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2 more slots on action bar needed

DuelWieldingCheesyPoofs
When the spellcrafting hits, there will be a bunch of pets and buffs, can we get 2 more slots, one for toggle buff and one for pet. I do not want a pet and taking up 2 slots unless you allow us to use them when switching action bar, meaning action bar 2 has my pet and buff, and is still there when in switch to my other action bar.
  • UnholyPerfection
    UnholyPerfection
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    Nah.
  • Amylar
    Amylar
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    Disagree
    [
  • NadiusMaximus
    NadiusMaximus
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    They should do what the secret world did after releasing the rocket launcher, give an extra slot, but only that item could be placed in it.

    New spells should be on its own button, like another ultimate.
  • Vizier
    Vizier
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    Not sure about that. I mean, I could totally use the extra real estate on my action bar but... It's a challenge to pick the right skills and in some way it sets ESO apart from other MMO I've played.
  • xMovingTarget
    xMovingTarget
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    nope. 5 + Ultimate is perfectly fine
  • phaneub17_ESO
    phaneub17_ESO
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    We have enough action button slots; however, I do agree to the point that we need a faster way to swap out buttons on the action bar without having to open the skills window. It's more annoying as a healer when I need to change out an ability for different situations then suddenly the group pulls without notice...

    I may have the idea that fits better to your needs:
    http://forums.elderscrollsonline.com/discussion/126717/quickslot-radial-function-for-every-action-and-ultimate-buttons#latest
  • Alphashado
    Alphashado
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    We have enough action button slots; however, I do agree to the point that we need a faster way to swap out buttons on the action bar without having to open the skills window. It's more annoying as a healer when I need to change out an ability for different situations then suddenly the group pulls without notice...

    I may have the idea that fits better to your needs:
    http://forums.elderscrollsonline.com/discussion/126717/quickslot-radial-function-for-every-action-and-ultimate-buttons#latest

    There is an addon called called Alpha Tools that does what you want. It allows you to set up as many bar combinations as you wish and swap between them with keybinds. It's incredibly useful. You cannot swap during combat though, as it's no different than manually changing skills on a bar. Just much faster and hassle free.

    In regards to the number of slots we have, I believe the current setup is designed to synergize with consoles. So it's likely here to stay.
  • zgrssd
    zgrssd
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    This idea has been brought up too often to count.
    Mostly it comes from the Sorc players, for a simple reason: To be effective with pet's, you need to take up to 3 slots for them (Familiar + Twilight + Conjured Ward) on both bars. That leaves you only two slots + ultimate for other skills. Wich is kinda boring and limited.

    It sounds like the wrong solution for a real problem.
    Any slot past Nr.5 would be only usefull for long lasting self/group buffs and toggle abilities (due to the difficulty of having the key in reach while also being on WASD).
    And the templar lacks one of those to use for a 6th and 7th slot.
    Alphashado wrote: »
    We have enough action button slots; however, I do agree to the point that we need a faster way to swap out buttons on the action bar without having to open the skills window. It's more annoying as a healer when I need to change out an ability for different situations then suddenly the group pulls without notice...

    I may have the idea that fits better to your needs:
    http://forums.elderscrollsonline.com/discussion/126717/quickslot-radial-function-for-every-action-and-ultimate-buttons#latest

    There is an addon called called Alpha Tools that does what you want. It allows you to set up as many bar combinations as you wish and swap between them with keybinds. It's incredibly useful. You cannot swap during combat though, as it's no different than manually changing skills on a bar. Just much faster and hassle free.
    There are also Skill Swap and Wykkyds outfitter (also does gear).
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • ipong926
    ipong926
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    I give you 100 slots
  • SFBryan18
    SFBryan18
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    We're playing 5 card draw, not 7 card stud.
  • amm7sb14_ESO
    amm7sb14_ESO
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    Vizier wrote: »
    Not sure about that. I mean, I could totally use the extra real estate on my action bar but... It's a challenge to pick the right skills and in some way it sets ESO apart from other MMO I've played.

    I really don't think this is a positive enough of a feature to limit us to only 5 skills at a time. One of the things I hate most about this game actually.
  • Phinix1
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    They should do what the secret world did after releasing the rocket launcher, give an extra slot, but only that item could be placed in it.

    This might be good. Have a separate "spell crafting" slot that only those abilities could go in.

    Of course, it would entirely depend on how powerful these crafted abilities are, and also whether you can place them on your regular action bars.
  • kevlarto_ESO
    kevlarto_ESO
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    I keep telling myself if I just had one more slot then I realize if I had one more slot I would wish I had another one it is an endless cycle of just one more slot just one, then one more..LOL
  • Soloeus
    Soloeus
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    1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.

    2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!

    3. ESO only has 1-5 which most people agree just isn't enough.

    This dumbing down to 1-5 is probably to make it work better on Console. That said, I know more than a few people who cited it as Amateur and left the game feeling reduced to only getting to benefit from so few skills at a time.

    If you think less is more, imagine how much more that "more" would be.
    Edited by Soloeus on August 14, 2014 11:16AM

    Within; Without.
  • SFBryan18
    SFBryan18
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    Soloeus wrote: »
    1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.
    Not a TES game.
    Soloeus wrote: »
    2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!
    Not TES games.
    Soloeus wrote: »
    3. ESO only has 1-5 which most people agree just isn't enough.
    Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.

    Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.
    Edited by SFBryan18 on August 14, 2014 11:29AM
  • Dominoid
    Dominoid
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    Oh how far we've come. It makes me proud. <sheds tear>

    Think of the comments this thread would have received in April.
    Edited by Dominoid on August 14, 2014 11:34AM
  • EinionYrth
    EinionYrth
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    SFBryan18 wrote: »
    Soloeus wrote: »
    1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.
    Not a TES game.
    Soloeus wrote: »
    2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!
    Not TES games.
    Soloeus wrote: »
    3. ESO only has 1-5 which most people agree just isn't enough.
    Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.

    Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.

    Like you said elsewhere, it's 5 card draw not 7 card stud and it certainly isn't Texas bleeding hold'em.
  • SFBryan18
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    I like Hold 'Em though, but if that were the game, we would all use the same 5 skills on the table, and two skills in our hand. :P
  • Artemiisia
    Artemiisia
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    if anything, they should only make 1 more, just for spell casting spells, like ulitimate.

    However, I would love to see what it really is ingame before making any valid reason to back my wish up
  • Phantax
    Phantax
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    2 would be ok but I'd settle for 1 and an additional slot just for pets/minions (as they are more of a passive than a skill)

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Enjinir
    Enjinir
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    Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.

    Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.

    Yeah, but... you could also pause combat completely and have unlimited time to swap things in and out. So... moot point, I think?
  • andrantos
    andrantos
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    I don't feel like more action slots are necessary. Granted, I tend to feel my builds are very "lean" as each action has a purpose and reason for being there ... which is nice.

    I wouldn't mind having extra action slots because it would simply open up more options to play with.

    However, I think this also depends on how you use your two weapon sets. Most of the time, I'm running around with a dps/solo set in addition to my group/healing set. So very independent builds that can synergize a teeny tiny bit. In this case, an extra action slot or two would simply add more flavor to both builds.

    I have played around with builds designed to flow from one weapon set to another. Or even using the same weapon for both sets... Those are fun. In these instances I felt like I had plenty of action slots.

    If you really want to count...
    1. light attack
    2. heavy attack
    3. blocking
    4. bashing
    5 - 10. action slots
    11. ultimate
    12. everything else (sprint, roll/dodge, defensive maneuvers I didn't cover)
    Edited by andrantos on August 14, 2014 12:21PM
  • SFBryan18
    SFBryan18
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    Phantax wrote: »
    2 would be ok but I'd settle for 1 and an additional slot just for pets/minions (as they are more of a passive than a skill)

    :)

    Or maybe they can make a way to combine all summoned abilities into one slot. So if maybe, I want a creature and bound armor, I can put them together and summon them together.
  • Rescorla_ESO
    Rescorla_ESO
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    Soloeus wrote: »

    3. ESO only has 1-5 which most people agree just isn't enough.

    This dumbing down to 1-5 is probably to make it work better on Console. That said, I know more than a few people who cited it as Amateur and left the game feeling reduced to only getting to benefit from so few skills at a time.

    If you think less is more, imagine how much more that "more" would be.

    You are correct on both the dumbing down part as well as work better on the console part.

    I wonder how many of the people saying 5 skill keys per bar is enough are spamming Pulsar/Elemental Ring?
  • SFBryan18
    SFBryan18
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    Soloeus wrote: »

    3. ESO only has 1-5 which most people agree just isn't enough.

    This dumbing down to 1-5 is probably to make it work better on Console. That said, I know more than a few people who cited it as Amateur and left the game feeling reduced to only getting to benefit from so few skills at a time.

    If you think less is more, imagine how much more that "more" would be.

    You are correct on both the dumbing down part as well as work better on the console part.

    I wonder how many of the people saying 5 skill keys per bar is enough are spamming Pulsar/Elemental Ring?

    And leaving the other four slots empty? Plus 5 with the other weapon and two ultimates, BTW.
    Edited by SFBryan18 on August 14, 2014 12:36PM
  • MorHawk
    MorHawk
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    Phantax wrote: »
    2 would be ok but I'd settle for 1 and an additional slot just for pets/minions (as they are more of a passive than a skill)

    Very bad idea. That would make pets required for everyone, and would hand Sorcs a huge advantage.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Rescorla_ESO
    Rescorla_ESO
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    SFBryan18 wrote: »
    Soloeus wrote: »
    1. Darkfall was the exact opposite of ESO. It had a 1-9 hotbar but you could bind 100's of "hotbars" to any key config you wanted. You could have 200 abilities permaslotted if you really wanted to. It was just too much, way too much.
    Not a TES game.
    Soloeus wrote: »
    2. Ultima Online, Diablo, and Asheron's Call made a choice to go 1-9 which has worked wonderfully in every game to copy it, including WoW. What a harmonious balance!
    Not TES games.
    Soloeus wrote: »
    3. ESO only has 1-5 which most people agree just isn't enough.
    Prove it. Until now, TES games required the player to choose between a weapon or a spell in each hand. Consider the 5 spells plus weapons to be an improvement from what was already a great series.

    Like said before, this is a deck hand game. You choose your cards and play them. You don't get to have every card in the deck. You can either accept this and L2P, or go play a game which gives you what you want.

    If you actually played any of the TES games, you would know that you could pause the game at any time and select whatever ability you possessed. By making TESO a deck build game, ZOS actually violated one of the core design tenets of the TES single player games, which is to give the player the freedom to do pretty much whatever they wanted.

    The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.
  • SFBryan18
    SFBryan18
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    MorHawk wrote: »
    Phantax wrote: »
    2 would be ok but I'd settle for 1 and an additional slot just for pets/minions (as they are more of a passive than a skill)

    Very bad idea. That would make pets required for everyone, and would hand Sorcs a huge advantage.

    Not really. Summoned abilities cost a lot to cast which eventually can be destroyed, and they reduce your total magic by 10% for each ability. All you're really doing by putting them in multiple slots is forcing the summoner to spam the same abilities, as suggested about impulse.

    I currently have bound armor and volatile familiar, which leaves me three slots for other attacks. While I don't mind only using three slots and swapping staffs, it seems summoned abilities could just occupy one slot without no real advantage other than freeing up a redundant ability to summon something from Oblivion. I'm not complaining though, because I like these abilities.

    I would also be happy if they just made the summoned creature/armor stay if you swapped weapons and the other bar had a different summoned ability in the same slot. I currently use 4 slots for two abilities, and it sucks.
    Edited by SFBryan18 on August 14, 2014 12:54PM
  • MorHawk
    MorHawk
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    The current restriction on the number of skill slots is probably 100% attributable to console UI limitations. It sucks that PC players are forced to also suffer from those same limitations.

    Does nobody realize that this decision was made long before ZOS even decided to come to consoles? Sony's CEO himself stated in an interview that it wasn't in their plans until he begged ZOS to port it. Why do you think it's taking so long to get a console release off the ground?
    Edited by MorHawk on August 14, 2014 12:48PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
This discussion has been closed.