Removing the cap wont stop aoe from being king. Aoe should be about area denial and area pressure for healers not obliteration. Single target needs to be the primary source for killing in all engagements, groups will have to focus fire more deliberatly.
mike.gaziotisb16_ESO wrote: »Removing the cap wont stop aoe from being king. Aoe should be about area denial and area pressure for healers not obliteration. Single target needs to be the primary source for killing in all engagements, groups will have to focus fire more deliberatly.
I kindly disagree. Single target is the primary source of killing in duels and small scale combats. Some of those already happen all over Cyrodiil and hopefully they will add something like an Arena which will allow thoses skill to be better expressed or demonstrated.
Cyrodiil is mass AvAvA. Even in medieval/ancient combat, large scale battles were dictated, well not by AoEs as such, but by attacks with no specific target. Archer's volleys would target large groups instead of individuals, shield & spear walls were not really targeting individuals again but rather providing area cover, cavalry spear charges were again a very messy affair, siege was pure AoE.
I'm all for removing target caps for AoE, but I couldn't disagree more with the assertion that single target skills should be the primary source of killing in large scale combats. That's my opinion anyway