Rescorla_ESO wrote: »Seriously, if the limitation is in fact because of console, PC players should remember that though Morrowind was a good game, Oblivion and Skyrim really got the TES series known thanks to consoles. I don't think there would be an ESO if it wasn't for consoles making TES so popular.If we're really going to split hairs on every detail that is different, then I'm sure the list will be pretty long, but I personally hardly ever paused the game to swap spells. TES games also had a difficulty slider, and what you're describing sounds like a player who chose to play on easy mode.Rescorla_ESO wrote: »Not a TES game.1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.Not TES games.2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.3. ESO only has 1-5 which most people agree just isn't enough.
Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
If you actually played any of the TES games, you would know that you could pause the game at any time and select whatever ability you possessed. By making TESO a deck build game, ZOS actually violated one of the core design tenets of the TES single player games, which is to give the player the freedom to do pretty much whatever they wanted.
The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.
Just because you failed to take advantage of how the TES games were designed does not invalidate the known fact that you could cast any spell or shout anytime you wanted by pausing the game.
I used the quick menu. You could also save your progress and repeat quest objectives multiple times by reloading, thus getting the exact outcome you desired, and never dying, but that was a single player game.
And TES didn't have a huge number of buttons and UI junk. Both Oblivion and Skyrim had controls set up for consoles.
amm7sb14_ESO wrote: »Not sure about that. I mean, I could totally use the extra real estate on my action bar but... It's a challenge to pick the right skills and in some way it sets ESO apart from other MMO I've played.
I really don't think this is a positive enough of a feature to limit us to only 5 skills at a time. One of the things I hate most about this game actually.
Not a TES game.1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.Not TES games.2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.3. ESO only has 1-5 which most people agree just isn't enough.
Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
Rescorla_ESO wrote: »Seriously, if the limitation is in fact because of console, PC players should remember that though Morrowind was a good game, Oblivion and Skyrim really got the TES series known thanks to consoles. I don't think there would be an ESO if it wasn't for consoles making TES so popular.If we're really going to split hairs on every detail that is different, then I'm sure the list will be pretty long, but I personally hardly ever paused the game to swap spells. TES games also had a difficulty slider, and what you're describing sounds like a player who chose to play on easy mode.Rescorla_ESO wrote: »Not a TES game.1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.Not TES games.2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.3. ESO only has 1-5 which most people agree just isn't enough.
Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
If you actually played any of the TES games, you would know that you could pause the game at any time and select whatever ability you possessed. By making TESO a deck build game, ZOS actually violated one of the core design tenets of the TES single player games, which is to give the player the freedom to do pretty much whatever they wanted.
The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.
Just because you failed to take advantage of how the TES games were designed does not invalidate the known fact that you could cast any spell or shout anytime you wanted by pausing the game.
No.
Not now, not ever. No.
The addition of spellcrafting is there add depth to the skill, not breadth. You'll have a wider selection of spells, pets, skills, etc, to chose from to populate your limited hotbar.
Guess what that mean. It means each spell you create had better be meaningful to you or it's a waste of time and effort. It means you'll have to fret over each and every slot.
What makes you imagine that, with such a minimalist UI and a 5-slot hotbar, that ZOS would break their design and add a wall o' buttons?
Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.
But in TES games the results of my previous spells didn't go away just because I swapped to a different spell.
I'm perfectly fine with 5+U x2. But I'd argue pure toggles shouldn't *need* to be on the bar at all, and summons should remain summoned even when you swap to a bar that they aren't on. I don't see other cc/damage/healing get undone when you swap bars, why should summons?
(Note: I have characters roughly the same level in each class, as well as at least one character specializing in each weapon type.)Seriously, if the limitation is in fact because of console, PC players should remember that though Morrowind was a good game, Oblivion and Skyrim really got the TES series known thanks to consoles. I don't think there would be an ESO if it wasn't for consoles making TES so popular.
TES was a good game before there ever was console versions, IMO the peak was Morrowind. Pandering to the console crowd has only led it downhill.
When the spellcrafting hits, there will be a bunch of pets and buffs, can we get 2 more slots, one for toggle buff and one for pet. I do not want a pet and taking up 2 slots unless you allow us to use them when switching action bar, meaning action bar 2 has my pet and buff, and is still there when in switch to my other action bar.
amm7sb14_ESO wrote: »Not sure about that. I mean, I could totally use the extra real estate on my action bar but... It's a challenge to pick the right skills and in some way it sets ESO apart from other MMO I've played.
I really don't think this is a positive enough of a feature to limit us to only 5 skills at a time. One of the things I hate most about this game actually.
I get the frustration and if there were more slots I don't think I'd complain. That said, limiting the slots encourages experimentation and variety. The more slots on an action bar the more cookie cutter the four classes will be. That may sound odd considering there are more slots and therefor more variables. It seems to me, however, we would basically see a couple of the most powerful rotations per class. At least this way almost any choice you go leaves out something else extremely useful. We as players have to make a hard choice and for me as a player it makes me stretch and strive to be better with what I have.
I'm not necessarily disagreeing with you. heh. I just see a benefit as is too.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Not sure about that. I mean, I could totally use the extra real estate on my action bar but... It's a challenge to pick the right skills and in some way it sets ESO apart from other MMO I've played.
I really don't think this is a positive enough of a feature to limit us to only 5 skills at a time. One of the things I hate most about this game actually.
I get the frustration and if there were more slots I don't think I'd complain. That said, limiting the slots encourages experimentation and variety. The more slots on an action bar the more cookie cutter the four classes will be. That may sound odd considering there are more slots and therefor more variables. It seems to me, however, we would basically see a couple of the most powerful rotations per class. At least this way almost any choice you go leaves out something else extremely useful. We as players have to make a hard choice and for me as a player it makes me stretch and strive to be better with what I have.
I'm not necessarily disagreeing with you. heh. I just see a benefit as is too.
I don't see the benefit. I don't feel like I am "experimenting", I feel like I am limiting myself and my build. I just stop spending my skill points on new abilities because I have no place to use them anyway. I don't feel like I have variety. I feel like a one trick pony, spamming the same one or 2 abilities over and over and over again.
amm7sb14_ESO wrote: »amm7sb14_ESO wrote: »Not sure about that. I mean, I could totally use the extra real estate on my action bar but... It's a challenge to pick the right skills and in some way it sets ESO apart from other MMO I've played.
I really don't think this is a positive enough of a feature to limit us to only 5 skills at a time. One of the things I hate most about this game actually.
I get the frustration and if there were more slots I don't think I'd complain. That said, limiting the slots encourages experimentation and variety. The more slots on an action bar the more cookie cutter the four classes will be. That may sound odd considering there are more slots and therefor more variables. It seems to me, however, we would basically see a couple of the most powerful rotations per class. At least this way almost any choice you go leaves out something else extremely useful. We as players have to make a hard choice and for me as a player it makes me stretch and strive to be better with what I have.
I'm not necessarily disagreeing with you. heh. I just see a benefit as is too.
I don't see the benefit. I don't feel like I am "experimenting", I feel like I am limiting myself and my build. I just stop spending my skill points on new abilities because I have no place to use them anyway. I don't feel like I have variety. I feel like a one trick pony, spamming the same one or 2 abilities over and over and over again.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
amm7sb14_ESO wrote: »Rescorla_ESO wrote: »Seriously, if the limitation is in fact because of console, PC players should remember that though Morrowind was a good game, Oblivion and Skyrim really got the TES series known thanks to consoles. I don't think there would be an ESO if it wasn't for consoles making TES so popular.If we're really going to split hairs on every detail that is different, then I'm sure the list will be pretty long, but I personally hardly ever paused the game to swap spells. TES games also had a difficulty slider, and what you're describing sounds like a player who chose to play on easy mode.Rescorla_ESO wrote: »Not a TES game.1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.Not TES games.2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.3. ESO only has 1-5 which most people agree just isn't enough.
Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
If you actually played any of the TES games, you would know that you could pause the game at any time and select whatever ability you possessed. By making TESO a deck build game, ZOS actually violated one of the core design tenets of the TES single player games, which is to give the player the freedom to do pretty much whatever they wanted.
The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.
Just because you failed to take advantage of how the TES games were designed does not invalidate the known fact that you could cast any spell or shout anytime you wanted by pausing the game.
Didn't even have to pause the game. Morrowind and Oblivion had more hotkeys than ESO, and Skyrim had a Favorites list that allowed you to put as many skills, weapons, or abilities on it as you wanted.
And then yes, you could pause beyond that.
Rescorla_ESO wrote: »Not a TES game.1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.Not TES games.2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.3. ESO only has 1-5 which most people agree just isn't enough.
Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
If you actually played any of the TES games, you would know that you could pause the game at any time and select whatever ability you possessed. By making TESO a deck build game, ZOS actually violated one of the core design tenets of the TES single player games, which is to give the player the freedom to do pretty much whatever they wanted.
The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.
And the truth is told.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Chuggernaut wrote: »What would be nice is if you could setup variations of a bars 1 & 2 in advance. That way I could pick for this mission I'll use variation 2 for bar 1 because it will help against x. I think that someone may have wrote an addon for that, but I hate updating the 6 I use now each patch.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
People, can we drop the "is it TES" argument already? Skyrim changed more traditional TES elements, most notably the stats, than any other TES game. Let's face it, there is very little gameplay consistency in the series. The lore is what makes it TES.
amm7sb14_ESO wrote: »Rescorla_ESO wrote: »Seriously, if the limitation is in fact because of console, PC players should remember that though Morrowind was a good game, Oblivion and Skyrim really got the TES series known thanks to consoles. I don't think there would be an ESO if it wasn't for consoles making TES so popular.If we're really going to split hairs on every detail that is different, then I'm sure the list will be pretty long, but I personally hardly ever paused the game to swap spells. TES games also had a difficulty slider, and what you're describing sounds like a player who chose to play on easy mode.Rescorla_ESO wrote: »Not a TES game.1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.Not TES games.2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.3. ESO only has 1-5 which most people agree just isn't enough.
Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
If you actually played any of the TES games, you would know that you could pause the game at any time and select whatever ability you possessed. By making TESO a deck build game, ZOS actually violated one of the core design tenets of the TES single player games, which is to give the player the freedom to do pretty much whatever they wanted.
The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.
Just because you failed to take advantage of how the TES games were designed does not invalidate the known fact that you could cast any spell or shout anytime you wanted by pausing the game.
Didn't even have to pause the game. Morrowind and Oblivion had more hotkeys than ESO, and Skyrim had a Favorites list that allowed you to put as many skills, weapons, or abilities on it as you wanted.
And then yes, you could pause beyond that.
Actually, the favorites menu in Skyrim only had 8 slots. This game has 5 + 1 ultimate on two different weapons, so that's 12 + 2 weapons, + 8 potions/food = 22 slots in ESO.