There is a thing called roll dodge. If you spend your stamina on other things, is your problem.
I'm using vamp myself right now and I get a kick out of the "Get out of the way" argument. I just know that if I want you dead, Im going to charge at you to stay on top of you, and its going to stun you. You're not getting away.
Now; there are more effective ways to get a single target like that and bat swarm is wasted on a single target, but a lot of times the crowd has no idea whats going on behind them and other bads. Or the one guy trying to get away is moving in the same direction as everyone else providing a target to charge right at the lot of them.
Attorneyatlawl wrote: »
Attorneyatlawl wrote: »
I find when it happens it is usually more than one DK doing it and they are spamming talons so much even when you dodge roll you are right back in talons.
The Silver Bolts argument is no good either. Most vamps spamming this crap take steps to be CC immune, so it's just basically a 5% chance to deal significant damage, which is immediately negated by the bat heal or other damage shields, to say nothing of invisible vamps in the swarm. Not to mention, that's just a stamina dump.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »
I find when it happens it is usually more than one DK doing it and they are spamming talons so much even when you dodge roll you are right back in talons.
Dodgeroll twice. Out of stam? Gonna die? Pop a tripot between rolls.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »
I find when it happens it is usually more than one DK doing it and they are spamming talons so much even when you dodge roll you are right back in talons.
Dodgeroll twice. Out of stam? Gonna die? Pop a tripot between rolls.
You dodgeroll twice and get talons a third time .. by the time you get 4-5 dodge rolls off you are dead. I just think it sound a lot easier than it is in practice because DK's swarm. On a siege it is very common for the enemy push to be multiple bats, multiple standards and 5+ people spamming talons.
Attorneyatlawl wrote: »I'm using vamp myself right now and I get a kick out of the "Get out of the way" argument. I just know that if I want you dead, Im going to charge at you to stay on top of you, and its going to stun you. You're not getting away.
Now; there are more effective ways to get a single target like that and bat swarm is wasted on a single target, but a lot of times the crowd has no idea whats going on behind them and other bads. Or the one guy trying to get away is moving in the same direction as everyone else providing a target to charge right at the lot of them.
That's a nice forum argument but in reality any decent player will just watch you kill the couple of zerglings then range you down. Good luck stunning me when I'm dodgerolling every time I see you trying.
The Silver Bolts argument is no good either. Most vamps spamming this crap take steps to be CC immune, so it's just basically a 5% chance to deal significant damage, which is immediately negated by the bat heal or other damage shields, to say nothing of invisible vamps in the swarm. Not to mention, that's just a stamina dump.
So then is vamp skill line fault? Or clever players that use immovable?. Swarm doesn't make you immune to nothing. Even if the vamp is invisible isn't immune...
Attorneyatlawl wrote: »Attorneyatlawl wrote: »
I find when it happens it is usually more than one DK doing it and they are spamming talons so much even when you dodge roll you are right back in talons.
Dodgeroll twice. Out of stam? Gonna die? Pop a tripot between rolls.
You dodgeroll twice and get talons a third time .. by the time you get 4-5 dodge rolls off you are dead. I just think it sound a lot easier than it is in practice because DK's swarm. On a siege it is very common for the enemy push to be multiple bats, multiple standards and 5+ people spamming talons.
The Silver Bolts argument is no good either. Most vamps spamming this crap take steps to be CC immune, so it's just basically a 5% chance to deal significant damage, which is immediately negated by the bat heal or other damage shields, to say nothing of invisible vamps in the swarm. Not to mention, that's just a stamina dump.
So then is vamp skill line fault? Or clever players that use immovable?. Swarm doesn't make you immune to nothing. Even if the vamp is invisible isn't immune...
I am not going to go into detail about why it is OP, most that use it know it is OP. The rest are just trying to get a little more time with their faceroll FotM build.
You know something is imbalanced when 80% of the PvP population are vampires... I'll give a you hint, it's not because 80% of the people want their character to look like they have never seen the light of day with red eyes...
mike.gaziotisb16_ESO wrote: »Attorneyatlawl wrote: »Attorneyatlawl wrote: »
I find when it happens it is usually more than one DK doing it and they are spamming talons so much even when you dodge roll you are right back in talons.
Dodgeroll twice. Out of stam? Gonna die? Pop a tripot between rolls.
You dodgeroll twice and get talons a third time .. by the time you get 4-5 dodge rolls off you are dead. I just think it sound a lot easier than it is in practice because DK's swarm. On a siege it is very common for the enemy push to be multiple bats, multiple standards and 5+ people spamming talons.
When you dodge roll you get 3 secs immunity. Also on my DK, I couldn't care less for the Vamp dmg. With Green Dragon Blood and holding block, I can soak up the AoE + Impulse from two players easily. 3 is a stretch, but then that's taking damage from 3 different ulties + player attacks so....
Anyhow, like I've said before the problem for me is the cost. The 128 ult on my sorc for a PBAoE ultie that makes me invisible and allows me to cast through it is I think too little. The only thing it needs is an increase to a 200-225 range.
Or better yet make it so that it doesn't hurt stationary targets at all. That way players that don't know to gtfo of AOE's will stop complaining,
How exactly do you gtfo of AOE's when it goes knockdown/stun > talons > talons > talons > talons > talons? Why even waste the stamina trying to get out when you have another one spammed before you can roll?
I am not going to go into detail about why it is OP, most that use it know it is OP. The rest are just trying to get a little more time with their faceroll FotM build.
You know something is imbalanced when 80% of the PvP population are vampires... I'll give a you hint, it's not because 80% of the people want their character to look like they have never seen the light of day with red eyes...
Well; OP or just better than my other options. As a templar, nova costs way more, then I have a casting heal, and a cheap melee attack that is lackluster to say the least.
I'm thinking maybe some other abilities could use a little love whether BS is OP or not.
Decimus_Rex wrote: »This skill linked with the any AOE/ CC spammer player is to powerful
You will have those that hate these ideas because they cant spam other skills on top of BS for obvious reasons
Yeah,it's a lot of fun being able to clear out a zerg ball all by your ONEzies.
It's time for the UBER, I spam two buttons and kill 12 people as I run in circles to think and plan
Now they would have to pick and choose there targets not just blanket AOE some skills for a maximum killing field
Counter play. Counter play. Counter play. Counter play.
Did I mention they should leave skills alone and just implement counter play? Because I think they should just add counter play.
coryevans_3b14_ESO wrote: »Or better yet make it so that it doesn't hurt stationary targets at all. That way players that don't know to gtfo of AOE's will stop complaining,
How exactly do you gtfo of AOE's when it goes knockdown/stun > talons > talons > talons > talons > talons? Why even waste the stamina trying to get out when you have another one spammed before you can roll?
You do know that after you roll out of talons you're immune to it for a bit ya? I don't think you play the game.
Animus0724 wrote: »How about no, try using the skill yourself before you call it OP. The damage is mediocre at best and is easily avoidable if you just walk the other way. Wanna know what is more OP than bat swarm? Veil of blades, but no one *** about that now do they...
Vamp are already squishy as is, thats the whole point of being a vamp, you sacrifice survivability for power, vamps are balanced as is, nerfing one of their most useful skills will tip that balance, making vamps more unplayable.
And if I'm not mistaken, bat swarm has already been nerfed in both duration, size of AoE, and max amount of enemies affected. Please stop calling for nerfs and just work on your gameplay.
Counter play. Counter play. Counter play. Counter play.
Did I mention they should leave skills alone and just implement counter play? Because I think they should just add counter play.
So what you are saying is to counter the play of others? But I want to continue doing what I'm doing and expect to win every time. So you are saying I can't do this?
CapuchinSeven wrote: »
Why should all PVEers pretend that because mobs can't come to forums to complain mean that something isn't pretty damn crazy powerful in all aspects of the game?
It's an ultimate that lets you do over 1k of AOE damage... and you can continue to keep using your other abilities at the same time... how anyone can defend that it's okay to keep using your other abilities is just crazy.