liquid_wolf wrote: »
They are probably testing out ideas and trying to figure out which one has the least negative impact.
Balance is an ongoing never ending process.
liquid_wolf wrote: »You can't magically fix stamina.
Blocking, dodging, breaking CC, sprinting, and skills.
Magicka doesn't have that kind of a pull on it, and making adjustments to Stamina would affect a great many aspects of the game.
Reducing the skill costs of stamina... so you can now spam them.
Increasing the damage output of stamina skills... so you out perform mages.
Tweaking the costs of block, CC break, and sprinting... mages get that for free, so they are still buffed more than the stamina users.
There are a great many fixes for these problems... but it looks like they will affect magicka users negatively or positively no matter what happens.
They are probably testing out ideas and trying to figure out which one has the least negative impact.
Balance is an ongoing never ending process.
david.haypreub18_ESO wrote: »
Sadly it appears ZOS is not willing to address the core mechanical issues. It isn't enough that stam builds do as much damage. The base mechanics of how stam and magicka is used in this game must change.
Circuitous wrote: »hey guys remember when they did a panel at QuakeCon and acknowledged the issues with stamina builds, and continue to address them incrementally with each patch? I remember that, 'cuz I pay attention.
They know it's a problem. They couldn't possibly not know it's a problem.
Circuitous wrote: »hey guys remember when they did a panel at QuakeCon and acknowledged the issues with stamina builds, and continue to address them incrementally with each patch? I remember that, 'cuz I pay attention.
They know it's a problem. They couldn't possibly not know it's a problem.
I do think most know this. I watched the entire panel chat. The problem is seeing changes that DO NOT address the core issues. It is fluff change.
david.haypreub18_ESO wrote: »It's been a while since ZOS has acknowledged the problem with heavy armor and stamina builds (or I would say weapon skills in general). We've had some fixes, but I think it is fair to say that the general consensus is they are not near enough to achieve balance. Some skills were tweaked and caps adjusted, but most people doing end PvE and PvP are still using sticks and skirts.
The question is: is that it? Are there going to be any more tweaks to heavy armor and weapon skills (at least before Thieves Guild/Dark Brotherhood is in, which looks to be several updates away)? Or should I finally give in and pick up a staff and a skirt?
Circuitous wrote: »Circuitous wrote: »hey guys remember when they did a panel at QuakeCon and acknowledged the issues with stamina builds, and continue to address them incrementally with each patch? I remember that, 'cuz I pay attention.
They know it's a problem. They couldn't possibly not know it's a problem.
I do think most know this. I watched the entire panel chat. The problem is seeing changes that DO NOT address the core issues. It is fluff change.
Look, I'm an idiot, okay? But I get this hunch sometimes that maybe the developers have an idea of what they're doing and are taking it slow with this problem. I picture them on a test server trying every ridiculous, self-important suggestion ever posed on this forum and hacking it out to see how it holds up. When they find something that they can put in without toppling the whole boat, they roll it into a patch. Turns out not much is making the cut, and the problem is bigger than we thought.
Maybe that's all just me, I don't know. Not a one of us knows.
What we can safely assume however, is that threads like this accomplish nothing besides letting people vent their meaningless frustrations. This isn't useful feedback, it's cracking a whip and shouting.
Kewljag_66_ESO wrote: »
Since the caps were raised I am a medium armor NB sitting at 2410 stamina and capped weapon damage. My bow and DW daggers hit very hard, i can out damage any other single target damage dealers. 1v1 i use elude which is 22% evade chance and blur for its 15% miss chance. I can pretty much go toe to toe straight up melee with anyone, my DW furry does ALOT of damage fast. Since hitting V12 i win 4 out 5 fights vs DKs
Kewljag_66_ESO wrote: »david.haypreub18_ESO wrote: »It's been a while since ZOS has acknowledged the problem with heavy armor and stamina builds (or I would say weapon skills in general). We've had some fixes, but I think it is fair to say that the general consensus is they are not near enough to achieve balance. Some skills were tweaked and caps adjusted, but most people doing end PvE and PvP are still using sticks and skirts.
The question is: is that it? Are there going to be any more tweaks to heavy armor and weapon skills (at least before Thieves Guild/Dark Brotherhood is in, which looks to be several updates away)? Or should I finally give in and pick up a staff and a skirt?
Since the caps were raised I am a medium armor NB sitting at 2410 stamina and capped weapon damage. My bow and DW daggers hit very hard, i can out damage any other single target damage dealers. 1v1 i use elude which is 22% evade chance and blur for its 15% miss chance. I can pretty much go toe to toe straight up melee with anyone, my DW furry does ALOT of damage fast. Since hitting V12 i win 4 out 5 fights vs DKs
Kewljag_66_ESO wrote: »david.haypreub18_ESO wrote: »It's been a while since ZOS has acknowledged the problem with heavy armor and stamina builds (or I would say weapon skills in general). We've had some fixes, but I think it is fair to say that the general consensus is they are not near enough to achieve balance. Some skills were tweaked and caps adjusted, but most people doing end PvE and PvP are still using sticks and skirts.
The question is: is that it? Are there going to be any more tweaks to heavy armor and weapon skills (at least before Thieves Guild/Dark Brotherhood is in, which looks to be several updates away)? Or should I finally give in and pick up a staff and a skirt?
Since the caps were raised I am a medium armor NB sitting at 2410 stamina and capped weapon damage. My bow and DW daggers hit very hard, i can out damage any other single target damage dealers. 1v1 i use elude which is 22% evade chance and blur for its 15% miss chance. I can pretty much go toe to toe straight up melee with anyone, my DW furry does ALOT of damage fast. Since hitting V12 i win 4 out 5 fights vs DKs
Actually, you want to be in a sweet spot where you always have to adjust the balance or else your game risks of being stagnant.Super_Sonico wrote: »Balance is an ongoing never ending process.
It shouldn't be, or you never are balancing. It's simple control theory. The problem ZOS is facing is that the feedback mechanism isn't a PID controller. They are currently overshooting the mean, then correcting it by nerfing, which undershoots, and they're in a nasty oscillation about what should be balanced game play.
liquid_wolf wrote: »You can't magically fix stamina.
Blocking, dodging, breaking CC, sprinting, and skills.
Magicka doesn't have that kind of a pull on it, and making adjustments to Stamina would affect a great many aspects of the game.
Reducing the skill costs of stamina... so you can now spam them.
Increasing the damage output of stamina skills... so you out perform mages.
Tweaking the costs of block, CC break, and sprinting... mages get that for free, so they are still buffed more than the stamina users.
There are a great many fixes for these problems... but it looks like they will affect magicka users negatively or positively no matter what happens.
They are probably testing out ideas and trying to figure out which one has the least negative impact.