They must have fixed NB Shadow Cloak right?

  • LtCrunch
    LtCrunch
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    Brandalf wrote: »
    Cloak breaks if:
    -the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)
    -if you shoot a slow projectile and cloak before it reaches the target
    -if a slow moving enemy projectile is fired before you cloak and hits you after you cloak

    -if you get clipped by aoe
    -if a dot ticks on you (cleanse morph doesn't always remove all dots)
    -magelight
    -detect potion

    -mark target morph
    -in PVE some mobs see right through it

    That's a lot of ways to make a key class ability unreliable. Keep in mind the very high cost. Wasting a big chunk of magicka for absolutely nothing is very frustrating.

    At the very least crippling grasp needs to be fixed. Having two completely incompatible class skills due to a bug is unacceptable. This bug was mentioned as a known issue two patches ago, has existed since launch, and has yet to be fixed.

    These are not bugs of any sort, hell some of them are specifically designed as a counter to the cloak/stealth mechanics of the game. If you get hit by an AOE while in stealth/cloak you should be taken out of stealth. It should not be a guaranteed escape no matter what, there have to be counters/downsides.

    That being said Things like "-the NB uses crippling grasp and it ticks while cloak is active (please fix this it's been broken forever)" or "-if a dot ticks on you (cleanse morph doesn't always remove all dots)" are indeed things that should be addressed and fixed and have been issues for quite some time now.

    I (& ZOS) disagree.

    No logical reason why being hit by an aoe needs to break either stealth or cloak. Why would a non targetted hit do that? It doesn't stop you from taking damage but unless you are leaving a blood trail why can't you be injured and sneaky at the same time? Real world analogy... I take a machine gun and fire off 100 rounds indiscriminately at a possible hidden enemy... If one hits but the enemy does not scream or otherwise give themselves away I still don't know where they are....

    Nor has it ever been a guaranteed escape as it does not break aggro, it gives you time to reposition, grab a quick potion or whatever... Or if you have not engaged maybe sneak past or get in a first strike. Trying to sell it as an escape is not realistic, and if it was it would be OP... And I speak as an NB.

    Please cite any official ZOS source that mirrors what you are saying oh and FYI it does break aggro now, at least in group situations a NB cant taunt and then cloak forcing a boss in a group dungeon to just stand there while the rest of the group beats up on him. It is indeed an escape mechanic in PVP.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Tavore1138
    Tavore1138
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    Someone else quoted the ZOS known issues post further up the thread, it's on the dev boards too.

    To clarify the aggro point - it temporarily breaks aggro and can be used to interrupt a heavy or special attack but mobs or bosses will still chase and re-aggro as soon as you become visible. If you can get out of their range in that time you can escape. Obviously it is different in PvP.
  • ThisOnePosts
    ThisOnePosts
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    It's not reliable in combat, still as of today. Whether it be PVE or PVP, all the same. I rarely use it as of now, it needs a permanent fix.
    Edited by ThisOnePosts on August 21, 2014 7:26PM
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