Daggerfall without a doubt, nothing since has been a patch on it in any area but eye candy xD
Daggerfall without a doubt, nothing since has been a patch on it in any area but eye candy xD
This. TES is supposed to be an RPG. Whether my character can pick a lock should be dependent on my characters lockpicking skill, not based on how good I (the player) am at some silly minigame. Yet another design trend I blame on the console crowd (who, I'm convinced, generally don't actually like RPG's.)
DenverRalphy wrote: »Daggerfall without a doubt, nothing since has been a patch on it in any area but eye candy xD
This. TES is supposed to be an RPG. Whether my character can pick a lock should be dependent on my characters lockpicking skill, not based on how good I (the player) am at some silly minigame. Yet another design trend I blame on the console crowd (who, I'm convinced, generally don't actually like RPG's.)
To be fair, the TES titles were the same. You could pick any lock with varying degrees of difficulty. Investing skill points in it made it easier sure... But any character could pick a lock. And player skills had a significant impact.
smeeprocketnub19_ESO wrote: »Because I don't want to have to play a mini-game just to open a lock.
Anything that relies on character's skill instead of player's skill. So Morrowind or any autoattempt. Minigames suck. Being able to pick master locks with zero points in lockpicking is just stupid.