Wifeaggro13 wrote: »Well you cant dps or heal in heavy so why should you be able tank in light dont defend inept bad game design. Devs wont give you in game massages .xsorusb14_ESO wrote: »I have no problem if someone wants to tank in Light armor, or Medium Armor
Saying you shouldn't be able to do it because you believe this game should be like all the rest is silly.
Pretty much this.
I'm all for the "this is elder scrolls so all armor types should be able to build for all roles" spirit, but it's not working that way. What's pretty much happening is everybody is able to do everything pre50 if they want, then in vet content it gradually deteriorates to a specific extreme situation where select builds can do everything and everything else can't do anything.
No bueno.
They need to allow the archetypical builds to stake out territory in roles and require role interdependence before getting fancy schmancy with things like every armor type filling every role.
You gotta crawl before you can walk and walk before you can run.
Just to play devil's advocate, is there a reason that it's inherently desirable to have a tank role, the traditional "player vs. party" holder of all aggro, be necessary? Is it just a different mechanism to keep all the fights from being the same?
It could be argued that the ESO designers looked at the relative unpopularity of 'main tank', and "player vs. unit frames" main healer, in other games (see the why aren't there enough tanks and healers thread on the forums of damn near any other MMO) and deliberately tried to make a game where players could play that way if they wanted, but no one needed to in order to put a group together.
I wasn't aware there was a "relative unpopularity" of tanks.
I wasn't aware there was a "relative unpopularity" of tanks.
us.battle.net/wow/en/forum/topic/6413023416
forums.riftgame.com/game-discussions/classes-telara/365247-another-mmo-where-there-complete-lack-tanks.html
swtor.com/community/showthread.php?t=651456
forum.square-enix.com/ffxiv/threads/154092-Lack-of-tanks-in-the-game
I enjoy tanking, I was a feral druid from day one, and I've tanked in every game since then (not at the raid level), but you name an MMO, and if it has tanks I guarantee you there are threads on its forums about the lack of tanks, and people in game spamming for groups that "just need a tank and gtg!"
This is the beauty of tanking in light armor, you can switch to dps role anytime you like
Stalwart385 wrote: »I hit VR12 and made my endgame tanking armor set. I found a good coordinated guild so that I could run trials.
We'll now I can't run trials...
Right now having more than one tank in a trial is a hindrance. I went through the game getting request to help tank dungeons every night. Now I can't get into a trial because there are two or three tanks out of 14 people trying to run a trial. I have to sit by and hope to get a slot eventually sometime through the night. At the same time to make it in I have to tell other friends I can't help them run dungeons because I'm sitting in que.
How can I go from a valuable piece to un-needed. Why is only 1 tank needed out of 12 people? That ratio makes no sense.
Assuming we're talking about PvE.This is the beauty of tanking in light armor, you can switch to dps role anytime you like
Exactly.
A light armoured character can be a good damage dealer AND a decent tank, both at the same time. An heavy armored character will be a good tank, but a lousy damage dealer.
Actually, you only need 3 things to be a 'tank' :
- know how and when to block
- have a sufficient pool of health
- occasionally, a taunt
Heavy armor and/or Sword and Shield make this easier, but with a great detriment to damage.
My opinion is that light armor should not be able to tank, but when you see skills such as bound armor or bone shield, you kinda understand that this is not the opinion of the devs.
So the status quo is that heavy armor tanks make things a tiny insignificant bit easier survival-wise, while light armored tanks make things a lot better DPS-wise.
Does this need a change ? yeah,maybe.
Is the answer is yes, what need to change ? I don't *** know, also I don't make this game.
And to complicate things more, how to balance this between PvP and PvE ?
Assuming we're talking about PvE.This is the beauty of tanking in light armor, you can switch to dps role anytime you like
Exactly.
A light armoured character can be a good damage dealer AND a decent tank, both at the same time. An heavy armored character will be a good tank, but a lousy damage dealer.
Actually, you only need 3 things to be a 'tank' :
- know how and when to block
- have a sufficient pool of health
- occasionally, a taunt
Heavy armor and/or Sword and Shield make this easier, but with a great detriment to damage.
My opinion is that light armor should not be able to tank, but when you see skills such as bound armor or bone shield, you kinda understand that this is not the opinion of the devs.
So the status quo is that heavy armor tanks make things a tiny insignificant bit easier survival-wise, while light armored tanks make things a lot better DPS-wise.
Does this need a change ? yeah,maybe.
Is the answer is yes, what need to change ? I don't *** know, also I don't make this game.
And to complicate things more, how to balance this between PvP and PvE ?
Actually, you do need a little more than the 3 things you mentioned. If you are planning to tank in light armor, One handed and a shield is a must for many reasons. More mitigation, less block cost, and overall better survivability. Otherwise you would run out of stamina fast enough, and end up being one shotted by a heavy attack. Absorb magicka comes in handy here as well. Another major thing that you might need to have is buffing your armor, lots of skills that could soft cap your armor. Taunt MUST be on your bar, simply because you need to aggro all the heavy hitters including bosses, otherwise you would fail as a tank.
Im talking about being efficient in tanking like a heavy armor wearer. Now, this is where you come in handy. Your off hand weapon, could be easily made destruction staff or restoration staff to switch to DPS anytime you wish for.
Stalwart385 wrote: »Why is only 1 tank needed out of 12 people? That ratio makes no sense.
You have to ask the people that only want one tank out of X people. Why do they think they can make due with 1 tank?Stalwart385 wrote: »How can I go from a valuable piece to un-needed. Why is only 1 tank needed out of 12 people? That ratio makes no sense.
Maverick827 wrote: »Yeah, this really is a symptom of the "Action MMO" game style. People think they can come up with a system that's better than the holy trinity and they always fail. ESO is a lot better than GW2 in this regard, though.
HeroOfEvbof wrote: »I ran five heavy two light as a sword a board all the way through Coldharbor. No problems whatsoever killing things, I just had to take my time. By the time I was getting to the upper portion of my first vet zone, it became clear that
1) Individual 2-blockers or twosomes of 1-blockers that combined spells plus body armor were simply going to do damage to me faster than I was going to do to them
2) Balanced groups of three mobs require some fancy footwork and it is all too common to pull another mob or two.
3) Sword and board has no AoE of its own. You can if you know what you are doing use Power Slam to control two mobs and work on one individual but you had better have a really good timer in your head to know when they are going to come out of that disorient.
Yes, I realize that this game doesn't have the Trinity. That's the problem, because trinity-less MMOs are proving themselves to have shallow and unchallenging PvE.Zero_Tolerance wrote: »Maverick827 wrote: »Yeah, this really is a symptom of the "Action MMO" game style. People think they can come up with a system that's better than the holy trinity and they always fail. ESO is a lot better than GW2 in this regard, though.
They always said everyone will be able to do everything and roles won't be set in stone (we know it's not fully true, but that's the development idea anyway). Making your char good in only one thing is your own problem, there's enough skill points, and gear is dirt cheap to be able to run more than 1 role setup on same char.
Action MMO style is just another type of game - it assumes every player will be able to take care of themselves thanks to his own actions that mitigate/avoid damage, self heal etc. People who want strict trinity can find another game to play. That's all there is to it. I don't complain there's no racing in this game, if I wanted to race other ppl I'd go to play the game that offers it.
^ This.This is the beauty of tanking in light armor, you can switch to dps role anytime you like
NookyZooky wrote: »
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
Without substantial damage reduction from spells, the tanks would still be at a disadvantage. Even nerfing all of the light armor tanking buffs wouldn't make up the difference.or they could just make those casters less tanky
less maths, makes more sense, tanks get to tank again and not dps, dps gets to dps and not tank, best of both worlds
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
I have to stop you right here. I have both a DK in Heavy Armor V12 Yokeda 4 piece with hist bark and Yokeda weapon and shield,3 piece unassailable jewelry. Dk is supposed to be this high survivability high utility type class. Making it an obvious choice for a tank. He has 2800 armor when runnign spiked armor with that gear and 3400 hit points and is 8 over charged in spell resistance.As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
I totally agree with you. Moreover, in ESO, casters have less burst damage than warriors but more damage over time (which is what's needed in trials and why casters are a must have).
Technically, you can do trials nowadays with a mix of casters and warriors but since caster dps > warrior dps, people keep crying and asking for warriors to do equal amount of DPS than casters, even though that would make them 100% op compared to casters, (???) but since people are selfish, they don't care and will put LOL's in your post and mine to show they disagree. Thankfully, I believe ZOS knows this, else they would have buffed stamina sets even more a long time ago.
*CURIOUS WHY balancing/raising stats/DPS would then make melee/warriors o-p to casters SINCE many posts in this thread keep hammering how TANKISH builds are needed only a smidge to none anyhow.
(*) IF we (all base classes) are supposed to be performing in that fantastical 'be everything you can be that you wanna be' mold...then strengthening melee types, giving them much higher STAM REGEN, and upping their DPS would be exactly what should be done to achieve that so they are just as 'needed' as the lucky magika flood builds. (*)
#2: "Be everything you can be/wanna be": I dare you to show me any official announcement from ZOS where they state that no matter how you play or what you decide to do, you'll always be able to do it with the same level of effectiveness. Nobody is stopping you from playing a heavy armor tank sorcerer, yet you will NEVER be as effective as the other classes, you'll still be able to tank thoughbeing everything you wanna be in the process. Nobody is stopping you from playing a caster in heavy armor, yet you will never be as effective damage-wise as a caster in light armor. Play as you want doesn't imply that no matter how you play you will succeed or be as good as the guys that play as they should. Thinking the oposite is just being unrealistic.