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[Suggestion] ZOS, give us tools please

Welka
Welka
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ZOS, one of the things I love doing is gathering ingredients, harvest plants, mine metals, cut wood... And come back in town and craft myself the gear that suits my needs, refine it with my own tempering materials then enchant with my own glyphs. Put it shortly, I love crafting but I felt that crafting lacks a bit in ESO. It isn't as deep as it should be. Not RP Or immersive enough as well.

So here's a few suggestions:

First, make us use tools. Why when I gather nodes, do I get my tools out of thin air!? If I want to master a craft and gather the appropriate nodes, then I should carry tools with me when I go gathering materials.
- wood = axe
- Metals = pick axe
- alchemy = whatever that funny shaped tool for gathering berries is called (sorry I'm not English and I forgot the word now lol)
- Light armor = technically should be the same as alchemy but for the sake of giving us a tool for each craft, let's say a shovel (which will be essential for treasure hunting)
- Medium armor = hunting knife to skin the animal because yeah, animals' hides don't just drop off when they die
- Enchanting = pliers to extract from the stone
- Provisioning = cooking pan

Give us these and then I will feel like I am a master crafter on a mission. What's the point of all this bag space if we don't have to carry tools when we're out gathering material. Why would we even be able to without the appropriate tool?

Also, make us craft the tools and let us craft different tiers of these tools so they yield different results at different tiers. Say, pick axe tier 1 (basic) yield 2 pieces of ore, tier 2 yields 3 pieces and tier 3 yields 4 pieces of ore. Something along this line.

Going a bit further, I think most people agree that levelling crafts is too easy. Provisioning and alchemy are a joke, really. Your character can be lv10 but your provisioning and alchemy are already lv50. Wait, whut!? You need to rescale the do needed for these crafts, especially since they are as useful and essential as all the others.
The other crafts need to take much longer too, as it is you can craft VR 12 gear before you personally hit VR ranks.
Enchanting, well some say it's fine and it should take as long. I'd say tweak it down a very little.

Basically, all crafts should be a challenge in itself to get. Not everybody should be able to be a master crafter unless they put real time and effort into it. But they also need to be rewarding, and on that note I would say that all crafter gear, food, glyph and potion should be superior to any drop. Craft needs to be meaningful and competitive on the open market.

Finally, what happened to enchants to enhance crafting output? In skyrim, I loved wearing my blacksmith apron enchanted to buff my weapon stats. I'd like to see these enchants back, see a bit more interaction between crafts. But definitely I wanna be able to dress as a blacksmith when I'm out crafting swords.

Does anyone also feel like crafting needs a few more layers in depth? Because at this moment in time, it's pretty much run, collect, extract and craft.
  • Inversus
    Inversus
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    If we now have to use tools as well, we better be getting extra bag/bank space
    Other than that it's not a bad idea
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Welka
    Welka
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    I don't think so. There's plenty enough bag space at the moment. Talking of which, I don't get why we don't have a weight based inventory rather than slots.
  • SFBryan18
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    If they are going to work on immersion, I think they have better things to do first.
  • drkeys143
    drkeys143
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    Welka wrote: »
    I don't think so. There's plenty enough bag space at the moment. Talking of which, I don't get why we don't have a weight based inventory rather than slots.

    Plenty? Wow what level are you? :)
  • PSLAnimal
    PSLAnimal
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    Meh.
    Animal (Ask me what the PSL stands for. Go on. Ask.)
    @PSLAnimal on the NA Megaserver
    Making people wonder just what the hell is wrong with me since 1961.
  • Welka
    Welka
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    I'm VR6 and I have 150 bag slots. I play only one char who does all the crafts ;)
  • rekina
    rekina
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    Nope.
  • Tabbycat
    Tabbycat
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    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.
    Edited by Tabbycat on August 14, 2014 11:57AM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • TehMagnus
    TehMagnus
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    I want more attribute points. Why we only have 49 when you can level up 61 times is still a mystery to me.
  • Welka
    Welka
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    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)
  • Tabbycat
    Tabbycat
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    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    I always just figured my characters were a bit naturally talented with Conjuration. I enjoy using my bound axe and bound pick, don't you?
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • emeraldbay
    emeraldbay
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    I would like to be able to equip tools for RP reasons, and have them not do much damage. I don't think they should be required for gathering nodes, since people complain about bag space enough as it is.
  • Welka
    Welka
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    Tabbycat wrote: »
    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    I always just figured my characters were a bit naturally talented with Conjuration. I enjoy using my bound axe and bound pick, don't you?

    Lol! Yeah that's one way of seeing it. It just doesn't feel right to harvest nodes without the need of carrying tools.

    Some people struggle with bank and bag spaces, some don't. I personally don't bother with trophies and won't until ZOS give us a better way to store them (housing?). I don't use pet and don't want one, unless it's actually a cool pet. The ones we have now are pretty lame and annoying.

    I just think crafting is way too easy and not enough RP/deep
  • Welka
    Welka
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    Tabbycat wrote: »
    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    I always just figured my characters were a bit naturally talented with Conjuration. I enjoy using my bound axe and bound pick, don't you?

    Lol! Yeah that's one way of seeing it. It just doesn't feel right to harvest nodes without the need of carrying tools.

    Some people struggle with bank and bag spaces, some don't. I personally don't bother with trophies and won't until ZOS give us a better way to store them (housing?). I don't use pet and don't want one, unless it's actually a cool pet. The ones we have now are pretty lame and annoying.

    I just think crafting is way too easy and not enough RP/deep
  • firstdecan
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    Obvious troll is obvious. This is designed to upset the people who want more bag \ bank space.
  • Welka
    Welka
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    firstdecan wrote: »
    Obvious troll is obvious. This is designed to upset the people who want more bag \ bank space.

    Damn! I'm trolling and I didn't even know about it.

    Maybe some people, like me, feel like things are missing from the craft system and is made too easy. Maybe people who are struggling for bank space should look at what they're doing wrong.

    Bank space is another problem altogether.
  • MSG1000
    MSG1000
    I think that maybe IF this were to be implemented I wouldlike there to be dedicated slots for equiping each harvesting tool like in Guild Wars 2. Oh and the plant tool is called a sickle.
  • Welka
    Welka
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    MSG1000 wrote: »
    I think that maybe IF this were to be implemented I wouldlike there to be dedicated slots for equiping each harvesting tool like in Guild Wars 2. Oh and the plant tool is called a sickle.

    First constructive reaction, thank you
  • rynth
    rynth
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    I like the crafting system way it is, its easy to use, and I love farming. A good "rp'er" can use the system we have and be just as happy. Why do I need to keep swapping my weapon out with a tool and back again? when you can just rp that you swapped it out and go about your business
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • MSG1000
    MSG1000
    As for immersion, personally I like to believe that the axe and pick are stored in the same sort of space as quest items and that cooking pots are just picked up by my character from nearby the fire.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    The part that had me laughing was "all this bag space". Inventory management is the worst chore in this game and they keep breaking my addons to fix the problem. Please do not make us carry any more senseless things around. I'm going to assume this thread was created as satire because nothing that the OP said sounds like a good idea.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?
    :trollin:
  • Inversus
    Inversus
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    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?

    Since everyone wants realism so much, I suggest that ZOS make it so that when you die, you cannot respawn. Therefore once you die 8 times, since you have 8 characters, you must re-buy the game.
    Agreed?
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Welka
    Welka
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    This isn't more about realism, this about adding depth to crafting and harvesting, for those who enjoy this.

    And again, no troll or satire! I do all crafts, collect every node I see and I don't struggle with space, you just need to get that some manage their inventory very well.
  • Merlin13KAGL
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    @Welka, I think I'd be a fan of this if using the tools allowed you to refine/gather more effectively/efficiently. Bring the Axe, get +1 raw wood, for instance. I don't care for the idea of not being able to harvest if you do not posses the tools.

    That, or make the basic level tools not take space (which is effectively what happens now.)
    drkeys143 wrote: »
    Welka wrote: »
    I don't think so. There's plenty enough bag space at the moment. Talking of which, I don't get why we don't have a weight based inventory rather than slots.

    Plenty? Wow what level are you? :)

    @drkeys143, @Welka, I don't know if plenty is the word I would use, but after level 30 or so, enough fits the bill.

    It's a bit of a pain, and you can't keep everything, but neither do you need to.

    I can get away with less than 30 items on my person to be functional. You don't need 10 different varieties of the same potion with effect differing by 1 or 2 points.

    It's usually a built in check to have to find a vendor on occasion. If you didn't have to do this, I suspect there would be many more people running around with completely broken armor, because they wouldn't think to go back and repair.
    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?

    And by challenging, @Tabbycat‌ means painful.

    @Welka, I'm assuming you are using Alts or you farm often or incredibly selectively, because what you speak of is the other extreme.

    I am, however, a huge fan of weight based, with enchant assistance, of course. My horse can carry an entire Dwemer ruin on its back, but only 50 different kinds of flower petals...

    @eventide03b14a_ESO‌ , my character actually has a small pouch on his side. Perhaps that's due to extra slots purchased.

    My VR has an upgraded little magical attache case in place of the pouch.

    These are visible at the login screen. I don't know if they are visible in game.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SFBryan18
    SFBryan18
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    Inversus wrote: »
    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?

    Since everyone wants realism so much, I suggest that ZOS make it so that when you die, you cannot respawn. Therefore once you die 8 times, since you have 8 characters, you must re-buy the game.
    Agreed?

    At least resurrection in this game can be explained by magic and lore. It's not like respawning in a realistic FPS, in which case you assume every time you die, that soldier is gone for good and you're taking control of a new person. So many lives are lost.
  • Welka
    Welka
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    @Welka, I think I'd be a fan of this if using the tools allowed you to refine/gather more effectively/efficiently. Bring the Axe, get +1 raw wood, for instance. I don't care for the idea of not being able to harvest if you do not posses the tools.

    That, or make the basic level tools not take space (which is effectively what happens now.)
    drkeys143 wrote: »
    Welka wrote: »
    I don't think so. There's plenty enough bag space at the moment. Talking of which, I don't get why we don't have a weight based inventory rather than slots.

    Plenty? Wow what level are you? :)

    @drkeys143, @Welka, I don't know if plenty is the word I would use, but after level 30 or so, enough fits the bill.

    It's a bit of a pain, and you can't keep everything, but neither do you need to.

    I can get away with less than 30 items on my person to be functional. You don't need 10 different varieties of the same potion with effect differing by 1 or 2 points.

    It's usually a built in check to have to find a vendor on occasion. If you didn't have to do this, I suspect there would be many more people running around with completely broken armor, because they wouldn't think to go back and repair.
    Welka wrote: »
    Tabbycat wrote: »
    No, I don't want to have more junk taking up valuable carrying space. I don't need another gold sink forcing me to have to buy this junk either.

    It's fine as it is.

    If you want a challenging, time consuming crafting profession that takes ages to level up, try enchanting.

    You obviously need to manage your inventory better ;)

    Like I said, I do all craft, I'm far from having maxed out my bank space and I don't struggle for space.

    And you obviously find it normal to magically pop out a pick axe out of thin air when you harvest minerals. Makes so much more sense then having to carry on while harvesting ;)

    You want realism and immersion? Think about this for a minute. You can't complain about immersion and things "magically appearing" when your character doesn't even carry a visible bag. If they did, do you know how big it would have to be to fit all that junk in?

    And by challenging, @Tabbycat‌ means painful.

    @Welka, I'm assuming you are using Alts or you farm often or incredibly selectively, because what you speak of is the other extreme.

    I am, however, a huge fan of weight based, with enchant assistance, of course. My horse can carry an entire Dwemer ruin on its back, but only 50 different kinds of flower petals...

    @eventide03b14a_ESO‌ , my character actually has a small pouch on his side. Perhaps that's due to extra slots purchased.

    My VR has an upgraded little magical attache case in place of the pouch.

    These are visible at the login screen. I don't know if they are visible in game.

    Same here, I would rather have a weight based inventory. Makes a lot more sense.

    To answer you quickly, I don't use alts at all, pick up all nodes and search every basket and what's not, but I only keep what I need, every thing else is destroyed or sold to merchants. I even have the luxury to keep on me 30 to 40 pieces of gear for later trait research.

    Where I do agree with people complaining about bag spaces, is the bad inventory management. That's why I use the addons Dustman and Sous chef to make it manageable. Over 4hrs of gameplay, I need to stop in town for space management just once, at most twice if I got a lot of interesting loot.
  • Merlin13KAGL
    Merlin13KAGL
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    @Welka‌, then I find all you say to be perfectly reasonable.

    I think most of the people having inventory issues are trying to keep too much. Odds are, there are truly only a handful of mats you are using for an active character at any one time.

    Your Vet5 isn't likley making L3 provisioning anymore.

    I take it a step further and simple don't pick up the unneeded's in the first place.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • andre.roques.3b14_ESO
    I would be cool with tools that enhance nod farming. Say if it gave a chance to get additional material trait items, tempers, etc. Basically as long as they are not required items, I'd be OK.
    NA MegaServer
    Alicron AD Altmer Templar
    Caltrinity EP Dunmer Sorcerer
    Brehhanon Moonblood DC Breton Nightblade
  • Welka
    Welka
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    @Welka‌, then I find all you say to be perfectly reasonable.

    I think most of the people having inventory issues are trying to keep too much. Odds are, there are truly only a handful of mats you are using for an active character at any one time.

    Your Vet5 isn't likley making L3 provisioning anymore.

    I take it a step further and simple don't pick up the unneeded's in the first place.

    Pretty much it. I only need L6 provisioning mats, probably 10 slots, but I'm not too sure.

    All enchants nodes are in my bank since pre-vet rank so I have a ton of it.

    For the gear, I pick up every node in hope to get tempering items while refining, then use the refined mats to craft random gear for extra gold at the merchant.

    For drops, I only keep greens and up for tempering mats, and gear that had the traits I don't have yet. Everything else is sold.

    I'm not interested in trading since there's enough gold in quests and loot to get all you need. I have 2 horses, 150 bag space, 140 bank space, I bought 3 purple motifs and I only need the imperial one to complete the collection and I have 20k one atm. Just saying in case I'm being flamed for saying there's enough gold in game without trading ;)
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