Just to play devil's advocate, is there a reason that it's inherently desirable to have a tank role, the traditional "player vs. party" holder of all aggro, be necessary? Is it just a different mechanism to keep all the fights from being the same?
It could be argued that the ESO designers looked at the relative unpopularity of 'main tank', and "player vs. unit frames" main healer, in other games (see the why aren't there enough tanks and healers thread on the forums of damn near any other MMO) and deliberately tried to make a game where players could play that way if they wanted, but no one needed to in order to put a group together.
Just to play devil's advocate, is there a reason that it's inherently desirable to have a tank role, the traditional "player vs. party" holder of all aggro, be necessary? Is it just a different mechanism to keep all the fights from being the same?
It could be argued that the ESO designers looked at the relative unpopularity of 'main tank', and "player vs. unit frames" main healer, in other games (see the why aren't there enough tanks and healers thread on the forums of damn near any other MMO) and deliberately tried to make a game where players could play that way if they wanted, but no one needed to in order to put a group together.
Hmm, I bet you haven't seen a good light armor NB tank in action. With siphoning attacks, NB tanks regen stamina at an insane rate, combined with the NB stamina passive.Stalwart385 wrote: »1. Light armor tank tend to wear mana gear. Missing out on miss chance and stamina regens.
2. Light armor tanks do not have the stamina to do real tanking (blocking, interrupts, weakening taunts, dodging, cc breaking)
chris_clemencyb14_ESO wrote: »It's always disappointing to read this. I've been a tank in every game Ive ever played. Im currently 15 and 20 (because I wanted to try a different race to see what difference the race skills made). I've tanked all 3 of the early level dungeons and it seems like I do have a place when fighting the boss mobs...never have much trouble losing aggro at all. if this doesnt change throughout the game, then I'd say everyone is being a bit over the top on there not being any reason to be a tank. Also, I have a healer and I had to work...I couldn't just keep dps'ing and hope everyone stayed alive...I had to heal....maybe I was in bad groups, but it seemed like the Trinity was in effect.
The trials on the other hand, sound like just a good theory, but bad idea...if anyone can chime in on later levels I'd appreciate it. I do like the game, but if Im no use as a tank, I have no use for the game.
As much as I too hate the OPness of the staff-bearing skirt-lovers..
In a sense of realism, magic-users SHOULD be OP. I would bet money on a wizard over a warrior any day. Why do you think in so many games the tactic is "kill the mages first"?
What this game needs is a way to make the melee dps count for more. Even if the wizard wins 9 days out of 10, when a warrior ever does close the distance before he is scorched/fried/frozen/barbecued/imploded/disintegrated, steel wins.
Stalwart385 wrote: »This is a role playing game. In other words people have different roles and support each other for the greater good.
robertlive2014 wrote: »My recommendation to the OP is to develop a dual spec. In my guild it's pretty much a requirement to have two specs. Also, you can get all the best tanking gear while you're running a DPS build. In fact, this is an important point to take home, most players will do better to run as a DPS a bunch of times to get to know all the mechanics before being responsible for tanking.
It's true that tanks are not nearly as required for some of the trials bosses. One time I remember well, the tank accidentally swapped out with another DPS right before we started an AA run. We actually didn't notice we had no tank until we got to the Wisp Mother. Just by chance then, I got to fill in with my tank spec, and since I knew the mechanics well from past experience as a DPS, I had no trouble even though it was my first time tanking there.
And you shouldn't be able to tank in light armor and heavy armor shouldn't be comparatively useless. They act like some kind of rocket scientry and voodoo is required to balance this game. A great first start would be requiring the actual armor type of each armor active ability be actually worn to be able to use the ability. And make melee, archery, and thrown dagger hits really really hurt those with low armor factor. With one shots being on the table.
Yes, casters should do insane damage. And they should be able to protect themselves relatively with defensive spells. But if they let a weapon hit get thru they should die or close.
jamie.goddenrwb17_ESO wrote: »And you shouldn't be able to tank in light armor and heavy armor shouldn't be comparatively useless. They act like some kind of rocket scientry and voodoo is required to balance this game. A great first start would be requiring the actual armor type of each armor active ability be actually worn to be able to use the ability. And make melee, archery, and thrown dagger hits really really hurt those with low armor factor. With one shots being on the table.
Yes, casters should do insane damage. And they should be able to protect themselves relatively with defensive spells. But if they let a weapon hit get thru they should die or close.
There should be an at least one way to perform any role with any weapon/armor loadout, doing so should just prevent you from also performing the other roles at the same time. Light armor tank? Fine, make the spell that boosts the armor rating cripple your damage enough that you can't out dps the dps. Melee in heavy armor? Fine, make an ability that boosts your damage but removes at least part of the bonus protection, call it berserker or something. Heal in medium? Fine....well I don't know, find some way...
The point is, this is still Elder Scrolls. There should be a way to do whatever role you want...just not all roles at the same time.
Well you cant dps or heal in heavy so why should you be able tank in light dont defend inept bad game design. Devs wont give you in game massages .xsorusb14_ESO wrote: »I have no problem if someone wants to tank in Light armor, or Medium Armor
Saying you shouldn't be able to do it because you believe this game should be like all the rest is silly.
Wifeaggro13 wrote: »Well you cant dps or heal in heavy so why should you be able tank in light dont defend inept bad game design. Devs wont give you in game massages .xsorusb14_ESO wrote: »I have no problem if someone wants to tank in Light armor, or Medium Armor
Saying you shouldn't be able to do it because you believe this game should be like all the rest is silly.
Wifeaggro13 wrote: »Well you cant dps or heal in heavy so why should you be able tank in light dont defend inept bad game design. Devs wont give you in game massages .xsorusb14_ESO wrote: »I have no problem if someone wants to tank in Light armor, or Medium Armor
Saying you shouldn't be able to do it because you believe this game should be like all the rest is silly.
Stalwart385 wrote: »I hit VR12 and made my endgame tanking armor set. I found a good coordinated guild so that I could run trials.
We'll now I can't run trials...
Right now having more than one tank in a trial is a hindrance. I went through the game getting request to help tank dungeons every night. Now I can't get into a trial because there are two or three tanks out of 14 people trying to run a trial. I have to sit by and hope to get a slot eventually sometime through the night. At the same time to make it in I have to tell other friends I can't help them run dungeons because I'm sitting in que.
How can I go from a valuable piece to un-needed. Why is only 1 tank needed out of 12 people? That ratio makes no sense.
Pretty much this.
I'm all for the "this is elder scrolls so all armor types should be able to build for all roles" spirit, but it's not working that way. What's pretty much happening is everybody is able to do everything pre50 if they want, then in vet content it gradually deteriorates to a specific extreme situation where select builds can do everything and everything else can't do anything.
No bueno.
They need to allow the archetypical builds to stake out territory in roles and require role interdependence before getting fancy schmancy with things like every armor type filling every role.
You gotta crawl before you can walk and walk before you can run.
NookyZooky wrote: »I have a tank in WoW I played till about level 70. im not very experienced in tanking, but I do get the idea of it, and I have to agree with a lot of people here. tanking in this game is.... odd. heck, iv run quite a few dungeons with only DPS and healer. as long as you have a healer, and you deal more damage than the boss, you are fine. no tanking is needed. I have played maybe a few bosses with hard hitting hits that required the tank to take it so the DPS peeps and/or healer would not die, but that's it. only a few:/ its just attack enemy, get healed by healer. no tank is needed. The veteran dungeons you may need a tank, but many people say you don't, and im inclined to believe them(and I have played veteran dungeons, and I do have tank in this game)
Wifeaggro13 wrote: »My sorc in light armmor tanks as well or better then my DK.