Which Elder Scrolls game has the best lock picking system

nicholaspingasb16_ESO
nicholaspingasb16_ESO
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Edited by nicholaspingasb16_ESO on August 14, 2014 7:00PM
Sanguine's Beta Tester

Which Elder Scrolls game has the best lock picking system 129 votes

Oblivion
24%
KaynlorGrunimarkansas_ESOscribResuehtTheBullOjustabooSamadhinicholaspingasb16_ESOSkulclutterMoar61Anath_Qferdiverbeekeb17_ESO2gdorsettub17_ESOFishBreathTargolakAlexDoughertypinkempyrealhondelinkLord_Draevan 31 votes
Skyrim
38%
dtere1_ESOPolskiBunny_ESOSilver_Queenthesilverball_ESOindytims_ESOKikazarunerevarine1138Armitasers101284b14_ESOAzzuriazaxthegreyb14_ESOforbarcusb16_ESOThatRedguardGuyNebthet78Baris_15eb17_ESOMitrengacf398ub17_ESOgavinpickeringrwb17_ESOjamie.goddenrwb17_ESOGreySix 50 votes
Morrowind (nobody could seriously vote for this one)
10%
Nestorpotato404ReiterpallaschDhariussmeeprocketnub19_ESOnine9sixMasterSpatulaMoroseChrisGoesAFKAeratusSallingtonGnatBPhen0meenal 13 votes
ESO
27%
UdyrfrykteTabbycatpitdemon_ESOBlackhorneLauraGaleneventide03b14a_ESOandre.roques.3b14_ESODemiraIllumousMercyKillingOrangeTheCatKhajitFurTraderAgisZaeniddNeizirInversuskwisatzkoaxialkabelb16_ESOdijksmanmickeyb16_ESO 35 votes
  • AlexDougherty
    AlexDougherty
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    Oblivion
    Oblivion had the best lockpicking system, with Skyrim just behind it.

    I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
    And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.
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  • Ganacampo
    Ganacampo
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    ESO
    Oblivon's system was too annoying IMO, Skyrim's was great, Morrowind's non-existent, but I'd say ESO's is the best one.
  • jrgray93
    jrgray93
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    Skyrim
    I like Skyrim's. It requires a bit of fishing to find the sweet spot but it feels more engaging to me. ESO is very easy. I guess I can't say I dislike any of them. Except morrowind, I guess.
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  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Oblivion
    Oblivion had the best lockpicking system, with Skyrim just behind it.

    I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
    And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.

    I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.
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  • jrgray93
    jrgray93
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    Skyrim
    Oblivion had the best lockpicking system, with Skyrim just behind it.

    I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
    And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.

    I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.

    Removing the timer opens up the ability for people to troll chests. A player could just sit there as long as they like.
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  • Resueht
    Resueht
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    Oblivion
    Oblivion had the best lockpicking system, with Skyrim just behind it.

    I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
    And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.

    I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.

    Not to mention that in Morrowind you needed a certain level to even attempt. I like the others since you can attempt at any level.
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  • Kartalin
    Kartalin
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    Oblivion
    Skyrim had a decent system, but if you were careful you would never break a pick except perhaps on the Master level locks. I really loved how Oblivion worked, which I played after I had finished Skyrim (and Fallout 3&NV which are the same approach as Skyrim). I felt like it didn't come down to guesswork, and that by paying attention I had a chance to pick any lock at any level, but definitely I broke a lot of picks early on.

    I like that ESO resembles the Oblivion model, though ultimately ESO is easier. Which is fine since there's not a skill line for lockpicking.
    Edited by Kartalin on August 14, 2014 7:09PM
  • Inversus
    Inversus
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    ESO
    I like ESO's
    too much trial and error in Skyrim and I don't really know about the other two
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  • TheSojourner
    TheSojourner
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    Skyrim
    It's been awhile since I played Oblivion, but wasn't it just like ESO, except upside down?
  • Noctisse
    Noctisse
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    Skyrim
    I'd say Skyrim. After getting used to picking master locks with my crappy mouse on pc, the console version lockpicking with the gamepad was piece of cake.
  • ers101284b14_ESO
    ers101284b14_ESO
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    Skyrim
    It was just like Fallout 3's and I enjoyed that.
  • AlexDougherty
    AlexDougherty
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    Oblivion
    Oblivion had the best lockpicking system, with Skyrim just behind it.

    I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
    And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.

    I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.

    Thanks for the info on Morrowind.

    The timer is to get us to hurry up, so if we can't take all day, hogging a chest until it opens. So we either do it (not necessarily in one go), or move on. It's a MMO consideration, but as I said I personally don't like it, even if I do understand why.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Samadhi
    Samadhi
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    Oblivion
    I liked Oblivion, because it reminded me the most of what actually happens with the tumblers and getting them to lock in place in real-world lockpicking.
    ESO is pretty solid in that regard as well, but Oblivion it felt more interesting.

    Skyrim was good at pulling me into the game, and I think that is why they changed the lock view to the front; However, it didn't really feel like working with actual tumblers anymore.
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  • KhajitFurTrader
    KhajitFurTrader
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    ESO
    I can't for the live of me remember any particular details about the lock picking systems in Morrowind and Oblivion. Just one: I used to stand in my "acquired" home in Balmora, magically locking the door, then picking it. Rinse and repeat. For hours on end. I guess it had to do with skill leveling or something like that.

    I'm just glad that I don't have to do it here, too.
  • theroyalestpythonnub18_ESO
    Skyrim
    I picked Skyrim, but ESO's isn't bad. Oblivion's locks made me want to put my fist through the monitor.

    Of course, the best system was in Daggerfall, where you could just break down doors with whatever weapon you had handy.
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Oblivion

    I can't for the live of me remember any particular details about the lock picking systems in Morrowind and Oblivion. Just one: I used to stand in my "acquired" home in Balmora, magically locking the door, then picking it. Rinse and repeat. For hours on end. I guess it had to do with skill leveling or something like that.

    I'm just glad that I don't have to do it here, too.

    The oblivion system was like ESO, but more precision was needed. You basically had to thrust your mouse upwards and click at just the right time to get the tumbler in. And then, if you failed 1 tumbler, all of them popped back out.

    Hard but rewarding!
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Morrowind (nobody could seriously vote for this one)
    Because I don't want to have to play a mini-game just to open a lock.
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  • ChrisGoesAFK
    ChrisGoesAFK
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    Morrowind (nobody could seriously vote for this one)
    Because I don't want to have to play a mini-game just to open a lock.

    I agree
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    ESO
    I actually prefer the way ESO does it over the rest of them.
    :trollin:
  • MasterSpatula
    MasterSpatula
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    Morrowind (nobody could seriously vote for this one)
    I said Morrowind, because I'm feeling ornery. My real answer is Skyrim.

    Honeslty, Oblivion's is my least favorite, because it's a straight-up twitch mechanic. At the time, it actually made me really mad. I quote my 2006 self: "[EXPLETIVE DELETED] twitch players have every other [EXPLETIVE DELETED] game on the [EXPLETIVE DELETED] market aimed at their [EXPLETIVE DELETED] 14-year-old boy mentalities. I want roleplaying in my RPGs. My character is good at this stuff so I don't have to be. That's what an RPG IS. This [EXPLETIVE DELETED] mechanic makes Oblivion a bad roleplaying game!!!!!"

    Then I calmed down and got better at it, but I never liked it.

    Skyrim improved this by splitting the difference. In Oblivion, if you were good at the minigame, Master locks were no challenge at level 5. If you were bad at it, you went and got the skeleton key as soon as you could, because you wanted nothing to do with it. In Skyrim, you could actually make the minigame easier by putting points into it. It was still a twitch mechanic, but your skill character mattered. Skyrim got it best. Plus, it felt more like something the player could learn and get better at rather than a reflex test.

    But I'd still take Morrowind over Oblivion any day. Any day. Give me roleplaying in my RPGs, not a reflex test.
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  • Samadhi
    Samadhi
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    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • DenverRalphy
    DenverRalphy
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    Skyrim
    I wouldn't mind if ESO changed to the Skyrim method, with a timer. Heck, I would just like them to be more difficult for anything above simple level chests, if the risk of breaking several picks meant that the rewards were also better.

    It'd be much more meaningful if lockpicks were a rarer commodity, breaking one would be the last thing you'd want to do because they were uncommon and expensive. Making most people only willing to risk it if the payoff was potentially worth it.
  • Sallington
    Sallington
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    Morrowind (nobody could seriously vote for this one)
    RPG mechanics for an RPG. It might be the nostalgia talking, but there's not much Oblivion or Skyrim did better than Morrowind.
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  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Oblivion
    I said Morrowind, because I'm feeling ornery. My real answer is Skyrim.

    Honeslty, Oblivion's is my least favorite, because it's a straight-up twitch mechanic. At the time, it actually made me really mad. I quote my 2006 self: "[EXPLETIVE DELETED] twitch players have every other [EXPLETIVE DELETED] game on the [EXPLETIVE DELETED] market aimed at their [EXPLETIVE DELETED] 14-year-old boy mentalities. I want roleplaying in my RPGs. My character is good at this stuff so I don't have to be. That's what an RPG IS. This [EXPLETIVE DELETED] mechanic makes Oblivion a bad roleplaying game!!!!!"

    Then I calmed down and got better at it, but I never liked it.

    Skyrim improved this by splitting the difference. In Oblivion, if you were good at the minigame, Master locks were no challenge at level 5. If you were bad at it, you went and got the skeleton key as soon as you could, because you wanted nothing to do with it. In Skyrim, you could actually make the minigame easier by putting points into it. It was still a twitch mechanic, but your skill character mattered. Skyrim got it best. Plus, it felt more like something the player could learn and get better at rather than a reflex test.

    But I'd still take Morrowind over Oblivion any day. Any day. Give me roleplaying in my RPGs, not a reflex test.

    I never put a single point into lock picking in skyrim and master locks were a piece of cake. Oblivion actually forced you to make security one of your minor/major attributes or get a spell for it
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  • Gythral
    Gythral
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    Daggerfall without a doubt, nothing since has been a patch on it in any area but eye candy xD
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  • Jennifur_Vultee
    Jennifur_Vultee
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    Skyrim
    Personally I hated Oblivions lock picking with a passion. I really liked Skyrim's lock picking because it felt more like I was...you know picking a lock rather than Supergirl using X-Ray vision to look into the lock. Which brings me to ESO's lock picking...though not as bad as Oblivion's lock picking its still the Supergirl X-Ray vision thing I dislike. Skyrim lock picking required skill, you had to listening to the pick and try it at the right time or you would break lots of picks trying it randomly.
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  • andre.roques.3b14_ESO
    ESO
    I actually wish there was some variety with combinations, tumblers, and other cyphers just to mix things up.
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  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Oblivion
    I actually wish there was some variety with combinations, tumblers, and other cyphers just to mix things up.

    Yeah. The number of tumblers should vary from lock to lock, I think that would be a good addition. Some with 7 tumblers, some with 3, etc.
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  • AlnilamE
    AlnilamE
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    ESO
    Really enjoy picking chests in ESO.

    Oblivion comes in second. I really liked their system as well. I was disappointed when Skyrim used the Fallout model instead.
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  • DenverRalphy
    DenverRalphy
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    Skyrim
    At least the Skyrim model forced you to reason it out, instead of being solely dependant on twitch. That's probably why I preferred it.
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