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Few suggestions in an attempt to fix Impulse spam.

Demonsz
Demonsz
So, in PVP in Elderscrolls you either are an Impulse spam group, or you have serious trouble defending against Impulse spam groups, suggestions:

1/ Raise the MP cost of casting.
2/ Give Impulse a 0.5-1.5 second cast time.
3/ Raise the MP cost should the skill be cast again within 4 seconds.
4/ Momentarily root the player whilst casting Impulse.
5/ Reduce DOT from the elemental ring morph.

I'm sure I'll get a lot of hate, but I'm just looking to restore PVP to it's exiting state and not end up like GW2.

Look at TERA for example, Zerging is a terrible idea because one 'nuke' from a sorcerer can one shot 30+ people. The game has immersive PVP without healing/dps AOE caps. It's possible but you would need diminishing returns on ultimate gains or a ultimate gain cap.

Chillrend Emperor - EU
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    My group doesn't have trouble with impulse spam. Fan out and slam into the zerg works really well
    Edited by GRxKnight on August 14, 2014 11:09AM
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

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  • Myrdrett
    Myrdrett
    My Suggestion: AE-Mezz-Skill-Lines. And Purge-Skill-Lines to counter the AE-Mezz-Skills.
    Edited by Myrdrett on August 14, 2014 11:26AM
  • hamon
    hamon
    ✭✭✭✭✭
    Demonsz wrote: »
    So, in PVP in Elderscrolls you either are an Impulse spam group, or you have serious trouble defending against Impulse spam groups, suggestions:

    1/ Raise the MP cost of casting.
    2/ Give Impulse a 0.5-1.5 second cast time.
    3/ Raise the MP cost should the skill be cast again within 4 seconds.
    4/ Momentarily root the player whilst casting Impulse.
    5/ Reduce DOT from the elemental ring morph.

    I'm sure I'll get a lot of hate, but I'm just looking to restore PVP to it's exiting state and not end up like GW2.

    Look at TERA for example, Zerging is a terrible idea because one 'nuke' from a sorcerer can one shot 30+ people. The game has immersive PVP without healing/dps AOE caps. It's possible but you would need diminishing returns on ultimate gains or a ultimate gain cap.

    you answered your own question. it was the same in warhammer blobbing was suicide cos folk had very powerfull ranged targetted nukes. its the lack of decent ranged AOE that makes blobbing and spamming pb-aoe of all types the i win tactic.

  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    AOE Mez would be hilarious.

    Btw, how is Tera doing? Hrmm ...
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • hamon
    hamon
    ✭✭✭✭✭
    AOE Mez would be hilarious.

    Btw, how is Tera doing? Hrmm ...

    ive never played tera. not relevant to this discussion cos how its doing isnt due to how their aoe is balanced in terms of PB-AOE versus ranged aoe. but eso pvp has taken a nosedive undeniably since the blobs spamming pb-aoe became dominant.

    and this is exactly what happened and killed gw2 pvp , just as its killing eso pvp.

  • dcincali
    dcincali
    ✭✭✭✭
    AOE Mez would be hilarious.

    Btw, how is Tera doing? Hrmm ...

    It's Free to Play just released a new class and new dungeons/content in addition to having a cosmetic store for mounts, costumes pets etc... Doesn't have 1/100th the bugs ESO has and the player base is growing with the FTP model. The live action combat is by far heads and shoulders above the rest. Did that answer your question? Hrmmm
  • griszax
    griszax
    ✭✭✭
    Demonsz wrote: »
    So, in PVP in Elderscrolls you either are an Impulse spam group, or you have serious trouble defending against Impulse spam groups, suggestions:

    1/ Raise the MP cost of casting.
    2/ Give Impulse a 0.5-1.5 second cast time.
    3/ Raise the MP cost should the skill be cast again within 4 seconds.
    4/ Momentarily root the player whilst casting Impulse.
    5/ Reduce DOT from the elemental ring morph.

    I'm sure I'll get a lot of hate, but I'm just looking to restore PVP to it's exiting state and not end up like GW2.

    Look at TERA for example, Zerging is a terrible idea because one 'nuke' from a sorcerer can one shot 30+ people. The game has immersive PVP without healing/dps AOE caps. It's possible but you would need diminishing returns on ultimate gains or a ultimate gain cap.

    Even if they nerf impulse there would be people using other tactics for these blobs. Using synergies would example. There are plenty of AoE spells that got powerful synergies.

    Only problem with the current situation is that with this AoE cap and lack of powerful ranged AoE spells those blobs are safe and can do their thing without worrying much.

    I have no idea why people blame impulse for the current situation tbh. There is no single spell that is to be blamed. It's only that AoE cap mechanism that enables those groups to exist imo.
    Sandriks EU Auriel's bow
  • quakedawg_ESO
    quakedawg_ESO
    ✭✭✭
    Hey now, that was actually a serious question! Tera has been out for a while so I'm guessing they have had time to address many O' issues. Glad you're still enjoying that game!
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • dcincali
    dcincali
    ✭✭✭✭
    Hey now, that was actually a serious question! Tera has been out for a while so I'm guessing they have had time to address many O' issues. Glad you're still enjoying that game!

    Tera had a SUPER clean beta and launch, even when they merged to the FTP model, no one was affected unlike here with the lighting patch, this patch, that patch etc.. I still pop on and play once in a while (I have 5 60's) but I play this a bit more because reasons.

    Back to the OP topic, I play a v12 templar healer and I see no problem with Impulse from both sides of the battle.

    1/ Raise the MP cost of casting.
    - There are builds that can counter this
    2/ Give Impulse a 0.5-1.5 second cast time.
    -The animation of the skill is its cast time
    3/ Raise the MP cost should the skill be cast again within 4 seconds.
    -Again, builds, pots, enchants will nullify this
    4/ Momentarily root the player whilst casting Impulse.
    -If you are going to root a player casting an instant skill, ALL instant skills will need to root the player not just impulse = never gonna happen
    5/ Reduce DOT from the elemental ring morph.
    -Purge

    #Yawn... Getting tired of every new steam pvp baby coming to the forums and crying about not being able to walk threw cyrodiil naked and survive the oil, aoe, siege etc..
    Edited by dcincali on August 14, 2014 12:53PM
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    GRxKnight wrote: »
    My group doesn't have trouble with impulse spam. Fan out and slam into the zerg works really well

    Lol cause you are the impulse spam group...
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • pitdemon_ESO
    pitdemon_ESO
    ✭✭✭
    hamon wrote: »
    AOE Mez would be hilarious.

    Btw, how is Tera doing? Hrmm ...

    ive never played tera. not relevant to this discussion cos how its doing isnt due to how their aoe is balanced in terms of PB-AOE versus ranged aoe. but eso pvp has taken a nosedive undeniably since the blobs spamming pb-aoe became dominant.

    and this is exactly what happened and killed gw2 pvp , just as its killing eso pvp.

    For the millionth time, nerfing impulse won't do squat.

    There are other PBAEs and other reasons to blob.
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    dcincali wrote: »
    Hey now, that was actually a serious question! Tera has been out for a while so I'm guessing they have had time to address many O' issues. Glad you're still enjoying that game!

    Tera had a SUPER clean beta and launch, even when they merged to the FTP model, no one was affected unlike here with the lighting patch, this patch, that patch etc.. I still pop on and play once in a while (I have 5 60's) but I play this a bit more because reasons.

    Back to the OP topic, I play a v12 templar healer and I see no problem with Impulse from both sides of the battle.

    1/ Raise the MP cost of casting.
    - There are builds that can counter this
    2/ Give Impulse a 0.5-1.5 second cast time.
    -The animation of the skill is its cast time
    3/ Raise the MP cost should the skill be cast again within 4 seconds.
    -Again, builds, pots, enchants will nullify this
    4/ Momentarily root the player whilst casting Impulse.
    -If you are going to root a player casting an instant skill, ALL instant skills will need to root the player not just impulse = never gonna happen
    5/ Reduce DOT from the elemental ring morph.
    -Purge

    #Yawn... Getting tired of every new steam pvp baby coming to the forums and crying about not being able to walk threw cyrodiil naked and survive the oil, aoe, siege etc..

    Your 1 people are using those builds currently to allow for tons of casts so increasing cost would in fact help this situation. Your 2 the animation can be clipped like every other animation in this game so a cast time would also help to reduce the amount of spam per player.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    GRxKnight wrote: »
    My group doesn't have trouble with impulse spam. Fan out and slam into the zerg works really well

    Lol cause you are the impulse spam group...

    Lol nope...2 full raids and max 8 people using impulse maybe. We just know how to counter it. Nerfs should only occur when you have something that has no counterplay and creates an unhealthy game environment, which this doesn't satisfy both.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • Nala_
    Nala_
    ✭✭✭✭
    GRxKnight wrote: »
    GRxKnight wrote: »
    My group doesn't have trouble with impulse spam. Fan out and slam into the zerg works really well

    Lol cause you are the impulse spam group...

    Lol nope...2 full raids and max 8 people using impulse maybe. We just know how to counter it. Nerfs should only occur when you have something that has no counterplay and creates an unhealthy game environment, which this doesn't satisfy both.

    we wiped your zerg yesterday with 6 people. we thought you were some some random pugs, kind of embarrassing that you were an organized group, lmao
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Like others have said nerfing Impulse will not solve anything at all, it will only make those groups use something else and then you'll be on that. Nerfing skills sometimes just puts a bandage on a minor problem while ignoring the major issue that caused said minor problem.
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    Nala_ wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    My group doesn't have trouble with impulse spam. Fan out and slam into the zerg works really well

    Lol cause you are the impulse spam group...

    Lol nope...2 full raids and max 8 people using impulse maybe. We just know how to counter it. Nerfs should only occur when you have something that has no counterplay and creates an unhealthy game environment, which this doesn't satisfy both.

    we wiped your zerg yesterday with 6 people. we thought you were some some random pugs, kind of embarrassing that you were an organized group, lmao

    Who are you?
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Demonsz wrote: »
    So, in PVP in Elderscrolls you either are an Impulse spam group, or you have serious trouble defending against Impulse spam groups, suggestions:

    1/ Raise the MP cost of casting.
    2/ Give Impulse a 0.5-1.5 second cast time.
    3/ Raise the MP cost should the skill be cast again within 4 seconds.
    4/ Momentarily root the player whilst casting Impulse.
    5/ Reduce DOT from the elemental ring morph.

    I'm sure I'll get a lot of hate, but I'm just looking to restore PVP to it's exiting state and not end up like GW2.

    Look at TERA for example, Zerging is a terrible idea because one 'nuke' from a sorcerer can one shot 30+ people. The game has immersive PVP without healing/dps AOE caps. It's possible but you would need diminishing returns on ultimate gains or a ultimate gain cap.

    Impulse is the only thing I have ever thought should be nerfed in this game.
    :trollin:
  • Talcyndl
    Talcyndl
    ✭✭✭✭✭
    hamon wrote: »
    its the lack of decent ranged AOE that makes blobbing and spamming pb-aoe of all types the i win tactic.

    If only they would add a ranged, high damage AoE ability. Better yet, make it something that any class or level could use. And make it so that you don't have to spend any skill points on it. You could even get creative and make different versions that do slightly different things. One might do more damage over time and lower healing. One might do fire damage. And one could slow the enemy.

    If only....


    ;)
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    dcincali wrote: »
    AOE Mez would be hilarious.

    Btw, how is Tera doing? Hrmm ...

    It's Free to Play just released a new class and new dungeons/content in addition to having a cosmetic store for mounts, costumes pets etc... Doesn't have 1/100th the bugs ESO has and the player base is growing with the FTP model. The live action combat is by far heads and shoulders above the rest. Did that answer your question? Hrmmm

    I heard the only people that play Tera these days are pedos.
    Dear Sister, I do not spread rumors, I create them.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Pulsar/Fiery ring are just bad for the game. Any monkey can pull 3k dps on 6 targets w/o even so much as turning around.

    Put 3 of those monkeys together and... well you get the picture...
  • TheBull
    TheBull
    ✭✭✭✭✭
    OtarTheMad wrote: »
    Like others have said nerfing Impulse will not solve anything at all, it will only make those groups use something else and then you'll be on that. Nerfing skills sometimes just puts a bandage on a minor problem while ignoring the major issue that caused said minor problem.
    Something else like what DW steal tornado? 2h Cleave? Don't make me laugh man.

    I call your bluff.
    Edited by TheBull on August 14, 2014 4:58PM
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    hamon wrote: »
    its the lack of decent ranged AOE that makes blobbing and spamming pb-aoe of all types the i win tactic.

    If only they would add a ranged, high damage AoE ability. Better yet, make it something that any class or level could use. And make it so that you don't have to spend any skill points on it. You could even get creative and make different versions that do slightly different things. One might do more damage over time and lower healing. One might do fire damage. And one could slow the enemy.

    If only....


    ;)

    Only problem there is what you're hinting at is slow and stationary... It is definitely a good answer but leaves you vulnerable...

    There's another thread here asking for nerfs as well and I'll throw this suggestion of here as well. Just lower the radius slightly and impulse will be balanced I think...I personally don't have a problem with the damage just the radius of the skill seems to be a bit larger than it should be.
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • KBKB
    KBKB
    ✭✭✭✭✭
    GRxKnight wrote: »
    Nala_ wrote: »
    GRxKnight wrote: »
    GRxKnight wrote: »
    My group doesn't have trouble with impulse spam. Fan out and slam into the zerg works really well

    Lol cause you are the impulse spam group...

    Lol nope...2 full raids and max 8 people using impulse maybe. We just know how to counter it. Nerfs should only occur when you have something that has no counterplay and creates an unhealthy game environment, which this doesn't satisfy both.

    we wiped your zerg yesterday with 6 people. we thought you were some some random pugs, kind of embarrassing that you were an organized group, lmao

    Who are you?

    A scrub who rolls with good players so naturally thinks of themselves as one too.
    Edited by KBKB on August 14, 2014 5:04PM
  • KBKB
    KBKB
    ✭✭✭✭✭
    Demonsz wrote: »
    3/ Raise the MP cost should the skill be cast again within 4 seconds.
    4/ Momentarily root the player whilst casting Impulse.

    I like these two.

    On the other side Impulse is a good skill to be out there, I see a lot of AD bads running up to 1v1 people spamming impulse right from the get go. Pretty damn scrubby and a free kill.
  • Talcyndl
    Talcyndl
    ✭✭✭✭✭
    GRxKnight wrote: »
    Only problem there is what you're hinting at is slow and stationary... It is definitely a good answer but leaves you vulnerable...

    Well mobile siege might be a bit OP. :)

    My point stands though. People need to realize that we already have a pretty effective counter to the impulse spam groups. Folks just need to get better about using it.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    GRxKnight wrote: »
    Only problem there is what you're hinting at is slow and stationary... It is definitely a good answer but leaves you vulnerable...

    Well mobile siege might be a bit OP. :)

    My point stands though. People need to realize that we already have a pretty effective counter to the impulse spam groups. Folks just need to get better about using it.

    Oil and meatbags do wonders
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • hamon
    hamon
    ✭✭✭✭✭
    i,m telling you , since rpg's like these were invented ranged aoe is the counter to blobs and pb-aoe. if folk could throw decent ranged aoes at each other nobody would need to be close enough to a blob to get hit by impulse. or bats. you could force it to spread out and pick targets or be picked off from the safety of 28yards.

    pb-aoe is the lamest aoe , you dont have to even look at a target or stop running or anything . just spam spam spam.

    i mean lets list the abilities that have caused the problems for ESO'

    1/ batswarm = pbaoe
    2/ talons =pbaoe
    3/ banner = pbaoe
    4/ impulse =pbaoe

    see the pattern emerging?

    they all got nerfed cos they were so powerfull even used by one person before. but that was before blobbing and using them became the i win it is now.. but its the same type abilities that are the problem once more.
    Edited by hamon on August 14, 2014 7:41PM
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    TheBull wrote: »
    OtarTheMad wrote: »
    Like others have said nerfing Impulse will not solve anything at all, it will only make those groups use something else and then you'll be on that. Nerfing skills sometimes just puts a bandage on a minor problem while ignoring the major issue that caused said minor problem.
    Something else like what DW steal tornado? 2h Cleave? Don't make me laugh man.

    I call your bluff.

    They will find something else to spam dude, did you miss the Necrotic Orc phase of PvP? Anything will be effective if a zerg train uses it... even if it's a worse ability compared to Impulse/Fire Ring/Pulsar.

  • griszax
    griszax
    ✭✭✭
    hamon wrote: »
    i,m telling you , since rpg's like these were invented ranged aoe is the counter to blobs and pb-aoe. if folk could throw decent ranged aoes at each other nobody would need to be close enough to a blob to get hit by impulse. or bats. you could force it to spread out and pick targets or be picked off from the safety of 28yards.

    pb-aoe is the lamest aoe , you dont have to even look at a target or stop running or anything . just spam spam spam.

    i mean lets list the abilities that have caused the problems for ESO'

    1/ batswarm = pbaoe
    2/ talons =pbaoe
    3/ banner = pbaoe
    4/ impulse =pbaoe

    see the pattern emerging?

    they all got nerfed cos they were so powerfull even used by one person before. but that was before blobbing and using them became the i win it is now.. but its the same type abilities that are the problem once more.

    Batswarm was nerfed because devs let it stack with itself and You could lower the cost to 0.
    Talons got nerfed because ... um it was *** for AoE cc to be : best root in the game, while totally spammable while dealing damage and generating ultimate real quick.
    Don't remember how they nerfed banner but imo it's still one of the best AoE ultimates in game.

    Last impulse, I don't understand what problem You could possibly have with this skill. It's pb-aoe which means You can just get out of the way of the zerg and never die. It's funny tho because I have seen many people that just WATCH whole zerg moving their way instead of running away. Guess this thread was made by one of this kind xD

    Nerfing impulse won't change a thing. There are other ways for blobs dealing massive AoE damage.

    You could ask for some AoE ranged to counter blobing but that would just add another problem :P

    The biggest issue is AoE caps giving these blobs easy way of dealing with incoming dmg.
    Sandriks EU Auriel's bow
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
    ✭✭✭✭
    Yup, yet another "issue" that would simply be fixed by removing the aoe target cap.

    Let's get it removed first, then see which ability stand out.
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