Merlin13KAGL wrote: »@Welka, I think I'd be a fan of this if using the tools allowed you to refine/gather more effectively/efficiently. Bring the Axe, get +1 raw wood, for instance. I don't care for the idea of not being able to harvest if you do not posses the tools.
Merlin13KAGL wrote: »@eventide03b14a_ESO , my character actually has a small pouch on his side. Perhaps that's due to extra slots purchased.
My VR has an upgraded little magical attache case in place of the pouch.
These are visible at the login screen. I don't know if they are visible in game.
Does anyone also feel like crafting needs a few more layers in depth? Because at this moment in time, it's pretty much run, collect, extract and craft.
Does anyone also feel like crafting needs a few more layers in depth? Because at this moment in time, it's pretty much run, collect, extract and craft.
Absolutely agree with you, but I don't think I agree with you on the solution at all. I'd rather my skills be more useful, not more convoluted.
Imagine how great a skill line like blacksmithing would be if the only place you could ever acquire a great weapon was by making the great weapon, or buying it from another in-game blacksmith.
Imagine how awesome alchemy would be if no potions ever dropped and you had to brew your own or *gasp* buy brewed potions off of other players. Best of all, would be where ingredients for the best potions could only be found on tough enemies or dropped off bosses.
Make these skills more useful, not more tedious, please.
smeeprocketnub19_ESO wrote: »Because I should have to RP to craft, right? No.
The only way you have enough bank space for all crafting materials is if you 1. don't actually craft for a profit and need significantly less materials 2. spent a *** on bank space.
Pretty much this. GW2 had an interesting tool system with the unlimited ones being purchased from the game store (alongside being unlimited they were visually different). Ultimately I don't see this happening but it would add another layer of depth to the game I suppose.I think that maybe IF this were to be implemented I wouldlike there to be dedicated slots for equiping each harvesting tool like in Guild Wars 2. Oh and the plant tool is called a sickle.
So basically you're saying "Because I only craft for a single character (my own) and I therefore only keep materials of an appropriate level for that one character, everyone else must do the same and if they struggle with inventory space it's their own fault."This isn't more about realism, this about adding depth to crafting and harvesting, for those who enjoy this.
And again, no troll or satire! I do all crafts, collect every node I see and I don't struggle with space, you just need to get that some manage their inventory very well.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
smeeprocketnub19_ESO wrote: »Because I should have to RP to craft, right? No.
The only way you have enough bank space for all crafting materials is if you 1. don't actually craft for a profit and need significantly less materials 2. spent a *** on bank space.
Nr 1 is definitely true but nr 2 is definitely debatable.
But that's not the point here. The thread is about craft system. And I don't think carrying an axe to chop wood is forcing people to RP. I liked the idea of letting people harvest with no tools, but people choosing to carry one with them would give them a chance to drop more of it.
Tools slot was a nice suggestion too.
So basically you're saying "Because I only craft for a single character (my own) and I therefore only keep materials of an appropriate level for that one character, everyone else must do the same and if they struggle with inventory space it's their own fault."This isn't more about realism, this about adding depth to crafting and harvesting, for those who enjoy this.
And again, no troll or satire! I do all crafts, collect every node I see and I don't struggle with space, you just need to get that some manage their inventory very well.
Fine, except this is an MMO. Many of us craft for friends and/or guild members and/or to sell items and/or for our alts. For many of us keeping only mats of a particular level isn't an option. In fact, I'd venture to say that most crafters are not crafting for a single character only.
You need to understand that not everyone plays an MMO as if it was a single player game.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Because I should have to RP to craft, right? No.
The only way you have enough bank space for all crafting materials is if you 1. don't actually craft for a profit and need significantly less materials 2. spent a *** on bank space.
Nr 1 is definitely true but nr 2 is definitely debatable.
But that's not the point here. The thread is about craft system. And I don't think carrying an axe to chop wood is forcing people to RP. I liked the idea of letting people harvest with no tools, but people choosing to carry one with them would give them a chance to drop more of it.
Tools slot was a nice suggestion too.
it is not even remotely debatable. Start using crafting for an income and see how much bank space you end up with.
I need, at the very least, the materials for all vet ranks. for 6 crafts.
The amount of money you have to dump into the bank for this to be possible is prohibitive at best.
butterfly442 wrote: »You could not have picked a more useless thing to ask for.
eventide03b14a_ESO wrote: »No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.
It's fine as it is.
If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.
You obviously need to manage your inventory better
Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.
And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting
You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?
A towel. It should be a towel. Why? Because a towel is the most amazingly useful thing that an adventurer (or hitchhiker) can carry around.Rune_Relic wrote: »eventide03b14a_ESO wrote: »No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.
It's fine as it is.
If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.
You obviously need to manage your inventory better
Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.
And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting
You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?
Just had visions of cyrodiil with 100s of heavy armour warriors all dragging a blanket behind them with all their stuff
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Z
- alchemy = whatever that funny shaped tool for gathering berries is called (sorry I'm not English and I forgot the word now lol)
AlexDougherty wrote: »
I'm confused as to how Welka claims to have enough space with all that... Enchanting alone is around 50 different runes. Provisioning? At least another 50 (never got into it, so not sure) Then the gear crafts? 9 ranks of material, 4 tempers, switching between raw/refined...that's another 58 slots minimum if you always have less than a stack. Then throw in possible use of other weapons/gear sets, trait research materials... you're definitely pushing the 300 slots of items window.
*shrugs* just my two cents.
AlexDougherty wrote: »
Where I live, it's a spade. It's a gardener's tool. Looks kinda like a small scoop/shovel. Where my grandmother lives, however, it's called a hand shovel, so guess there's no real name for it.