I've been wanting remake a character for a different class. But I always think about how long it will take to get to the place where my main is. This shouldnt really be happening, if I were honestly enjoying the game, this wouldnt be an issue. I took a break a while ago and came back but I'm getting burned out of the game again. Theres nothing holding me here. Normally I was excited to play Craglorn but I havnt even gotten there an I really dont care. In other TES games I couldnt wait. This game doesnt give me the same freedom. I cant be the ass**** like in other games and steal everything or just be a nuisance, I cant feel like a thief and rob people's houses while their out in the shop, and I cant kill that one NPC that annoys me. (I heard somewhere that thievery will be added at some point)
I really want to like ESO, I really do. But I just cant find any more reasons to keep playing. I just dont feel the same freedom here as I did compared to other TES games.
pez8897nub19_ESO wrote: »I completely understand what you are saying. I'm playing vet level and the quests are really lackluster. I have been sneaking around and killing imperials more and more. Also, kind of tired of necromancy and undead. I want to see more quests that have better stories. I know that this game will most likely improve and add more things but right now I'm bored also. I have always pretty much wandered around randomly taking quests but I still seem to run into some that are dull such as: this family is poisoned by a snake, please take this antidote to them. The fetching quests are the worst. The quests from the lower levels seemed better.
Really makes me miss the fighter's guild and mage's guild quests. Hope they add more like them.
This game is not alt-friendly. There just isn't enough diversity- you have to repeat the same quests you've already done, in a different order at best. I enjoyed questing on my main but I struggle to find the motivation to level alts too.
TLDR;
I don't enjoy ESO because I can't be bothered to learn new characters and skills, and it won't let me be a complete jackwagon and be a nuisance and kill and steal at will.
That pretty much sums it up. Can I have your stuff on the way out?
I forgot to mention that this community is arguably worse than League of Legends community. Why is everyone a "holier than thou" stuck up jerk? Secondly, its not learning the class holding me back, its the monotony of questing.
Thechemicals wrote: »Eso like other mmo games has a funfactor and return-value based on sociable community and the friends you have made in a guild or otherwise. Once that dwindles, you have pixels and more pixels. Needless to say, this game and community does not make it easy to play with others ingame or socially.
smeeprocketnub19_ESO wrote: »I love all the people who find the need to heckle someone making legitimate points about the game.
There is a fatal flaw with this game that results from compounding design issues. It stems from the fact that, unlike every other TES game (the two I've played at least), this game is on-rails linear which severely limits replayability. The problem with that is unless all you do with your main is level up and PvP you are going to want to have alts. If you craft you need alts, storage mules, or both. If you are a stamina build and want to play at high end and not respec to something you didn't intend that char to be, you need an alt. Except doing the same exact thing over and over and over gets pretty mind numbing the second time, much less the third or fourth or beyond. And, since guilds are account based not by character, you are in a practical sense limited to one alliance.
If the inventory system was more practical and made more sense, or the classes and builds were better balanced, especially on the high end, the linear nature ofthe game wouldn't be as much of a problem. But it all compounds into a rather un-fun drudgery a lot of the time.
Personally, I enjoy the game myself but have to take breaks for days, sometimes weeks, at a time or it gets incredibly tedious. It's not that the game itself is bad. It's that some key design elements steer it in that direction at times depending on how you play. There's a difference.
The OP makes valid points, IMO.
the only reason for alts is mules (don't need to play them) and because you have done everything with your main. Some people like playing lots of alts, but it isn't necessary. I am a dedicated crafter in all crafts, and have many set ups for combat. I am mostly magicka based, but also have an entire bow bar, and if I wasn't spreading my points thin with pvp skills and world skills like vampire and werewolf (just switched to vamp, left 2 points in werewolf for later possibly,) I would be gtg with a dw bar also. I have light and medium armor specced up, destro staff, resto staff, the class abilities I want, you get the idea.
Game doesn't need to be replayed unless that's your thing.
I have enjoyed my alts though. Put each one in a different faction and I didn't find it mind-numbing really.
Stonesthrow wrote: »Thechemicals wrote: »Eso like other mmo games has a funfactor and return-value based on sociable community and the friends you have made in a guild or otherwise. Once that dwindles, you have pixels and more pixels. Needless to say, this game and community does not make it easy to play with others ingame or socially.
You really need to find the right guild.
I am in 2 right now, and between the 2 of them I have no lack of sociable contact, pvp, dungeon, trials, quest clarification and assistance, crafting jobs… small talk, political diatribe, sexist humor…
Just find the right guild.
All MMOs boil down to your direct daily contacts within guilds and in friends. Just because the average random person you see doesn't want to help you kill a boss or answer your questions doesn't mean the game is anti-social. I stopped answering questions in zone months ago after the 50th "where does I getz a horse?" and that doesn't make ME antisocial… lol
ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.
It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.
ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.
It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.
Could you please provide one single example of sandbox feature this game has?
ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.
It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.
Could you please provide one single example of sandbox feature this game has?
You can run off, literally, in any direction and happen upon delves, dungeons, caves and quests... that have nothing at all to do with zone story lines and that would be otherwise hidden or overlooked if a person were to stay 'on rails' with the main story or play the game like a traditional, quest hub based MMO.
But I sure that you read that and chose to ignore or willful misunderstand. I know, context is hard.
ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.
It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.
Could you please provide one single example of sandbox feature this game has?
You can run off, literally, in any direction and happen upon delves, dungeons, caves and quests... that have nothing at all to do with zone story lines and that would be otherwise hidden or overlooked if a person were to stay 'on rails' with the main story or play the game like a traditional, quest hub based MMO.
But I sure that you read that and chose to ignore or willful misunderstand. I know, context is hard.
Well if you consider that as a sandbox feature you sure are easy to please or have fantastic imagination.
All Mmo´s i have ever played has had hidden quests and locations to do stuff in.
ESO is, from my perspective, one of the most on rails games i have ever played in an MMO setting. in fact, only SWTOR beat this one.
I said that it's a bunch of smaller, story-driven sandboxes.