be a guaranteed escape no matter what, there have to be counters/downsides.

    That being said Things like "-the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)" or "-if a dot ticks on you (cleanse morph doesn't always remove all dots)" are indeed things that should be addressed and fixed and have been issues for quite some time now.

    I (& ZOS) disagree.

    No logical reason why being hit by an aoe needs to break either stealth or cloak. Why would a non targetted hit do that? It doesn't stop you from taking damage but unless you are leaving a blood trail why can't you be injured and sneaky at the same time? Real world analogy... I take a machine gun and fire off 100 rounds indiscriminately at a possible hidden enemy... If one hits but the enemy does not scream or otherwise give themselves away I still don't know where they are....

    Nor has it ever been a guaranteed escape as it does not break aggro, it gives you time to reposition, grab a quick potion or whatever... Or if you have not engaged maybe sneak past or get in a first strike. Trying to sell it as an escape is not realistic, and if it was it would be OP... And I speak as an NB.
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    kieso wrote: »
    shadowy disguise is so short in this game it honestly should not even break until its 2.5 sec's are up. I'd even go so far as to say it should be immune to Magelight and potion invis detect.
    I would take it even one step further and have it grant us immunity to CC and AoE while it's active. I know people would complain that it's OP but we don't have any get out of jail free abilities like the rest of the classes and as it's been pointed out, it's not exactly cheap.
    MmmmTofu wrote: »
    would you mind to clarify? shadowy disguise seems to be working fine for me in the crit part though.
    This is just something that I noticed in my character sheet. It's actually a mechanic that I was not aware of in that the crit bonus from stealth is actually higher than shadowy disguise. It actually might have been intentional on the part of ZOS. In other words it might actually be functioning correct in regards to critical hits. It would be nice if the crit percentage while hidden reflected the increase and that would have completely gotten rid of any confusion. Regardless I apologize if I got the mechanics wrong on that one.

    RoyMallis wrote: »
    I haven't used shadow cloak since early on in the game, I stopped using it because it didn't fit my play style and I think it still won't. I do however have a question regarding it's functionality in a specific fashion.

    Start: stealth>hidden
    Opening attack: crit hit>break stealth
    Second attack: knock back/cc (ie: bow attack - scatter shot)>cloak
    During cloak: go stealth>hidden
    repeat

    Given opponent fails to properly counter during your second attack will you be able to get away or repeat this process or will this process even work past opening attack?

    edit: I'm not particularly concerned about buffs from cloak, just returning to stealth.
    You're actually missing out on a great tactical advantage (when it works) in melee combat.
    • If you couple it with Veiled Strike during combat you can stun your enemy.
    • If you have Ruffian (passive) in the DW line you will do bonus damage to stunned enemies.
    • Shadow Barrier (passive) increases your armor and spell resistance (always over the soft cap for me) when coming out of stealth or invisibility.
    • Master Assassin (passive) increases weapon and spell damage when in stealth or invisible.

    It really is one of our most important spells and not just for the invisibility, which is why it is so critical that it function properly.
    Erock25 wrote: »
    Another night of pvp and again the were multiple encounters (10+) where I was running around like a chicken with my head cut off trying to find NB shadow cloakers. It seems they appear for a fraction of a second, i cast either endless fury or crystal frag proc on them and they're gone again before the spell connects. They can also keep this up for cast after cast after cast. I'm starting to think people who say it doesn't work are just not using it right.
    Most likely they were chain casting it which is a huge magicka drain. This is not the same thing as lasting for 2.5 seconds. You literally have to keep hitting the button and hope that you get far enough away before you run out of magicka. That's not "using it right", that's working around a bug. Something that Nightblades are all too familiar with. :(

    :trollin:
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