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I dont think I'm honestly enjoying the game...

  • Thechemicals
    Thechemicals
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    Elyna wrote: »
    I've been wanting remake a character for a different class. But I always think about how long it will take to get to the place where my main is. This shouldnt really be happening, if I were honestly enjoying the game, this wouldnt be an issue. I took a break a while ago and came back but I'm getting burned out of the game again. Theres nothing holding me here. Normally I was excited to play Craglorn but I havnt even gotten there an I really dont care. In other TES games I couldnt wait. This game doesnt give me the same freedom. I cant be the ass**** like in other games and steal everything or just be a nuisance, I cant feel like a thief and rob people's houses while their out in the shop, and I cant kill that one NPC that annoys me. (I heard somewhere that thievery will be added at some point)

    I really want to like ESO, I really do. But I just cant find any more reasons to keep playing. I just dont feel the same freedom here as I did compared to other TES games.

    Eso like other mmo games has a funfactor and return-value based on sociable community and the friends you have made in a guild or otherwise. Once that dwindles, you have pixels and more pixels. Needless to say, this game and community does not make it easy to play with others ingame or socially.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Azzuria
    Azzuria
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    ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.

    It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Stonesthrow
    Stonesthrow
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    I completely understand what you are saying. I'm playing vet level and the quests are really lackluster. I have been sneaking around and killing imperials more and more. Also, kind of tired of necromancy and undead. I want to see more quests that have better stories. I know that this game will most likely improve and add more things but right now I'm bored also. I have always pretty much wandered around randomly taking quests but I still seem to run into some that are dull such as: this family is poisoned by a snake, please take this antidote to them. The fetching quests are the worst. The quests from the lower levels seemed better.
    Really makes me miss the fighter's guild and mage's guild quests. Hope they add more like them.

    You do realize that VR1-5 is actually the 1-50 of a different faction… the same with VR6-10… so to say that the VR quests are lackluster compared to the ones from the lower levels is odd.

    But I agree… I would like to see more mages, fighters and companions type story arcs carry through the other levels in the future.
  • Stonesthrow
    Stonesthrow
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    Melian wrote: »
    This game is not alt-friendly. There just isn't enough diversity- you have to repeat the same quests you've already done, in a different order at best. I enjoyed questing on my main but I struggle to find the motivation to level alts too.

    In what MMO did you not have to repeat quests you already did to level an additional character, especially in the same faction?

  • Cyberdown
    Cyberdown
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    Elyna wrote: »
    dharbert wrote: »
    TLDR;

    I don't enjoy ESO because I can't be bothered to learn new characters and skills, and it won't let me be a complete jackwagon and be a nuisance and kill and steal at will.

    That pretty much sums it up. Can I have your stuff on the way out?

    I forgot to mention that this community is arguably worse than League of Legends community. Why is everyone a "holier than thou" stuck up jerk? Secondly, its not learning the class holding me back, its the monotony of questing.

    What did you expect. You make a forum post about how you cant be bothered to level up another character, are not interested in any of the endgame, and want basically marrowind TES again.

    Im not sure if you are someone famous or something but typically threads like these where random people complain don't go well...don't blame the community here who might actually like the game for defending it...

    In the same sense that people defending the game from your post might make the community horrible, your thread and post and reaction could just as easily make the case for you being a part of the toxic community.

    Ill be honest, the negative and toxic community mostly resides on the forums and on third party websites where they want desperately to make people think this game is garbage...its people like this that kept me for months away from a game that I ended up loving....people like you...and threads like these...

    Also thanks for letting us know how you feed without providing any details or specifics...which is why you look like a narcissistic crybaby....if this threads purpose wasn't troll bait....did you expect people to grovel at you begging you to stay because they love you?
    Edited by Cyberdown on August 12, 2014 6:01PM
  • Thechemicals
    Thechemicals
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    So basically youre admitting that you are also part of that toxic breath and poor behavior...lol nice.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Stonesthrow
    Stonesthrow
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    Eso like other mmo games has a funfactor and return-value based on sociable community and the friends you have made in a guild or otherwise. Once that dwindles, you have pixels and more pixels. Needless to say, this game and community does not make it easy to play with others ingame or socially.

    You really need to find the right guild.

    I am in 2 right now, and between the 2 of them I have no lack of sociable contact, pvp, dungeon, trials, quest clarification and assistance, crafting jobs… small talk, political diatribe, sexist humor…

    Just find the right guild.

    All MMOs boil down to your direct daily contacts within guilds and in friends. Just because the average random person you see doesn't want to help you kill a boss or answer your questions doesn't mean the game is anti-social. I stopped answering questions in zone months ago after the 50th "where does I getz a horse?" and that doesn't make ME antisocial… lol
  • Fleymark
    Fleymark
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    Fleymark wrote: »
    I love all the people who find the need to heckle someone making legitimate points about the game.

    There is a fatal flaw with this game that results from compounding design issues. It stems from the fact that, unlike every other TES game (the two I've played at least), this game is on-rails linear which severely limits replayability. The problem with that is unless all you do with your main is level up and PvP you are going to want to have alts. If you craft you need alts, storage mules, or both. If you are a stamina build and want to play at high end and not respec to something you didn't intend that char to be, you need an alt. Except doing the same exact thing over and over and over gets pretty mind numbing the second time, much less the third or fourth or beyond. And, since guilds are account based not by character, you are in a practical sense limited to one alliance.

    If the inventory system was more practical and made more sense, or the classes and builds were better balanced, especially on the high end, the linear nature ofthe game wouldn't be as much of a problem. But it all compounds into a rather un-fun drudgery a lot of the time.

    Personally, I enjoy the game myself but have to take breaks for days, sometimes weeks, at a time or it gets incredibly tedious. It's not that the game itself is bad. It's that some key design elements steer it in that direction at times depending on how you play. There's a difference.

    The OP makes valid points, IMO.

    the only reason for alts is mules (don't need to play them) and because you have done everything with your main. Some people like playing lots of alts, but it isn't necessary. I am a dedicated crafter in all crafts, and have many set ups for combat. I am mostly magicka based, but also have an entire bow bar, and if I wasn't spreading my points thin with pvp skills and world skills like vampire and werewolf (just switched to vamp, left 2 points in werewolf for later possibly,) I would be gtg with a dw bar also. I have light and medium armor specced up, destro staff, resto staff, the class abilities I want, you get the idea.

    Game doesn't need to be replayed unless that's your thing.

    I have enjoyed my alts though. Put each one in a different faction and I didn't find it mind-numbing really.

    Valid viewpoint but by way of an example...

    If you wait till endgame to do provisioning, an alt is indeed required and it will have to be in the same alliance. It can be minimized by levelling the alt to 12 and farming the first tier recipes and mats like mad, grinding it to 50ish with those alone, then picking it up with the top level stuff. But that's assuming you just care about high level provisioning. If you want all of the recipes for all of the levels you are going to be levelling that alt all the way up, stopping at sweet spot levels to farm recipes. Or you are going to have to buy them.

    Except there are 6 recipes every 5 levels starting at 1 and 12 starting at 10, not counting purples. Good luck buying all of that because you will never find it in normal trading guilds. Maybe if you are in an active crafting guild or three, or in a very active provisioning guild, but even then, it's probably easier to just farm other yourself with an alt.

    Bringing up another example of what I was saying above. I totally get and even agree with not having a global auction house because of the megaserver design, but the economy is so locked down buying a lot of things just isn't an option in any practical sense. I'm in 4 active full trade guilds myself and it's rare that they ever have what I'm looking for up for sale when I'm looking for it. It's also kind of rare that anything I put up for sale sells, either, for that matter. In most cases, it's just easier to go get it myself with main or alt.

    Design issues compounding with other design issues.
  • Thechemicals
    Thechemicals
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    Eso like other mmo games has a funfactor and return-value based on sociable community and the friends you have made in a guild or otherwise. Once that dwindles, you have pixels and more pixels. Needless to say, this game and community does not make it easy to play with others ingame or socially.

    You really need to find the right guild.

    I am in 2 right now, and between the 2 of them I have no lack of sociable contact, pvp, dungeon, trials, quest clarification and assistance, crafting jobs… small talk, political diatribe, sexist humor…

    Just find the right guild.

    All MMOs boil down to your direct daily contacts within guilds and in friends. Just because the average random person you see doesn't want to help you kill a boss or answer your questions doesn't mean the game is anti-social. I stopped answering questions in zone months ago after the 50th "where does I getz a horse?" and that doesn't make ME antisocial… lol

    Not me, the op.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Raash
    Raash
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    Azzuria wrote: »
    ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.

    It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.

    Could you please provide one single example of sandbox feature this game has?
    Edited by Raash on August 12, 2014 7:35PM
  • Azzuria
    Azzuria
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    Raash wrote: »
    Azzuria wrote: »
    ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.

    It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.

    Could you please provide one single example of sandbox feature this game has?

    You can run off, literally, in any direction and happen upon delves, dungeons, caves and quests... that have nothing at all to do with zone story lines and that would be otherwise hidden or overlooked if a person were to stay 'on rails' with the main story or play the game like a traditional, quest hub based MMO.

    But I sure that you read that and chose to ignore or willful misunderstand. I know, context is hard.

    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Nox_Aeterna
    Nox_Aeterna
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    Elyna wrote: »
    whvice wrote: »
    but.. what's wrong with dishonestly enjoying the game?

    It feels like I'm lying to myself or just playing it out of obligation.

    The question becomes why are you doing this anyway?

    The only feature this game got going that is trully something that others cant provide is the TES lore and universe , outside of this it is your average themepark MMO.

    Zen also made quite clear dont care for reward programs , if anything they only reward new players that are buying the game at that point. So really , you lose nothing by not giving them your sub for the time you dont play also.

    The justice system seems to be what you are waiting for , but we dont have any date to when they plan on adding it , so you might be in a wait of months here.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Raash
    Raash
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    Azzuria wrote: »
    Raash wrote: »
    Azzuria wrote: »
    ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.

    It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.

    Could you please provide one single example of sandbox feature this game has?

    You can run off, literally, in any direction and happen upon delves, dungeons, caves and quests... that have nothing at all to do with zone story lines and that would be otherwise hidden or overlooked if a person were to stay 'on rails' with the main story or play the game like a traditional, quest hub based MMO.

    But I sure that you read that and chose to ignore or willful misunderstand. I know, context is hard.

    Well if you consider that as a sandbox feature you sure are easy to please or have fantastic imagination.
    All Mmo´s i have ever played has had hidden quests and locations to do stuff in.
    ESO is, from my perspective, one of the most on rails games i have ever played in an MMO setting. in fact, only SWTOR beat this one.
  • Azzuria
    Azzuria
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    Raash wrote: »
    Azzuria wrote: »
    Raash wrote: »
    Azzuria wrote: »
    ESO is decidedly not a sandbox, like the other ES games. However, it is far from 'on rails linear'. It is completely possible to simply run off in a direction and discover locales and quests that would otherwise remain hidden if one were to play the game like other MMOs.

    It's not one HUGE sandbox, but more like a series of level-based, smaller sandboxes. Each of my characters has gone 'off script' to simply explore and do things as they appear. Its is quite far from linear.

    Could you please provide one single example of sandbox feature this game has?

    You can run off, literally, in any direction and happen upon delves, dungeons, caves and quests... that have nothing at all to do with zone story lines and that would be otherwise hidden or overlooked if a person were to stay 'on rails' with the main story or play the game like a traditional, quest hub based MMO.

    But I sure that you read that and chose to ignore or willful misunderstand. I know, context is hard.

    Well if you consider that as a sandbox feature you sure are easy to please or have fantastic imagination.
    All Mmo´s i have ever played has had hidden quests and locations to do stuff in.
    ESO is, from my perspective, one of the most on rails games i have ever played in an MMO setting. in fact, only SWTOR beat this one.

    I value your opinion. But it's just that. Opinion.

    I've played several games that were wildly and painfully 'on rails'. Wildstar ( only played the beta but it was so garish, so mindless that I never considered going back ), ArcheAge, Age of Conan. City of Heroes was more sandbox-y, with the ability to choose among various mission-givers but it still had linear story lines.

    I never claimed ESO was one huge sandbox. In fact, I specifically said it wasn't one huge sandbox. I said that it's a bunch of smaller, story-driven sandboxes. Given that the game doesn't adhere to the strict quest-hub style, where one set of quests leads to the next hub, calling ESO 'one of the most on-rails games' is kinda silly.

    But, hey... your opinion is really important. To you.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • OrangeTheCat
    OrangeTheCat
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    QQ

    Who cares?
  • DogFaceInBananaPatch
    DogFaceInBananaPatch
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    Azzuria wrote: »
    I said that it's a bunch of smaller, story-driven sandboxes.

    I can agree with this, actually. The one thing I don't like, that breaks some aspects of immersion is if you skip ahead of the story in one area all the quest givers in the following areas know all about your adventures that you haven't [yet] done.

    I wouldn't condemn the writers though; that would be a massive undertaking to rewrite everything to dynamically present a storyline based on what has, or has not, been completed.

  • PolskiBunny_ESO
    PolskiBunny_ESO
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    I think a few people mentioned you can duck out for now and return when the justice system comes in.

    There's nothing wrong with you not being in love with the game.

    Some people find the quests boring and monotonous. I get where you're coming from because I hadn't been captivated either. For some of us, this is a game where the idea of going through it all again isn't worth it.

    For the people that don't mind, great! I'm glad you love the quests and can enjoy them multiple times, but not all of us feel the same way.

    I usually am the type of gamer that wants to read and talk to everyone; even in pokemon, when more than half of the npcs are useless. Lol. I hate when people miss any part of a plot or quest. This game doesn't make everyone love the quests though- and that's fine.

    I agree with people who said go on and duck out until the justice system comes back. And then I'd buy only a month at a time at first.

    If I don't love a game but like it, and it's a subscription, I'll buy a month and binge play, then I'll take a break until the urge to play comes back. Maybe something like that might be beneficial?

    I don't think a special guild or special friends will fix how you feel if the game isn't something you love. It might help, but I really wouldn't say that's your problem.

    My two best friends subscribe to one of the games I do on/off. I played the game before them with the same on/off style, and even with them I subscribe like, for two or three months a year. They subscribe when I do so we can play together and get our money's worth.

    Of course you might be different, but this is the type of gameplay that works for me in situations like this.
  • GreySix
    GreySix
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    Azzuria wrote: »
    I said that it's a bunch of smaller, story-driven sandboxes.
    That's probably the most apt description of ESO I've seen to date.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
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