AlexDougherty wrote: »Oblivion had the best lockpicking system, with Skyrim just behind it.
I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.
nicholaspingasb16_ESO wrote: »AlexDougherty wrote: »Oblivion had the best lockpicking system, with Skyrim just behind it.
I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.
I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.
nicholaspingasb16_ESO wrote: »AlexDougherty wrote: »Oblivion had the best lockpicking system, with Skyrim just behind it.
I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.
I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.
nicholaspingasb16_ESO wrote: »AlexDougherty wrote: »Oblivion had the best lockpicking system, with Skyrim just behind it.
I only did twenty minutes of Morrowind, so I can't comment on their lockpicking.
And ESO has a timer (for obvious reasons) which I don't personally like, but I can accept.
I wish ESO would make the locks harder and remove the timer. Morrowind was literally equipping the lockpick as a weapon and spamming it on a door until it opened.
KhajitFurTrader wrote: »I can't for the live of me remember any particular details about the lock picking systems in Morrowind and Oblivion. Just one: I used to stand in my "acquired" home in Balmora, magically locking the door, then picking it. Rinse and repeat. For hours on end. I guess it had to do with skill leveling or something like that.
I'm just glad that I don't have to do it here, too.
smeeprocketnub19_ESO wrote: »Because I don't want to have to play a mini-game just to open a lock.
MasterSpatula wrote: »I said Morrowind, because I'm feeling ornery. My real answer is Skyrim.
Honeslty, Oblivion's is my least favorite, because it's a straight-up twitch mechanic. At the time, it actually made me really mad. I quote my 2006 self: "[EXPLETIVE DELETED] twitch players have every other [EXPLETIVE DELETED] game on the [EXPLETIVE DELETED] market aimed at their [EXPLETIVE DELETED] 14-year-old boy mentalities. I want roleplaying in my RPGs. My character is good at this stuff so I don't have to be. That's what an RPG IS. This [EXPLETIVE DELETED] mechanic makes Oblivion a bad roleplaying game!!!!!"
Then I calmed down and got better at it, but I never liked it.
Skyrim improved this by splitting the difference. In Oblivion, if you were good at the minigame, Master locks were no challenge at level 5. If you were bad at it, you went and got the skeleton key as soon as you could, because you wanted nothing to do with it. In Skyrim, you could actually make the minigame easier by putting points into it. It was still a twitch mechanic, but your skill character mattered. Skyrim got it best. Plus, it felt more like something the player could learn and get better at rather than a reflex test.
But I'd still take Morrowind over Oblivion any day. Any day. Give me roleplaying in my RPGs, not a reflex test.
andre.roques.3b14_ESO wrote: »I actually wish there was some variety with combinations, tumblers, and other cyphers just to mix things up.